Index: backends/platform/wince/wince-sdl.cpp
===================================================================
--- backends/platform/wince/wince-sdl.cpp	(revision 30379)
+++ backends/platform/wince/wince-sdl.cpp	(working copy)
@@ -2312,7 +2312,7 @@
 					if (_closeClick && (GetTickCount() - _tapTime < 1000)) {
 						if (event.mouse.y <= 20 && _panelInitialized) {		// top of screen (show panel)
 							swap_panel_visibility();
-						} else {		// right click
+						} else if (!(ConfMan.hasKey("no_doubletap_rightclick") && ConfMan.getBool("no_doubletap_rightclick"))){		// right click
 							event.type = Common::EVENT_RBUTTONDOWN;
 							_rbutton = true;
 						}
Index: backends/platform/wince/README-WinCE.txt
===================================================================
--- backends/platform/wince/README-WinCE.txt	(revision 30379)
+++ backends/platform/wince/README-WinCE.txt	(working copy)
@@ -301,26 +301,29 @@
 
 Game specific sections (f.e. [monkey2]) - performance options
 
- *  high_sample_rate       bool     Desktop quality (22 kHz) sound output if set. 
+ *  high_sample_rate         bool   Desktop quality (22 kHz) sound output if set. 
                                     11 kHz otherwise.  The default is 11 kHz. 
                                     If you have a fast device, you can set this to
                                     true to enjoy better sound effects and music.
- *  FM_high_quality        bool     Desktop quality FM synthesis if set. Lower 
+ *  FM_high_quality          bool   Desktop quality FM synthesis if set. Lower 
                                     quality otherwise. The default is low quality.
                                     You can change this if you have a fast device.
- *  sound_thread_priority  int      Set the priority of the sound thread (0, 1, 2).
+ *  sound_thread_priority    int    Set the priority of the sound thread (0, 1, 2).
                                     Depending on the release, this is set to 1
                                     internally (above normal). If you get sound
                                     stuttering try setting this to a higher value.
                                     Set to 0 if your device is fast enough or if
                                     you prefer better audio/video synchronization.
- *  Smush_force_redraw     int      Force a Smush frame redraw every X missed
+ *  Smush_force_redraw       int    Force a Smush frame redraw every X missed
                                     frames. Mainly used for Full Throttle action
                                     sequences. Setting it lower gives more 
                                     priority to screen redraws. Setting it higher
                                     gives more priority to stylus/keyboard input.
                                     The default is 30.
+ *  no_doubletap_rightclick  int    Turn off the default behaviour of simulating a
+ 				    right-click when the screen is double-tapped.
 
+
 Game specific sections (f.e. [monkey2]) - game options
 
  *  landscape              int      0: Portrait, 1: Landscape, 2: Inverse Landscape
