diff -ur ScummVM-cvs20030602/scummvm/scumm/object.cpp ScummVM-cvs20030602+hack/scummvm/scumm/object.cpp
--- ScummVM-cvs20030602/scummvm/scumm/object.cpp	2003-06-01 18:44:33.000000000 +0200
+++ ScummVM-cvs20030602+hack/scummvm/scumm/object.cpp	2003-06-02 20:45:56.000000000 +0200
@@ -130,8 +130,27 @@
 	_objectOwnerTable[obj] = owner;
 }
 
+#ifndef BYPASS_COPY_PROT
+#define BYPASS_COPY_PROT
+#endif
+
 int Scumm::getState(int obj) {
 	checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState");
+
+#if defined(BYPASS_COPY_PROT)
+	// I knew LucasArts sold cracked copies of the original Maniac Mansion,
+	// at least as part of Day of the Tentacle. Apparently they also sold
+	// cracked versions of the enhanced version. At least in Germany.
+	//
+	// This will keep the security door open at all times. I can only
+	// assume that 182 and 193 each correspond to one particular side of
+	// the it. Fortunately it does not prevent frustrated players from
+	// blowing up the mansion, should they feel the urge to.
+
+	if (_gameId == GID_MANIAC && (obj == 182 || obj == 193))
+		_objectStateTable[obj] |= 0x08;
+#endif
+
 	return _objectStateTable[obj];
 }
 
@@ -792,7 +811,7 @@
 	ObjectData *od = &_objs[1];
 	for (i = 1; i < _numLocalObjects; i++, od++) {
 		if (od->obj_nr > 0)
-			od->state = _objectStateTable[od->obj_nr];
+			od->state = getState(od->obj_nr);
 	}
 }
 
