Running Broken Sword: The Shadow of the Templars (Windows/French) clusters/scripts.clu: 72b10193714e8c6e4daca51791c0db0c, 1088372 bytes. clusters/swordres.rif: 665b7ed64c13013ec4a8bcd101a1e862, 59788 bytes. clusters/text.clu: 76f93f5feecc8915435105478f3c6615, 3188750 bytes. smackshi/intro.smk: d602a28f5f5c583bf9870a23a94a9bc5, 13525168 bytes. WARNING: SearchSet::add: archive 'SMACKSHI' already present! dpi: 96 default: 96 Setting 1920 x 1061 -> 1920 x 1061 -- 1 OpenGL: GL context initialized OpenGL version: 4.6.0 NVIDIA 391.35 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 560 Ti/PCIe/SSE2 OpenGL: version 4.6 OpenGL: GLSL version string: 4.60 NVIDIA OpenGL: GLSL version: 460 OpenGL: Max texture size: 16384 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Shader support for engines: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 32 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 OpenGL: Texture border clamping support: 1 OpenGL: Texture mirror repeat support: 1 OpenGL: Texture max level support: 1 generateZipSet: Loaded pack file: shaders.dat Starting resource manager FSDirectory::createReadStreamForMember('swordres.rif') -> 'D:\BS1\CLUSTERS\SWORDRES.RIF' Starting object manager FSDirectory::createReadStreamForMember('general.CLU') -> 'D:\BS1\CLUSTERS\GENERAL.CLU' FSDirectory::createReadStreamForMember('compacts.CLU') -> 'D:\BS1\CLUSTERS\COMPACTS.CLU' File::open: opening 'strings.txt' failed SwordEngine::installTimerRoutines(): Installing timers... FSDirectory::createReadStreamForMember('paris1.CLU') -> 'D:\BS1\CLUSTERS\PARIS1.CLU' File::open: opening 'SPEECH1.CLF' failed File::open: opening 'SPEECH1.CLV' failed File::open: opening 'SPEECH1.CL3' failed FSDirectory::createReadStreamForMember('SPEECH1.CLU') -> 'D:\BS1\SPEECH\SPEECH1.CLU' Using uncompressed Speech Cluster FSDirectory::createReadStreamForMember('scripts.CLU') -> 'D:\BS1\CLUSTERS\SCRIPTS.CLU' req: 1920 x 1061 cur: 1920 x 1061, scale: 1.000000 Sound::playSample(): fxNo=2, vol[0]=12, vol[1]=12) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[1] (_endOfQueue = 1) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[1] (_endOfQueue = 1) Sound::playSample(): fxNo=14, vol[0]=5, vol[1]=5) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[2] (_endOfQueue = 2) Sound::playSample(): fxNo=3, vol[0]=3, vol[1]=3) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 3 removed from _fxQueue[3] (_endOfQueue = 3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[2] (_endOfQueue = 2) Sound::addToQueue(): Sound fxNo 14 removed from _fxQueue[1] (_endOfQueue = 1) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[1] (_endOfQueue = 1) Sound::playSample(): fxNo=17, vol[0]=5, vol[1]=5) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) routeFinder RouteSize is 36 Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[2] (_endOfQueue = 2) Sound::addToQueue(): Sound fxNo 17 removed from _fxQueue[1] (_endOfQueue = 2) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[1] (_endOfQueue = 1) FSDirectory::createReadStreamForMember('text.CLU') -> 'D:\BS1\CLUSTERS\TEXT.CLU' Sound::playSample(): fxNo=16, vol[0]=5, vol[1]=5) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::playSample(): fxNo=15, vol[0]=5, vol[1]=5) Sound::addToQueue(): Sound fxNo 16 removed from _fxQueue[1] (_endOfQueue = 3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[1] (_endOfQueue = 2) Sound::playSample(): fxNo=18, vol[0]=5, vol[1]=5) Sound::addToQueue(): Sound fxNo 15 removed from _fxQueue[1] (_endOfQueue = 2) Sound::playSample(): fxNo=167, vol[0]=3, vol[1]=3) Sound::addToQueue(): Sound fxNo 167 removed from _fxQueue[2] (_endOfQueue = 2)