// animDataTable[0]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 67 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[1]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = false }; // animDataTable[2]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = false }; // animDataTable[3]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = false }; // animDataTable[4]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = false }; // animDataTable[5]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 5 char name[10] = "PART01" bool refresh = false }; // animDataTable[6]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 6 char name[10] = "PART01" bool refresh = false }; // animDataTable[7]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 7 char name[10] = "PART01" bool refresh = false }; // animDataTable[8]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 8 char name[10] = "PART01" bool refresh = false }; // animDataTable[9]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 9 char name[10] = "PART01" bool refresh = false }; // animDataTable[10]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 10 char name[10] = "PART01" bool refresh = false }; // animDataTable[11]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 11 char name[10] = "PART01" bool refresh = false }; // animDataTable[12]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 12 char name[10] = "PART01" bool refresh = false }; // animDataTable[13]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 13 char name[10] = "PART01" bool refresh = false }; // animDataTable[14]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 14 char name[10] = "PART01" bool refresh = false }; // animDataTable[15]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 15 char name[10] = "PART01" bool refresh = false }; // animDataTable[16]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 16 char name[10] = "PART01" bool refresh = false }; // animDataTable[17]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 17 char name[10] = "PART01" bool refresh = false }; // animDataTable[18]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 18 char name[10] = "PART01" bool refresh = false }; // animDataTable[19]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 19 char name[10] = "PART01" bool refresh = false }; // animDataTable[20]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 20 char name[10] = "PART01" bool refresh = false }; // animDataTable[21]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 21 char name[10] = "PART01" bool refresh = false }; // animDataTable[22]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 22 char name[10] = "PART01" bool refresh = false }; // animDataTable[23]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 23 char name[10] = "PART01" bool refresh = false }; // animDataTable[24]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 24 char name[10] = "PART01" bool refresh = false }; // animDataTable[25]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 25 char name[10] = "PART01" bool refresh = false }; // animDataTable[26]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 26 char name[10] = "PART01" bool refresh = false }; // animDataTable[27]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 27 char name[10] = "PART01" bool refresh = false }; // animDataTable[28]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 28 char name[10] = "PART01" bool refresh = false }; // animDataTable[29]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 29 char name[10] = "PART01" bool refresh = false }; // animDataTable[30]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 30 char name[10] = "PART01" bool refresh = false }; // animDataTable[31]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 31 char name[10] = "PART01" bool refresh = false }; // animDataTable[32]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 32 char name[10] = "PART01" bool refresh = false }; // animDataTable[33]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = -1 int16 frameIdx = 33 char name[10] = "PART01" bool refresh = false }; // animDataTable[34]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 47 int16 fileIdx = 52 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[35]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 39 int16 fileIdx = 53 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[36]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 22 int16 fileIdx = 54 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[37]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 55 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[38]: struct AnimData { uint16 width = 80 uint16 var1 = 10 uint16 bpp = 4 uint16 height = 24 int16 fileIdx = 56 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[39]: struct AnimData { uint16 width = 80 uint16 var1 = 10 uint16 bpp = 4 uint16 height = 24 int16 fileIdx = 56 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[40]: struct AnimData { uint16 width = 80 uint16 var1 = 10 uint16 bpp = 4 uint16 height = 24 int16 fileIdx = 56 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[41]: struct AnimData { uint16 width = 80 uint16 var1 = 10 uint16 bpp = 4 uint16 height = 24 int16 fileIdx = 56 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[42]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 57 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[43]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 57 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[44]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 57 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[45]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 57 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[46]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 2 int16 fileIdx = 58 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[47]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 2 int16 fileIdx = 58 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[48]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 2 int16 fileIdx = 58 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[49]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 2 int16 fileIdx = 58 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[50]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 59 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[51]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 59 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[52]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 59 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[53]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 59 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[54]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 60 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[55]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 60 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[56]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 60 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[57]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 12 int16 fileIdx = 60 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[58]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 61 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[59]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 61 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[60]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 61 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[61]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 5 int16 fileIdx = 61 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[62]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 6 int16 fileIdx = 62 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[63]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 6 int16 fileIdx = 62 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[64]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 6 int16 fileIdx = 62 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[65]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 6 int16 fileIdx = 62 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[66]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[67]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[68]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[69]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[70]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = true }; // animDataTable[71]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 5 char name[10] = "PART01" bool refresh = true }; // animDataTable[72]: struct AnimData { uint16 width = 16 uint16 var1 = 2 uint16 bpp = 4 uint16 height = 11 int16 fileIdx = 63 int16 frameIdx = 6 char name[10] = "PART01" bool refresh = true }; // animDataTable[73]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[74]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[75]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[76]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[77]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = true }; // animDataTable[78]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 33 int16 fileIdx = 64 int16 frameIdx = 5 char name[10] = "PART01" bool refresh = true }; // animDataTable[79]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[80]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[81]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[82]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[83]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = true }; // animDataTable[84]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 5 char name[10] = "PART01" bool refresh = true }; // animDataTable[85]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 6 char name[10] = "PART01" bool refresh = true }; // animDataTable[86]: struct AnimData { uint16 width = 48 uint16 var1 = 6 uint16 bpp = 4 uint16 height = 66 int16 fileIdx = 65 int16 frameIdx = 7 char name[10] = "PART01" bool refresh = true }; // animDataTable[87]: struct AnimData { uint16 width = 12 uint16 var1 = 1 uint16 bpp = 1 uint16 height = 32 int16 fileIdx = 98 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[88]: struct AnimData { uint16 width = 8 uint16 var1 = 1 uint16 bpp = 1 uint16 height = 22 int16 fileIdx = 99 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[89]: struct AnimData { uint16 width = 12 uint16 var1 = 1 uint16 bpp = 1 uint16 height = 34 int16 fileIdx = 100 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[90]: struct AnimData { uint16 width = 8 uint16 var1 = 1 uint16 bpp = 1 uint16 height = 50 int16 fileIdx = 101 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[91]: struct AnimData { uint16 width = 4 uint16 var1 = 0 uint16 bpp = 1 uint16 height = 39 int16 fileIdx = 102 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[92]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[93]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[94]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[95]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[96]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = true }; // animDataTable[97]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 5 char name[10] = "PART01" bool refresh = true }; // animDataTable[98]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 6 char name[10] = "PART01" bool refresh = true }; // animDataTable[99]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 7 char name[10] = "PART01" bool refresh = true }; // animDataTable[100]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 8 char name[10] = "PART01" bool refresh = true }; // animDataTable[101]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 9 char name[10] = "PART01" bool refresh = true }; // animDataTable[102]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 10 char name[10] = "PART01" bool refresh = true }; // animDataTable[103]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 11 char name[10] = "PART01" bool refresh = true }; // animDataTable[104]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 12 char name[10] = "PART01" bool refresh = true }; // animDataTable[105]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 13 char name[10] = "PART01" bool refresh = true }; // animDataTable[106]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 14 char name[10] = "PART01" bool refresh = true }; // animDataTable[107]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 15 char name[10] = "PART01" bool refresh = true }; // animDataTable[108]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 16 char name[10] = "PART01" bool refresh = true }; // animDataTable[109]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 17 char name[10] = "PART01" bool refresh = true }; // animDataTable[110]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 18 char name[10] = "PART01" bool refresh = true }; // animDataTable[111]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 19 char name[10] = "PART01" bool refresh = true }; // animDataTable[112]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 20 char name[10] = "PART01" bool refresh = true }; // animDataTable[113]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 21 char name[10] = "PART01" bool refresh = true }; // animDataTable[114]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 22 char name[10] = "PART01" bool refresh = true }; // animDataTable[115]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 23 char name[10] = "PART01" bool refresh = true }; // animDataTable[116]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 24 char name[10] = "PART01" bool refresh = true }; // animDataTable[117]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 25 char name[10] = "PART01" bool refresh = true }; // animDataTable[118]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 26 char name[10] = "PART01" bool refresh = true }; // animDataTable[119]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 27 char name[10] = "PART01" bool refresh = true }; // animDataTable[120]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 28 char name[10] = "PART01" bool refresh = true }; // animDataTable[121]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 29 char name[10] = "PART01" bool refresh = true }; // animDataTable[122]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 30 char name[10] = "PART01" bool refresh = true }; // animDataTable[123]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 31 char name[10] = "PART01" bool refresh = true }; // animDataTable[124]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 32 char name[10] = "PART01" bool refresh = true }; // animDataTable[125]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 32 int16 frameIdx = 33 char name[10] = "PART01" bool refresh = true }; // animDataTable[126]: struct AnimData { uint16 width = 4 uint16 var1 = 0 uint16 bpp = 1 uint16 height = 7 int16 fileIdx = 103 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[127]: struct AnimData { uint16 width = 4 uint16 var1 = 0 uint16 bpp = 1 uint16 height = 7 int16 fileIdx = 103 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[128]: struct AnimData { uint16 width = 4 uint16 var1 = 0 uint16 bpp = 1 uint16 height = 7 int16 fileIdx = 103 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[129]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 104 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[130]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 104 int16 frameIdx = 1 char name[10] = "PART01" bool refresh = true }; // animDataTable[131]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 104 int16 frameIdx = 2 char name[10] = "PART01" bool refresh = true }; // animDataTable[132]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 104 int16 frameIdx = 3 char name[10] = "PART01" bool refresh = true }; // animDataTable[133]: struct AnimData { uint16 width = 32 uint16 var1 = 4 uint16 bpp = 4 uint16 height = 32 int16 fileIdx = 104 int16 frameIdx = 4 char name[10] = "PART01" bool refresh = true }; // animDataTable[134]: struct AnimData { uint16 width = 3334 uint16 var1 = 416 uint16 bpp = 4 uint16 height = 1 int16 fileIdx = 150 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[135]: struct AnimData { uint16 width = 6674 uint16 var1 = 834 uint16 bpp = 4 uint16 height = 1 int16 fileIdx = 151 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[136]: struct AnimData { uint16 width = 2757 uint16 var1 = 344 uint16 bpp = 4 uint16 height = 1 int16 fileIdx = 152 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[137]: struct AnimData { uint16 width = 6570 uint16 var1 = 821 uint16 bpp = 4 uint16 height = 1 int16 fileIdx = 153 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[138]: struct AnimData { uint16 width = 24159 uint16 var1 = 3019 uint16 bpp = 4 uint16 height = 1 int16 fileIdx = 143 int16 frameIdx = 0 char name[10] = "PART01" bool refresh = true }; // animDataTable[139]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[140]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[141]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[142]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[143]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[144]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[145]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[146]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[147]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[148]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[149]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[150]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[151]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[152]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[153]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[154]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[155]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[156]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[157]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[158]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[159]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[160]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[161]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[162]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[163]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[164]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[165]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[166]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[167]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[168]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[169]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[170]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[171]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[172]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[173]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[174]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[175]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[176]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[177]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[178]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[179]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[180]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[181]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[182]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[183]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[184]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[185]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[186]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[187]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[188]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[189]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[190]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[191]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[192]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[193]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[194]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[195]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 0 int16 fileIdx = 0 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[196]: struct AnimData { uint16 width = 1792 uint16 var1 = 3328 uint16 bpp = 2048 uint16 height = 3584 int16 fileIdx = 1 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[197]: struct AnimData { uint16 width = 130 uint16 var1 = 0 uint16 bpp = 170 uint16 height = 0 int16 fileIdx = 128 int16 frameIdx = 128 char name[10] = "€" bool refresh = false }; // animDataTable[198]: struct AnimData { uint16 width = 20 uint16 var1 = 20 uint16 bpp = 126 uint16 height = 40 int16 fileIdx = 32 int16 frameIdx = 112 char name[10] = "ˆ" bool refresh = false }; // animDataTable[199]: struct AnimData { uint16 width = 112 uint16 var1 = 32 uint16 bpp = 96 uint16 height = 144 int16 fileIdx = 36 int16 frameIdx = 24 char name[10] = "8" bool refresh = false }; // animDataTable[200]: struct AnimData { uint16 width = 140 uint16 var1 = 114 uint16 bpp = 128 uint16 height = 128 int16 fileIdx = 128 int16 frameIdx = 128 char name[10] = "€" bool refresh = false }; // animDataTable[201]: struct AnimData { uint16 width = 128 uint16 var1 = 64 uint16 bpp = 64 uint16 height = 32 int16 fileIdx = 64 int16 frameIdx = 64 char name[10] = "€" bool refresh = false }; // animDataTable[202]: struct AnimData { uint16 width = 32 uint16 var1 = 32 uint16 bpp = 248 uint16 height = 32 int16 fileIdx = 248 int16 frameIdx = 128 char name[10] = "" bool refresh = false }; // animDataTable[203]: struct AnimData { uint16 width = 32 uint16 var1 = 64 uint16 bpp = 64 uint16 height = 128 int16 fileIdx = 136 int16 frameIdx = 136 char name[10] = "ˆ" bool refresh = false }; // animDataTable[204]: struct AnimData { uint16 width = 32 uint16 var1 = 32 uint16 bpp = 32 uint16 height = 32 int16 fileIdx = 136 int16 frameIdx = 136 char name[10] = "" bool refresh = false }; // animDataTable[205]: struct AnimData { uint16 width = 136 uint16 var1 = 8 uint16 bpp = 8 uint16 height = 48 int16 fileIdx = 8 int16 frameIdx = 24 char name[10] = "(" bool refresh = false }; // animDataTable[206]: struct AnimData { uint16 width = 28 uint16 var1 = 124 uint16 bpp = 64 uint16 height = 64 int16 fileIdx = 132 int16 frameIdx = 120 char name[10] = "8" bool refresh = false }; // animDataTable[207]: struct AnimData { uint16 width = 136 uint16 var1 = 136 uint16 bpp = 112 uint16 height = 248 int16 fileIdx = 16 int16 frameIdx = 32 char name[10] = " " bool refresh = false }; // animDataTable[208]: struct AnimData { uint16 width = 112 uint16 var1 = 136 uint16 bpp = 136 uint16 height = 136 int16 fileIdx = 136 int16 frameIdx = 136 char name[10] = "x" bool refresh = false }; // animDataTable[209]: struct AnimData { uint16 width = 0 uint16 var1 = 0 uint16 bpp = 128 uint16 height = 64 int16 fileIdx = 128 int16 frameIdx = 16 char name[10] = " " bool refresh = false }; // animDataTable[210]: struct AnimData { uint16 width = 248 uint16 var1 = 0 uint16 bpp = 248 uint16 height = 128 int16 fileIdx = 64 int16 frameIdx = 128 char name[10] = "p" bool refresh = false }; // animDataTable[211]: struct AnimData { uint16 width = 0 uint16 var1 = 32 uint16 bpp = 112 uint16 height = 136 int16 fileIdx = 128 int16 frameIdx = 112 char name[10] = "p" bool refresh = false }; // animDataTable[212]: struct AnimData { uint16 width = 68 uint16 var1 = 238 uint16 bpp = 248 uint16 height = 68 int16 fileIdx = 68 int16 frameIdx = 248 char name[10] = "p" bool refresh = false }; // animDataTable[213]: struct AnimData { uint16 width = 136 uint16 var1 = 112 uint16 bpp = 248 uint16 height = 68 int16 fileIdx = 68 int16 frameIdx = 248 char name[10] = "ü" bool refresh = false }; // animDataTable[214]: struct AnimData { uint16 width = 68 uint16 var1 = 252 uint16 bpp = 252 uint16 height = 68 int16 fileIdx = 64 int16 frameIdx = 240 char name[10] = "p" bool refresh = false }; // animDataTable[215]: struct AnimData { uint16 width = 136 uint16 var1 = 112 uint16 bpp = 238 uint16 height = 68 int16 fileIdx = 68 int16 frameIdx = 238 char name[10] = "ø" bool refresh = false }; // animDataTable[216]: struct AnimData { uint16 width = 32 uint16 var1 = 248 uint16 bpp = 120 uint16 height = 16 int16 fileIdx = 144 int16 frameIdx = 96 char name[10] = "ì" bool refresh = false }; // animDataTable[217]: struct AnimData { uint16 width = 68 uint16 var1 = 230 uint16 bpp = 224 uint16 height = 64 int16 fileIdx = 68 int16 frameIdx = 252 char name[10] = "Æ" bool refresh = false }; // animDataTable[218]: struct AnimData { uint16 width = 68 uint16 var1 = 238 uint16 bpp = 206 uint16 height = 100 int16 fileIdx = 76 int16 frameIdx = 228 char name[10] = "p" bool refresh = false }; // animDataTable[219]: struct AnimData { uint16 width = 136 uint16 var1 = 112 uint16 bpp = 248 uint16 height = 76 int16 fileIdx = 64 int16 frameIdx = 240 char name[10] = "p" bool refresh = false }; // animDataTable[220]: struct AnimData { uint16 width = 136 uint16 var1 = 112 uint16 bpp = 24 uint16 height = 248 int16 fileIdx = 68 int16 frameIdx = 68 char name[10] = "æ" bool refresh = false }; // animDataTable[221]: struct AnimData { uint16 width = 8 uint16 var1 = 136 uint16 bpp = 240 uint16 height = 254 int16 fileIdx = 16 int16 frameIdx = 16 char name[10] = "|" bool refresh = false }; // animDataTable[222]: struct AnimData { uint16 width = 68 uint16 var1 = 108 uint16 bpp = 56 uint16 height = 238 int16 fileIdx = 40 int16 frameIdx = 56 char name[10] = "" bool refresh = false }; // animDataTable[223]: struct AnimData { uint16 width = 108 uint16 var1 = 40 uint16 bpp = 40 uint16 height = 238 int16 fileIdx = 40 int16 frameIdx = 68 char name[10] = "î" bool refresh = false }; // animDataTable[224]: struct AnimData { uint16 width = 16 uint16 var1 = 16 uint16 bpp = 56 uint16 height = 248 int16 fileIdx = 72 int16 frameIdx = 136 char name[10] = "ø" bool refresh = false }; // animDataTable[225]: struct AnimData { uint16 width = 128 uint16 var1 = 128 uint16 bpp = 128 uint16 height = 128 int16 fileIdx = 64 int16 frameIdx = 32 char name[10] = " " bool refresh = false }; // animDataTable[226]: struct AnimData { uint16 width = 192 uint16 var1 = 64 uint16 bpp = 64 uint16 height = 64 int16 fileIdx = 64 int16 frameIdx = 64 char name[10] = "À" bool refresh = false }; // animDataTable[227]: struct AnimData { uint16 width = 64 uint16 var1 = 240 uint16 bpp = 8 uint16 height = 120 int16 fileIdx = 64 int16 frameIdx = 64 char name[10] = "x" bool refresh = false }; // animDataTable[228]: struct AnimData { uint16 width = 112 uint16 var1 = 136 uint16 bpp = 128 uint16 height = 128 int16 fileIdx = 8 int16 frameIdx = 120 char name[10] = "ˆ" bool refresh = false }; // animDataTable[229]: struct AnimData { uint16 width = 136 uint16 var1 = 248 uint16 bpp = 128 uint16 height = 136 int16 fileIdx = 248 int16 frameIdx = 64 char name[10] = "@" bool refresh = false }; // animDataTable[230]: struct AnimData { uint16 width = 136 uint16 var1 = 136 uint16 bpp = 136 uint16 height = 120 int16 fileIdx = 64 int16 frameIdx = 64 char name[10] = "X" bool refresh = false }; // animDataTable[231]: struct AnimData { uint16 width = 32 uint16 var1 = 0 uint16 bpp = 0 uint16 height = 224 int16 fileIdx = 248 int16 frameIdx = 16 char name[10] = "" bool refresh = false }; // animDataTable[232]: struct AnimData { uint16 width = 16 uint16 var1 = 16 uint16 bpp = 16 uint16 height = 16 int16 fileIdx = 76 int16 frameIdx = 80 char name[10] = "`" bool refresh = false }; // animDataTable[233]: struct AnimData { uint16 width = 32 uint16 var1 = 32 uint16 bpp = 32 uint16 height = 32 int16 fileIdx = 84 int16 frameIdx = 84 char name[10] = "T" bool refresh = false }; // animDataTable[234]: struct AnimData { uint16 width = 68 uint16 var1 = 68 uint16 bpp = 230 uint16 height = 112 int16 fileIdx = 112 int16 frameIdx = 184 char name[10] = "D" bool refresh = false }; // animDataTable[235]: struct AnimData { uint16 width = 64 uint16 var1 = 224 uint16 bpp = 116 uint16 height = 136 int16 fileIdx = 8 int16 frameIdx = 8 char name[10] = "" bool refresh = false }; // animDataTable[236]: struct AnimData { uint16 width = 240 uint16 var1 = 112 uint16 bpp = 136 uint16 height = 112 int16 fileIdx = 64 int16 frameIdx = 248 char name[10] = "@" bool refresh = false }; // animDataTable[237]: struct AnimData { uint16 width = 68 uint16 var1 = 68 uint16 bpp = 68 uint16 height = 68 int16 fileIdx = 40 int16 frameIdx = 56 char name[10] = "" bool refresh = false }; // animDataTable[238]: struct AnimData { uint16 width = 40 uint16 var1 = 238 uint16 bpp = 40 uint16 height = 16 int16 fileIdx = 68 int16 frameIdx = 68 char name[10] = "(" bool refresh = false }; // animDataTable[239]: struct AnimData { uint16 width = 248 uint16 var1 = 144 uint16 bpp = 32 uint16 height = 64 int16 fileIdx = 64 int16 frameIdx = 64 char name[10] = "€" bool refresh = false }; // animDataTable[240]: struct AnimData { uint16 width = 128 uint16 var1 = 128 uint16 bpp = 128 uint16 height = 128 int16 fileIdx = 128 int16 frameIdx = 128 char name[10] = "€" bool refresh = false }; // animDataTable[241]: struct AnimData { uint16 width = 64 uint16 var1 = 64 uint16 bpp = 64 uint16 height = 128 int16 fileIdx = 128 int16 frameIdx = 0 char name[10] = "" bool refresh = false }; // animDataTable[242]: struct AnimData { uint16 width = 128 uint16 var1 = 32 uint16 bpp = 32 uint16 height = 112 int16 fileIdx = 32 int16 frameIdx = 32 char name[10] = "0" bool refresh = false }; // animDataTable[243]: struct AnimData { uint16 width = 68 uint16 var1 = 248 uint16 bpp = 132 uint16 height = 120 int16 fileIdx = 238 int16 frameIdx = 68 char name[10] = "(" bool refresh = false }; // animDataTable[244]: struct AnimData { uint16 width = 128 uint16 var1 = 128 uint16 bpp = 128 uint16 height = 128 int16 fileIdx = 128 int16 frameIdx = 128 char name[10] = "x" bool refresh = false }; // animDataTable[245]: struct AnimData { uint16 width = 48 uint16 var1 = 144 uint16 bpp = 144 uint16 height = 240 int16 fileIdx = 162 int16 frameIdx = 162 char name[10] = "š" bool refresh = false }; // animDataTable[246]: struct AnimData { uint16 width = 80 uint16 var1 = 0 uint16 bpp = 240 uint16 height = 36 int16 fileIdx = 248 int16 frameIdx = 8 char name[10] = "" bool refresh = false }; // animDataTable[247]: struct AnimData { uint16 width = 178 uint16 var1 = 170 uint16 bpp = 68 uint16 height = 56 int16 fileIdx = 96 int16 frameIdx = 32 char name[10] = "ø" bool refresh = false }; // animDataTable[248]: struct AnimData { uint16 width = 32 uint16 var1 = 64 uint16 bpp = 240 uint16 height = 96 int16 fileIdx = 64 int16 frameIdx = 128 char name[10] = "Ì" bool refresh = false }; // animDataTable[249]: struct AnimData { uint16 width = 64 uint16 var1 = 64 uint16 bpp = 64 uint16 height = 124 int16 fileIdx = 40 int16 frameIdx = 40 char name[10] = "(" bool refresh = false }; // animDataTable[250]: struct AnimData { uint16 width = 192 uint16 var1 = 64 uint16 bpp = 192 uint16 height = 64 int16 fileIdx = 144 int16 frameIdx = 96 char name[10] = "" bool refresh = false }; // animDataTable[251]: struct AnimData { uint16 width = 144 uint16 var1 = 64 uint16 bpp = 193 uint16 height = 66 int16 fileIdx = 74 int16 frameIdx = 143 char name[10] = "" bool refresh = false }; // animDataTable[252]: struct AnimData { uint16 width = 22 uint16 var1 = 41 uint16 bpp = 66 uint16 height = 132 int16 fileIdx = 148 int16 frameIdx = 104 char name[10] = "" bool refresh = false }; // animDataTable[253]: struct AnimData { uint16 width = 0 uint16 var1 = 32 uint16 bpp = 32 uint16 height = 64 int16 fileIdx = 16 int16 frameIdx = 0 char name[10] = "p" bool refresh = false }; // animDataTable[254]: struct AnimData { uint16 width = 68 uint16 var1 = 238 uint16 bpp = 8 uint16 height = 16 int16 fileIdx = 40 int16 frameIdx = 124 char name[10] = "D" bool refresh = false };