Index: kyra2.cpp
===================================================================
--- kyra2.cpp	(revision 25886)
+++ kyra2.cpp	(working copy)
@@ -112,7 +112,7 @@
 			case 0:
 				break;
 			case 1:
-				seq_playSequences(kSequenceOverview, kSequenceLibrary); 
+				seq_playSequences(kSequenceOverview, kSequenceZanFaun); 
 				break;
 			case 2:
 				break;
Index: kyra2.h
===================================================================
--- kyra2.h	(revision 25886)
+++ kyra2.h	(working copy)
@@ -31,7 +31,8 @@
 	kSequenceTitle = 2,
 	kSequenceOverview = 3,
 	kSequenceLibrary = 4,
-	kSequenceHand = 5
+	kSequenceHand = 5,
+	kSequenceZanFaun = 6
 };
 
 class WSAMovieV2;
@@ -87,6 +88,7 @@
 	int seq_introOverview(int seqNum);
 	int seq_introLibrary(int seqNum);	
 	int seq_introHand(int seqNum);
+	int seq_introZanFaun(int seqNum);
 
 	void seq_introOverviewOver1(int currentFrame);
 	void seq_introOverviewForest(int currentFrame);	
Index: screen.cpp
===================================================================
--- screen.cpp	(revision 25886)
+++ screen.cpp	(working copy)
@@ -328,6 +328,16 @@
 	fadePalette(blackPal, delay);
 }
 
+void Screen::fadeToGrey(int delay) {
+	debugC(9, kDebugLevelScreen, "Screen::fadeToGreyScale()");
+	for (int i = 0; i < 256; ++i) {
+		_currentPalette[4 * i + 0] = (_currentPalette[4 * i + 0] + _currentPalette[4 * i + 1] + _currentPalette[4 * i + 2]) / 3;
+		_currentPalette[4 * i + 1] = _currentPalette[4 * i + 0];
+		_currentPalette[4 * i + 2] = _currentPalette[4 * i + 0];
+	}
+	fadePalette(_currentPalette, delay);
+}
+
 void Screen::fadeSpecialPalette(int palIndex, int startIndex, int size, int fadeTime) {
 	debugC(9, kDebugLevelScreen, "fadeSpecialPalette(%d, %d, %d, %d)", palIndex, startIndex, size, fadeTime);
 	assert(_vm->palTable1()[palIndex]);
Index: screen.h
===================================================================
--- screen.h	(revision 25886)
+++ screen.h	(working copy)
@@ -131,6 +131,8 @@
 	void fadeFromBlack(int delay=0x54);
 	void fadeToBlack(int delay=0x54);
 
+	void fadeToGrey(int delay=0x54);
+
 	void fadeSpecialPalette(int palIndex, int startIndex, int size, int fadeTime);
 	void fadePalette(const uint8 *palData, int delay);
 
Index: sequences_v2.cpp
===================================================================
--- sequences_v2.cpp	(revision 25886)
+++ sequences_v2.cpp	(working copy)
@@ -46,7 +46,8 @@
 		{1, "title.wsa",    &KyraEngine_v2::seq_introTitle,    6,   10,  26, false, false},
 		{2, "over.cps",     &KyraEngine_v2::seq_introOverview, 16,  30,  1,  false, true},
 		{2, "library.cps",  &KyraEngine_v2::seq_introLibrary,  16,  30,  1,  false, true},
-		{2, "hand.cps",     &KyraEngine_v2::seq_introHand,     16,  90,  1,  false, true}
+		{2, "hand.cps",     &KyraEngine_v2::seq_introHand,     16,  90,  1,  false, true},
+		{1, "zanfaun.wsa",  &KyraEngine_v2::seq_introZanFaun,  16,  90,  1,  false, true}
 	};
 
 	assert(startSeq >= 0 && endSeq < ARRAYSIZE(sequences) && startSeq <= endSeq);
@@ -137,59 +138,118 @@
 	delete[] _activeChat;
 }
 
+// FIXME: This part needs game dialogs, as it's not part of the intro, but
+// rather a game video. It has speech only in the CD version
+int KyraEngine_v2::seq_introZanFaun(int seqNum) {
+	debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introZanFaun(%i)", seqNum);
+
+	switch (seqNum) {
+		case 0:
+			_sound->playTrack(8);
+			//XXX: palette stuff
+			//XXX: load dialogs
+			break;
+		case 1:
+			seq_loadWSA(1, "zanfaun.wsa", 9);
+			break;
+		case 0x294:
+			seq_waitForChatsToFinish();
+			seq_unloadWSA(1);
+			return 0;
+		default:
+			break;
+	}
+
+	return -1;
+}
+
 int KyraEngine_v2::seq_introHand(int seqNum) {
 	debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introHand(%i)", seqNum);
-	static const SequenceControl hand1bWSAControl[] = {
+	// XXX: commented out to prevent compiler warnings
+	/*static const SequenceControl hand1bWSAControl[] = {
 		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}, {7, 6},
 		{8, 6}, {9, 6}, {10, 6}, {11, 6}, {11, 12}, {12, 12}, {13, 12}, 
 		{12, 12}, {11, 12}, {-1, -1} };
 	
 	static const SequenceControl hand1cWSAControl[] = {
 		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {3, 6},
-		{4, 6}, {5, 64}, {5, 6}, {-1, -1} };
+		{4, 6}, {5, 64}, {5, 6}, {-1, -1} };*/
 	
 	static const SequenceControl hand2WSAControl[] = {
 		{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
 		{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
-		{0, 6}, {1, 6}, {0, 6}, {1, 6}, {-1, -1} };
+		{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+		{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6}, {-1, -1} };
 
 	static const SequenceControl hand3WSAControl[] = {
 		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
+		{0, 6}, {1, 6}, {2, 6}, {1, 6},
 		{0, 6}, {-1, -1} };
 
 	static const SequenceControl hand4WSAControl[] = {
 		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
-		{3, 6}, {2, 6}, {1, 6}, {-1, -1} };
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+		{3, 6}, {2, 6}, {1, 6}, {0, 6}, 
+		{-1, -1} };
 	
 	switch (seqNum) {
 		case 0:
+			seq_waitForChatsToFinish();
 			_sound->playTrack(6);
-			seq_playIntroChat(7);
+			seq_playIntroChat(7); // "Luckily, the Hand was experienced in these matters"
 			//palette stuff
 			break;
 		case 1:
 			// XXX: these show as garbage. New frame encode?
-			seq_loadWSA(1, "hand1a.wsa", 9);
+			/*seq_loadWSA(1, "hand1a.wsa", 9);
 			seq_loadWSA(2, "hand1b.wsa", 9, 0, hand1bWSAControl);
-			seq_loadWSA(3, "hand1c.wsa", 9, 0, hand1cWSAControl);
+			seq_loadWSA(3, "hand1c.wsa", 9, 0, hand1cWSAControl);*/
 			break;
 		case 0xc9:
 			// palette stuff
 			seq_loadWSA(4, "hand2.wsa", 9, 0, hand2WSAControl);
-			seq_playIntroChat(8);
+			seq_playIntroChat(8); // "and finally, a plan was approved"
 			break;
 		case 0x18b:
 			seq_waitForChatsToFinish();
 			seq_loadWSA(5, "hand3.wsa", 9, 0, hand3WSAControl);
+			seq_playIntroChat(9); // "which required a magic anchorstone"
 			break;
 		case 0x1f4:
 			seq_waitForChatsToFinish();
 			seq_loadWSA(6, "hand4.wsa", 9, 0, hand4WSAControl);
+			seq_playIntroChat(10); // "to be retrieved from the center of the world"
 			break;
-		case 0x21c:
-			seq_playIntroChat(10);
+		case 0x258: //0x21c:
+			seq_waitForChatsToFinish();
+			_sound->playTrack(7);
+			seq_loadWSA(7, "point.wsa", 9);
+			seq_playIntroChat(11); // "Zanthia, youngest of the royal mystics has been selected"
 			break;
-		case 0x276:
+		case 0x320: //0x276:
 			seq_waitForChatsToFinish();
 			seq_unloadWSA(1);
 			seq_unloadWSA(2);	
@@ -197,6 +257,7 @@
 			seq_unloadWSA(4);
 			seq_unloadWSA(5);
 			seq_unloadWSA(6);						
+			seq_unloadWSA(7);	
 			return 0;
 	}
 	
@@ -214,7 +275,7 @@
 	switch (seqNum) {
 		case 0:
 			_sound->playTrack(5);
-			seq_playIntroChat(4);
+			seq_playIntroChat(4); // "The royal mystics are baffled"
 			//XXX: palette stuff
 			break;
 		case 1:
@@ -227,7 +288,7 @@
 			seq_loadWSA(2, "darm.wsa", 9);
 			break;
 		case 0x68:
-			seq_playIntroChat(5);
+			seq_playIntroChat(5);  // "Every reference has been consulted"
 			break;
 		case 0xF0:
 			seq_waitForChatsToFinish();
@@ -236,7 +297,7 @@
 		case 0x154:
 			// palette stuff
 			seq_loadWSA(4, "marco.wsa", 9);
-			seq_playIntroChat(6);
+			seq_playIntroChat(6); // "Even Marko and his new valet have been allowed"
 			break;
 		case 0x294:
 			seq_waitForChatsToFinish();
@@ -266,18 +327,19 @@
 			seq_loadWSA(2, "over2.wsa", 9);
 			break;
 		case 120:
-			seq_playIntroChat(0);
+			seq_playIntroChat(0); // "Kyrandia is disappearing!"
 			break;
 		case 200:
 			seq_waitForChatsToFinish();
 			// XXX: fade to grey
+			//_screen->fadeToGrey(40);
 			break;
 		case 201:
 			// XXX
 			break;
 		case 282:
 			seq_loadWSA(3, "forest.wsa", 6,  &KyraEngine_v2::seq_introOverviewForest);
-			seq_playIntroChat(1);
+			seq_playIntroChat(1); // "Rock by rock..."
 			break;
 		case 434:
 			seq_loadWSA(4, "dragon.wsa", 6,  &KyraEngine_v2::seq_introOverviewDragon);
@@ -311,7 +373,7 @@
 		seq_waitForChatsToFinish();
 	else if(currentFrame == 12) {
 		delay(25);
-		seq_playIntroChat(2);
+		seq_playIntroChat(2); // "...and tree by tree..."
 	}
 }
 
@@ -319,7 +381,7 @@
 	debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introOverviewDragon(%i)", currentFrame);
 	
 	if (currentFrame == 3)
-		seq_playIntroChat(3);
+		seq_playIntroChat(3); // "Kyrandia ceases to exist!"
 	else if(currentFrame == 11)
 		seq_waitForChatsToFinish();
 }
