after choosing Benny $ ./scummvm -d9 ihnm ... Calling #16 sfScriptGotoScene argCount=2 loadResource 11 0xF63D:0x4B7 Scene::changeScene(29, 0, 0, -2) Ending scene... abortAllThreads() PalAnim::clear() Loading scene number 29: Loading scene resource 405 loadResource 405 0x1CC347D:0x10 loadResource 404 0x1CC3461:0x1C Scene resource list contains 7 entries Loading scene resource list loadResource 397 0x1C93B29:0x2D05C Loading background resource. loadResource 398 0x1CC0B85:0x25E5 Loading BACKGROUND MASK resource. BACKGROUND MASK width=640 height=304 length=194560 loadResource 399 0x1CC316A:0x1DD Loading animation resource animId=0 loadResource 400 0x1CC3347:0x36 Loading scene strings resource... string[0]= string[1]=the path string[2]=the steps string[3]=the caves string[4]=the trees loadResource 401 0x1CC337D:0xA6 Loading object map resource... loadResource 402 0x1CC3423:0x26 Loading action map resource... loadResource 403 0x1CC3449:0x18 Loading entry list resource... Scene started clearCutaway() loadResource 11 0xF63D:0x4B7 Exec module number 1 script entry number 51 createThread(). Total threads: 11 Executing thread offset: 20537 (0x1A) stack: 0 Calling op opEnter Executing thread offset: 20540 (0xB) stack: 1 Calling op opGetFlag Executing thread offset: 20544 (0x1E) stack: 2 Calling op opJmpTrueV Executing thread offset: 20547 (0x4) stack: 1 Calling op opZero Executing thread offset: 20548 (0x5) stack: 2 Calling op opOne Executing thread offset: 20549 (0x19) stack: 3 Calling op opCcallV Calling #8 sfSetActorFacing argCount=2 Executing thread offset: 20553 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20556 (0x6) stack: 2 Calling op opConstInt Executing thread offset: 20559 (0x5) stack: 3 Calling op opOne Executing thread offset: 20560 (0x19) stack: 4 Calling op opCcallV Calling #38 sfSetFrame argCount=3 Executing thread offset: 20564 (0x19) stack: 1 Calling op opCcallV Calling #91 sfVstopLoopedFX argCount=0 Executing thread offset: 20568 (0x1C) stack: 1 Calling op opReturnV Exec module number 1 script entry number 52 createThread(). Total threads: 12 Executing thread offset: 20569 (0x1A) stack: 0 Calling op opEnter Executing thread offset: 20572 (0x17) stack: 1 Calling op opCall Executing thread offset: 1415 (0x1A) stack: 4 Calling op opEnter Executing thread offset: 1418 (0xC) stack: 6 Calling op opGetInt 0x0 Executing thread offset: 1422 (0x14) stack: 7 Calling op opPutIntV Executing thread offset: 1426 (0x17) stack: 6 Calling op opCall Executing thread offset: 508 (0x1A) stack: 9 Calling op opEnter Executing thread offset: 511 (0x4) stack: 11 Calling op opZero Loading actor sprite resource id 333 loadResource 333 0x16D1602:0xF3C63 Sprites: 259 Executing thread offset: 512 (0x14) stack: 12 Calling op opPutIntV Executing thread offset: 516 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 520 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 535 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 539 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 554 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 558 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 573 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 577 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 592 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 596 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 611 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 615 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 630 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 634 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 649 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 653 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 668 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 672 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 687 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 691 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 706 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 710 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 725 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 729 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 744 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 748 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 763 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 767 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 782 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 786 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 801 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 805 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 820 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 824 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 839 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 843 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 858 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 862 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 877 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 881 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 896 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 900 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 915 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 919 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 934 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 938 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 953 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 957 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 972 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 976 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 991 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 995 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1010 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1014 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1036 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1040 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1055 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1059 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1074 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1078 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1093 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1097 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1112 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1116 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1131 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1135 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1150 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1154 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1169 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1173 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1188 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1192 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1207 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1211 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1226 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1230 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1245 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1249 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1264 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1268 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1283 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1287 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1302 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1306 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1321 (0xB) stack: 11 Calling op opGetFlag Executing thread offset: 1325 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1340 (0xC) stack: 11 Calling op opGetInt 0x0 Executing thread offset: 1344 (0x4) stack: 12 Calling op opZero Executing thread offset: 1345 (0x36) stack: 13 Calling op opLt Executing thread offset: 1346 (0x1F) stack: 12 Calling op opJmpFalseV Executing thread offset: 1354 (0xC) stack: 11 Calling op opGetInt 0x0 Executing thread offset: 1358 (0x1B) stack: 12 Calling op opReturn Executing thread offset: 1431 (0x14) stack: 7 Calling op opPutIntV Executing thread offset: 1435 (0x6) stack: 6 Calling op opConstInt Executing thread offset: 1438 (0xC) stack: 7 Calling op opGetInt 0x0 Executing thread offset: 1442 (0x19) stack: 8 Calling op opCcallV Calling #74 sfSetChapterPoints argCount=2 Executing thread offset: 1446 (0xC) stack: 6 Calling op opGetInt 0x0 Executing thread offset: 1450 (0xC) stack: 7 Calling op opGetInt 0x0 Executing thread offset: 1454 (0x33) stack: 8 Calling op opEq Executing thread offset: 1455 (0xC) stack: 7 Calling op opGetInt 0x0 Executing thread offset: 1459 (0x26) stack: 8 Calling op opNot Executing thread offset: 1460 (0x44) stack: 8 Calling op opLAnd Executing thread offset: 1461 (0x1F) stack: 7 Calling op opJmpFalseV Executing thread offset: 1464 (0x4) stack: 6 Calling op opZero Executing thread offset: 1465 (0x19) stack: 7 Calling op opCcallV Calling #40 sfSetProtagPortrait argCount=1 Executing thread offset: 1469 (0x1D) stack: 6 Calling op opJmp Executing thread offset: 1598 (0x1C) stack: 6 Calling op opReturnV Executing thread offset: 20577 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20580 (0x6) stack: 2 Calling op opConstInt Executing thread offset: 20583 (0x4) stack: 3 Calling op opZero Executing thread offset: 20584 (0x19) stack: 4 Calling op opCcallV Calling #26 sfStartBgdAnimSpeed argCount=3 sfStartBgdAnimSpeed(0, -1, 7) Executing thread offset: 20588 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20591 (0x19) stack: 2 Calling op opCcallV Calling #67 sfPlayLoopedSound argCount=1 SndRes::playSound 68 sfPlayLoopedSound(13) Executing thread offset: 20595 (0x5) stack: 1 Calling op opOne Executing thread offset: 20596 (0x19) stack: 2 Calling op opCcallV Calling #11 sfLockUser argCount=1 Interface::setMode 0 sfLockUser(1) Executing thread offset: 20600 (0xB) stack: 1 Calling op opGetFlag Executing thread offset: 20604 (0x1E) stack: 2 Calling op opJmpTrueV Executing thread offset: 20607 (0x4) stack: 1 Calling op opZero Executing thread offset: 20608 (0x6) stack: 2 Calling op opConstInt Executing thread offset: 20611 (0x6) stack: 3 Calling op opConstInt Executing thread offset: 20614 (0x5) stack: 4 Calling op opOne Executing thread offset: 20615 (0x19) stack: 5 Calling op opCcallV Calling #37 sfCycleFrames argCount=4 Executing thread offset: 20619 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20622 (0x19) stack: 2 Calling op opCcallV Calling #81 sfWaitFrames argCount=1 waitFrames(425) Executing thread offset: 20626 (0x4) stack: 1 Calling op opZero Executing thread offset: 20627 (0x5) stack: 2 Calling op opOne Executing thread offset: 20628 (0x19) stack: 3 Calling op opCcallV Calling #29 sfSetActorState argCount=2 Executing thread offset: 20632 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20635 (0x5) stack: 2 Calling op opOne Executing thread offset: 20636 (0x19) stack: 3 Calling op opCcallV Calling #8 sfSetActorFacing argCount=2 Executing thread offset: 20640 (0x8) stack: 1 Calling op opStrLit Executing thread offset: 20643 (0x53) stack: 2 Calling op opSpeak SndRes::playVoice 316 Executing thread offset: 20650 (0x6) stack: 1 Calling op opConstInt Executing thread offset: 20653 (0x6) stack: 2 Calling op opConstInt Executing thread offset: 20656 (0x5) stack: 3 Calling op opOne Executing thread offset: 20657 (0x19) stack: 4 Calling op opCcallV Calling #6 sfScriptWalkTo argCount=3 waitWalk() Exec module number 1 script entry number 97