D:\Emulatoren\ScummTest>scummvm -d8 Debuglevel (from command line): 8 Using SDL Video Driver "windows" OpenGL version: 4.6.0 NVIDIA 465.89 OpenGL maximum texture size: 32768 OpenGL: GL context initialized OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL: version 4.6 OpenGL: GLSL version string: 4.60 NVIDIA OpenGL: GLSL version: 460 OpenGL: Max texture size: 32768 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 32 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 Invalid joystick: 0 Using SDL Audio Driver "wasapi" SDL mixer sound format: 33056 differs from desired: 32784 Output sample rate: 44100 Hz Output buffer size: 1024 samples Output channels: 2 HardwareInput with ID 'JOY_START' not known HardwareInput with ID 'JOY_LEFT_STICK_Y-' not known HardwareInput with ID 'JOY_LEFT_STICK_Y+' not known HardwareInput with ID 'JOY_LEFT_STICK_X-' not known HardwareInput with ID 'JOY_LEFT_STICK_X+' not known HardwareInput with ID 'JOY_RIGHT_SHOULDER' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Opening hashed: gui-icons.dat generateZipSet: Loaded pack file: gui-icons.dat Loading theme builtin Adding Gui Object 0000021d76524570 to trash HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Adding Gui Object 0000021d75edcd60 to trash Delayed deletion of Gui Object 0000021d76524570 Delayed deletion of Gui Object 0000021d75edcd60 User picked target 'dig-de' (engine ID 'scumm', game ID 'dig')... Looking for a plugin supporting this target... SCUMM [all games] Using gameid dig, variant , extra SCUMM version 7, HE version 0 Using MD5 'd8323015ecb8b10bf53474f6e6b0ae33' HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_B' not known HardwareInput with ID 'JOY_LEFT_SHOULDER' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_X' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known File::open: opening 'lokalizator.big' failed Opening hashed: language.bnd allocResTypeData(Buffer,....,10,0) Opening hashed: digvoice.bun Opening hashed: digvoice.bun Opening hashed: digmusic.bun Opening hashed: digmusic.bun IMuseDigital::diMUSESetMusicGroupVol(): 127 IMuseDigital::diMUSESetVoiceGroupVol(): 127 IMuseDigital::diMUSESetSFXGroupVol(): 127 Opening hashed: dig.la0 Reading index block of type 'RNAM', size 1119 Room 1: 'logo' Room 2: 'cockpit' Room 3: 'klein' Room 4: 'ast1' Room 5: 'ast2' Room 6: 'ast3' Room 7: 'ast4' Room 8: 'ast5' Room 9: 'core' Room 10: 'tun1' Room 11: 'mapbase' Room 12: 'coreped' Room 13: 'emboss1' Room 14: 'squares' Room 15: 'canyon' Room 16: 'inside' Room 17: 'pig' Room 18: 'derelict' Room 19: 'wreck' Room 20: 'grave' Room 21: 'botramp' Room 22: 'beach' Room 23: 'nexus' Room 24: 'view' Room 25: 'airlock' Room 26: 'cntlroom' Room 27: 'powerrm' Room 28: 'shardcu' Room 29: 'trmmuf' Room 30: 'connect' Room 31: 'mudoor' Room 32: 'pool' Room 33: 'skeleton' Room 34: 'museum' Room 35: 'mubridge' Room 36: 'bonepuzz' Room 37: 'trmmapf' Room 38: 'ledge' Room 39: 'batdoor' Room 41: 'falls' Room 42: 'pit' Room 43: 'fallsour' Room 44: 'nest' Room 48: 'mapdome' Room 49: 'mapdoor' Room 51: 'mapbridg' Room 53: 'trmtombf' Room 54: 'tombbase' Room 55: 'plateau' Room 56: 'sparkle' Room 57: 'backdoor' Room 58: 'tomb' Room 59: 'tombbridg' Room 60: 'trmplanf' Room 61: 'planclear' Room 62: 'waves' Room 63: 'cave' Room 64: 'crevice' Room 65: 'dome' Room 67: 'sky' Room 68: 'plandoor' Room 69: 'planbridg' Room 70: 'trmcathf' Room 73: 'lab' Room 75: 'cliff' Room 76: 'cathbrid' Room 77: 'worldmap' Room 78: 'theeye' Room 79: 'newton' Room 82: 'lockup' Room 85: 'planmach' Room 86: 'blanker' Room 89: 'sarcoph' Room 90: 'cathplat' Room 91: 'eyehub' Room 88: 'tombot' Room 92: 'library' Room 93: 'icons' Room 95: 'trmmun' Room 80: 'trmmapn' Room 81: 'trmcathn' Room 83: 'trmtombn' Room 94: 'trmplann' Room 40: 'mapcntl' Room 96: 'mulock' Room 97: 'maplock' Room 98: 'planlock' Room 99: 'tomblock' Room 100: 'cntlrmcu' Room 101: 'wavesbot' Room 103: 'lander' Room 104: 'landercu' Room 105: 'backint' Room 106: 'title' Room 107: 'powercu' Room 108: 'lockupcu' Room 47: 'emboss2' Room 50: 'cuengrav' Room 52: 'edge' Room 71: 'bonehint' Room 72: 'emboss3' Room 46: 'cusarc' Room 74: 'labpanel' Room 84: 'turtcu' Room 66: 'emboss4' Room 102: 'cuspark' Room 109: 'labcu' Room 110: 'credits' Room 45: 'labcu1' Room 87: 'labcu2' Room 111: 'labcu3' Reading index block of type 'MAXS', size 138 allocResTypeData(Costume,SOKA,332,1) allocResTypeData(Room,MOOR,112,1) allocResTypeData(RoomImage,MIMR,112,1) allocResTypeData(RoomScripts,CSMR,112,1) allocResTypeData(Sound,NUOS,360,2) allocResTypeData(Script,PRCS,306,1) allocResTypeData(Charset,RAHC,5,1) allocResTypeData(ObjectName,....,500,0) allocResTypeData(Inventory,....,80,0) allocResTypeData(Temp,....,10,0) allocResTypeData(ScaleTable,....,5,0) allocResTypeData(ActorName,....,30,0) allocResTypeData(Verb,....,15,0) allocResTypeData(String,....,80,0) allocResTypeData(FlObject,....,100,0) allocResTypeData(Matrix,....,10,0) allocResTypeData(Image,ZIWA,0,1) allocResTypeData(Talkie,EKLT,0,1) Reading index block of type 'DROO', size 570 readResTypeList(Room): 112 entries Reading index block of type 'DSCR', size 1540 readResTypeList(Script): 306 entries Reading index block of type 'DSOU', size 1810 readResTypeList(Sound): 360 entries Reading index block of type 'DCOS', size 1670 readResTypeList(Costume): 332 entries Reading index block of type 'DCHR', size 35 readResTypeList(Charset): 5 entries Reading index block of type 'DOBJ', size 5914 Reading index block of type 'AARY', size 258 Reading index block of type 'ANAM', size 3250 Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Opening hashed: dig.la1 IMuseDigital::diMUSESetMusicGroupVol(): 96 IMuseDigital::diMUSESetVoiceGroupVol(): 96 IMuseDigital::diMUSESetSFXGroupVol(): 96 Adding object 653 from room 93 into inventory Adding object 40 from room 1 into inventory Adding object 43 from room 2 into inventory Adding object 139 from room 17 into inventory DEBUG: frame-counter 228 DEBUG: frame-counter 138 IMuseDigital::diMUSEStopSound(): 0 IMuseDigital::diMUSEStopSound(): 9 IMuseDigital::diMUSEStopSound(): 10 IMuseDigital::diMUSEStopSound(): 11 IMuseDigital::diMUSEStopSound(): 12 IMuseDigital::diMUSEStopSound(): 13 IMuseDigital::diMUSEStopSound(): 14 IMuseDigital::diMUSEStopSound(): 15 IMuseDigital::diMUSEStopSound(): 16 IMuseDigital::diMUSEStopSound(): 17 IMuseDigital::diMUSEStopSound(): 18 IMuseDigital::diMUSEStopSound(): 19 IMuseDigital::diMUSEStopSound(): 20 IMuseDigital::diMUSEStopSound(): 21 IMuseDigital::diMUSEStopSound(): 22 IMuseDigital::diMUSEStopSound(): 23 IMuseDigital::diMUSEStopSound(): 24 IMuseDigital::diMUSEStopSound(): 25 IMuseDigital::diMUSEStopSound(): 26 IMuseDigital::diMUSEStopSound(): 27 IMuseDigital::diMUSEStopSound(): 28 IMuseDigital::diMUSEStopSound(): 29 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 31 IMuseDigital::diMUSEStopSound(): 32 IMuseDigital::diMUSEStopSound(): 33 IMuseDigital::diMUSEStopSound(): 34 IMuseDigital::diMUSEStopSound(): 35 IMuseDigital::diMUSEStopSound(): 36 IMuseDigital::diMUSEStopSound(): 37 IMuseDigital::diMUSEStopSound(): 38 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 41 IMuseDigital::diMUSEStopSound(): 42 IMuseDigital::diMUSEStopSound(): 43 IMuseDigital::diMUSEStopSound(): 44 IMuseDigital::diMUSEStopSound(): 45 IMuseDigital::diMUSEStopSound(): 46 IMuseDigital::diMUSEStopSound(): 47 IMuseDigital::diMUSEStopSound(): 48 IMuseDigital::diMUSEStopSound(): 49 IMuseDigital::diMUSEStopSound(): 50 IMuseDigital::diMUSEStopSound(): 51 IMuseDigital::diMUSEStopSound(): 52 IMuseDigital::diMUSEStopSound(): 53 IMuseDigital::diMUSEStopSound(): 54 IMuseDigital::diMUSEStopSound(): 55 IMuseDigital::diMUSEStopSound(): 56 IMuseDigital::diMUSEStopSound(): 57 IMuseDigital::diMUSEStopSound(): 58 IMuseDigital::diMUSEStopSound(): 59 IMuseDigital::diMUSEStopSound(): 60 IMuseDigital::diMUSEStopSound(): 61 IMuseDigital::diMUSEStopSound(): 62 IMuseDigital::diMUSEStopSound(): 63 IMuseDigital::diMUSEStopSound(): 64 IMuseDigital::diMUSEStopSound(): 65 IMuseDigital::diMUSEStopSound(): 66 IMuseDigital::diMUSEStopSound(): 67 IMuseDigital::diMUSEStopSound(): 68 IMuseDigital::diMUSEStopSound(): 69 IMuseDigital::diMUSEStopSound(): 70 IMuseDigital::diMUSEStopSound(): 71 IMuseDigital::diMUSEStopSound(): 72 IMuseDigital::diMUSEStopSound(): 73 IMuseDigital::diMUSEStopSound(): 74 IMuseDigital::diMUSEStopSound(): 75 IMuseDigital::diMUSEStopSound(): 76 IMuseDigital::diMUSEStopSound(): 77 IMuseDigital::diMUSEStopSound(): 78 IMuseDigital::diMUSEStopSound(): 79 IMuseDigital::diMUSEStopSound(): 80 IMuseDigital::diMUSEStopSound(): 81 IMuseDigital::diMUSEStopSound(): 82 IMuseDigital::diMUSEStopSound(): 83 IMuseDigital::diMUSEStopSound(): 84 IMuseDigital::diMUSEStopSound(): 85 IMuseDigital::diMUSEStopSound(): 86 IMuseDigital::diMUSEStopSound(): 87 IMuseDigital::diMUSEStopSound(): 88 IMuseDigital::diMUSEStopSound(): 89 IMuseDigital::diMUSEStopSound(): 90 IMuseDigital::diMUSEStopSound(): 91 IMuseDigital::diMUSEStopSound(): 92 IMuseDigital::diMUSEStopSound(): 93 IMuseDigital::diMUSEStopSound(): 94 IMuseDigital::diMUSEStopSound(): 95 IMuseDigital::diMUSEStopSound(): 96 IMuseDigital::diMUSEStopSound(): 97 IMuseDigital::diMUSEStopSound(): 98 IMuseDigital::diMUSEStopSound(): 99 IMuseDigital::diMUSEStopSound(): 100 IMuseDigital::diMUSEStopSound(): 101 IMuseDigital::diMUSEStopSound(): 102 IMuseDigital::diMUSEStopSound(): 103 IMuseDigital::diMUSEStopSound(): 104 IMuseDigital::diMUSEStopSound(): 105 IMuseDigital::diMUSEStopSound(): 106 IMuseDigital::diMUSEStopSound(): 107 IMuseDigital::diMUSEStopSound(): 108 IMuseDigital::diMUSEStopSound(): 109 IMuseDigital::diMUSEStopSound(): 110 IMuseDigital::diMUSEStopSound(): 111 IMuseDigital::diMUSEStopSound(): 112 Adding object 852 from room 93 into inventory IMuseDigital::setDigMusicState(): Set music state: STATE_NULL, Opening hashed: sq1.san File::open: opening 'sq1.trs' failed Opening hashed: digtxt.trs Opening hashed: sq1.san File::open: opening 'sq1.ogg' failed File::open: opening 'sq1.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at c3f4 Chunk: FRME at f302 Chunk: FRME at 12210 IMuseDigital::tracksStartSound(): sound 12345680 with priority 126 and group 2 IMuseDigiFilesHandler::seek(): can't find sound 12345680 (); did you forget to open it? Chunk: FRME at 1674e D:\Emulatoren\ScummTest>scummvm -d8 Debuglevel (from command line): 8 Using SDL Video Driver "windows" OpenGL version: 4.6.0 NVIDIA 465.89 OpenGL maximum texture size: 32768 OpenGL: GL context initialized OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL: version 4.6 OpenGL: GLSL version string: 4.60 NVIDIA OpenGL: GLSL version: 460 OpenGL: Max texture size: 32768 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 32 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 Invalid joystick: 0 Using SDL Audio Driver "wasapi" SDL mixer sound format: 33056 differs from desired: 32784 Output sample rate: 44100 Hz Output buffer size: 1024 samples Output channels: 2 HardwareInput with ID 'JOY_START' not known HardwareInput with ID 'JOY_LEFT_STICK_Y-' not known HardwareInput with ID 'JOY_LEFT_STICK_Y+' not known HardwareInput with ID 'JOY_LEFT_STICK_X-' not known HardwareInput with ID 'JOY_LEFT_STICK_X+' not known HardwareInput with ID 'JOY_RIGHT_SHOULDER' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Opening hashed: gui-icons.dat generateZipSet: Loaded pack file: gui-icons.dat Loading theme builtin Adding Gui Object 0000015168602830 to trash HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Adding Gui Object 0000015167f2ba00 to trash Delayed deletion of Gui Object 0000015168602830 Delayed deletion of Gui Object 0000015167f2ba00 Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Adding Gui Object 0000015167f2ae70 to trash Delayed deletion of Gui Object 0000015167f2ae70 User picked target 'dig-de' (engine ID 'scumm', game ID 'dig')... Looking for a plugin supporting this target... SCUMM [all games] Using gameid dig, variant , extra SCUMM version 7, HE version 0 Using MD5 'd8323015ecb8b10bf53474f6e6b0ae33' HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_B' not known HardwareInput with ID 'JOY_LEFT_SHOULDER' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_X' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known File::open: opening 'lokalizator.big' failed Opening hashed: language.bnd allocResTypeData(Buffer,....,10,0) Opening hashed: digvoice.bun Opening hashed: digvoice.bun Opening hashed: digmusic.bun Opening hashed: digmusic.bun IMuseDigital::diMUSESetMusicGroupVol(): 127 IMuseDigital::diMUSESetVoiceGroupVol(): 127 IMuseDigital::diMUSESetSFXGroupVol(): 127 Opening hashed: dig.la0 Reading index block of type 'RNAM', size 1119 Room 1: 'logo' Room 2: 'cockpit' Room 3: 'klein' Room 4: 'ast1' Room 5: 'ast2' Room 6: 'ast3' Room 7: 'ast4' Room 8: 'ast5' Room 9: 'core' Room 10: 'tun1' Room 11: 'mapbase' Room 12: 'coreped' Room 13: 'emboss1' Room 14: 'squares' Room 15: 'canyon' Room 16: 'inside' Room 17: 'pig' Room 18: 'derelict' Room 19: 'wreck' Room 20: 'grave' Room 21: 'botramp' Room 22: 'beach' Room 23: 'nexus' Room 24: 'view' Room 25: 'airlock' Room 26: 'cntlroom' Room 27: 'powerrm' Room 28: 'shardcu' Room 29: 'trmmuf' Room 30: 'connect' Room 31: 'mudoor' Room 32: 'pool' Room 33: 'skeleton' Room 34: 'museum' Room 35: 'mubridge' Room 36: 'bonepuzz' Room 37: 'trmmapf' Room 38: 'ledge' Room 39: 'batdoor' Room 41: 'falls' Room 42: 'pit' Room 43: 'fallsour' Room 44: 'nest' Room 48: 'mapdome' Room 49: 'mapdoor' Room 51: 'mapbridg' Room 53: 'trmtombf' Room 54: 'tombbase' Room 55: 'plateau' Room 56: 'sparkle' Room 57: 'backdoor' Room 58: 'tomb' Room 59: 'tombbridg' Room 60: 'trmplanf' Room 61: 'planclear' Room 62: 'waves' Room 63: 'cave' Room 64: 'crevice' Room 65: 'dome' Room 67: 'sky' Room 68: 'plandoor' Room 69: 'planbridg' Room 70: 'trmcathf' Room 73: 'lab' Room 75: 'cliff' Room 76: 'cathbrid' Room 77: 'worldmap' Room 78: 'theeye' Room 79: 'newton' Room 82: 'lockup' Room 85: 'planmach' Room 86: 'blanker' Room 89: 'sarcoph' Room 90: 'cathplat' Room 91: 'eyehub' Room 88: 'tombot' Room 92: 'library' Room 93: 'icons' Room 95: 'trmmun' Room 80: 'trmmapn' Room 81: 'trmcathn' Room 83: 'trmtombn' Room 94: 'trmplann' Room 40: 'mapcntl' Room 96: 'mulock' Room 97: 'maplock' Room 98: 'planlock' Room 99: 'tomblock' Room 100: 'cntlrmcu' Room 101: 'wavesbot' Room 103: 'lander' Room 104: 'landercu' Room 105: 'backint' Room 106: 'title' Room 107: 'powercu' Room 108: 'lockupcu' Room 47: 'emboss2' Room 50: 'cuengrav' Room 52: 'edge' Room 71: 'bonehint' Room 72: 'emboss3' Room 46: 'cusarc' Room 74: 'labpanel' Room 84: 'turtcu' Room 66: 'emboss4' Room 102: 'cuspark' Room 109: 'labcu' Room 110: 'credits' Room 45: 'labcu1' Room 87: 'labcu2' Room 111: 'labcu3' Reading index block of type 'MAXS', size 138 allocResTypeData(Costume,SOKA,332,1) allocResTypeData(Room,MOOR,112,1) allocResTypeData(RoomImage,MIMR,112,1) allocResTypeData(RoomScripts,CSMR,112,1) allocResTypeData(Sound,NUOS,360,2) allocResTypeData(Script,PRCS,306,1) allocResTypeData(Charset,RAHC,5,1) allocResTypeData(ObjectName,....,500,0) allocResTypeData(Inventory,....,80,0) allocResTypeData(Temp,....,10,0) allocResTypeData(ScaleTable,....,5,0) allocResTypeData(ActorName,....,30,0) allocResTypeData(Verb,....,15,0) allocResTypeData(String,....,80,0) allocResTypeData(FlObject,....,100,0) allocResTypeData(Matrix,....,10,0) allocResTypeData(Image,ZIWA,0,1) allocResTypeData(Talkie,EKLT,0,1) Reading index block of type 'DROO', size 570 readResTypeList(Room): 112 entries Reading index block of type 'DSCR', size 1540 readResTypeList(Script): 306 entries Reading index block of type 'DSOU', size 1810 readResTypeList(Sound): 360 entries Reading index block of type 'DCOS', size 1670 readResTypeList(Costume): 332 entries Reading index block of type 'DCHR', size 35 readResTypeList(Charset): 5 entries Reading index block of type 'DOBJ', size 5914 Reading index block of type 'AARY', size 258 Reading index block of type 'ANAM', size 3250 Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Opening hashed: dig.la1 IMuseDigital::diMUSESetMusicGroupVol(): 96 IMuseDigital::diMUSESetVoiceGroupVol(): 96 IMuseDigital::diMUSESetSFXGroupVol(): 96 Adding object 653 from room 93 into inventory Adding object 40 from room 1 into inventory Adding object 43 from room 2 into inventory Adding object 139 from room 17 into inventory DEBUG: frame-counter 228 DEBUG: frame-counter 138 IMuseDigital::diMUSEStopSound(): 0 IMuseDigital::diMUSEStopSound(): 9 IMuseDigital::diMUSEStopSound(): 10 IMuseDigital::diMUSEStopSound(): 11 IMuseDigital::diMUSEStopSound(): 12 IMuseDigital::diMUSEStopSound(): 13 IMuseDigital::diMUSEStopSound(): 14 IMuseDigital::diMUSEStopSound(): 15 IMuseDigital::diMUSEStopSound(): 16 IMuseDigital::diMUSEStopSound(): 17 IMuseDigital::diMUSEStopSound(): 18 IMuseDigital::diMUSEStopSound(): 19 IMuseDigital::diMUSEStopSound(): 20 IMuseDigital::diMUSEStopSound(): 21 IMuseDigital::diMUSEStopSound(): 22 IMuseDigital::diMUSEStopSound(): 23 IMuseDigital::diMUSEStopSound(): 24 IMuseDigital::diMUSEStopSound(): 25 IMuseDigital::diMUSEStopSound(): 26 IMuseDigital::diMUSEStopSound(): 27 IMuseDigital::diMUSEStopSound(): 28 IMuseDigital::diMUSEStopSound(): 29 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 31 IMuseDigital::diMUSEStopSound(): 32 IMuseDigital::diMUSEStopSound(): 33 IMuseDigital::diMUSEStopSound(): 34 IMuseDigital::diMUSEStopSound(): 35 IMuseDigital::diMUSEStopSound(): 36 IMuseDigital::diMUSEStopSound(): 37 IMuseDigital::diMUSEStopSound(): 38 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 41 IMuseDigital::diMUSEStopSound(): 42 IMuseDigital::diMUSEStopSound(): 43 IMuseDigital::diMUSEStopSound(): 44 IMuseDigital::diMUSEStopSound(): 45 IMuseDigital::diMUSEStopSound(): 46 IMuseDigital::diMUSEStopSound(): 47 IMuseDigital::diMUSEStopSound(): 48 IMuseDigital::diMUSEStopSound(): 49 IMuseDigital::diMUSEStopSound(): 50 IMuseDigital::diMUSEStopSound(): 51 IMuseDigital::diMUSEStopSound(): 52 IMuseDigital::diMUSEStopSound(): 53 IMuseDigital::diMUSEStopSound(): 54 IMuseDigital::diMUSEStopSound(): 55 IMuseDigital::diMUSEStopSound(): 56 IMuseDigital::diMUSEStopSound(): 57 IMuseDigital::diMUSEStopSound(): 58 IMuseDigital::diMUSEStopSound(): 59 IMuseDigital::diMUSEStopSound(): 60 IMuseDigital::diMUSEStopSound(): 61 IMuseDigital::diMUSEStopSound(): 62 IMuseDigital::diMUSEStopSound(): 63 IMuseDigital::diMUSEStopSound(): 64 IMuseDigital::diMUSEStopSound(): 65 IMuseDigital::diMUSEStopSound(): 66 IMuseDigital::diMUSEStopSound(): 67 IMuseDigital::diMUSEStopSound(): 68 IMuseDigital::diMUSEStopSound(): 69 IMuseDigital::diMUSEStopSound(): 70 IMuseDigital::diMUSEStopSound(): 71 IMuseDigital::diMUSEStopSound(): 72 IMuseDigital::diMUSEStopSound(): 73 IMuseDigital::diMUSEStopSound(): 74 IMuseDigital::diMUSEStopSound(): 75 IMuseDigital::diMUSEStopSound(): 76 IMuseDigital::diMUSEStopSound(): 77 IMuseDigital::diMUSEStopSound(): 78 IMuseDigital::diMUSEStopSound(): 79 IMuseDigital::diMUSEStopSound(): 80 IMuseDigital::diMUSEStopSound(): 81 IMuseDigital::diMUSEStopSound(): 82 IMuseDigital::diMUSEStopSound(): 83 IMuseDigital::diMUSEStopSound(): 84 IMuseDigital::diMUSEStopSound(): 85 IMuseDigital::diMUSEStopSound(): 86 IMuseDigital::diMUSEStopSound(): 87 IMuseDigital::diMUSEStopSound(): 88 IMuseDigital::diMUSEStopSound(): 89 IMuseDigital::diMUSEStopSound(): 90 IMuseDigital::diMUSEStopSound(): 91 IMuseDigital::diMUSEStopSound(): 92 IMuseDigital::diMUSEStopSound(): 93 IMuseDigital::diMUSEStopSound(): 94 IMuseDigital::diMUSEStopSound(): 95 IMuseDigital::diMUSEStopSound(): 96 IMuseDigital::diMUSEStopSound(): 97 IMuseDigital::diMUSEStopSound(): 98 IMuseDigital::diMUSEStopSound(): 99 IMuseDigital::diMUSEStopSound(): 100 IMuseDigital::diMUSEStopSound(): 101 IMuseDigital::diMUSEStopSound(): 102 IMuseDigital::diMUSEStopSound(): 103 IMuseDigital::diMUSEStopSound(): 104 IMuseDigital::diMUSEStopSound(): 105 IMuseDigital::diMUSEStopSound(): 106 IMuseDigital::diMUSEStopSound(): 107 IMuseDigital::diMUSEStopSound(): 108 IMuseDigital::diMUSEStopSound(): 109 IMuseDigital::diMUSEStopSound(): 110 IMuseDigital::diMUSEStopSound(): 111 IMuseDigital::diMUSEStopSound(): 112 Adding object 852 from room 93 into inventory IMuseDigital::setDigMusicState(): Set music state: STATE_NULL, Opening hashed: sq1.san File::open: opening 'sq1.trs' failed Opening hashed: digtxt.trs Opening hashed: sq1.san File::open: opening 'sq1.ogg' failed File::open: opening 'sq1.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at c3f4 Chunk: FRME at f302 Chunk: FRME at 12210 IMuseDigital::tracksStartSound(): sound 12345680 with priority 126 and group 2 IMuseDigiFilesHandler::seek(): can't find sound 12345680 (); did you forget to open it? Chunk: FRME at 1674e D:\Emulatoren\ScummTest>scummvm -d8 Debuglevel (from command line): 8 Using SDL Video Driver "windows" OpenGL version: 4.6.0 NVIDIA 465.89 OpenGL maximum texture size: 32768 OpenGL: GL context initialized OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL: version 4.6 OpenGL: GLSL version string: 4.60 NVIDIA OpenGL: GLSL version: 460 OpenGL: Max texture size: 32768 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Multisample FBO support: 1 OpenGL: Multisample max number: 32 OpenGL: Packed pixels support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 OpenGL: OpenGL ES depth 24 support: 0 OpenGL: Texture edge clamping support: 1 Invalid joystick: 0 Using SDL Audio Driver "wasapi" SDL mixer sound format: 33056 differs from desired: 32784 Output sample rate: 44100 Hz Output buffer size: 1024 samples Output channels: 2 HardwareInput with ID 'JOY_START' not known HardwareInput with ID 'JOY_LEFT_STICK_Y-' not known HardwareInput with ID 'JOY_LEFT_STICK_Y+' not known HardwareInput with ID 'JOY_LEFT_STICK_X-' not known HardwareInput with ID 'JOY_LEFT_STICK_X+' not known HardwareInput with ID 'JOY_RIGHT_SHOULDER' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Opening hashed: gui-icons.dat generateZipSet: Loaded pack file: gui-icons.dat Loading theme builtin Adding Gui Object 00000219c6383850 to trash HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Adding Gui Object 00000219c5ce9e40 to trash Delayed deletion of Gui Object 00000219c6383850 Delayed deletion of Gui Object 00000219c5ce9e40 User picked target 'dig-de' (engine ID 'scumm', game ID 'dig')... Looking for a plugin supporting this target... SCUMM [all games] Using gameid dig, variant , extra SCUMM version 7, HE version 0 Using MD5 'd8323015ecb8b10bf53474f6e6b0ae33' HardwareInput with ID 'JOY_A' not known HardwareInput with ID 'JOY_B' not known HardwareInput with ID 'JOY_LEFT_SHOULDER' not known HardwareInput with ID 'JOY_Y' not known HardwareInput with ID 'JOY_X' not known HardwareInput with ID 'JOY_UP' not known HardwareInput with ID 'JOY_DOWN' not known HardwareInput with ID 'JOY_LEFT' not known HardwareInput with ID 'JOY_RIGHT' not known File::open: opening 'lokalizator.big' failed Opening hashed: language.bnd allocResTypeData(Buffer,....,10,0) Opening hashed: digvoice.bun Opening hashed: digvoice.bun Opening hashed: digmusic.bun Opening hashed: digmusic.bun IMuseDigital::diMUSESetMusicGroupVol(): 127 IMuseDigital::diMUSESetVoiceGroupVol(): 127 IMuseDigital::diMUSESetSFXGroupVol(): 127 Opening hashed: dig.la0 Reading index block of type 'RNAM', size 1119 Room 1: 'logo' Room 2: 'cockpit' Room 3: 'klein' Room 4: 'ast1' Room 5: 'ast2' Room 6: 'ast3' Room 7: 'ast4' Room 8: 'ast5' Room 9: 'core' Room 10: 'tun1' Room 11: 'mapbase' Room 12: 'coreped' Room 13: 'emboss1' Room 14: 'squares' Room 15: 'canyon' Room 16: 'inside' Room 17: 'pig' Room 18: 'derelict' Room 19: 'wreck' Room 20: 'grave' Room 21: 'botramp' Room 22: 'beach' Room 23: 'nexus' Room 24: 'view' Room 25: 'airlock' Room 26: 'cntlroom' Room 27: 'powerrm' Room 28: 'shardcu' Room 29: 'trmmuf' Room 30: 'connect' Room 31: 'mudoor' Room 32: 'pool' Room 33: 'skeleton' Room 34: 'museum' Room 35: 'mubridge' Room 36: 'bonepuzz' Room 37: 'trmmapf' Room 38: 'ledge' Room 39: 'batdoor' Room 41: 'falls' Room 42: 'pit' Room 43: 'fallsour' Room 44: 'nest' Room 48: 'mapdome' Room 49: 'mapdoor' Room 51: 'mapbridg' Room 53: 'trmtombf' Room 54: 'tombbase' Room 55: 'plateau' Room 56: 'sparkle' Room 57: 'backdoor' Room 58: 'tomb' Room 59: 'tombbridg' Room 60: 'trmplanf' Room 61: 'planclear' Room 62: 'waves' Room 63: 'cave' Room 64: 'crevice' Room 65: 'dome' Room 67: 'sky' Room 68: 'plandoor' Room 69: 'planbridg' Room 70: 'trmcathf' Room 73: 'lab' Room 75: 'cliff' Room 76: 'cathbrid' Room 77: 'worldmap' Room 78: 'theeye' Room 79: 'newton' Room 82: 'lockup' Room 85: 'planmach' Room 86: 'blanker' Room 89: 'sarcoph' Room 90: 'cathplat' Room 91: 'eyehub' Room 88: 'tombot' Room 92: 'library' Room 93: 'icons' Room 95: 'trmmun' Room 80: 'trmmapn' Room 81: 'trmcathn' Room 83: 'trmtombn' Room 94: 'trmplann' Room 40: 'mapcntl' Room 96: 'mulock' Room 97: 'maplock' Room 98: 'planlock' Room 99: 'tomblock' Room 100: 'cntlrmcu' Room 101: 'wavesbot' Room 103: 'lander' Room 104: 'landercu' Room 105: 'backint' Room 106: 'title' Room 107: 'powercu' Room 108: 'lockupcu' Room 47: 'emboss2' Room 50: 'cuengrav' Room 52: 'edge' Room 71: 'bonehint' Room 72: 'emboss3' Room 46: 'cusarc' Room 74: 'labpanel' Room 84: 'turtcu' Room 66: 'emboss4' Room 102: 'cuspark' Room 109: 'labcu' Room 110: 'credits' Room 45: 'labcu1' Room 87: 'labcu2' Room 111: 'labcu3' Reading index block of type 'MAXS', size 138 allocResTypeData(Costume,SOKA,332,1) allocResTypeData(Room,MOOR,112,1) allocResTypeData(RoomImage,MIMR,112,1) allocResTypeData(RoomScripts,CSMR,112,1) allocResTypeData(Sound,NUOS,360,2) allocResTypeData(Script,PRCS,306,1) allocResTypeData(Charset,RAHC,5,1) allocResTypeData(ObjectName,....,500,0) allocResTypeData(Inventory,....,80,0) allocResTypeData(Temp,....,10,0) allocResTypeData(ScaleTable,....,5,0) allocResTypeData(ActorName,....,30,0) allocResTypeData(Verb,....,15,0) allocResTypeData(String,....,80,0) allocResTypeData(FlObject,....,100,0) allocResTypeData(Matrix,....,10,0) allocResTypeData(Image,ZIWA,0,1) allocResTypeData(Talkie,EKLT,0,1) Reading index block of type 'DROO', size 570 readResTypeList(Room): 112 entries Reading index block of type 'DSCR', size 1540 readResTypeList(Script): 306 entries Reading index block of type 'DSOU', size 1810 readResTypeList(Sound): 360 entries Reading index block of type 'DCOS', size 1670 readResTypeList(Costume): 332 entries Reading index block of type 'DCHR', size 35 readResTypeList(Charset): 5 entries Reading index block of type 'DOBJ', size 5914 Reading index block of type 'AARY', size 258 Reading index block of type 'ANAM', size 3250 Setting 960 x 600 -> 768 x 480 -- 1.25 Loading theme builtin Opening hashed: dig.la1 IMuseDigital::diMUSESetMusicGroupVol(): 96 IMuseDigital::diMUSESetVoiceGroupVol(): 96 IMuseDigital::diMUSESetSFXGroupVol(): 96 Adding object 653 from room 93 into inventory Adding object 40 from room 1 into inventory Adding object 43 from room 2 into inventory Adding object 139 from room 17 into inventory DEBUG: frame-counter 228 DEBUG: frame-counter 138 IMuseDigital::diMUSEStopSound(): 0 IMuseDigital::diMUSEStopSound(): 9 IMuseDigital::diMUSEStopSound(): 10 IMuseDigital::diMUSEStopSound(): 11 IMuseDigital::diMUSEStopSound(): 12 IMuseDigital::diMUSEStopSound(): 13 IMuseDigital::diMUSEStopSound(): 14 IMuseDigital::diMUSEStopSound(): 15 IMuseDigital::diMUSEStopSound(): 16 IMuseDigital::diMUSEStopSound(): 17 IMuseDigital::diMUSEStopSound(): 18 IMuseDigital::diMUSEStopSound(): 19 IMuseDigital::diMUSEStopSound(): 20 IMuseDigital::diMUSEStopSound(): 21 IMuseDigital::diMUSEStopSound(): 22 IMuseDigital::diMUSEStopSound(): 23 IMuseDigital::diMUSEStopSound(): 24 IMuseDigital::diMUSEStopSound(): 25 IMuseDigital::diMUSEStopSound(): 26 IMuseDigital::diMUSEStopSound(): 27 IMuseDigital::diMUSEStopSound(): 28 IMuseDigital::diMUSEStopSound(): 29 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 31 IMuseDigital::diMUSEStopSound(): 32 IMuseDigital::diMUSEStopSound(): 33 IMuseDigital::diMUSEStopSound(): 34 IMuseDigital::diMUSEStopSound(): 35 IMuseDigital::diMUSEStopSound(): 36 IMuseDigital::diMUSEStopSound(): 37 IMuseDigital::diMUSEStopSound(): 38 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 41 IMuseDigital::diMUSEStopSound(): 42 IMuseDigital::diMUSEStopSound(): 43 IMuseDigital::diMUSEStopSound(): 44 IMuseDigital::diMUSEStopSound(): 45 IMuseDigital::diMUSEStopSound(): 46 IMuseDigital::diMUSEStopSound(): 47 IMuseDigital::diMUSEStopSound(): 48 IMuseDigital::diMUSEStopSound(): 49 IMuseDigital::diMUSEStopSound(): 50 IMuseDigital::diMUSEStopSound(): 51 IMuseDigital::diMUSEStopSound(): 52 IMuseDigital::diMUSEStopSound(): 53 IMuseDigital::diMUSEStopSound(): 54 IMuseDigital::diMUSEStopSound(): 55 IMuseDigital::diMUSEStopSound(): 56 IMuseDigital::diMUSEStopSound(): 57 IMuseDigital::diMUSEStopSound(): 58 IMuseDigital::diMUSEStopSound(): 59 IMuseDigital::diMUSEStopSound(): 60 IMuseDigital::diMUSEStopSound(): 61 IMuseDigital::diMUSEStopSound(): 62 IMuseDigital::diMUSEStopSound(): 63 IMuseDigital::diMUSEStopSound(): 64 IMuseDigital::diMUSEStopSound(): 65 IMuseDigital::diMUSEStopSound(): 66 IMuseDigital::diMUSEStopSound(): 67 IMuseDigital::diMUSEStopSound(): 68 IMuseDigital::diMUSEStopSound(): 69 IMuseDigital::diMUSEStopSound(): 70 IMuseDigital::diMUSEStopSound(): 71 IMuseDigital::diMUSEStopSound(): 72 IMuseDigital::diMUSEStopSound(): 73 IMuseDigital::diMUSEStopSound(): 74 IMuseDigital::diMUSEStopSound(): 75 IMuseDigital::diMUSEStopSound(): 76 IMuseDigital::diMUSEStopSound(): 77 IMuseDigital::diMUSEStopSound(): 78 IMuseDigital::diMUSEStopSound(): 79 IMuseDigital::diMUSEStopSound(): 80 IMuseDigital::diMUSEStopSound(): 81 IMuseDigital::diMUSEStopSound(): 82 IMuseDigital::diMUSEStopSound(): 83 IMuseDigital::diMUSEStopSound(): 84 IMuseDigital::diMUSEStopSound(): 85 IMuseDigital::diMUSEStopSound(): 86 IMuseDigital::diMUSEStopSound(): 87 IMuseDigital::diMUSEStopSound(): 88 IMuseDigital::diMUSEStopSound(): 89 IMuseDigital::diMUSEStopSound(): 90 IMuseDigital::diMUSEStopSound(): 91 IMuseDigital::diMUSEStopSound(): 92 IMuseDigital::diMUSEStopSound(): 93 IMuseDigital::diMUSEStopSound(): 94 IMuseDigital::diMUSEStopSound(): 95 IMuseDigital::diMUSEStopSound(): 96 IMuseDigital::diMUSEStopSound(): 97 IMuseDigital::diMUSEStopSound(): 98 IMuseDigital::diMUSEStopSound(): 99 IMuseDigital::diMUSEStopSound(): 100 IMuseDigital::diMUSEStopSound(): 101 IMuseDigital::diMUSEStopSound(): 102 IMuseDigital::diMUSEStopSound(): 103 IMuseDigital::diMUSEStopSound(): 104 IMuseDigital::diMUSEStopSound(): 105 IMuseDigital::diMUSEStopSound(): 106 IMuseDigital::diMUSEStopSound(): 107 IMuseDigital::diMUSEStopSound(): 108 IMuseDigital::diMUSEStopSound(): 109 IMuseDigital::diMUSEStopSound(): 110 IMuseDigital::diMUSEStopSound(): 111 IMuseDigital::diMUSEStopSound(): 112 Adding object 852 from room 93 into inventory IMuseDigital::setDigMusicState(): Set music state: STATE_NULL, Opening hashed: sq1.san File::open: opening 'sq1.trs' failed Opening hashed: digtxt.trs Opening hashed: sq1.san File::open: opening 'sq1.ogg' failed File::open: opening 'sq1.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at c3f4 Chunk: FRME at f302 Chunk: FRME at 12210 IMuseDigital::tracksStartSound(): sound 12345680 with priority 126 and group 2 IMuseDigiFilesHandler::seek(): can't find sound 12345680 (); did you forget to open it? Chunk: FRME at 1674e D:\Emulatoren\ScummTest>