-7873: Start from the Introduction as if normal -26143: At the crete ruins with Sophia *Dialog, Sunstone, Moonstone, Whip, Ship Rib, and Amber Fish 100: In the introduction, Indy pops out of the hole in the top College Attic and then moves off to the right behind a pole. 101: Indy comes into the Spindle room in the Crete Labyrinth with Sophia *NO ITEMS* 145: Indy and Sophia on the Machine in Middle Atlantis that goes around in circles until you pull the levers 146: Indy and Sophia looking at the Machine in Middle Atlantis that goes around in circles until you pull the levers 666: Indy and Sophia at the start of the Tikal Jungle 667: Indy and Sophia in the Temple with Sternhart 668: Same as 666 787: Indy and Sophia on boat "Exactly 0 miles of Thera" *Sunstone 878: Indy at Thera 879: Indy and Sophia at Thera *2 orichalum, Lost Dialog, Sunstone, Moonstone, Worldstone 888: Same as 878 909: Indy before the Doors blocked by a pool of water in Atlantis *2 Orichalum, Sunstone, Moonstone, Whip 1101: Meeting Klaus Kerner for the First time in Indy's Office 1102: ERROR: (7:10002:0xBF70): Invalid actor -111 in o5_putActorInRoom 1103: Comming to Caswell Hall with Sophia 1111: Indy by himself with Sophia *Magazine, newspaper 1112: Sophia's Office is Ransacked 1120: Riding the Camel in Fists mode 1121: Riding the Camel in Wits mode 1123: BUG(?)-music like the balloon is flying over the desert, but there is no balloon to control 1130: Flying the balloon over the desert 1162: "A research laboratory somewhere in Germany..." 1181: This initially starts out with a dialog that let's you choose either "Trust"/Team, "Action"/Fists, or "Maze"/Wits. And whatever you choose is what Sophia initially suggests after reading Indy's fortune. 1432: Landing on the Nazi Guard at the Dig site with Balloon *NO ITEMS 2543: Flying the Balloon to catch the Nazi submarine 2718: Starts at the Introduction like a normal game 2728: Monte Carlo with the Team Path selected *Whip, scary mask 2920: Indy at Crete Ruins *Sunstone, Ship rib, Surveyor's Equipment 3142: The screen that show's up after you die with your current IQ and your total IQ points 3654: Tikal 3838: Indy and Sophia in the Crete Labyrinth. You have the Gold Box in Your possession, but Indy keeps saying he can't reach it. *Dialog, Sunstone, Moonstone, Worldstone, Gold Box, Whip, Ship Rib Amber Fish 3939: Indy and Sophia Dropped off at Crete *Dialog, Sunstone, Moonstone, Worldstone, whip, rib Amber Fish Clay Jar 3940: Indy in the Labyrinth in Fists Mode *Sunstone, Moonstone, Worldstone, Gold Box, Whip 3941: At Crete with Sophia *Sunstone, Moonstone, Whip, Ship Rib, Amber Fish, Surveyor's Equipment 4040: Indy on Crete After being shot out of the Torpedo *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" 4041: Indy in room with Atlantis subway *Dialog, Sunstone, Moonstone, Whip, Ship Rib, Statue used to jump start truck at digsite, surveyor's equipment, rope, shovel, and Note with "No Icon" 4061: Very Odd-Starts out like you entered the wrong boot Parameter, but Then goes into Indy and Sophia Running out of Atlantis, complete with music 4062: Same as 4061 except Indy is by himself 4122: Indy in canal room with Giant Octopus *3 Orachalum, Whip, Sunstone, Moonstone, Worldstone, Statue Part, Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 4123: Indy and Sophia in Canal *3 Orachalum, Whip, Sunstone, Moonstone, Worldstone, Bronze Gear Bronze spoked Wheel, Crescent Gear, Ladder, Amber Fish 4141: Indy at Crete *Dialog, Sunstone, Moonstone, Archeology Magazine, Whip Ship Rib 4242: Indy landing the Balloon on the Nazi Submarine *NO ITEMS 4343: Indy on top of Nazi Sub in Team Mode(?) *Dialog, Whip, Rib, Amber Fish, Gold Box, Clay Jar 4695: Indy in Orachalum making room *Lava cup, Bronze Spoked Wheel 4765: Indy in the Room to get Lava for Orichalum in Atlantis *Stone Cup, Porcelain Mug, Clay Jar, Statue Head 4851: Indy in Crete Labyrinth after physically beating the Nazi whom you can push the stalagmite on. *Whip, Amber fish 4852: Indy in Labyrinth after beating Nazi Carl *CANNOT WALK!* *Whip, Amber Fish 4853: Indy in Labyrinth Somewhere... *Whip, Amber Fish 4854: Indy in Labyrinth after beating Nazi Arnold *CANNOT WALK* *Whip Amber Fish 4855: Indy in Labyrinth after beatting Nazi Otto *Whip, Amber Fish 4949: Indy entering into the room with the Lava Tiles (Not right at them, however) 4950-4959: All the Underwater sub, but at different depths (i.e. father away, closer to you) *CANNOT GO BACK TO REGULAR GAME 4960: On top of the Nazi Submarine (Team Path?) *NO ITEMS 4962: Colossus with Sophia *Dialog, Sunstone, Moonstone, Worldstone, Archeology Magazine, Whip 4963: Same as 4962, except without Sophia 4964: Indy and Sophia walk in and the God Machine Immediately Starts up 5000: Inside the labyrinth at the Very beginning entrance. Possible to walk out and not be able to get back in again due to lack of stones *Whip 5001: Indy on the Stone platform with the Gigantic Stone Head in the labyrinth *3 Orachalum, Entrenching tool, Whip, Staff, Comb Scarf 5002: The Start of a Normal Game in NYC 5003: Indy lands balloon in Crete *Sunstone, Whip, Ship Rib, Surveyor's Equipment 5005: Indy and Sophia in Labyrinth (5 way fork) 5234: Indy and Sophia in Middle Atlantis. Sophia talks about how Nur-ab-Sal is present *3 Orichalum, Amber Fish, Gold Box, Hinge Pin, Light Wand, Sunstone Moonstone, Worldstone 5555: Indy in Monte Carl *Mask 5557: Indy on the Crowed Market Streets of Algiers 5558: Indy the Market Place (Wits?) *NO ITEMS 5559: Meeting Omar in His house. Wits Path *Whip 5560: Monte Carlo *NO ITEMS 5561: Monte Carlo with Sunstone 5562: Monte Carlo at Wits Path *Whip, Kidnapping Note 5563: Indy and Sophia on Roof for Balloon Ride *Dialog, Balloon Ticket, Knife, Archeology Magazine, Whip, Sunstone Map to Digsite 5564: Same as 5563, except you only have the balloon ticket 5876: The Ending where Sophia gets out 5877: The Ending where Sophia does not get out 5885: Indy and Sophia in Tikal *Whip 5886: Same as 5885, except with eel figurine 5999: Outside the cave at Thera *Dialog, whip, host, balloon, net, basket 6000: Nothing. This doesn't appear to be a valid boot Parameter. 6001: Indy Falls down from top Attic Level to the Next Bottom level at the introduction. 6002: Indy Falls down into the room with books at the very Beginning 6003: Indy falls down into the cat room 6004: Indy falls down the coal chute 6005: Indy and Sophia fly to the Azores *NO ITEMS! 6010: Indy in Atlantis Maze. No Nazi's appear to be present. *Rib cage, Sausage, gum 6011: Indy in Octopus room in canal *Crab in cage, Sausage, Gum 6345: Indy in Room with Doors that require the statue to open them *3 Orachulum, Dialog, statue part, bronze gear, bronze spoked wheel crescent gear, ladder, box 6665: Indy at Dig Site. *Dialog, whip 6666: Same as 6665 except Indy Starts off screen 6667: Indy in the dark Dig Site. *Dialog, Sunstone 6668: Indy and Sophia landing on the Nazi at the Digsite *Sunstone 6669: Flying balloon over the Desert 7456: Walking into Sophia's prison in Atlantis *Light Rod, Hinge Pin 7777: Same as 7456 except the guard has been killed by the sentry statue 8100: A spindle *CANNOT GO BACK TO GAME* 8567: Indy at Crete *Whip, Sunstone, Moonstone, Worldstone 8888: Monte Carlo Car Chase 8889: INdy running around Monte Carol after the Car Chase 8890: Same as above, except with the Stone disk in tow 9001: Indy at a corner in Monte Carlo *NO ITEMS! 9101-9106: Indy and Sophia Enter the Room with the Lava Tiles of Doom (Not directly at the start of the lava tile maze, however) All of these appear to be identical, but I could be wrong 9191: Indy outside Caswell Hall *Whip 9554: Indy and Sophia talking to Omar *Dialog, whip, Sunstone 9555: Same as 9554 9556: Indy in Omar's Shop with Servant *Dialog, Trottier's Card 9557: Talking to the Servant with a red fez *Whip, Trottier's Card 9558: Indy and Sophia Talking with Omar *NO ITEMS 9559: Indy Talking to Servant 9678: Indy in Caswell Hall (Upstairs Closed for Repairs?) *Whip 9900: Indy and Sophia in the Room with the Statue that has to open the door *20 Orichalum, whip, sunstone, moonstone, worldstone, statue part Bronze gear, bronze spoked wheel, crecent statue part, ladder 9901: Indy and Sophia in the Airlock after getting off Nazi Sub *Crecent statue part, hinge pin, amber fish, septer, metal rod Statue head, cup of lava, crab in ribcage, eel figurine 9902: Indy in the outermost ring of Atlantis Maze *CANNOT GO ON TO ANOTHER SCREEN* 9903: Indy and Sophia in the Airlock after getting off Nazi Sub *3 Orichalum, Dialog, Whip, Sunstone, Moonstone, Worldstone 9904: Outside Lava pit room in Atlantis where Sophia is possessed by Nur-ab-Sal *Scepter, Metal Rod, Statue head, Gold Box, empty stone cup, crab in rib cage, eel figurine 9905: Indy and Sophia in the Airlock after getting off Nazi Sub *25 Orichalum, Dialog, whip, Sunstone, moonstone, worldstone, box 9909: Indy crashes Tram into Atlantis *Bronze spoked wheel, crecent part, statue head, cup of lava, crab in rib cage, eel figurine