This README.TXT file contains last minute additions to the manual. Troubleshooting Game Freezes In DOS, if the introduction to the game freezes on the lizard this is most likely due to the sound card selector not choosing the right sound card. This may happen if, for example, you have a Creative Labs SoundBlaster 16 but the SETSOUND program selects a standard SoundBlaster or 100% compatible card. To solve this problem simply re-run SETSOUND in the 3 Skulls directory on your hard drive and make sure that you highlight the correct sound card type. Please note that you need to have a sound card that supports both digital SFX and either FM or General MIDI music to play the game. Usage of Smartdrive In some circumstances it may only be possible to have a small Smartdrive cache, maybe as small as 512k on 8MB machines. This is due to the program requiring as much total memory as possible to run. Smartdrive will greatly improve the frame rate and therefore the smoothness of the in-game animations (especially the intro) - smartdrive is only really needed if your PC system is close to the minimum specifications as detailed on the requirements sticker on the box. Due to the PC architecture the overall speed of the PC is not necessarily dependent on pure processor speed alone (although this obviously helps!). If you have a 486 DX2 with 8MB RAM and x2 CD ROM drive you should notice a great improvement in frame rate if you were to increase the amount of memory (and therefore the smartdrive cache) and/or upgrade to a x4 CD ROM drive. Windows 95 We have had no problems with the game running under Windows 95 as long as the machine has around 12MB RAM, running with 8MB RAM leads to similar memory constraints as in the DOS version. Windows 95 takes about 2MB of RAM from the system which unfortunately leads to temperamental running with only 8MB RAM. Should you have any problems running this game please do not hesitate to contact the Customer Services department detailed in the game manual.