Debuglevel (from command line): 9 Looking for ite Trying to start game 'Inherit the Earth' Output sample rate: 22050 Hz File ITE Music.bin not found File ITE Resources.bin not found File ITE Scripts.bin not found File ITE Sounds.bin not found File ITE Voices.bin not found File ite.dmo not found File ited.rsc not found File musicd.rsc not found File musicfm.res not found File musicgm.res not found File patch.re_ not found File scream.res not found File scripts.res not found File scriptsd.rsc not found File sfx.res not found File soundsd.rsc not found File voices.rsc not found File voices1.res not found File voices2.res not found File voices3.res not found File voices4.res not found File voices5.res not found File voices6.res not found File voicesd.res not found File voicesd.rsc not found File voicess.res not found Probing game: Inherit the Earth (Wyrmkeep MAC CD) Found game: Inherit the Earth (Wyrmkeep MAC CD) Initializing event subsystem... Font::loadFont(): Reading fontResourceId 2... loadResource 2 Character width: 7 Character height: 8 Row padding: 160 New row length: 175 Font::loadFont(): Reading fontResourceId 0... loadResource 0 Character width: 7 Character height: 8 Row padding: 188 New row length: 276 Initializing sprite subsystem... loadResource 6 Initializing scripting subsystem Loading module LUT from resource 216 loadResource 216 LUT has 15 entries loadResource 35 string[0]=Pick up string[1]=Look at string[2]=Walk to string[3]=Talk to string[4]=Open string[5]=Close string[6]=Give string[7]=Use string[8]= string[9]=sourberries string[10]=card key string[11]=plaster cast string[12]=metallic cylinder string[13]=box with glowing numbers string[14]=oil lamp string[15]=triangular device string[16]=bag of plaster string[17]=ancient trophy string[18]=coins string[19]=pieces of broken glass string[20]=iron key string[21]=lens string[22]=map string[23]=silver second-prize medallion string[24]=mud in fur string[25]=gold ring with wolf's head crest string[26]=rope string[27]=screwdriver string[28]=Token of Authority from the Forest King string[29]=letter from Elara string[30]=iron spoon string[31]=dog dish string[32]=catnip leaves string[33]=dry twigs string[34]=green pine cone string[35]=empty bowl string[36]=bowl of honey string[37]=silver needle and thread string[38]=fragment of rock crystal string[39]=pot of healing salve string[40]=spool of cable string[41]=flint chip string[42]=dark cloak string[43]=empty bucket string[44]=bucket of fertilizer string[45]=bucket of water string[46]=bucket of wet plaster string[47]=bucket of dry plaster string[48]=cup string[49]=fertilizer string[50]=bird feeder string[51]=wooden bowl string[52]=tin cup string[53]=loose stone block string[54]=Orb of Storms loadResource 3 loadResource 4 loadResource 5 loadResource 7 loadResource 125 Actor::Actor() loadResource 36 string[0]=Rif string[1]=Okk string[2]=Eeah string[3]=Sakka string[4]=Moneychanger string[5]=Sist string[6]=builder string[7]=guard dog string[8]=Tycho Northpaw string[9]=rat string[10]=rat with books string[11]=Alamma string[12]=Elara string[13]=old cat string[14]=servant string[15]=sentry string[16]=boar captain string[17]=worker ferret string[18]=Scorry string[19]=bear merchant string[20]=ferret merchant string[21]=boar sentry string[22]=the Boar King string[23]=boar courtier string[24]=Glassmaster string[25]=apprentice string[26]=door keeper string[27]=bees string[28]=fortune teller string[29]=the Forest King string[30]=elk courtier string[31]=elk guard string[32]=elk captain string[33]=chancellor string[34]=fairegoer string[35]=Grand Puzzler string[36]=Rhene string[37]=Gar string[38]=Wrah string[39]=Dark Claw warrior string[40]=female wolf string[41]=Shiala string[42]=spear string[43]=ferry wolf string[44]=Prince string[45]=Harem Girl string[46]=Jailer string[47]=Old Wolf string[48]=Wildcat Sentry string[49]=Attendant string[50]=Prrowa string[51]=Mirrhp string[52]=cottage door string[53]=Kylas Honeyfoot string[54]=Orb of Hands string[55]=Orb of Storms string[56]=otter string[57]=giant komodo dragon string[58]=letter from Elara string[59]=Chota init actor id=1 index=0 Loading frame resource id 135 loadResource 135 Frame resource contains 42 frames Loading sprite resource id 37 loadResource 37 Appending to sprite list 38 loadResource 38 init actor id=8193 index=1 Loading frame resource id 177 loadResource 177 Frame resource contains 15 frames Loading sprite resource id 45 loadResource 45 Appending to sprite list 46 loadResource 46 init actor id=8194 index=2 Loading frame resource id 143 loadResource 143 Frame resource contains 14 frames Loading sprite resource id 48 loadResource 48 Appending to sprite list 49 loadResource 49 init actor id=8195 index=3 Loading frame resource id 206 loadResource 206 Frame resource contains 10 frames Loading sprite resource id 115 loadResource 115 init actor id=8196 index=4 Loading frame resource id 206 loadResource 206 Frame resource contains 10 frames Loading sprite resource id 115 loadResource 115 init actor id=8197 index=5 Loading frame resource id 152 loadResource 152 Frame resource contains 11 frames Loading sprite resource id 54 loadResource 54 init actor id=8198 index=6 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 57 loadResource 57 init actor id=8199 index=7 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 57 loadResource 57 init actor id=8200 index=8 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 58 loadResource 58 init actor id=8201 index=9 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 58 loadResource 58 init actor id=8202 index=10 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8203 index=11 Loading frame resource id 156 loadResource 156 Frame resource contains 8 frames Loading sprite resource id 63 loadResource 63 init actor id=8204 index=12 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8205 index=13 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8206 index=14 Loading frame resource id 147 loadResource 147 Frame resource contains 8 frames Loading sprite resource id 94 loadResource 94 init actor id=8207 index=15 Loading frame resource id 193 loadResource 193 Frame resource contains 8 frames Loading sprite resource id 95 loadResource 95 init actor id=8208 index=16 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8209 index=17 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8210 index=18 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8211 index=19 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8212 index=20 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8213 index=21 Loading frame resource id 175 loadResource 175 Frame resource contains 8 frames Loading sprite resource id 92 loadResource 92 init actor id=8214 index=22 Loading frame resource id 150 loadResource 150 Frame resource contains 12 frames Loading sprite resource id 55 loadResource 55 init actor id=8215 index=23 Loading frame resource id 151 loadResource 151 Frame resource contains 9 frames Loading sprite resource id 56 loadResource 56 init actor id=8216 index=24 Loading frame resource id 142 loadResource 142 Frame resource contains 9 frames Loading sprite resource id 105 loadResource 105 init actor id=8217 index=25 Loading frame resource id 190 loadResource 190 Frame resource contains 8 frames Loading sprite resource id 91 loadResource 91 init actor id=8218 index=26 Loading frame resource id 189 loadResource 189 Frame resource contains 8 frames Loading sprite resource id 90 loadResource 90 init actor id=8219 index=27 Loading frame resource id 189 loadResource 189 Frame resource contains 8 frames Loading sprite resource id 90 loadResource 90 init actor id=8220 index=28 Loading frame resource id 189 loadResource 189 Frame resource contains 8 frames Loading sprite resource id 90 loadResource 90 init actor id=8221 index=29 Loading frame resource id 172 loadResource 172 Frame resource contains 8 frames Loading sprite resource id 79 loadResource 79 init actor id=8222 index=30 Loading frame resource id 171 loadResource 171 Frame resource contains 8 frames Loading sprite resource id 76 loadResource 76 init actor id=8223 index=31 Loading frame resource id 171 loadResource 171 Frame resource contains 8 frames Loading sprite resource id 76 loadResource 76 init actor id=8224 index=32 Loading frame resource id 145 loadResource 145 Frame resource contains 8 frames Loading sprite resource id 51 loadResource 51 init actor id=8225 index=33 Loading frame resource id 145 loadResource 145 Frame resource contains 8 frames Loading sprite resource id 51 loadResource 51 init actor id=8226 index=34 Loading frame resource id 145 loadResource 145 Frame resource contains 8 frames Loading sprite resource id 51 loadResource 51 init actor id=8227 index=35 Loading frame resource id 145 loadResource 145 Frame resource contains 8 frames Loading sprite resource id 51 loadResource 51 init actor id=8228 index=36 Loading frame resource id 146 loadResource 146 Frame resource contains 8 frames Loading sprite resource id 80 loadResource 80 init actor id=8229 index=37 Loading frame resource id 146 loadResource 146 Frame resource contains 8 frames Loading sprite resource id 80 loadResource 80 init actor id=8230 index=38 Loading frame resource id 146 loadResource 146 Frame resource contains 8 frames Loading sprite resource id 80 loadResource 80 init actor id=8231 index=39 Loading frame resource id 146 loadResource 146 Frame resource contains 8 frames Loading sprite resource id 80 loadResource 80 init actor id=8232 index=40 Loading frame resource id 174 loadResource 174 Frame resource contains 10 frames Loading sprite resource id 82 loadResource 82 init actor id=8233 index=41 Loading frame resource id 174 loadResource 174 Frame resource contains 10 frames Loading sprite resource id 82 loadResource 82 init actor id=8234 index=42 Loading frame resource id 174 loadResource 174 Frame resource contains 10 frames Loading sprite resource id 82 loadResource 82 init actor id=8235 index=43 Loading frame resource id 174 loadResource 174 Frame resource contains 10 frames Loading sprite resource id 82 loadResource 82 init actor id=8236 index=44 Loading frame resource id 172 loadResource 172 Frame resource contains 8 frames Loading sprite resource id 79 loadResource 79 init actor id=8237 index=45 Loading frame resource id 173 loadResource 173 Frame resource contains 8 frames Loading sprite resource id 77 loadResource 77 init actor id=8238 index=46 Loading frame resource id 179 loadResource 179 Frame resource contains 11 frames Loading sprite resource id 78 loadResource 78 init actor id=8239 index=47 Loading frame resource id 170 loadResource 170 Frame resource contains 8 frames Loading sprite resource id 75 loadResource 75 init actor id=8240 index=48 Loading frame resource id 170 loadResource 170 Frame resource contains 8 frames Loading sprite resource id 75 loadResource 75 init actor id=8241 index=49 Loading frame resource id 181 loadResource 181 Frame resource contains 9 frames Loading sprite resource id 65 loadResource 65 init actor id=8242 index=50 Loading frame resource id 182 loadResource 182 Frame resource contains 9 frames Loading sprite resource id 66 loadResource 66 init actor id=8243 index=51 Loading frame resource id 183 loadResource 183 Frame resource contains 8 frames Loading sprite resource id 67 loadResource 67 init actor id=8244 index=52 Loading frame resource id 149 loadResource 149 Frame resource contains 9 frames Loading sprite resource id 53 loadResource 53 init actor id=8245 index=53 Loading frame resource id 180 loadResource 180 Frame resource contains 8 frames Loading sprite resource id 81 loadResource 81 init actor id=8246 index=54 Loading frame resource id 176 loadResource 176 Frame resource contains 8 frames Loading sprite resource id 83 loadResource 83 init actor id=8247 index=55 Loading frame resource id 174 loadResource 174 Frame resource contains 10 frames Loading sprite resource id 82 loadResource 82 init actor id=8248 index=56 Loading frame resource id 186 loadResource 186 Frame resource contains 8 frames Loading sprite resource id 84 loadResource 84 init actor id=8249 index=57 Loading frame resource id 184 loadResource 184 Frame resource contains 8 frames Loading sprite resource id 86 loadResource 86 init actor id=8250 index=58 Loading frame resource id 185 loadResource 185 Frame resource contains 8 frames Loading sprite resource id 88 loadResource 88 init actor id=8251 index=59 Loading frame resource id 185 loadResource 185 Frame resource contains 8 frames Loading sprite resource id 89 loadResource 89 init actor id=8252 index=60 Loading frame resource id 189 loadResource 189 Frame resource contains 8 frames Loading sprite resource id 90 loadResource 90 init actor id=8253 index=61 Loading frame resource id 189 loadResource 189 Frame resource contains 8 frames Loading sprite resource id 90 loadResource 90 init actor id=8254 index=62 Loading frame resource id 188 loadResource 188 Frame resource contains 8 frames Loading sprite resource id 87 loadResource 87 init actor id=8255 index=63 Loading frame resource id 154 loadResource 154 Frame resource contains 8 frames Loading sprite resource id 60 loadResource 60 init actor id=8256 index=64 Loading frame resource id 191 loadResource 191 Frame resource contains 8 frames Loading sprite resource id 96 loadResource 96 init actor id=8257 index=65 Loading frame resource id 192 loadResource 192 Frame resource contains 8 frames Loading sprite resource id 93 loadResource 93 init actor id=8258 index=66 Loading frame resource id 181 loadResource 181 Frame resource contains 9 frames Loading sprite resource id 65 loadResource 65 init actor id=8259 index=67 Loading frame resource id 158 loadResource 158 Frame resource contains 8 frames Loading sprite resource id 64 loadResource 64 init actor id=8260 index=68 Loading frame resource id 157 loadResource 157 Frame resource contains 8 frames Loading sprite resource id 62 loadResource 62 init actor id=8261 index=69 Loading frame resource id 157 loadResource 157 Frame resource contains 8 frames Loading sprite resource id 62 loadResource 62 init actor id=8262 index=70 Loading frame resource id 157 loadResource 157 Frame resource contains 8 frames Loading sprite resource id 62 loadResource 62 init actor id=8263 index=71 Loading frame resource id 167 loadResource 167 Frame resource contains 8 frames Loading sprite resource id 107 loadResource 107 init actor id=8264 index=72 Loading frame resource id 169 loadResource 169 Frame resource contains 9 frames Loading sprite resource id 68 loadResource 68 init actor id=8265 index=73 Loading frame resource id 166 loadResource 166 Frame resource contains 13 frames Loading sprite resource id 106 loadResource 106 init actor id=8266 index=74 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 58 loadResource 58 init actor id=8267 index=75 Loading frame resource id 153 loadResource 153 Frame resource contains 8 frames Loading sprite resource id 58 loadResource 58 init actor id=8268 index=76 Loading frame resource id 159 loadResource 159 Frame resource contains 15 frames Loading sprite resource id 72 loadResource 72 init actor id=8269 index=77 Loading frame resource id 163 loadResource 163 Frame resource contains 11 frames Loading sprite resource id 71 loadResource 71 init actor id=8270 index=78 Loading frame resource id 163 loadResource 163 Frame resource contains 11 frames Loading sprite resource id 71 loadResource 71 init actor id=8271 index=79 Loading frame resource id 163 loadResource 163 Frame resource contains 11 frames Loading sprite resource id 71 loadResource 71 init actor id=8272 index=80 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8273 index=81 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8274 index=82 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8275 index=83 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8276 index=84 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8277 index=85 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8278 index=86 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8279 index=87 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8280 index=88 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8281 index=89 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8282 index=90 Loading frame resource id 164 loadResource 164 Frame resource contains 9 frames Loading sprite resource id 69 loadResource 69 init actor id=8283 index=91 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8284 index=92 Loading frame resource id 199 loadResource 199 Frame resource contains 11 frames Loading sprite resource id 102 loadResource 102 init actor id=8285 index=93 Loading frame resource id 202 loadResource 202 Frame resource contains 8 frames Loading sprite resource id 109 loadResource 109 init actor id=8286 index=94 Loading frame resource id 202 loadResource 202 Frame resource contains 8 frames Loading sprite resource id 109 loadResource 109 init actor id=8287 index=95 Loading frame resource id 203 loadResource 203 Frame resource contains 10 frames Loading sprite resource id 111 loadResource 111 init actor id=8288 index=96 Loading frame resource id 204 loadResource 204 Frame resource contains 10 frames Loading sprite resource id 112 loadResource 112 init actor id=8289 index=97 Loading frame resource id 203 loadResource 203 Frame resource contains 10 frames Loading sprite resource id 111 loadResource 111 init actor id=8290 index=98 Loading frame resource id 202 loadResource 202 Frame resource contains 8 frames Loading sprite resource id 109 loadResource 109 init actor id=8291 index=99 Loading frame resource id 202 loadResource 202 Frame resource contains 8 frames Loading sprite resource id 109 loadResource 109 init actor id=8292 index=100 Loading frame resource id 171 loadResource 171 Frame resource contains 8 frames Loading sprite resource id 76 loadResource 76 init actor id=8293 index=101 Loading frame resource id 171 loadResource 171 Frame resource contains 8 frames Loading sprite resource id 76 loadResource 76 init actor id=8294 index=102 Loading frame resource id 171 loadResource 171 Frame resource contains 8 frames Loading sprite resource id 76 loadResource 76 init actor id=8295 index=103 Loading frame resource id 168 loadResource 168 Frame resource contains 9 frames Loading sprite resource id 108 loadResource 108 init actor id=8296 index=104 Loading frame resource id 205 loadResource 205 Frame resource contains 8 frames Loading sprite resource id 113 loadResource 113 init actor id=8297 index=105 Loading frame resource id 197 loadResource 197 Frame resource contains 11 frames Loading sprite resource id 100 loadResource 100 init actor id=8298 index=106 Loading frame resource id 160 loadResource 160 Frame resource contains 15 frames Loading sprite resource id 73 loadResource 73 init actor id=8299 index=107 Loading frame resource id 209 loadResource 209 Frame resource contains 12 frames Loading sprite resource id 118 loadResource 118 init actor id=8300 index=108 Loading frame resource id 210 loadResource 210 Frame resource contains 9 frames Loading sprite resource id 119 loadResource 119 init actor id=8301 index=109 Loading frame resource id 209 loadResource 209 Frame resource contains 12 frames Loading sprite resource id 118 loadResource 118 init actor id=8302 index=110 Loading frame resource id 210 loadResource 210 Frame resource contains 9 frames Loading sprite resource id 119 loadResource 119 init actor id=8303 index=111 Loading frame resource id 201 loadResource 201 Frame resource contains 9 frames Loading sprite resource id 104 loadResource 104 init actor id=8304 index=112 Loading frame resource id 211 loadResource 211 Frame resource contains 8 frames Loading sprite resource id 120 loadResource 120 init actor id=8305 index=113 Loading frame resource id 140 loadResource 140 Frame resource contains 10 frames Loading sprite resource id 42 loadResource 42 init actor id=8306 index=114 Loading frame resource id 148 loadResource 148 Frame resource contains 8 frames Loading sprite resource id 52 loadResource 52 init actor id=8307 index=115 Loading frame resource id 207 loadResource 207 Frame resource contains 10 frames Loading sprite resource id 116 loadResource 116 init actor id=8308 index=116 Loading frame resource id 208 loadResource 208 Frame resource contains 10 frames Loading sprite resource id 117 loadResource 117 init actor id=8309 index=117 Loading frame resource id 162 loadResource 162 Frame resource contains 8 frames Loading sprite resource id 74 loadResource 74 init actor id=8310 index=118 Loading frame resource id 137 loadResource 137 Frame resource contains 29 frames Loading sprite resource id 41 loadResource 41 init actor id=8311 index=119 Loading frame resource id 138 loadResource 138 Frame resource contains 12 frames Loading sprite resource id 44 loadResource 44 init actor id=8312 index=120 Loading frame resource id 139 loadResource 139 Frame resource contains 10 frames Loading sprite resource id 43 loadResource 43 init actor id=8313 index=121 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8314 index=122 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8315 index=123 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8316 index=124 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8317 index=125 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8318 index=126 Loading frame resource id 141 loadResource 141 Frame resource contains 10 frames Loading sprite resource id 40 loadResource 40 init actor id=8319 index=127 Loading frame resource id 136 loadResource 136 Frame resource contains 43 frames Loading sprite resource id 39 loadResource 39 init actor id=8320 index=128 Loading frame resource id 203 loadResource 203 Frame resource contains 10 frames Loading sprite resource id 111 loadResource 111 init actor id=8321 index=129 Loading frame resource id 203 loadResource 203 Frame resource contains 10 frames Loading sprite resource id 111 loadResource 111 init actor id=8322 index=130 Loading frame resource id 212 loadResource 212 Frame resource contains 9 frames Loading sprite resource id 110 loadResource 110 init actor id=8323 index=131 Loading frame resource id 212 loadResource 212 Frame resource contains 9 frames Loading sprite resource id 110 loadResource 110 init actor id=8324 index=132 Loading frame resource id 212 loadResource 212 Frame resource contains 9 frames Loading sprite resource id 110 loadResource 110 init actor id=8325 index=133 Loading frame resource id 213 loadResource 213 Frame resource contains 9 frames Loading sprite resource id 121 loadResource 121 init actor id=8326 index=134 Loading frame resource id 214 loadResource 214 Frame resource contains 10 frames Loading sprite resource id 122 loadResource 122 init actor id=8327 index=135 Loading frame resource id 194 loadResource 194 Frame resource contains 8 frames Loading sprite resource id 97 loadResource 97 init actor id=8328 index=136 Loading frame resource id 195 loadResource 195 Frame resource contains 11 frames Loading sprite resource id 98 loadResource 98 init actor id=8329 index=137 Loading frame resource id 200 loadResource 200 Frame resource contains 10 frames Loading sprite resource id 103 loadResource 103 init actor id=8330 index=138 Loading frame resource id 197 loadResource 197 Frame resource contains 11 frames Loading sprite resource id 100 loadResource 100 init actor id=8331 index=139 Loading frame resource id 205 loadResource 205 Frame resource contains 8 frames Loading sprite resource id 114 loadResource 114 init actor id=8332 index=140 Loading frame resource id 141 loadResource 141 Frame resource contains 10 frames Loading sprite resource id 40 loadResource 40 init actor id=8333 index=141 Loading frame resource id 141 loadResource 141 Frame resource contains 10 frames Loading sprite resource id 40 loadResource 40 init actor id=8334 index=142 Loading frame resource id 197 loadResource 197 Frame resource contains 11 frames Loading sprite resource id 100 loadResource 100 init actor id=8335 index=143 Loading frame resource id 194 loadResource 194 Frame resource contains 8 frames Loading sprite resource id 97 loadResource 97 init actor id=8336 index=144 Loading frame resource id 195 loadResource 195 Frame resource contains 11 frames Loading sprite resource id 98 loadResource 98 init actor id=8337 index=145 Loading frame resource id 196 loadResource 196 Frame resource contains 8 frames Loading sprite resource id 99 loadResource 99 init actor id=8338 index=146 Loading frame resource id 196 loadResource 196 Frame resource contains 8 frames Loading sprite resource id 99 loadResource 99 init actor id=8339 index=147 Loading frame resource id 196 loadResource 196 Frame resource contains 8 frames Loading sprite resource id 99 loadResource 99 init actor id=8340 index=148 Loading frame resource id 196 loadResource 196 Frame resource contains 8 frames Loading sprite resource id 99 loadResource 99 init actor id=8341 index=149 Loading frame resource id 200 loadResource 200 Frame resource contains 10 frames Loading sprite resource id 103 loadResource 103 init actor id=8342 index=150 Loading frame resource id 195 loadResource 195 Frame resource contains 11 frames Loading sprite resource id 98 loadResource 98 init actor id=8343 index=151 Loading frame resource id 198 loadResource 198 Frame resource contains 11 frames Loading sprite resource id 101 loadResource 101 init actor id=8344 index=152 Loading frame resource id 200 loadResource 200 Frame resource contains 10 frames Loading sprite resource id 103 loadResource 103 init actor id=8345 index=153 Loading frame resource id 215 loadResource 215 Frame resource contains 14 frames Loading sprite resource id 123 loadResource 123 init actor id=8346 index=154 Loading frame resource id 215 loadResource 215 Frame resource contains 14 frames Loading sprite resource id 123 loadResource 123 init actor id=8347 index=155 Loading frame resource id 215 loadResource 215 Frame resource contains 14 frames Loading sprite resource id 123 loadResource 123 init actor id=8348 index=156 Loading frame resource id 211 loadResource 211 Frame resource contains 8 frames Loading sprite resource id 120 loadResource 120 init actor id=8349 index=157 Loading frame resource id 161 loadResource 161 Frame resource contains 9 frames Loading sprite resource id 124 loadResource 124 init actor id=8350 index=158 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8351 index=159 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8352 index=160 Loading frame resource id 142 loadResource 142 Frame resource contains 9 frames Loading sprite resource id 105 loadResource 105 init actor id=8353 index=161 Loading frame resource id 159 loadResource 159 Frame resource contains 15 frames Loading sprite resource id 72 loadResource 72 init actor id=8354 index=162 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8355 index=163 Loading frame resource id 165 loadResource 165 Frame resource contains 9 frames Loading sprite resource id 70 loadResource 70 init actor id=8356 index=164 Loading frame resource id 187 loadResource 187 Frame resource contains 8 frames Loading sprite resource id 85 loadResource 85 init actor id=8357 index=165 Loading frame resource id 186 loadResource 186 Frame resource contains 8 frames Loading sprite resource id 84 loadResource 84 init actor id=8358 index=166 Loading frame resource id 186 loadResource 186 Frame resource contains 8 frames Loading sprite resource id 84 loadResource 84 init actor id=8359 index=167 Loading frame resource id 186 loadResource 186 Frame resource contains 8 frames Loading sprite resource id 84 loadResource 84 init actor id=8360 index=168 Loading frame resource id 186 loadResource 186 Frame resource contains 8 frames Loading sprite resource id 84 loadResource 84 init actor id=8361 index=169 Loading frame resource id 142 loadResource 142 Frame resource contains 9 frames Loading sprite resource id 105 loadResource 105 init actor id=8362 index=170 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8363 index=171 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8364 index=172 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8365 index=173 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8366 index=174 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8367 index=175 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 47 loadResource 47 init actor id=8368 index=176 Loading frame resource id 178 loadResource 178 Frame resource contains 18 frames Loading sprite resource id 8 loadResource 8 init actor id=8369 index=177 WARNING: Frame List ID = 0 for actor index 177! init actor id=8370 index=178 WARNING: Frame List ID = 0 for actor index 178! init actor id=8371 index=179 WARNING: Frame List ID = 0 for actor index 179! init actor id=8372 index=180 Loading frame resource id 145 loadResource 145 Frame resource contains 8 frames Loading sprite resource id 51 loadResource 51 init obj id=16384 index=0 init obj id=16385 index=1 init obj id=16386 index=2 init obj id=16387 index=3 init obj id=16388 index=4 init obj id=16389 index=5 init obj id=16390 index=6 init obj id=16391 index=7 init obj id=16392 index=8 init obj id=16393 index=9 init obj id=16394 index=10 init obj id=16395 index=11 init obj id=16396 index=12 init obj id=16397 index=13 init obj id=16398 index=14 init obj id=16399 index=15 init obj id=16400 index=16 init obj id=16401 index=17 init obj id=16402 index=18 init obj id=16403 index=19 init obj id=16404 index=20 init obj id=16405 index=21 init obj id=16406 index=22 init obj id=16407 index=23 init obj id=16408 index=24 init obj id=16409 index=25 init obj id=16410 index=26 init obj id=16411 index=27 init obj id=16412 index=28 init obj id=16413 index=29 init obj id=16414 index=30 init obj id=16415 index=31 init obj id=16416 index=32 init obj id=16417 index=33 init obj id=16418 index=34 init obj id=16419 index=35 init obj id=16420 index=36 init obj id=16421 index=37 init obj id=16422 index=38 Loading scene LUT from resource 1804 loadResource 1804 sceneNumber 0 has resourceId 0 sceneNumber 1 has resourceId 226 sceneNumber 2 has resourceId 248 sceneNumber 3 has resourceId 302 sceneNumber 4 has resourceId 311 sceneNumber 5 has resourceId 320 sceneNumber 6 has resourceId 329 sceneNumber 7 has resourceId 333 sceneNumber 8 has resourceId 345 sceneNumber 9 has resourceId 354 sceneNumber 10 has resourceId 362 sceneNumber 11 has resourceId 371 sceneNumber 12 has resourceId 380 sceneNumber 13 has resourceId 389 sceneNumber 14 has resourceId 398 sceneNumber 15 has resourceId 407 sceneNumber 16 has resourceId 416 sceneNumber 17 has resourceId 424 sceneNumber 18 has resourceId 433 sceneNumber 19 has resourceId 442 sceneNumber 20 has resourceId 450 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Init screen 320x200 Loading scene number 0: Loading scene resource 1536 loadResource 1536 loadResource 1535 Scene resource list contains 6 entries Loading scene resource list loadResource 1529 loadResource 1530 loadResource 1531 loadResource 1532 loadResource 1533 loadResource 1534 Loading background resource. Loading animation resource animId=0 Loading animation resource animId=1 Loading animation resource animId=2 Loading animation resource animId=3 Loading animation resource animId=4 Intro animation procedure started. Linking animation resources... Beginning animation playback. Music::play 9, 1 Playing digitized music Animation ended going to 1 Animation ended going to 2 Ending scene... Loading scene number 32: Loading scene resource 571 loadResource 571 loadResource 570 Scene resource list contains 9 entries Loading scene resource list loadResource 559 loadResource 561 loadResource 566 loadResource 565 loadResource 567 loadResource 569 loadResource 562 loadResource 563 loadResource 133 Loading background resource. Loading BACKGROUND MASK resource. BACKGROUND MASK width=320 height=137 length=44160 Loading scene strings resource... string[0]= string[1]=outside string[2]=spectators stands string[3]=banners string[4]=hay bales string[5]=game table string[6]=game board Loading entry list resource... Loading object map resource... Loading action map resource... Loading animation resource animId=0 Loading animation resource animId=1 loadResource 133 Interface::setMode 1 Scene started Exec module number 8 script entry number 22 Loading script module #8 loadResource 16 Loading module base... loadResource 17 string[0]=There's no place to open it. string[1]=Nothing to open, looks like. string[2]=There's no opening to close. string[3]=Nothing to close, looks like. string[4]=I can't figure out how to use it. string[5]=I don't know how to use it. string[6]=Nothing special about it. string[7]=I can't pick it up. string[8]=I see nothing special about it. string[9]=Opening or closing might work. string[10]=I can't pick it up. string[11]=Would you mind answering a few questions for me? string[12]=I'm conducting an investigation. string[13]=Pardon me, my friend. string[14]=I'm not very good at answering questions, but I'll try. string[15]=You want to ask me questions? string[16]="Where were you last night?" string[17]="And what exactly is it that you sell?" string[18]="Who might have stolen the Orb?" string[19]="Why would someone steal the Orb?" string[20]="What do you know about the Orb?" string[21]="What advice would you give in searching for the Orb?" string[22]="I believe I hear someone calling me." string[23]=Where were you last night? string[24]=Let me think. string[25]=Don't tell me. string[26]=I KNOW THIS ONE! string[27]=Er. Mr. Bear... string[28]=I was getting my wares ready to sell. string[29]=Last night, I was here too. string[30]=Oh yeah! string[31]=...today, I'm here... string[32]=...last night... string[33]=WAIT A MINUTE! Let's see... string[34]=And what exactly is it that you sell? string[35]=If it's sweet and will fit on a stick, I'll sell it. string[36]=Fruit on a stick, honey on a stick, honeyed fruits on a stick. string[37]=Sweets. string[38]=Who do you think might have stolen the Orb of Storms? string[39]=Who stole the Orb? Let's see. I think it was...THE THIEF. string[40]=That's a hard one. string[41]=Hmmm... string[42]=Er...the thief? string[43]=If you find the thief, you'll have the person who stole the Orb. string[44]=That's right. string[45]=Why do you think someone...er, the thief, might have stolen the Orb? string[46]=Maybe it was fun to roll around and play with. string[47]=Maybe it tasted good. string[48]=Maybe it was pretty. string[49]=What do you know about the Orb of Storms? string[50]=It's been stolen! string[51]=I just don't know by whom! string[52]=I know it's been stolen! string[53]=I'll bet it was that thief you were talking about! string[54]=I didn't say there was a thief -- you did! string[55]=It would be awful if someone stole one of those Orbs. string[56]=Whew, that's good! string[57]=There wasn't a thief? string[58]=Aaaarrghhh!!! string[59]=What advice would you give in searching for the Orb? string[60]=Always be polite and say "please" and "thank you". string[61]=And don't forget your galoshes. string[62]=Take some warm clothes, especially your mittens, and a warm hat. string[63]=Umm. Let's see. string[64]=What's that...? string[65]=What's what? string[66]=I believe I heard someone calling me. string[67]=I don't hear... string[68]=Thank you so much for your time and trouble, Mr. Bear. string[69]=And don't take any wooden nickels! string[70]=Things could be worse. They might have sent the Bear along to search for the Orb. string[71]=Excuse me, my good woman, but could I trouble you long enough to ask you a few questions? string[72]=Ask your questions, but make them brief! string[73]=Oh, very well. string[74]="Where were you last night?" string[75]="Who might have stolen the Orb?" string[76]="Why would someone steal the Orb?" string[77]="What do you know about the Orb?" string[78]="Could you offer me any advice on my search?" string[79]="Well, I must be off." string[80]=Where were you last night just after dusk? string[81]=Where I was and what I was doing is none of your business. string[82]=Do you have any suspicions as to who may have stolen the Orb of Storms? string[83]=I wouldn't put it past any of them. string[84]=There are plenty around here who would be mean enough to do it. string[85]=Can you suggest why someone might have stolen the Orb? string[86]=It's always been that way, and that's the way it'll always be! string[87]=The minute you get anything nice, someone is going to come along and steal it from you. string[88]=Because people are mean! They're just plain mean! string[89]=Do you have any information about the stolen Orb? string[90]=Know what I mean? string[91]=Seems that people have placed so much importance on those Orbs, they've forgotten how to do anything for themselves. string[92]=Now, do I look like the type of person who would have information about those silly Orbs? string[93]=Could you offer me any advice on my search? string[94]=People are like that! string[95]=or get whatever you've got. string[96]=They'll just try to steal from you, or cheat you, string[97]=They don't know what they're talking about. string[98]=The only advice I have is not to take any advice from anybody! string[99]=Yes, ma'am. string[100]=It has truly been a pleasure talking to you! string[101]=Thank you so much for your time and wisdom, my good woman. string[102]=Well, I must be off. string[103]=There's so much meanness out there, you know! string[104]=Good luck to you and your companions. Just you be careful. string[105]=It was nice to talk to you, too. Such a polite young man! string[106]=Well...er, thank you, young man. string[107]=Yes, ma'am. Fare you well. string[108]=Would you mind if I asked you a few questions? string[109]=Good day to you, sir. string[110]=You may waste all of my time if you wish. string[111]=Would I mind if you asked me a few questions? Of course not. string[112]=Baa! If it isn't the fox that closed down the faire and ruined my vacation. string[113]="Where were you last night?" string[114]="Who might have stolen the Orb?" string[115]="Why would someone steal the Orb?" string[116]="What do you know about the Orb?" string[117]="What advice would you give in searching for the Orb?" string[118]="Thank you for your help." string[119]=Er...ah... would you tell me... string[120]=Of course. I was butting heads with one of the other fairegoers. string[121]=...what I was doing at the time of the theft? string[122]=You were having an argument with him? string[123]=I said we were butting heads. string[124]=I didn't say I was arguing with him. string[125]=Who do you think might have stolen the Orb? string[126]=Have you? string[127]=...and I have seen no evidence to the contrary. string[128]=All the fingers seem to be pointing to them, and to one in particular... string[129]=My vote, however, is with one of those crafty foxes. string[130]=However, it could have been the Dogs. string[131]=No, no. On second thought, I think it was the Bears. string[132]=I think it was the Rats. string[133]=Do you have any idea why someone might have wanted to steal the Orb? string[134]=What do you think? string[135]=Perhaps to make into a necklace. string[136]=I can't possibly imagine why anyone would want to steal that old thing. string[137]=something upon which our entire agricultural existence depends -- string[138]=Hmm. Something that predicts the weather, tells us the seasons -- string[139]=What do you know about these Orbs? string[140]=That is all I know about them, and that is all I want to know about them. string[141]=Two, the theft of one has caused the complete ruination of my vacation at this faire. string[142]=One, they are round. Hence, the name Orb. string[143]=Only two things. string[144]=Can you give me any advice in looking for the missing Orb? string[145]=don't forget to take time out and TOTALLY RUIN IT FOR THEM!!! string[146]=And, if you should run across any Rams that might be on holiday, string[147]=Bury your face in a hill of red ants whenever you can. string[148]=Don't forget to stop occasionally and bang your head with a large rock or other blunt instrument. string[149]=I suggest you take the longest, most difficult route available. string[150]=Yes, I can. string[151]=I ...er... thank you for... string[152]=If we never meet again, it will be too soon. string[153]=Farewell, young Fox. string[154]=That's pretty good! Heh heh heh! string[155]=Hey! A Ram. Butting heads. Sorehead. string[156]=Wow! What a sorehead! string[157]=Good day to you, sir. string[158]=...this is not a good day, sir! string[159]=Humph! Forced to pack up and move out before my wares are sold... string[160]="Where were you last night?" string[161]="And what exactly is it that you sell?" string[162]="Who might have stolen the Orb?" string[163]="Why would someone steal the Orb?" string[164]="What do you know about the Orb?" string[165]="Can you offer me any advice for my quest?" string[166]="Goodbye." string[167]=Would you be so kind as to tell me where you were evening last? string[168]=I am a merchant. Where else would I be? string[169]=I was working my booth, trying to make a meager living. string[170]=And what is it you sell around here? string[171]=I am a bookseller. string[172]=Can you think of anyone who would want to steal the Orb of Storms? string[173]=it could have been no one here. string[174]=It could have been anyone here -- string[175]=The Orb is very valuable to many races. string[176]=Why would anyone steal the Orb? string[177]=It could be used by many races. string[178]=The Orb has great value. string[179]=How would you use it? string[180]=Then, I could retire and live the rest of my days in luxury. string[181]=I would sell it to the highest bidder. string[182]=I am a merchant. If I had such an Orb... string[183]=What do you know of these Orbs? string[184]=I do not know how they were made, nor how they came to contain their powers. string[185]=I only know that they came from the Time Before, when Man walked the Earth. string[186]=Can you offer me any advice for my quest? string[187]=or it will become a curse upon your life. string[188]=...should you obtain the Orb's return, get rid of it as quickly as you can... string[189]=Sleep lightly. Watch your back at all times, and... string[190]=Trust no one -- not even your traveling companions. string[191]=You have been most helpful. string[192]=Thank you for your time and trouble, good sir. string[193]=Excuse me, my good lady, but my companions and I are in search of the Orb of Storms. string[194]=The Orb? Go on... string[195]="Where were you last night?" string[196]="Who might have stolen the Orb?" string[197]="Why would someone steal the Orb?" string[198]="What do you know about the Orb?" string[199]="What advice would you give in searching for the Orb?" string[200]="Thank you. Good day." string[201]=Perhaps you could tell us where you were evening last. string[202]=They are quite beautiful, are they not? string[203]=I was in my wagon preparing my sculptures for today's sale. string[204]=Is there anyone who could vouch for your whereabouts? string[205]=No one saw me from early yesterday evening until today. string[206]=I'm afraid not. string[207]=Can you tell me who might have stolen the Orb? string[208]=-- or be someone that even the guards would not suspect. string[209]=In order for someone to steal one, he would have to be very clever indeed string[210]=I understand the Orbs are heavily guarded. string[211]=Someone very clever. string[212]=What would you do with such an Orb if you had it in your possession? string[213]=What a feat of engineering! What skill that would take! string[214]=I'd try to take it apart -- find out how it worked. string[215]=What do you know of these Orbs? string[216]=Perhaps someday... string[217]=It has been my fondest wish to be able to take one apart and look inside for myself. string[218]=I do not understand how they work. string[219]=I know they contain the secrets of nature itself. string[220]=Do you have any advice to help us on our quest? string[221]=Together, we could become very rich. string[222]=Then bring your knowledge to me, and I'll see if I can make another. string[223]=but once you do, I suggest you learn all you can about it. string[224]=I cannot help you find the Orb, string[225]=Thank you for your time, friend Ferret. I must be off. string[226]=I will anxiously await your return. string[227]=Don't forget what I said. string[228]=Excuse me, friend. Could we ask you some questions? string[229]=If you want one, it will cost you the other. string[230]=Time is money, my friend. string[231]=But, we have very little money, and we will need it for our quest to find the Orb of Storms. string[232]=Sorry, friend. Like I said--no dime, no time. string[233]='Bye now. string[234]=Perhaps keeping your head attached to your body has some value to you. string[235]=Y..Y...Yes. It cer...certainly does. string[236]="Where were you last night?" string[237]="Who might have stolen the Orb?" string[238]="Why would someone steal the Orb?" string[239]="What do you know about the Orb?" string[240]="What advice would you give in searching for the Orb?" string[241]="Goodbye for now." string[242]=Now then, what were you doing last night when the Orb was stolen? string[243]=Honest! I was there all evening. string[244]=I was playing dominos out behind one of the tents. string[245]=And others can vouch for that fact? string[246]=Sure! Plenty of people saw me. string[247]=Do you know of anyone who might have stolen the Orb? string[248]=but I don't know of anyone who DID steal it, and that's the truth! string[249]=Are you joking? I know plenty of people who might have stolen it, string[250]=Have you heard any rumors among your companions? string[251]=You seem to associate with a fairly unsavory lot. string[252]=...nothing as big as an Orb. string[253]=Not a thing. Most of the people I know are into petty theft... string[254]=You and your friends have every motive for stealing it. string[255]=But the Orb is quite valuable. string[256]=You can't fence something like that. string[257]=Suppose I did steal the Orb. What would I do with it? string[258]=No. Stealing the Orb is way out of my league. string[259]=What do you know about the Orb? string[260]=That's all I know. Honest. string[261]=It's been around since the time of Man. string[262]=It's the Orb that predicts the weather and tells when to plant the crops. string[263]=No more than anyone else. string[264]=Do you have any advice for us on our search? string[265]=This thing is big. It's much too big a job for one person. string[266]=You mean one person could not have stolen it? string[267]=Whoever made off with it is bound to have some really powerful contacts. string[268]=...but it would take a whole syndicate to either use it or get rid of it. string[269]=One person might have stolen it... string[270]=we would be most grateful if you would share it with us. string[271]=Well, my friend, if you run across any information, string[272]=Do we understand each other? string[273]=And if you don't let us know, it will make me most displeased. string[274]=If I hear of anything, you'll be the first to know! string[275]=W...w...we most certainly do! string[276]=See that we are. Farewell. string[277]=Methinks her personality is as prickly as her skin. string[278]=This is a handsome Ram. Not as handsome as HE thinks he is, but... string[279]=The Rats have always aroused my curiosity. string[280]=I don't trust this ferret. string[281]=This fellow obviously lives by his wits. I must use care in dealing with him. string[282]=To experience Inherit the Earth with full digitized speech... string[283]=...order the CD-ROM version using the enclosed order form. string[284]= string[285]=...a short time later... string[286]=The final round of the Grand Tournament. string[287]= string[288]=Haha! I won! I won! string[289]=I knew I could defeat you. string[290]=What? Why...how did you...? string[291]=my Paladin made it through the forest to home base. string[292]=While your pawn was still searching in the Cave of Tears, string[293]=You were taken totally by surprise. string[294]=How could I have allowed myself to be defeated by such a simple trick? string[295]=You weren't defeated by a trick. string[296]=You were defeated by your own cockiness. string[297]=You were already polishing the Victory Medallion instead of concentrating on the Puzzle. string[298]=That's not true! string[299]=I was...I was... string[300]=Hear Ye, Hear Ye! string[301]=It is time for the awarding of the prizes. string[302]=The Silver Medallion for second place is awarded to Rif of the Fox Tribe. string[303]=And, the First Prize of the Gold Medallion goes to Scorry of the Rat Tribe. string[304]=Congratulations to both of our winners. string[305]=Now, everyone enjoy the Faire! string[306]=Oh, Rif! string[307]= You won! string[308]=You got the Silver Medallion for second place! string[309]=It's not first place. string[310]=I should have won FIRST place! string[311]=I was too busy thinking about the prize instead of the Puzzle. string[312]=I should have... string[313]=Attention, everyone! string[314]=By authority of the Forest King, I hereby declare this Faire officially closed! string[315]=What is the meaning of this? string[316]=The Orb of Storms has been stolen from its resting place. string[317]=The Orb of Storms! string[318]=This is most distressing. string[319]=Until the Orb has been returned... string[320]=everyone is confined to their homes while a full investigation is conducted. string[321]=Confined? Boars cannot be confined! string[322]=We go where we want! We do what we want! string[323]=Including, perhaps, stealing the Orb of Storms? string[324]=Boars do not steal! Why would we steal it? string[325]=The Orb predicts storms. string[326]=Storms bring rain. Rain brings mud! string[327]=And who likes mud better than anything? Boars! string[328]=Bah! If we had wanted the Orb, we would've just walked in boldly and taken it. string[329]=No elk, we are not thieves...we do not sneak around and steal like the fox! string[330]=Hey...!!! string[331]=Quiet! string[332]=Or is there something you'd like to tell us? string[333]=Ju...just that foxes don't always steal. string[334]=Some of us have never stolen anything. string[335]=Confess, fox, tell us where you were last evening just before sundown. string[336]=I camped in the woods overnight on my way here. string[337]=And I suppose someone saw you and can confirm this? string[338]=I can! string[339]=I was with him the whole time. string[340]=Harrr!! string[341]=First, one fox lies and then the other fox does by saying the first one was telling the truth. string[342]=We Boars want the Orb returned! string[343]=We will not know when to prepare the mud baths. string[344]=As much as I hate to admit, there is truth in what the Elk Captain has said. Without the Orb, we will not know when the rains will come. string[345]=All this makes the Boars very mad!! string[346]=We want answers now!! string[347]=And Morphs without answers will get hurt! string[348]=Are you threatening us? string[349]=Boars will hurt! string[350]=Boars will hurt all! string[351]=Boars want the Orb back NOW! string[352]=Very well, Captain, I'll deal with this. string[353]=Under the authority granted me by the Forest King... string[354]=...I arrest you both for the theft of... string[355]=But, you can't do that! string[356]=We haven't stolen anything. string[357]=I'm afraid I'll have to hold the two of you in custody until this puzzle is solved. string[358]=Puzzle? string[359]=You say, this is a puzzle? string[360]=Then I'm the last person you want to arrest. string[361]=What do you mean? string[362]=See this medallion? string[363]=This is for second place in the Puzzle-Solving Contest. string[364]=If anyone can find the Orb of Storms and bring it back to you, it's me. string[365]=Well then, Fox, I suppose it is up to you after all. string[366]=Very well. string[367]=You have until the next New Moon to find the Orb... string[368]=Okay, see you then! C'mon Rhene... string[369]=...however, just to make sure that you return... string[370]=I will send one of my warriors along with you. string[371]=Lieutenant Eeah... string[372]=...please step forward. string[373]=Lieutenant Eeah, you will accompany them on their quest. string[374]=Aid them wherever and whenever you can... string[375]=but if they try to escape or refuse to return... string[376]=...your orders are to use whatever force is necessary to return them to us to stand trial. string[377]=Is that perfectly clear, Lieutenant? string[378]=Yes, my Captain. string[379]=Wait! string[380]=Boars do not trust foxes. string[381]=Boars do not trust Elk. string[382]=Both are weak fools! string[383]=one who will get the job done. string[384]=I will send along a true warrior -- string[385]=Okk!! string[386]=Okk! Go with them. Find this Orb. string[387]=If they do not find the Orb...kill them!! string[388]=If you suspect treachery, kill them. string[389]=If they try to escape, kill them. string[390]=If they are lying, kill them. string[391]=What about if we snore too loudly? string[392]=Rif!! string[393]=Maybe I won't wait. string[394]=Maybe I'll kill them now! string[395]=ENOUGH! string[396]=Now go. Remember, you have only until the next New Moon to complete your quest. string[397]=Wait! string[398]=I do not trust you most of all, young fox. string[399]=So, to make sure you come back... string[400]=...we will keep your little friend. string[401]=Owww! Rif!! string[402]=Rhene!! string[403]=If you don't return by then, why I'll just have me a new pelt for my wall. string[404]=Remember. If you return by the next New Moon, your friend will be released unharmed. string[405]=Now GO! string[406]=Rhene! string[407]=Rhene! string[408]=I suggest you concentrate on completing your task. string[409]=Remember, you only have until.. string[410]=the next New Moon... you don't have to remind me. string[411]=I'll be here -- and I'll have the Orb with me. string[412]=I hope that you do. string[413]=Lieutenant Eeah, you're in charge. string[414]=Carry on, and Godspeed. string[415]=Yes, sir. string[416]=Well, my new friends, our quest lies ahead. string[417]=Let us not keep it waiting. string[418]=ExitScript string[419]=I just know I'm going to want a nice warm bed like this in the near future. string[420]=I'm not really sleepy right now. string[421]=It's much too heavy to lift. string[422]=My, what lovely windows. string[423]=It doesn't seem to be the kind of window that opens. string[424]=It's just an old table. string[425]=I don't think I could fit it through the door. string[426]=This is no time for sitting, I've got to find the Orb! string[427]=I don't think these people would appreciate me taking their chair. string[428]=It's an oil lamp. string[429]=I'd better not -- I'll get oil over everything. string[430]=It would probably make more sense to use this after dark. string[431]=It seems firmly attached to the wall. string[432]=Excuse me... string[433]=Ah! You wish to have your fortune told. string[434]=What is your name? string[435]=My name is Rif, and I come here seeking information. string[436]=Information is my business. string[437]=Not information about myself but rather... string[438]=...about the Orb of Storms. string[439]=Ah, so you are the one sent to seek the Orb. string[440]=Bid your friends wait elsewhere, and I will supply the information you seek. string[441]=Now then, about the Orb of Storms... string[442]=Patience, my handsome friend. First, let me see your palm. string[443]=So -- have you changed you mind about that soft bed? string[444]=I wish to learn more of the Orb. string[445]=There is nothing more I can tell you. string[446]=Patience, my handsome friend. First, let me see your palm. string[447]=Interesting, you may now ask your questions. string[448]="Where were you last night?" string[449]="Who might have stolen the Orb?" string[450]="Why would someone steal the Orb?" string[451]="What do you know about the Orb?" string[452]="What advice would you give in searching for the Orb?" string[453]="I'll be on my way now." string[454]=I suppose you were in your booth last evening telling fortunes? string[455]=I was here, kitling, all evening. string[456]=NOW who is telling fortunes? string[457]=Perhaps you could look into your crystal and tell me who did this deed. string[458]=Very well. string[459]=I can see forms--many forms--but I cannot make them out. string[460]=I sense great power. string[461]=Your quest will be a most dangerous one. string[462]=For what purpose was the Orb stolen? string[463]=If the thief would sell information on the seasons and weather to other tribes... string[464]=it would make him very rich indeed. string[465]=What do you know of the Orbs? string[466]=I also know that all of the Orbs are somehow linked to a Great Intelligence from which their powers are derived. string[467]=I know that the Orb of Storms is but one of several. string[468]=And what is the source of this Great Intelligence? string[469]=That is a mystery that died with the humans. string[470]=What advice can you give me on my quest? string[471]=I suggest you examine the scene of the crime. string[472]=You may find other pieces to your puzzle there. string[473]=You mean journey to the Sanctuary of the Orb of Storms? string[474]=Yes. There you will find the Old One, Elara. string[475]=She may help you, but, first, you must convince her that your heart is true. string[476]=Then I shall be on my way. Thank you for your help and counsel. string[477]=Will you not tarry a while longer? string[478]=Perhaps a soft bed will rest and refresh you for your journey. string[479]=My friend is being held prisoner. string[480]=Until she is free, there will be no rest for me. string[481]=I see. string[482]=May fortune smile upon you. string[483]=Then off with you, handsome one. string[484]=Perhaps she can provide me with some answers. string[485]=What pretty crystals! I wonder if they really work? string[486]=They're open, but there's no one there. string[487]=We never close. string[488]=There's nothing to watch. string[489]=These stands look a lot different when they're empty. string[490]=I'd have to take them down. string[491]=They look pretty where they are. string[492]=Very festive. string[493]=Then there would be hay all over the place. string[494]=No way! string[495]=Just an ordinary bale of hay. string[496]=I could have beaten Scorry. I know I could! string[497]=A bit too heavy. string[498]=This is the scene of my humiliating defeat. string[499]=I have no opponent. string[500]=Better leave it alone. string[501]=I'll get a rematch! Then they'll see! loadResource 38 opEnter opZero opConstint 0x2001 opCcallV Calling #15 sfSetFollower argCount=2 sfSetFollower(8193, 0) [1] opZero opConstint 0x2002 opCcallV Calling #15 sfSetFollower argCount=2 sfSetFollower(8194, 0) [2] opConstint 0x400F opCcall Calling #3 sfIsCarried argCount=1 opJmpTrueV opConstint 0x2076 opOne opCcallV Calling #34 sfSwapActors argCount=2 opZero opConstint 0x11 opConstint 0x2 opConstint 0x1B4 opConstint 0x214 opOne opCcallV Calling #43 sfPlaceActor argCount=6 sfPlaceActor(id = 1, x=532, y=436, dir=2, frameType=17, frameOffset=0) opZero opConstint 0xFFFFFFFF opConstint 0x6 opConstint 0x1C0 opConstint 0x2FC opConstint 0x2016 opCcallV Calling #43 sfPlaceActor argCount=6 sfPlaceActor(id = 8214, x=764, y=448, dir=6, frameType=-1, frameOffset=0) opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2001 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x2 opConstint 0x2001 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opNextBlock opConstint 0x5A0 opConstint 0x2002 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x2002 opCcallV Calling #8 sfSetActorFacing argCount=2 opCall opEnter opConstint 0x230 opConstint 0x5A0 opConstint 0x2019 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x2019 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201A opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x201A opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201B opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x201B opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201C opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x201C opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x201D opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x201D opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2064 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x2 opConstint 0x2064 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2065 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x2 opConstint 0x2065 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2066 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x2 opConstint 0x2066 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x220 opConstint 0x5A0 opConstint 0x2017 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x6 opConstint 0x2017 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2018 opCcallV Calling #30 sfScriptMoveTo argCount=3 opConstint 0x2 opConstint 0x2018 opCcallV Calling #8 sfSetActorFacing argCount=2 opReturnV opReturnV Music::play 11, 65535 Playing digitized music Exec module number 8 script entry number 23 opEnter opGetInt 0x0 opConstint 0xFFFFFFFF opEq 0x0 0xFFFFFFFF opJmpFalseV opCall opEnter opStrlit 0x11E opCcallV Calling #4 sfStatusBar argCount=0 opConstint 0x7 opCcallV Calling #39 sfSetPortrait argCount=1 opZero opCcallV Calling #40 sfSetProtagPortrait argCount=1 opCcallV Calling #12 sfPreDialog argCount=0 Interface::setMode 0 Interface::setMode 7 Interface::setMode 0 opConstint 0xFFFFFFFF opZero opCcallV Calling #9 sfStartBgdAnim argCount=2 sfStartBgdAnim(0, -1) opConstint 0x48 opZero opCcallV Calling #23 sfSetBgdAnimSpeed argCount=2 sfSetBgdAnimSpeed(0, 72) opConstint 0x48 opCcallV Calling #1 sfWait argCount=1 opZero opConstint 0x3 opConstint 0x2 opConstint 0x2016 opCcallV Calling #37 sfCycleFrames argCount=4 opConstint 0x24 opCcallV Calling #1 sfWait argCount=1 opConstint 0x6 opZero opCcallV Calling #23 sfSetBgdAnimSpeed argCount=2 sfSetBgdAnimSpeed(0, 6) opConstint 0x39 opCcallV Calling #70 sfPlaySound argCount=1 SndRes::playSound 54 loadResource 54 opConstint 0x90 opCcallV Calling #1 sfWait argCount=1 opConstint 0x48 opZero opCcallV Calling #23 sfSetBgdAnimSpeed argCount=2 sfSetBgdAnimSpeed(0, 72) opConstint 0x90 opCcallV Calling #1 sfWait argCount=1 opCcall Calling #44 sfCheckUserInterrupt argCount=0 opJmpFalseV opCall opEnter opConstint 0xFFFFFFFF opCcallV Calling #70 sfPlaySound argCount=1 opCcallV Calling #76 sfFadeMusic argCount=0 opStrlit 0x11D opCcallV Calling #48 sfPlacard argCount=0 Interface::setMode 9 opConstint 0x230 opConstint 0x5A0 opConstint 0x2019 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2019 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201A opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x201A opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201B opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x201B opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0x5A0 opConstint 0x201C opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x201C opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x201D opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x201D opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2064 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2064 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2065 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2065 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2066 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2066 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x220 opConstint 0x5A0 opConstint 0x2016 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2016 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x220 opConstint 0x5A0 opConstint 0x2017 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2017 opCcallV Calling #29 sfSetActorState argCount=2 opConstint 0x230 opConstint 0xFFFFFF10 opConstint 0x2018 opCcallV Calling #30 sfScriptMoveTo argCount=3 opZero opConstint 0x2018 opCcallV Calling #29 sfSetActorState argCount=2 opZero opConstint 0xFFFFFFFF opConstint 0x2 opConstint 0x1DC opConstint 0x204 opConstint 0x2001 opCcallV Calling #43 sfPlaceActor argCount=6 sfPlaceActor(id = 8193, x=516, y=476, dir=2, frameType=-1, frameOffset=0) opZero opConstint 0x2002 opCcallV Calling #29 sfSetActorState argCount=2 opZero opConstint 0xFFFFFFFF opConstint 0x6 opConstint 0x1DC opConstint 0x2F4 opConstint 0x2002 opCcallV Calling #43 sfPlaceActor argCount=6 sfPlaceActor(id = 8194, x=756, y=476, dir=6, frameType=-1, frameOffset=0) opNextBlock opConstint 0x4 opConstint 0x2000 opCcallV Calling #8 sfSetActorFacing argCount=2 opConstint 0x2000 opOne opCcallV Calling #34 sfSwapActors argCount=2 opZero opOne opCcallV Calling #29 sfSetActorState argCount=2 opZero opConstint 0xFFFFFFFF opConstint 0x4 opConstint 0x208 opConstint 0x27C opOne opCcallV Calling #43 sfPlaceActor argCount=6 sfPlaceActor(id = 1, x=636, y=520, dir=4, frameType=-1, frameOffset=0) opOne opConstint 0x2001 opCcallV Calling #15 sfSetFollower argCount=2 sfSetFollower(8193, 1) [1] opOne opConstint 0x2002 opCcallV Calling #15 sfSetFollower argCount=2 sfSetFollower(8194, 1) [2] opConstint 0x400F opCcallV Calling #2 sfTakeObject argCount=1 opZero opCcallV Calling #40 sfSetProtagPortrait argCount=1 opConstint 0xB opCcallV Calling #63 sfPlayMusic argCount=1 Music::play 20, 65535 Playing digitized music opConstint 0x48 opCcallV Calling #1 sfWait argCount=1 opZero opCcallV Calling #10 sfStopBgdAnim argCount=1 sfStopBgdAnim(0) opOne opCcallV Calling #10 sfStopBgdAnim argCount=1 sfStopBgdAnim(1) opCcallV Calling #49 sfPlacardOff argCount=0 opReturnV opReturnV opCcallV Calling #5 sfMainMode argCount=0 Interface::setMode 1 opReturnV Exec module number 0 script entry number 23 Loading script module #0 loadResource 0 Loading module base... loadResource 1 string[0]=I don't see anything here... perhaps the next building will hold a valuable clue. string[1]=I'm here to assist you, not intimidate you. I'll do as you wish. string[2]=Here again? string[3]=A fortune-teller hears many things, perhaps what she says will be useful. string[4]=I'll wait out here, the tent is small enough without me in it. string[5]=This was one of the best faires we've ever had. Well, for most of us, anyway. string[6]=It appears to be the only route through to the Wildlands. string[7]=Such a maze! The dogs must be able to sniff their way through. string[8]=You must get through, it's our only chance. string[9]=I never doubted you'd save us. string[10]=It will take all of us to remove that block. string[11]=Let's go! string[12]=I miss my pasture. string[13]=It's good to be away from those dogs. string[14]=You've had a chance to explore this area. Where do we go from here? string[15]=If we went any higher, we would be broaching the Land of Clouds itself. string[16]=Let's visit that house. string[17]=I like these high places. string[18]=This is most foolish. We are the last people the Forest King wants to see. I suggest we continue our search. string[19]=Your Majesty. We're sorry to have disturbed you. Good day to you, Sire. string[20]=So this is what the Boars call "home". string[21]=They must be away for the day...or asleep. string[22]=We shouldn't disturb this person. string[23]=What are we doing here? string[24]=Rats! These awful creatures make me want to stampede! string[25]=It's late, I think we'd better go. string[26]=It's been a pleasure to meet you. string[27]=Let's hope we get somewhere with these Ferrets. string[28]=I don't think we're going to get a straight answer from this fellow. string[29]=Perhaps this one has an answer to our problem. string[30]=Perhaps this excellent craftsman will provide a solution to our problems. string[31]=We're on the right track! I can feel it. string[32]=I'll bet I could jump this gate if I really wanted to. string[33]=I must say I admire this woman, Elara. string[34]=The temple looks quite beautiful from here. string[35]=The wetness, the tossing, the danger... I hate boats. string[36]=Well, here we are -- standing at the edge of yet another unknown land. string[37]=She must certainly value her privacy to hide like this. string[38]=This is a strange place to live. string[39]=Do you have any idea where you're going? string[40]=I think it's time to escape. string[41]=If the raccoon has the Orb, and the raccoon is here, we can't just leave without looking for it. The Orb might be right under our noses! string[42]=I don't like this place. string[43]=So this is Gar's den. A small place for such a "mighty" leader. string[44]=It's impressive, but why would anyone build such a useless thing? string[45]=Perhaps that thing is here to keep other tribes out. string[46]=Amazing, a painting that moves! string[47]=Each of these buildings is more strange than the last. string[48]=Oooh! Cool refreshing water. string[49]=Finally, another forest to explore and enjoy. string[50]=We Elk are known for our sure-footedness. Let me try to cross it. string[51]=C'mon, we're nearly across these mountains. string[52]=Who could have made these gems and why would he place them here? string[53]=What a lovely horizon. There have been times lately when I've wondered if I would ever see another one. string[54]=Who could have built them? Do you think it could have been... The Humans? string[55]=What a strange building! string[56]=Perhaps there are things here we can use. string[57]=This is the strangest room yet...and that's really saying something. string[58]=No land that isn't green can truly be worth the visit. string[59]=Bees deserve more respect than to be run out of their home. string[60]=These rooms have a special beauty I never would have expected, and a sadness at being so empty. string[61]=Okk, at times like this I can understand your preference for small, enclosed spaces. string[62]=I hear something up above. string[63]=Let's go! string[64]=I doubt visiting any of these buildings will help us find the orb. string[65]=I have my orders to help you. Lead on as you wish, but I'll be watching everything you do. string[66]=I feel like we're going in circles. string[67]=These fortune-tellers don't know anything. I prefer the Wild-Guess method, myself. string[68]=This little sneak can't be trusted. Believe me. string[69]=I barely got a chance to enjoy the faire and here I am on assignment again. string[70]=Very impressive for a doghouse. string[71]=We shouldn't stop to talk. We should keep moving, NOW! string[72]=Rif, what are you doing here? string[73]=You are an honorable warrior to have returned. string[74]=Let's try to remove that block. string[75]=Let's get out of here! string[76]=I don't think I like it in here. Too many dog smells. But I do like the dankness. string[77]=Let's avoid this place in the future. string[78]=Let's avoid this place in the future. string[79]=It's...it's just the...thin...air...hard to...breathe...I'll be alright...in a ...moment. string[80]=I think there may be someone at home. string[81]=I'll never remember all the things he's told us. string[82]=Plants, flowers, sunshine... you know it scares me a little. string[83]=How can you stand to live among so much green? Ecch, what a color. string[84]=Home, sweet home. string[85]=I remember guard duty. What misery. string[86]=So you tell us big furry cats live here, eh? string[87]=We'll never get anywhere this way. string[88]=There isn't time for socializing. string[89]=Everyplace else has guards, the RAT guards must be watching from someplace... string[90]=It's late, I think we'd better go. string[91]=It's been a pleasure to meet you. string[92]=Plants, flowers, sunshine... you know it scares me a little. string[93]=Okk, please try not to intimidate the Ferrets. string[94]=Who, me? string[95]=I must say, I'm showing a great deal of restraint. string[96]=This odd fellow may be our last chance. string[97]=I wonder if these guys are handy around the house. string[98]=Be careful, Rif. Overlook nothing! string[99]=I like big gates, they give me a good, secure feeling. string[100]=These clean and shiny walls make me very uncomfortable. string[101]=The temple looks quite boring from here. string[102]=The wetness, the tossing, the danger... I love boats. string[103]=Maybe we're chasing the wrong raccoon. Maybe he didn't steal the Orb at all. string[104]=A vegetable garden? For a wolf? string[105]=I like secret passages, I really do. string[106]=...that my stomach is hungry. string[107]=My instincts are telling me... string[108]=I hate it when we're trying to get away, and you just want to talk! string[109]=We should search quickly and get out of here. string[110]=I don't like this place. string[111]=A leader without his own bath doesn't deserve any respect at all. string[112]=There seems to be water coming out of the windows in that building. Very disturbing. string[113]=It looks like some sort of huge wall. string[114]=Everything is white. Why can't they paint their buildings a proper brown. string[115]=What is that blinking device? string[116]=Water this clear makes me nervous. string[117]=Not bad, Elk. Not bad at all. string[118]=Are you sure this is the right way? string[119]=This is the kind of place I like! string[120]=Watch your step. string[121]=Don't worry about me. string[122]=And the last place was really strange! string[123]=Each place we visit seems stranger than the last. string[124]=And what are those? Some sort of houses? string[125]=This place is a mess. That's why I like it. string[126]=There's something about this place I don't like. Too many things flashing. string[127]=These rooms are too filled with noise and ghosts and broken machines. Let's keep moving. string[128]=Huh? What did you say? I can't hear you! string[129]=Now this is the kind of place I could really live in...given a little more rubbish on the floor, of course. string[130]=Finally, someplace without a bunch of plants and trees. string[131]=Oh no, not another tree... string[132]=Are you sure this is the right way? string[133]=There's no place to open it. string[134]=Nothing to open, looks like. string[135]=There's no opening to close. string[136]=Nothing to close, looks like. string[137]=I can't figure out how to use it. string[138]=I don't know how to use it. string[139]=Nothing special about it. string[140]=We don't have it to give. string[141]=We already have that. string[142]=I'd rather not. string[143]=What are you looking at? string[144]=We don't have it to give. string[145]=We already have that. string[146]=I'd rather not. string[147]=I see you admire my noble bearing. string[148]=That would be messy. string[149]=Perhaps these will lead us to the thief. string[150]=These might be a valuable clue. string[151]=I wonder where they came from? string[152]=I've never seen berries like this before. string[153]=Use this magic hat to teleport to other scenes. string[154]=Enter the new scene number. string[155]=I hope we find the foot that matches this. string[156]=This plaster is heavy. string[157]=Better not, or this stuff will be everywhere. string[158]=It's already closed. string[159]=Better save it for later. string[160]=There's nothing much plainer than a bag of plaster. string[161]=They can't be used. They're broken. string[162]=What odd pieces of glass. string[163]=Only Tycho knows how to do that. string[164]=What an odd design. How does it work? string[165]=I wonder what it unlocks? string[166]=This is the key from Prince's bedroom. string[167]=A key! string[168]=Ouch!!! string[169]=These twigs look like they might burn easily. string[170]=Nothing special about it. string[171]=All I need is a spark to light it. string[172]=Now I have tinder for a fire. string[173]=It's tasty but I'd better save some for more important things. string[174]=It doesn't seem to accomplish much. string[175]=There's nothing inside. string[176]=The little cylinder came out again, and the lights went out. string[177]=It seems to fit right inside. string[178]=I'll bet this little cylinder has the power to make things glow. string[179]=The jewels on the triangle started to glow. string[180]=I'm not quite sure how to use it. string[181]=It seems like there's a part missing. string[182]=It's a metallic triangle with some jewel-like decorations. string[183]=Hmm. I wonder what it is. string[184]=A strange, metallic triangle. string[185]=This might come in handy. string[186]=It's a screwdriver. string[187]=Nothing to use it on. string[188]=There's nothing inside. string[189]=And there's a little door on the back. string[190]=It's got little glowing red symbols. string[191]=There's nothing inside. string[192]=And the little red numbers stopped glowing. string[193]=Hey! A tiny golden cylinder popped out. string[194]=When I put the little cylinder back in, the numbers start glowing again. string[195]=I'm not quite sure how to use it. string[196]=Fly away, little bees. string[197]=I shall take a small portion of your golden treasure and see that it is put to good use. string[198]=I suppose I could light these twigs on fire, but I'll need to gather them into a pile first. string[199]=Hey! string[200]=Good idea. string[201]=That doesn't seem to work. string[202]=Hmm, a piece of flint. string[203]=If I had some steel, and something to burn, I could start a fire. string[204]=I'm already wearing it. string[205]=The cloak doesn't have pockets. string[206]=If I pick it up they'll see a fox underneath! string[207]=I hope this disguise works. string[208]=I can get it when I leave. string[209]= string[210]=I already have a cloak. string[211]=Rat cloaks... and they look about my size. string[212]=What a lovely rock crystal! I'm sure it must be worth something to somebody. string[213]=This must be worth something if I can just break it off. string[214]=What a lovely rock crystal! string[215]=I'd better save these for later. string[216]=These must be freshly minted. string[217]=Let's see where we are. string[218]=It's not nice to open other people's mail. string[219]=It's already sealed. string[220]=There's nothing to use it for. string[221]=I must deliver this for Elara. string[222]=There's not much use for this. string[223]=Next time, this will be gold! string[224]=There is no way to open a medallion. string[225]=There's not much use for this. string[226]=It's getting pretty hard and dry, though. string[227]=What an odd red color. string[228]=Better hang on to this. string[229]=What an odd design. The head of a wolf. string[230]=Better save this for later. string[231]=Quite an intricate design! string[232]=It looks like an ordinary cup. string[233]=Sorry. It's empty. string[234]=Just your average garden-variety bucket. string[235]=Looks good. Now, to use it before it dries. string[236]=I don't think they'd want to wear it. string[237]=Dumping buckets of cold water on people's heads isn't generally considered polite. string[238]=Dumping wet plaster on people's heads usually leads to hard feelings. string[239]=I don't think putting that in the bucket will be of any use. string[240]=Well, I dumped the water out, but it doesn't seem to have done much good. string[241]=I don't think people would appreciate it if I dumped plaster all over this. string[242]=It's already open. string[243]=I can't close a bucket. string[244]=A bag of fertilizer. For the garden, no doubt. string[245]=This would make a lovely gift for the Boar King. string[246]=Now what am I going to do with a cup of that? string[247]=No time for gardening now. string[248]=Phew! string[249]=Good idea! string[250]=I don't think I want to carry this around. string[251]=Looks like a hummingbird feeder. string[252]=It doesn't have much use unless I'm a hummingbird. string[253]=Nothing in there but sugar water. string[254]=It's already closed. string[255]=If I take it, then the birds won't have anything to eat. string[256]=I'm not quite sure how to use it. string[257]=It's a little metallic cylinder that came out of the box with the glowing red numbers on it. string[258]=I have nothing to tie up. string[259]=It's a thick black cable with little metal strands inside. string[260]=It's not dark enough to need a lamp. string[261]=It's a fine brass oil lamp, full of oil. string[262]=If I do that, the oil will spill out. string[263]=It's already closed. string[264]=I'm not sure how to use it. string[265]=It's a thin card with metallic markings on it. string[266]=I'll need something to help me reach it. string[267]=I'd need a cat for that. string[268]=Interesting smell. string[269]=I wonder if this was made by the humans? string[270]=I didn't know these things were so expensive -- I hope it's worth it. string[271]=It's a small silver needle and some cotton thread. loadResource 30 opEnter opOne opCcallV Calling #11 sfLockUser argCount=1 Interface::setMode 0 opGetInt 0x500 opJmpSwitch opCall opEnter opGetInt 0x500 opJmpSwitch opReturnV opZero opCcallV Calling #11 sfLockUser argCount=1 opReturnV