[0000] (43) bitvar185 = 1 [0006] (5E) startScript(0,9,[]) [0010] (5E) startScript(0,15,[1]) [001D] (5E) startScript(0,14,[]) [0027] (5D) if (bitvar97) { [002D] (43) var171 = 0 [0033] (43) var169 = getRandomNumber(1) [003A] (6C) breakHere() [003B] (5D) unless (var171) jump 33 [0041] (0C) dup[1] = var171 [0045] (5D) if (dup[1] == 998) { [004C] (BA) talkActor(:sound:"This certainly is the tikiest!",2) [0080] (6C) breakHere() [0081] (5D) unless (!bitvar186) jump 80 [0088] (9D) actorOps.setCurActor(5) [008D] (9D) actorOps.setCostume(258) [0092] (82) animateActor(5,15) [0099] (A9) wait.waitForMessage() [009B] (BA) talkActor(:sound:"I wouldn't know.",5) [00C0] (A9) wait.waitForMessage() [00C2] (73) jump 9bd [00C5] (5D) } else if (dup[1] == 1001) { [00D0] (BA) talkActor(:sound:"Join the party.",2) [00F5] (6C) breakHere() [00F6] (5D) unless (!bitvar186) jump f5 [00FD] (9D) actorOps.setCurActor(5) [0102] (9D) actorOps.setCostume(258) [0107] (82) animateActor(5,15) [010E] (A9) wait.waitForMessage() [0110] (BA) talkActor(:sound:"If it's all the same to you, I think I'll just stay out here and file my corns.",5) [0174] (A9) wait.waitForMessage() [0176] (73) jump 9bd [0179] (5D) } else if (dup[1] == 997) { [0184] (BA) talkActor(:sound:"Enjoying yourself?",2) [01AC] (6C) breakHere() [01AD] (5D) unless (!bitvar186) jump 1ac [01B4] (9D) actorOps.setCurActor(5) [01B9] (9D) actorOps.setCostume(258) [01BE] (82) animateActor(5,15) [01C5] (A9) wait.waitForMessage() [01C7] (BA) talkActor(:sound:"Very much so.",5) [01E9] (A9) wait.waitForMessage() [01EB] (73) jump 9bd [01EE] (5D) } else if (dup[1] == 999) { [01F9] (73) /* jump 1fe; */ [01FD] (**) } [01FD] (**) } [01FE] (5D) if (bitvar98) { [0204] (5D) if (ifClassOfIs(481,[134])) { [0211] (43) var171 = 0 [0217] (43) var169 = getRandomNumber(1) [021E] (6C) breakHere() [021F] (5D) unless (var171) jump 217 [0225] (0C) dup[5] = var171 [0229] (5D) if (dup[5] == 998) { [0230] (BB) talkEgo(:sound:"There must be a way in.") [025A] (6C) breakHere() [025B] (5D) unless (!bitvar187) jump 25a [0262] (9D) actorOps.setCurActor(5) [0267] (9D) actorOps.setCostume(258) [026C] (A9) wait.waitForMessage() [026E] (BA) talkActor(:sound:"Not unless you're a bigfoot.",5) [029F] (A9) wait.waitForMessage() [02A1] (5D) } else if (dup[5] == 1001) { [02AC] (BA) talkActor(:sound:"Bigfoot, bigfoot, let me in.",2) [02DE] (6C) breakHere() [02DF] (5D) unless (!bitvar187) jump 2de [02E6] (9D) actorOps.setCurActor(5) [02EB] (9D) actorOps.setCostume(258) [02F0] (A9) wait.waitForMessage() [02F2] (BA) talkActor(:sound:"Not by the numerous hairs of my chinny-chin-chin.",5) [0338] (A9) wait.waitForMessage() [033A] (5D) } else if (dup[5] == 997) { [0345] (5D) if (!bitvar84) { [034D] (43) bitvar84 = 1 [0353] (BA) talkActor(:sound:"What's bugging you? We just want to check out the party for a minute to see some friends.",2) [03C2] (6C) breakHere() [03C3] (5D) unless (!bitvar187) jump 3c2 [03CA] (9D) actorOps.setCurActor(5) [03CF] (9D) actorOps.setCostume(258) [03D4] (A9) wait.waitForMessage() [03D6] (BA) talkActor(:sound:"Aside from my flea and tick problem, my feet hurt.":wait:"It's not like us Sasquatch can order up some orthopedic shoes any time we want.",5) [046E] (A9) wait.waitForMessage() [0470] (73) } else { [0473] (BA) talkActor(:sound:"Ahh, so what else is new?",2) [04A1] (6C) breakHere() [04A2] (5D) unless (!bitvar187) jump 4a1 [04A9] (9D) actorOps.setCurActor(5) [04AE] (9D) actorOps.setCostume(258) [04B3] (A9) wait.waitForMessage() [04B5] (BA) talkActor(:sound:"Same old, same old.":wait:"My feet still hurt, and you two keep asking stupid questions.",5) [051C] (A9) wait.waitForMessage() [051E] (**) } [051E] (5D) } else if (dup[5] == 999) { [0529] (73) /* jump 52e; */ [052D] (**) } [052D] (73) jump 9bd [0531] (73) } else { [0534] (43) var171 = 0 [053A] (43) var169 = getRandomNumber(1) [0541] (6C) breakHere() [0542] (5D) unless (var171) jump 53a [0548] (0C) dup[9] = var171 [054C] (5D) if (dup[9] == 998) { [0553] (BA) talkActor(:sound:"You're not being very cooperative.",2) [058B] (6C) breakHere() [058C] (5D) unless (!bitvar186) jump 58b [0593] (9D) actorOps.setCurActor(5) [0598] (9D) actorOps.setCostume(258) [059D] (82) animateActor(5,15) [05A4] (A9) wait.waitForMessage() [05A6] (BA) talkActor(:sound:"And you're underdressed.":wait:"I can't let you in like that.",5) [05F2] (A9) wait.waitForMessage() [05F4] (5D) } else if (dup[9] == 1001) { [05FF] (BA) talkActor(:sound:"I'm getting the impression there's something lacking in our lives.",2) [0657] (6C) breakHere() [0658] (5D) unless (!bitvar186) jump 657 [065F] (9D) actorOps.setCurActor(5) [0664] (9D) actorOps.setCostume(258) [0669] (82) animateActor(5,15) [0670] (A9) wait.waitForMessage() [0672] (BA) talkActor(:sound:"Maybe you should get a hobby.",5) [06A4] (A9) wait.waitForMessage() [06A6] (5D) } else if (dup[9] == 997) { [06B1] (BA) talkActor(:sound:"Why won't you let us in after all we've done for you?",2) [06FC] (6C) breakHere() [06FD] (5D) unless (!bitvar186) jump 6fc [0704] (9D) actorOps.setCurActor(5) [0709] (9D) actorOps.setCostume(258) [070E] (82) animateActor(5,15) [0715] (A9) wait.waitForMessage() [0717] (BA) talkActor(:sound:"Hey, I'd like to, but you guys don't even LOOK like bigfoots.":wait:"They could take away my union card.",5) [078E] (A9) wait.waitForMessage() [0790] (5D) } else if (dup[9] == 999) { [079B] (73) /* jump 7a0; */ [079F] (**) } [079F] (73) jump 9bd [07A3] (**) } [07A3] (73) } else { [07A6] (43) var171 = 0 [07AC] (43) var169 = getRandomNumber(1) [07B3] (6C) breakHere() [07B4] (5D) unless (var171) jump 7ac [07BA] (0C) dup[13] = var171 [07BE] (5D) if (dup[13] == 998) { [07C5] (BA) talkActor(:sound:"Sounds like some kind of shindig.",2) [07FC] (6C) breakHere() [07FD] (5D) unless (!bitvar186) jump 7fc [0804] (6C) breakHere() [0805] (5D) unless (!bitvar187) jump 804 [080C] (9D) actorOps.setCurActor(5) [0811] (9D) actorOps.setCostume(258) [0816] (A9) wait.waitForMessage() [0818] (BA) talkActor(:sound:"It's the event of the century.",5) [084B] (A9) wait.waitForMessage() [084D] (5D) } else if (dup[13] == 1001) { [0858] (BA) talkActor(:sound:"How's the band?",2) [087D] (6C) breakHere() [087E] (5D) unless (!bitvar186) jump 87d [0885] (6C) breakHere() [0886] (5D) unless (!bitvar187) jump 885 [088D] (9D) actorOps.setCurActor(5) [0892] (9D) actorOps.setCostume(258) [0897] (A9) wait.waitForMessage() [0899] (BA) talkActor(:sound:"Pretty happy as far as I can tell.",5) [08D0] (A9) wait.waitForMessage() [08D2] (5D) } else if (dup[13] == 997) { [08DD] (BA) talkActor(:sound:"Whazzup in there?",2) [0904] (6C) breakHere() [0905] (5D) unless (!bitvar186) jump 904 [090C] (6C) breakHere() [090D] (5D) unless (!bitvar187) jump 90c [0914] (9D) actorOps.setCurActor(5) [0919] (9D) actorOps.setCostume(258) [091E] (A9) wait.waitForMessage() [0920] (BA) talkActor(:sound:"Big-time bigfoot party.",5) [094C] (A9) wait.waitForMessage() [094E] (5D) } else if (dup[13] == 999) { [0959] (BA) talkActor(:sound:"Well, see ya.",2) [097C] (6C) breakHere() [097D] (5D) unless (!bitvar186) jump 97c [0984] (6C) breakHere() [0985] (5D) unless (!bitvar187) jump 984 [098C] (9D) actorOps.setCurActor(5) [0991] (9D) actorOps.setCostume(258) [0996] (A9) wait.waitForMessage() [0998] (BA) talkActor(:sound:"See ya.",5) [09B4] (A9) wait.waitForMessage() [09B6] (73) /* jump 9ba; */ [09B9] (**) } [09B9] (73) jump 9bd [09BD] (**) } [09BD] (43) bitvar185 = 0 [09C3] (5E) startScript(0,10,[]) [09CD] (66) stopObjectCodeB() END