$ ./scummvm -d6 grim-demo-win Debuglevel (from command line): 6 Using SDL Video Driver "cocoa" OpenGL: GL context initialized OpenGL version: 2.1 Metal - 88.1 OpenGL vendor: Apple OpenGL renderer: Apple M1 OpenGL: version 2.1 OpenGL: GLSL version string: 1.20 OpenGL: GLSL version: 120 OpenGL: Max texture size: 16384 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Shader support for engines: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 4 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 OpenGL: Texture border clamping support: 1 OpenGL: Texture mirror repeat support: 1 OpenGL: Texture max level support: 1 creating SurfaceSDL graphics manager creating OpenGL graphics manager creating SurfaceSDL graphics manager Using SDL Audio Driver "coreaudio" Output sample rate: 44100 Hz Output buffer size: 1024 samples Output channels: 2 CPU extensions: SSE2(not supported) AVX2(not supported) NEON(enabled) User picked target 'grim-demo-win' (engine ID 'grim', game ID 'grim')... Running Grim Fandango (Demo/Windows/English) gfdemo01.lab: 755cdac083f7f751bec7506402278f1a, 29489930 bytes. Setting 960 x 600 -> 768 x 480 -- 1.25 switching to OpenGL 3D graphics OpenGL: GL context initialized OpenGL version: 2.1 Metal - 88.1 OpenGL vendor: Apple OpenGL renderer: Apple M1 OpenGL: version 2.1 OpenGL: GLSL version string: 1.20 OpenGL: GLSL version: 120 OpenGL: Max texture size: 16384 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Shader support for engines: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 4 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 OpenGL: Texture border clamping support: 1 OpenGL: Texture mirror repeat support: 1 OpenGL: Texture max level support: 1 INFO: OpenGL Vendor: Apple INFO: OpenGL Renderer: Apple M1 INFO: OpenGL Version: 2.1 Metal - 88.1 INFO: OpenGL Red bits: 8 INFO: OpenGL Green bits: 8 INFO: OpenGL Blue bits: 8 INFO: OpenGL Alpha bits: 8 INFO: OpenGL Z buffer depth bits: 24 INFO: OpenGL Double Buffer: 0 INFO: OpenGL Stencil buffer bits: 8 INFO: GLSL version: 1.20 OpenGL: GL context initialized OpenGL version: 2.1 Metal - 88.1 OpenGL vendor: Apple OpenGL renderer: Apple M1 OpenGL: version 2.1 OpenGL: GLSL version string: 1.20 OpenGL: GLSL version: 120 OpenGL: Max texture size: 16384 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Shader support for engines: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 4 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 OpenGL: Texture border clamping support: 1 OpenGL: Texture mirror repeat support: 1 OpenGL: Texture max level support: 1 INFO: OpenGL Vendor: Apple INFO: OpenGL Renderer: Apple M1 INFO: OpenGL Version: 2.1 Metal - 88.1 INFO: OpenGL Red bits: 8 INFO: OpenGL Green bits: 8 INFO: OpenGL Blue bits: 8 INFO: OpenGL Alpha bits: 8 INFO: OpenGL Z buffer depth bits: 24 INFO: OpenGL Double Buffer: 0 INFO: OpenGL Stencil buffer bits: 8 INFO: GLSL version: 1.20 OpenGL: GL context initialized OpenGL version: 2.1 Metal - 88.1 OpenGL vendor: Apple OpenGL renderer: Apple M1 OpenGL: version 2.1 OpenGL: GLSL version string: 1.20 OpenGL: GLSL version: 120 OpenGL: Max texture size: 16384 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Shader support for engines: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 4 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 OpenGL: Texture border clamping support: 1 OpenGL: Texture mirror repeat support: 1 OpenGL: Texture max level support: 1 INFO: OpenGL Vendor: Apple INFO: OpenGL Renderer: Apple M1 INFO: OpenGL Version: 2.1 Metal - 88.1 INFO: OpenGL Red bits: 8 INFO: OpenGL Green bits: 8 INFO: OpenGL Blue bits: 8 INFO: OpenGL Alpha bits: 8 INFO: OpenGL Z buffer depth bits: 24 INFO: OpenGL Double Buffer: 0 INFO: OpenGL Stencil buffer bits: 8 INFO: GLSL version: 1.20