Debuglevel (from command line): 5 Using SDL Video Driver "x11" OpenGL maximum texture size: 32768 OpenGL GLSL version: 460 OpenGL: GL context initialized OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: FBO support: 1 OpenGL: Packed depth stencil support: 1 OpenGL: Unpack subimage support: 1 Using game controller: Xbox One Wireless Controller Using SDL Audio Driver "pulseaudio" Output sample rate: 44100 Hz Output buffer size: 512 samples WARNING: SDL mixer output buffer size: 512 differs from desired: 1024! OpenGL maximum texture size: 32768 OpenGL version: 4.6.0 NVIDIA 510.47.03 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OpenGL: GL context initialized GLSL version: 4.60 NVIDIA OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Packed pixels support: 1 OpenGL: Texture edge clamping support: 1 dpi: 96 default: 90 Setting 1920 x 1080 -> 1799 x 1012 -- 1.06667 GUI: Loaded icon file: gui-icons.dat SdlEventSource: Received joystick added event for index '0' SdlEventSource: Newly added joystick with index '0' matches 'joysticky_num', trying to use it Using game controller: Xbox One Wireless Controller req: 1920 x 1080 cur: 1920 x 1080, scale: 1.000000 dpi: 96 default: 90 Setting 1920 x 1080 -> 1799 x 1012 -- 1.06667 dpi: 96 default: 90 Setting 1920 x 1080 -> 1799 x 1012 -- 1.06667 User picked target 'ft' (engine ID 'scumm', game ID 'ft')... Looking for a plugin supporting this target... SCUMM [all games] OpenGL maximum texture size: 32768 OpenGL version: 4.6.0 NVIDIA 510.47.03 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OpenGL: GL context initialized GLSL version: 4.60 NVIDIA OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Packed pixels support: 1 OpenGL: Texture edge clamping support: 1 Using gameid ft, variant , extra Version B SCUMM version 7, HE version 0 Using MD5 '60ba818dc3bede86d40357e3913f8505' dpi: 96 default: 90 Setting 1920 x 1080 -> 1799 x 1012 -- 1.06667 OpenGL maximum texture size: 32768 OpenGL version: 4.6.0 NVIDIA 510.47.03 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OpenGL: GL context initialized GLSL version: 4.60 NVIDIA OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2 OpenGL: NPOT texture support: 1 OpenGL: Shader support: 1 OpenGL: Multitexture support: 1 OpenGL: FBO support: 1 OpenGL: Packed pixels support: 1 OpenGL: Texture edge clamping support: 1 File::open: opening 'lokalizator.big' failed allocResTypeData(Buffer,....,10,0) NutRenderer::loadFont('bensgogg.nut') - decodedLength = 64000 NutRenderer::loadFont('bensgogg.nut') - compressedLength = 32000 (4 bpp) NutRenderer::loadFont('bencut.nut') - decodedLength = 10656 NutRenderer::loadFont('icons.nut') - decodedLength = 24913 NutRenderer::loadFont('icons2.nut') - decodedLength = 6427 NutRenderer::loadFont('icons2.nut') - compressedLength = 3256 (4 bpp) Reading index block of type 'RNAM', size 9 Reading index block of type 'MAXS', size 138 allocResTypeData(Costume,SOKA,410,1) allocResTypeData(Room,MOOR,193,1) allocResTypeData(RoomImage,MIMR,193,1) allocResTypeData(RoomScripts,CSMR,193,1) allocResTypeData(Sound,NUOS,696,2) allocResTypeData(Script,PRCS,456,1) allocResTypeData(Charset,RAHC,9,1) allocResTypeData(ObjectName,....,10,0) allocResTypeData(Inventory,....,80,0) allocResTypeData(Temp,....,10,0) allocResTypeData(ScaleTable,....,5,0) allocResTypeData(ActorName,....,30,0) allocResTypeData(Verb,....,50,0) allocResTypeData(String,....,100,0) allocResTypeData(FlObject,....,128,0) allocResTypeData(Matrix,....,10,0) allocResTypeData(Image,ZIWA,0,1) allocResTypeData(Talkie,EKLT,0,1) Reading index block of type 'DROO', size 975 readResTypeList(Room): 193 entries Reading index block of type 'DSCR', size 2290 readResTypeList(Script): 456 entries Reading index block of type 'DSOU', size 3490 readResTypeList(Sound): 696 entries Reading index block of type 'DCOS', size 2060 readResTypeList(Costume): 410 entries Reading index block of type 'DCHR', size 55 readResTypeList(Charset): 9 entries Reading index block of type 'DOBJ', size 4060 Reading index block of type 'AARY', size 346 Reading index block of type 'ANAM', size 6274 dpi: 96 default: 90 Setting 1920 x 1080 -> 1799 x 1012 -- 1.06667 File::open: opening 'ft.sou' failed File::open: opening 'ft.sof' failed File::open: opening 'ft.sog' failed File::open: opening 'ft.so3' failed DEBUG: room number in boot = 0 DEBUG: sputm-debug = 1 DEBUG: exit room 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: exit room 1 DEBUG: build-shadow-palettes IMuseDigital::setFtMusicSequence(): Sequence music: seqLogo IMuseDigital::playFtMusic(): failed to retrieve soundId for sound "" (0) IMuseDigital::diMUSESetMusicGroupVol(): 96 IMuseDigital::diMUSESetVoiceGroupVol(): 96 IMuseDigital::diMUSESetSFXGroupVol(): 96 File::open: opening 'introd_8.ogg' failed File::open: opening 'introd_8.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at 82b4 Chunk: FRME at 92c2 Chunk: FRME at a290 Chunk: FRME at bee8 Chunk: FRME at db40 Chunk: FRME at f798 Chunk: FRME at 113f0 Chunk: FRME at 13048 Chunk: FRME at 148a0 Chunk: FRME at 160f8 Chunk: FRME at 17950 Chunk: FRME at 191a8 Chunk: FRME at 1aa00 Chunk: FRME at 1c258 Chunk: FRME at 1dab0 Chunk: FRME at 1f308 Chunk: FRME at 20b60 Chunk: FRME at 223b8 Chunk: FRME at 23c10 Chunk: FRME at 25468 Chunk: FRME at 26cc0 Chunk: FRME at 28518 Chunk: FRME at 29d70 Chunk: FRME at 2b5c8 Chunk: FRME at 2ce20 Chunk: FRME at 2e678 Chunk: FRME at 2fed0 Chunk: FRME at 31728 Chunk: FRME at 34376 Chunk: FRME at 36fc4 Chunk: FRME at 39c12 Chunk: FRME at 3c860 Chunk: FRME at 3f4ae Chunk: FRME at 41cfc Chunk: FRME at 4454a Chunk: FRME at 46d98 Chunk: FRME at 495e6 Chunk: FRME at 4be34 Chunk: FRME at 4e682 Chunk: FRME at 50ed0 Chunk: FRME at 5371e Chunk: FRME at 55f6c Chunk: FRME at 587ba Chunk: FRME at 5b008 Chunk: FRME at 5d856 Chunk: FRME at 600a4 Chunk: FRME at 628f2 Chunk: FRME at 65140 Chunk: FRME at 6798e Chunk: FRME at 6a1dc Chunk: FRME at 6ca2a Chunk: FRME at 6f278 Chunk: FRME at 71ac6 Chunk: FRME at 74314 Chunk: FRME at 76b62 Chunk: FRME at 793b0 Chunk: FRME at 7bbfe Chunk: FRME at 7e44c Chunk: FRME at 80c9a Chunk: FRME at 834e8 Chunk: FRME at 85d36 Chunk: FRME at 88584 Chunk: FRME at 8a9ba Chunk: FRME at 8c212 Chunk: FRME at 8da6a Chunk: FRME at 8f2c2 Chunk: FRME at 90b1a Chunk: FRME at 92372 Chunk: FRME at 93bca Chunk: FRME at 95432 DEBUG: exit room 1 DEBUG: build-shadow-palettes File::open: opening 'ks_x.trs' failed File::open: opening 'ks_x.ogg' failed File::open: opening 'ks_x.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at 177fa Chunk: FRME at 19b96 Chunk: FRME at 27812 Chunk: FRME at 29bbc Chunk: FRME at 2bf66 Chunk: FRME at 2df10 Chunk: FRME at 31240 Chunk: FRME at 34570 Chunk: FRME at 378a0 Chunk: FRME at 3abd0 Chunk: FRME at 3df00 Chunk: FRME at 40e30 Chunk: FRME at 43d60 Chunk: FRME at 46c90 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandInside, kinside DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 2 with priority 64 and group 0 IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL IMuseDigital::tracksStartSound(): sound 622 with priority 126 and group 2 DEBUG: exit room 1 DEBUG: build-shadow-palettes DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, DEBUG: start this damn thing! IMuseDigital::tracksStartSound(): sound 7 with priority 64 and group 0 DEBUG: build-shadow-palettes IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 126 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 122 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 111 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 107 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 103 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 92 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 88 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 84 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 73 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 69 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 65 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 61 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 50 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 46 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 42 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 31 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 27 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 23 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 12 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 8 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 4 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 622 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 37 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 88 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 6 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 5 cur-noun1 88 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 36 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: key :27 hit IMuseDigital::pause(): pausing... IMuseDigital::pause(): resuming... IMuseDigital::pause(): pausing... State saved as 'ft.s01' IMuseDigital::pause(): resuming... IMuseDigital::pause(): pausing... IMuseDigital::pause(): resuming... IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 89 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 9 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, setBoxFlags(6, 0x80) DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 60 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 6 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 9 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 60 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 12 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: exit room 1 DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 21 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 15 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 16 with priority 64 and group 0 DEBUG: exit room 1 IMuseDigital::tracksStartSound(): sound 6 with priority 64 and group 0 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, setBoxFlags(6, 0x00) DEBUG: build-shadow-palettes IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 12 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 setBoxFlags(6, 0x80) IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 12 cur-noun1 187 IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 49 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 49 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 6 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 51 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 DEBUG: exit room 1 DEBUG: build-shadow-palettes DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 6 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 48 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 89 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, setBoxFlags(6, 0x80) DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 51 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 DEBUG: exit room 1 DEBUG: build-shadow-palettes DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 43 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 8 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 41 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, setBoxFlags(6, 0x80) DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 7 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 10 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 7 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 366 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 10 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 5 cur-noun1 55 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 11 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 7 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 55 DEBUG: exit room 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::setFtMusicState(): State music: stateKstandInside, kinside IMuseDigital::tracksStartSound(): sound 622 with priority 126 and group 2 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: build-shadow-palettes IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 39 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 35 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 26 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 22 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 13 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 9 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 5 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 5 IMuseDigiFadesHandler::loop(): running fade for sound 6 with id 1, currently at volume 0 IMuseDigital::diMUSEStopSound(): 6 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 0 IMuseDigital::diMUSEStopSound(): 7 IMuseDigiFadesHandler::loop(): running fade for sound 8 with id 3, currently at volume 0 IMuseDigital::diMUSEStopSound(): 8 IMuseDigiFadesHandler::loop(): running fade for sound 9 with id 4, currently at volume 0 IMuseDigital::diMUSEStopSound(): 9 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 74 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 81 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 69 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 69 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 71 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 72 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 72 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 80 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 368 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 10 cur-noun1 80 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::tracksStartSound(): sound 30 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 30 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 80 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: exit room 1 DEBUG: build-shadow-palettes IMuseDigital::setFtMusicSequence(): Sequence music: seqBartender IMuseDigital::tracksStartSound(): sound 633 with priority 126 and group 2 IMuseDigital::tracksStartSound(): sound 33 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 32 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 32 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateKstandInside, kinside DEBUG: build-shadow-palettes IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 23 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 24 with priority 64 and group 0 IMuseDigital::scriptSetCuePoint(): Cue point sequence: 1 IMuseDigital::tracksStartSound(): sound 634 with priority 126 and group 2 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL Adding object 59 from room 6 into inventory IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 10 cur-noun1 85 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 367 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 85 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 63 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 DEBUG: exit room 1 IMuseDigital::tracksStartSound(): sound 9 with priority 64 and group 0 IMuseDigital::setFtMusicState(): State music: stateKstandOutside, setBoxFlags(6, 0x80) DEBUG: build-shadow-palettes IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 126 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 122 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 111 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 107 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 103 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 92 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 88 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 84 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 73 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 69 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 65 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 61 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 50 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 46 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 42 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 31 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 27 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 23 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 12 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 8 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 4 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 622 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 622 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 60 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 20 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 19 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 44 cur-noun1 60 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 12 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 5 with priority 64 and group 0 IMuseDigital::setFtMusicState(): State music: STATE_NULL, File::open: opening 'realride.ogg' failed File::open: opening 'realride.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 27 Chunk: FRME at 73d6 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 24 Chunk: FRME at 8404 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 21 Chunk: FRME at 93d2 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 18 Chunk: FRME at a3a0 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 15 Chunk: FRME at b36e IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 12 Chunk: FRME at c33c IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 9 Chunk: FRME at d30a IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 6 Chunk: FRME at 108b8 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 3 Chunk: FRME at 143e6 IMuseDigiFadesHandler::loop(): running fade for sound 5 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 5 IMuseDigiFadesHandler::loop(): running fade for sound 6 with id 1, currently at volume 0 IMuseDigital::diMUSEStopSound(): 6 IMuseDigiFadesHandler::loop(): running fade for sound 7 with id 2, currently at volume 0 IMuseDigital::diMUSEStopSound(): 7 IMuseDigiFadesHandler::loop(): running fade for sound 8 with id 3, currently at volume 0 IMuseDigital::diMUSEStopSound(): 8 IMuseDigiFadesHandler::loop(): running fade for sound 9 with id 4, currently at volume 0 IMuseDigital::diMUSEStopSound(): 9 Chunk: FRME at 176f4 Chunk: FRME at 1a0f4 Chunk: FRME at 1b752 Chunk: FRME at 1cc10 Chunk: FRME at 1e07e Chunk: FRME at 1fa8c Chunk: FRME at 23f4c Chunk: FRME at 28ecc Chunk: FRME at 315ae Chunk: FRME at 39c88 Chunk: FRME at 42702 Chunk: FRME at 48c0c Chunk: FRME at 4c10c DEBUG: exit room 1 DEBUG: build-shadow-palettes IMuseDigital::setFtMusicState(): State music: STATE_NULL, IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL IMuseDigital::diMUSEStopSound(): 63 IMuseDigital::diMUSEStopSound(): 61 IMuseDigital::diMUSEStopSound(): 62 File::open: opening 'rottopen.ogg' failed File::open: opening 'rottopen.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 IMuseDigital::tracksStartSound(): sound 65 with priority 40 and group 0 Chunk: FRME at 96d6 Chunk: FRME at c434 Chunk: FRME at f782 Chunk: FRME at 126a0 Chunk: FRME at 1569e Chunk: FRME at 1815c Chunk: FRME at 1ac4a Chunk: FRME at 1d848 Chunk: FRME at 205b6 Chunk: FRME at 23414 Chunk: FRME at 25dd2 Chunk: FRME at 28730 Chunk: FRME at 2b76e Chunk: FRME at 2e34c Chunk: FRME at 3110a Chunk: FRME at 33d28 Chunk: FRME at 36946 Chunk: FRME at 397c4 Chunk: FRME at 3c772 Chunk: FRME at 3f680 Chunk: FRME at 421be Chunk: FRME at 44b1c Chunk: FRME at 47b7a Chunk: FRME at 4a6e8 Chunk: FRME at 4d586 Chunk: FRME at 501b4 Chunk: FRME at 52da2 Chunk: FRME at 55c00 Chunk: FRME at 58b3e Chunk: FRME at 5bb8c Chunk: FRME at 5e66a Chunk: FRME at 60fe8 Chunk: FRME at 640c6 Chunk: FRME at 66d94 Chunk: FRME at 69c72 Chunk: FRME at 6c930 Chunk: FRME at 6f5be Chunk: FRME at 7245c Chunk: FRME at 7537a Chunk: FRME at 783f8 Chunk: FRME at 7ae66 Chunk: FRME at 7d7d4 Chunk: FRME at 80892 Chunk: FRME at 83560 Chunk: FRME at 8660e Chunk: FRME at 89cc0 NutRenderer::loadFont('scummfnt.nut') - decodedLength = 11781 NutRenderer::loadFont('scummfnt.nut') - compressedLength = 4202 (2 bpp) Chunk: FRME at 8defc Chunk: FRME at 922e8 Chunk: FRME at 96834 Chunk: FRME at 9ada0 Chunk: FRME at 9edac Chunk: FRME at a2858 Chunk: FRME at a6a54 Chunk: FRME at aa890 Chunk: FRME at ae88c Chunk: FRME at b2748 Chunk: FRME at b65b4 Chunk: FRME at ba620 Chunk: FRME at be6dc Chunk: FRME at c2848 Chunk: FRME at c6464 Chunk: FRME at c9f30 Chunk: FRME at ce12c Chunk: FRME at d1ed8 Chunk: FRME at d5eb4 Chunk: FRME at d9d20 Chunk: FRME at dd850 Chunk: FRME at e0778 Chunk: FRME at e3740 Chunk: FRME at e6818 Chunk: FRME at e9370 Chunk: FRME at ebd48 Chunk: FRME at eeeb0 Chunk: FRME at f1b68 Chunk: FRME at f4a70 Chunk: FRME at f7808 Chunk: FRME at fa4f0 Chunk: FRME at fd458 Chunk: FRME at 100420 Chunk: FRME at 1034a8 Chunk: FRME at 105f70 Chunk: FRME at 108998 Chunk: FRME at 10ba00 Chunk: FRME at 10e748 Chunk: FRME at 1116a0 Chunk: FRME at 114428 Chunk: FRME at 117140 Chunk: FRME at 119ff8 Chunk: FRME at 11d010 Chunk: FRME at 120098 Chunk: FRME at 122bd0 Chunk: FRME at 1255b8 Chunk: FRME at 128620 Chunk: FRME at 12b2d8 Chunk: FRME at 12e250 Chunk: FRME at 131068 Chunk: FRME at 133e20 Chunk: FRME at 136da8 Chunk: FRME at 139db0 Chunk: FRME at 13cf18 Chunk: FRME at 13fa00 Chunk: FRME at 142438 Chunk: FRME at 145510 Chunk: FRME at 148348 Chunk: FRME at 14b240 Chunk: FRME at 14e0ae Chunk: FRME at 150d8c Chunk: FRME at 15462e Chunk: FRME at 15879c Chunk: FRME at 15c93a Chunk: FRME at 1605b8 Chunk: FRME at 164166 Chunk: FRME at 1683a4 Chunk: FRME at 16be22 Chunk: FRME at 16fa50 Chunk: FRME at 1735de Chunk: FRME at 17705c Chunk: FRME at 17acaa Chunk: FRME at 17ea88 Chunk: FRME at 182816 Chunk: FRME at 1860b4 Chunk: FRME at 1897f2 Chunk: FRME at 18d600 Chunk: FRME at 1909c8 Chunk: FRME at 193920 Chunk: FRME at 196728 Chunk: FRME at 199460 Chunk: FRME at 19c478 Chunk: FRME at 19f470 Chunk: FRME at 1a25a8 Chunk: FRME at 1a5090 Chunk: FRME at 1a7a88 Chunk: FRME at 1aaba0 Chunk: FRME at 1ad8a8 Chunk: FRME at 1b0840 Chunk: FRME at 1b35c8 Chunk: FRME at 1b6390 Chunk: FRME at 1b92e8 Chunk: FRME at 1bc3b0 Chunk: FRME at 1bf3f8 Chunk: FRME at 1c1fc0 Chunk: FRME at 1c4948 Chunk: FRME at 1c7af0 Chunk: FRME at 1ca7ce Chunk: FRME at 1cd80c Chunk: FRME at 1d0ece Chunk: FRME at 1d4c94 Chunk: FRME at 1d8cfa Chunk: FRME at 1dce30 Chunk: FRME at 1e1076 Chunk: FRME at 1e4c8c Chunk: FRME at 1e8382 Chunk: FRME at 1ec1e8 Chunk: FRME at 1efc4e Chunk: FRME at 1f3874 Chunk: FRME at 1f6c3e Chunk: FRME at 1f9966 Chunk: FRME at 1fc91e Chunk: FRME at 1ff966 Chunk: FRME at 20295e Chunk: FRME at 205476 Chunk: FRME at 207e8e Chunk: FRME at 20b006 Chunk: FRME at 20dd0e Chunk: FRME at 210c46 Chunk: FRME at 213aae Chunk: FRME at 216816 Chunk: FRME at 21979e Chunk: FRME at 21c786 Chunk: FRME at 21f9be Chunk: FRME at 2224fc Chunk: FRME at 224fba Chunk: FRME at 2280b8 Chunk: FRME at 22be62 Chunk: FRME at 22fecc Chunk: FRME at 233dc6 Chunk: FRME at 237bd0 Chunk: FRME at 23bbda Chunk: FRME at 23f8a4 Chunk: FRME at 24364e Chunk: FRME at 246e98 Chunk: FRME at 24a5a2 Chunk: FRME at 24e39c Chunk: FRME at 251e16 Chunk: FRME at 255a60 Chunk: FRME at 25953a Chunk: FRME at 25cf94 Chunk: FRME at 260c4e Chunk: FRME at 264968 Chunk: FRME at 2687a2 Chunk: FRME at 26bfdc Chunk: FRME at 26eff2 Chunk: FRME at 27215a Chunk: FRME at 274e62 Chunk: FRME at 277e1a Chunk: FRME at 27ab72 Chunk: FRME at 27d8aa Chunk: FRME at 2807d2 Chunk: FRME at 28381a Chunk: FRME at 2868c2 Chunk: FRME at 2893ca Chunk: FRME at 28bdd2 Chunk: FRME at 28ef1a Chunk: FRME at 291be2 Chunk: FRME at 294b5a Chunk: FRME at 297952 Chunk: FRME at 29a6ca Chunk: FRME at 29d5d2 Chunk: FRME at 2a059a Chunk: FRME at 2a3632 Chunk: FRME at 2a619a Chunk: FRME at 2a8bb2 Chunk: FRME at 2abc1a Chunk: FRME at 2aea72 Chunk: FRME at 2b19a0 Chunk: FRME at 2b47de Chunk: FRME at 2b7df0 Chunk: FRME at 2bc056 Chunk: FRME at 2c03cc Chunk: FRME at 2c4862 Chunk: FRME at 2c86c8 Chunk: FRME at 2cc4ae Chunk: FRME at 2d0554 Chunk: FRME at 2d41ea Chunk: FRME at 2d8010 Chunk: FRME at 2dbce6 Chunk: FRME at 2dfa0c Chunk: FRME at 2e38f2 Chunk: FRME at 2e7928 Chunk: FRME at 2eb94e Chunk: FRME at 2ef434 Chunk: FRME at 2f2e3a Chunk: FRME at 2f6ef0 Chunk: FRME at 2fabe6 Chunk: FRME at 2fea8c Chunk: FRME at 302378 Chunk: FRME at 3050b0 Chunk: FRME at 308068 Chunk: FRME at 30b070 Chunk: FRME at 30e168 Chunk: FRME at 310cb0 Chunk: FRME at 3136c8 Chunk: FRME at 316840 Chunk: FRME at 3195c8 Chunk: FRME at 31c520 Chunk: FRME at 31f2e8 Chunk: FRME at 3220a0 Chunk: FRME at 325008 Chunk: FRME at 3279d8 Chunk: FRME at 329dd0 Chunk: FRME at 32bc68 Chunk: FRME at 32d920 Chunk: FRME at 32fdb8 Chunk: FRME at 331e00 Chunk: FRME at 334078 Chunk: FRME at 336170 Chunk: FRME at 338208 Chunk: FRME at 33a4a0 Chunk: FRME at 33c848 Chunk: FRME at 33ec70 Chunk: FRME at 340a78 Chunk: FRME at 342740 Chunk: FRME at 344b38 Chunk: FRME at 346b90 Chunk: FRME at 348d7e Chunk: FRME at 34af7c Chunk: FRME at 34d90e Chunk: FRME at 350d18 Chunk: FRME at 354202 Chunk: FRME at 3577bc Chunk: FRME at 35a836 Chunk: FRME at 35d700 Chunk: FRME at 36086a Chunk: FRME at 3636b4 Chunk: FRME at 3666ae Chunk: FRME at 3694e8 Chunk: FRME at 36c322 Chunk: FRME at 36f2fc Chunk: FRME at 3723b6 Chunk: FRME at 3755c0 Chunk: FRME at 37819a Chunk: FRME at 37ac64 Chunk: FRME at 37dede Chunk: FRME at 3806d2 Chunk: FRME at 3828ea Chunk: FRME at 3849d2 Chunk: FRME at 386a6a Chunk: FRME at 388c92 Chunk: FRME at 38afea Chunk: FRME at 38d332 Chunk: FRME at 38f0fa Chunk: FRME at 390da2 Chunk: FRME at 39319a Chunk: FRME at 395162 Chunk: FRME at 39735a Chunk: FRME at 399412 Chunk: FRME at 39b44a Chunk: FRME at 39d612 Chunk: FRME at 39f92a Chunk: FRME at 3a1c82 Chunk: FRME at 3a3a5a Chunk: FRME at 3a5762 Chunk: FRME at 3a7b4a Chunk: FRME at 3a9b82 Chunk: FRME at 3abd7a Chunk: FRME at 3ade12 Chunk: FRME at 3b001a Chunk: FRME at 3b21d8 Chunk: FRME at 3b45e6 Chunk: FRME at 3b6994 Chunk: FRME at 3bacce Chunk: FRME at 3bef28 Chunk: FRME at 3c3872 Chunk: FRME at 3c7dfc Chunk: FRME at 3cc556 Chunk: FRME at 3d0340 Chunk: FRME at 3d40ca Chunk: FRME at 3d8024 Chunk: FRME at 3dc07e Chunk: FRME at 3e0168 Chunk: FRME at 3e3cb2 Chunk: FRME at 3e774c Chunk: FRME at 3eb866 Chunk: FRME at 3ef5a0 Chunk: FRME at 3f34fa Chunk: FRME at 3f7294 Chunk: FRME at 3fac4a Chunk: FRME at 3fdb94 Chunk: FRME at 400bce Chunk: FRME at 403cf8 Chunk: FRME at 406892 Chunk: FRME at 40931c Chunk: FRME at 40c446 Chunk: FRME at 40f190 Chunk: FRME at 41208a Chunk: FRME at 415fd4 Chunk: FRME at 419e4e Chunk: FRME at 41def8 Chunk: FRME at 4219d4 Chunk: FRME at 424f1c Chunk: FRME at 427ac4 Chunk: FRME at 42a51c Chunk: FRME at 42d614 Chunk: FRME at 43030c Chunk: FRME at 433234 Chunk: FRME at 435fcc Chunk: FRME at 438d84 Chunk: FRME at 43bd0c Chunk: FRME at 43ed84 Chunk: FRME at 441e5c Chunk: FRME at 4449b4 Chunk: FRME at 447362 Chunk: FRME at 44a4b0 Chunk: FRME at 44d1ce Chunk: FRME at 451336 Chunk: FRME at 4565c4 Chunk: FRME at 45af74 Chunk: FRME at 45f504 Chunk: FRME at 462872 Chunk: FRME at 465d20 Chunk: FRME at 4686ce Chunk: FRME at 46b07c Chunk: FRME at 46dbca Chunk: FRME at 470648 Chunk: FRME at 473786 Chunk: FRME at 476574 Chunk: FRME at 479532 Chunk: FRME at 47c310 Chunk: FRME at 47f07e Chunk: FRME at 48205c Chunk: FRME at 48503a Chunk: FRME at 488178 Chunk: FRME at 48acd6 Chunk: FRME at 48d8a4 Chunk: FRME at 490958 Chunk: FRME at 49377c Chunk: FRME at 496fc4 Chunk: FRME at 49ae48 Chunk: FRME at 49ecbc Chunk: FRME at 4a2da0 Chunk: FRME at 4a805c Chunk: FRME at 4acd2e Chunk: FRME at 4b0a94 Chunk: FRME at 4b3fac Chunk: FRME at 4b75bc Chunk: FRME at 4ba37c Chunk: FRME at 4bd35c Chunk: FRME at 4c021c Chunk: FRME at 4c300c Chunk: FRME at 4c5fbc Chunk: FRME at 4c905c Chunk: FRME at 4cc13c Chunk: FRME at 4ced5c Chunk: FRME at 4d1752 Chunk: FRME at 4d4958 Chunk: FRME at 4d8022 Chunk: FRME at 4dc068 Chunk: FRME at 4df978 Chunk: FRME at 4e2b06 Chunk: FRME at 4e5f34 Chunk: FRME at 4ea478 Chunk: FRME at 4ee6cc Chunk: FRME at 4f2330 Chunk: FRME at 4f5ef4 Chunk: FRME at 4fa128 Chunk: FRME at 4fdc6c Chunk: FRME at 5018e0 Chunk: FRME at 505434 Chunk: FRME at 508ec8 Chunk: FRME at 50cb8c Chunk: FRME at 5113f4 Chunk: FRME at 5156aa Chunk: FRME at 5192b0 Chunk: FRME at 51ce86 Chunk: FRME at 5210bc Chunk: FRME at 524b82 Chunk: FRME at 528828 Chunk: FRME at 52c3fe Chunk: FRME at 52fe34 Chunk: FRME at 533b1a Chunk: FRME at 537880 Chunk: FRME at 53b846 Chunk: FRME at 53f092 Chunk: FRME at 542a7e Chunk: FRME at 54686a Chunk: FRME at 54a356 Chunk: FRME at 54df82 Chunk: FRME at 5524fe Chunk: FRME at 556398 Chunk: FRME at 55a412 Chunk: FRME at 55e61c Chunk: FRME at 562836 Chunk: FRME at 566030 Chunk: FRME at 5697ea Chunk: FRME at 56d664 Chunk: FRME at 570a5e Chunk: FRME at 573942 Chunk: FRME at 575fb2 Chunk: FRME at 577f7a Chunk: FRME at 57a1e2 Chunk: FRME at 57c6ca Chunk: FRME at 57eae2 Chunk: FRME at 5808da Chunk: FRME at 5825a2 Chunk: FRME at 58498a Chunk: FRME at 586968 Chunk: FRME at 588b96 Chunk: FRME at 58ac84 Chunk: FRME at 58ccb2 Chunk: FRME at 58ef20 Chunk: FRME at 59127e Chunk: FRME at 59363c Chunk: FRME at 59543a Chunk: FRME at 5970c8 File::open: opening 'rottfite.ogg' failed File::open: opening 'rottfite.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 IMuseDigital::diMUSEStopSound(): 65 00:0 01:1 02:1 03:1 11:1 12:1 13:117 10:1 IMuseDigital::tracksStartSound(): sound 64 with priority 40 and group 0 IMuseDigital::tracksStartSound(): sound 65 with priority 40 and group 0 Chunk: FRME at 703c 00:55 01:55 02:1 03:1 11:1 12:1 13:69 10:1 Chunk: FRME at 944a 00:56 01:55 02:1 03:1 11:39 12:1 13:69 10:39 Chunk: FRME at c0f8 00:57 01:56 02:1 03:1 11:39 12:1 13:70 10:40 IMuseDigital::tracksStartSound(): sound 168 with priority 126 and group 0 Chunk: FRME at e7d6 00:57 01:57 02:1 03:1 11:40 12:1 13:72 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 110c4 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 137f2 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 16150 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 189ee 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 1b3fc 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 1e17a 00:57 01:57 02:1 03:1 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:41 12:3 13:72 10:41 Chunk: FRME at 20ac8 00:57 01:57 02:3 03:1 11:41 12:4 13:72 10:41 Chunk: FRME at 22fa6 00:57 01:57 02:3 03:1 11:41 12:4 13:72 10:41 Chunk: FRME at 25c94 00:57 01:57 02:3 03:1 11:41 12:1 13:72 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 28352 00:57 01:57 02:3 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 2ac00 00:57 01:57 02:4 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 2d34e 00:57 01:57 02:4 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 2fc5c IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:1 03:1 11:41 12:3 13:72 10:41 Chunk: FRME at 324ba IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:1 03:1 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:41 12:3 13:72 10:41 Chunk: FRME at 34e78 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:1 11:41 12:3 13:72 10:41 IMuseDigital::tracksStartSound(): sound 203 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 37bd6 00:57 01:57 02:3 03:52 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 IMuseDigital::diMUSEStopSound(): 168 11:41 12:4 13:52 10:41 Chunk: FRME at 3a574 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:53 11:41 12:4 13:53 10:41 Chunk: FRME at 3cb02 00:57 01:57 02:3 03:53 11:41 12:1 13:53 10:41 Chunk: FRME at 3f820 00:57 01:57 02:4 03:54 11:41 12:1 13:117 10:41 Chunk: FRME at 41efe 00:57 01:57 02:4 03:54 11:40 12:1 13:69 10:40 Chunk: FRME at 4479c IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:1 13:69 10:39 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 46f3a IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:54 11:39 12:3 13:70 10:1 IMuseDigital::tracksStartSound(): sound 164 with priority 126 and group 0 Chunk: FRME at 49898 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:1 12:3 13:52 10:1 IMuseDigital::diMUSEStopSound(): 164 IMuseDigital::diMUSEStopSound(): 164 Chunk: FRME at 4c0d6 00:57 01:57 02:3 03:54 11:1 12:3 13:53 10:1 Chunk: FRME at 4eab4 00:57 01:57 02:3 03:54 11:1 12:3 13:53 10:1 Chunk: FRME at 518a2 00:57 01:57 02:4 03:54 11:1 12:3 13:54 10:1 Chunk: FRME at 585ac 00:57 01:57 02:4 03:54 11:1 12:3 13:54 10:1 IMuseDigital::tracksStartSound(): sound 203 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 5a9ba 00:57 01:57 02:1 03:52 11:1 12:4 13:54 10:1 Chunk: FRME at 5d668 00:57 01:57 02:1 03:53 11:1 12:4 13:117 10:1 Chunk: FRME at 5fd46 00:57 01:57 02:1 03:53 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:69 10:39 Chunk: FRME at 62634 00:57 01:57 02:3 03:54 11:39 12:1 13:69 10:40 Chunk: FRME at 64d62 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:1 13:52 10:41 Chunk: FRME at 676c0 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 69f5e 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 6c96c 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 6f6ea 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 72038 00:57 01:57 02:1 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 74516 00:57 01:57 02:1 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 77204 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:3 13:54 10:40 Chunk: FRME at 798c2 00:57 01:57 02:3 03:54 11:40 12:3 13:54 10:39 IMuseDigital::tracksStartSound(): sound 203 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 7c170 00:57 01:57 02:3 03:52 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:39 12:4 13:52 10:1 Chunk: FRME at 7e8be IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:53 11:1 12:4 13:53 10:1 Chunk: FRME at 811cc 00:57 01:57 02:3 03:53 11:1 12:1 13:53 10:1 Chunk: FRME at 83a2a 00:57 01:57 02:4 03:54 11:39 12:1 13:54 10:39 Chunk: FRME at 863e8 00:57 01:57 02:4 03:54 11:39 12:1 13:54 10:40 Chunk: FRME at 89146 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:1 13:54 10:41 Chunk: FRME at 8bae4 00:57 01:57 02:3 03:54 11:41 12:1 13:54 10:41 Chunk: FRME at 8e072 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:41 12:1 13:52 10:41 Chunk: FRME at 90d90 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 9346e 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 95d0c 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:40 Chunk: FRME at 984aa 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:39 Chunk: FRME at 9ae08 00:57 01:57 02:1 03:54 11:39 12:1 13:54 10:1 Chunk: FRME at 9d646 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:54 10:39 Chunk: FRME at a0024 00:57 01:57 02:3 03:54 11:39 12:1 13:54 10:40 Chunk: FRME at a2e12 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:1 13:52 10:41 Chunk: FRME at a9b1c 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at abf2a 00:57 01:57 02:3 03:54 11:41 12:3 13:53 10:41 Chunk: FRME at aebd8 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at b12b6 00:57 01:57 02:4 03:54 11:40 12:3 13:54 10:40 Chunk: FRME at b3ba4 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:3 13:54 10:39 Chunk: FRME at b62d2 00:57 01:57 02:3 03:54 11:39 12:3 13:54 10:1 Chunk: FRME at b8c30 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:39 12:3 13:52 10:39 IMuseDigital::tracksStartSound(): sound 201 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at bb4ce 00:57 01:57 02:3 03:52 11:39 12:4 13:53 10:40 Chunk: FRME at bdedc IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:53 11:40 12:4 13:117 10:41 Chunk: FRME at c0c5a 00:57 01:57 02:4 03:53 11:41 12:1 13:69 10:41 Chunk: FRME at c35a8 00:57 01:57 02:4 03:54 11:41 12:1 13:69 10:41 Chunk: FRME at c5a86 IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:1 13:70 10:40 IMuseDigital::tracksStartSound(): sound 169 with priority 126 and group 0 Chunk: FRME at c8774 00:57 01:57 02:3 03:54 11:40 12:1 13:72 10:39 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at cae32 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:39 12:3 13:52 10:1 IMuseDigital::diMUSEStopSound(): 169 IMuseDigital::diMUSEStopSound(): 169 Chunk: FRME at cd6e0 00:57 01:57 02:3 03:54 11:39 12:3 13:53 10:39 Chunk: FRME at cfe2e 00:57 01:57 02:3 03:54 11:39 12:3 13:53 10:40 Chunk: FRME at d273c 00:57 01:57 02:4 03:54 11:40 12:3 13:54 10:41 Chunk: FRME at d4f9a 00:57 01:57 02:4 03:54 11:40 12:3 13:54 10:40 Chunk: FRME at d7958 00:57 01:57 02:1 03:54 11:40 12:3 13:54 10:39 IMuseDigital::tracksStartSound(): sound 202 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at da6b6 00:57 01:57 02:1 03:52 11:39 12:4 13:54 10:1 Chunk: FRME at dd054 00:57 01:57 02:1 03:53 11:1 12:4 13:54 10:1 Chunk: FRME at df5e2 00:57 01:57 02:1 03:53 11:1 12:1 13:54 10:1 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at e2300 00:57 01:57 02:1 03:54 11:1 12:3 13:54 10:1 Chunk: FRME at e49de 00:57 01:57 02:1 03:54 11:1 12:3 13:54 10:1 Chunk: FRME at e727c 00:57 01:57 02:1 03:54 11:39 12:3 13:54 10:39 Chunk: FRME at e9a1a 00:57 01:57 02:1 03:54 11:39 12:3 13:54 10:40 Chunk: FRME at ec378 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:3 13:54 10:41 Chunk: FRME at eebb6 00:57 01:57 02:7 03:54 11:41 12:3 13:54 10:41 IMuseDigital::tracksStartSound(): sound 72 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at f1594 00:57 01:57 02:8 03:52 11:41 12:4 13:54 10:41 Chunk: FRME at f4382 00:57 01:57 02:8 03:53 11:41 12:4 13:54 10:41 Chunk: FRME at fb08c IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:8 03:53 IMuseDigital::tracksStartSound(): sound 46 with priority 40 and group 0 11:40 12:1 13:54 10:40 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at fd49a 00:57 01:57 02:8 03:54 11:40 12:3 13:117 10:39 Chunk: FRME at 100148 00:57 01:57 02:8 03:54 11:39 12:3 13:69 10:1 Chunk: FRME at 102826 00:57 01:57 02:9 03:54 11:39 12:3 13:69 10:39 Chunk: FRME at 105114 00:57 01:57 02:9 03:54 11:39 12:3 13:70 10:40 IMuseDigital::tracksStartSound(): sound 163 with priority 126 and group 0 Chunk: FRME at 107842 00:57 01:57 02:9 03:54 11:40 12:3 13:72 10:41 Chunk: FRME at 10a1a0 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:1 03:54 11:41 12:3 13:72 10:41 IMuseDigital::tracksStartSound(): sound 72 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 10ca3e 00:57 01:57 02:1 03:52 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 IMuseDigital::diMUSEStopSound(): 163 11:41 12:4 13:72 10:41 Chunk: FRME at 10f44c IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:7 03:53 11:41 12:4 13:70 10:41 Chunk: FRME at 1121ca IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:8 03:53 11:41 12:1 13:118 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 114b18 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:8 03:54 11:41 12:3 13:71 10:41 Chunk: FRME at 116ff6 IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:8 03:54 IMuseDigital::tracksStartSound(): sound 46 with priority 40 and group 0 11:40 12:3 13:71 10:40 Chunk: FRME at 119ce4 00:57 01:57 02:8 03:54 11:40 12:3 13:1 10:39 Chunk: FRME at 11c3a2 00:57 01:57 02:8 03:54 11:39 12:3 13:1 10:1 Chunk: FRME at 11ec50 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:9 03:54 11:39 12:3 13:1 10:39 Chunk: FRME at 12139e 00:57 01:57 02:9 03:54 11:39 12:3 13:1 10:40 IMuseDigital::tracksStartSound(): sound 202 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 123cac IMuseDigital::diMUSEStopSound(): 70 00:36 01:36 02:36 03:52 IMuseDigital::tracksStartSound(): sound 71 with priority 40 and group 0 11:40 12:4 13:1 10:41 Chunk: FRME at 12650a 00:57 01:57 02:37 03:53 11:40 12:4 13:1 10:40 Chunk: FRME at 128ec8 00:57 01:57 02:37 03:53 11:40 12:1 13:1 10:39 Chunk: FRME at 12bc26 00:56 01:56 02:37 03:54 11:39 12:1 13:1 10:1 Chunk: FRME at 12e5c4 00:55 01:56 02:37 03:54 11:1 12:1 13:1 10:1 Chunk: FRME at 130b52 00:1 01:55 02:37 03:54 11:39 12:1 13:1 10:39 Chunk: FRME at 133870 00:1 01:1 02:37 03:54 11:39 12:1 13:1 10:40 Chunk: FRME at 135f4e 00:1 01:1 02:37 03:54 11:40 12:1 13:1 10:41 Chunk: FRME at 1387ec 00:1 01:1 02:37 03:54 11:41 12:1 13:1 10:41 Chunk: FRME at 13af8a 00:1 01:1 02:37 03:54 11:40 12:1 13:1 10:40 Chunk: FRME at 13d8e8 00:1 01:1 02:37 03:54 11:40 12:1 13:1 10:39 Chunk: FRME at 140126 00:1 01:1 02:37 03:54 11:39 12:1 13:1 10:1 Chunk: FRME at 142b04 00:1 01:1 02:37 03:54 11:1 12:1 13:1 10:1 Chunk: FRME at 1458f2 00:1 01:1 02:37 03:54 11:1 12:1 13:1 10:1 Chunk: FRME at 14c5fc 00:1 01:1 02:37 03:54 11:1 12:1 13:1 10:1 Chunk: FRME at 14ea0a 00:1 01:1 02:37 03:54 11:39 12:1 13:1 10:39 Chunk: FRME at 1516b8 00:1 01:1 02:37 03:54 11:39 12:1 13:1 10:40 Chunk: FRME at 153d96 00:1 01:1 02:37 03:54 11:40 12:1 13:1 10:41 Chunk: FRME at 156684 00:1 01:1 02:37 03:54 11:41 12:1 13:1 10:41 File::open: opening 'benflip.ogg' failed File::open: opening 'benflip.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 IMuseDigital::diMUSEStopSound(): 64 IMuseDigital::diMUSEStopSound(): 65 IMuseDigital::diMUSEStopSound(): 66 IMuseDigital::diMUSEStopSound(): 67 IMuseDigital::diMUSEStopSound(): 68 IMuseDigital::diMUSEStopSound(): 70 IMuseDigital::diMUSEStopSound(): 62 Chunk: FRME at 76f2 Chunk: FRME at ad98 Chunk: FRME at e93e Chunk: FRME at 12ed4 Chunk: FRME at 1705a Chunk: FRME at 1bfaa Chunk: FRME at 2084a Chunk: FRME at 2545a Chunk: FRME at 2a94a Chunk: FRME at 2fd1a Chunk: FRME at 351fa Chunk: FRME at 399da Chunk: FRME at 3e71a Chunk: FRME at 43bfa Chunk: FRME at 48dea Chunk: FRME at 4dee0 Chunk: FRME at 53a08 Chunk: FRME at 58e28 Chunk: FRME at 5bf80 Chunk: FRME at 5f228 Chunk: FRME at 630f0 Chunk: FRME at 6809a Chunk: FRME at 6e0b4 Chunk: FRME at 70982 Chunk: FRME at 73250 Chunk: FRME at 7645e Chunk: FRME at 78d2c Chunk: FRME at 7b5fa Chunk: FRME at 7dec8 Chunk: FRME at 80796 Chunk: FRME at 80eb4 Chunk: FRME at 81e82 Chunk: FRME at 82e50 Chunk: FRME at 83e1e Chunk: FRME at 84dec Chunk: FRME at 85dba Chunk: FRME at 86d88 Chunk: FRME at 87d56 Chunk: FRME at 88d24 Chunk: FRME at 89cf2 Chunk: FRME at 8fd6a Chunk: FRME at 91128 Chunk: FRME at 927a6 Chunk: FRME at 93ce4 Chunk: FRME at 94ed2 Chunk: FRME at 965f0 Chunk: FRME at 97dae Chunk: FRME at 991ec Chunk: FRME at 9a24a Chunk: FRME at 9b258 Chunk: FRME at 9b66e Chunk: FRME at 9c63c Chunk: FRME at 9d60a Chunk: FRME at 9e5d8 Chunk: FRME at 9f5a6 Chunk: FRME at a0574 File::open: opening 'rottfite.ogg' failed File::open: opening 'rottfite.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 00:0 01:1 02:1 03:54 11:1 12:1 13:1 10:1 IMuseDigital::tracksStartSound(): sound 64 with priority 40 and group 0 IMuseDigital::tracksStartSound(): sound 65 with priority 40 and group 0 Chunk: FRME at 703c 00:55 01:55 02:1 03:54 11:1 12:1 13:1 10:1 Chunk: FRME at 944a 00:56 01:55 02:1 03:54 11:39 12:1 13:1 10:39 Chunk: FRME at c0f8 00:57 01:56 02:1 03:54 11:39 12:1 13:117 10:40 Chunk: FRME at e7d6 00:57 01:57 02:1 03:54 11:40 12:1 13:69 10:41 Chunk: FRME at 110c4 00:57 01:57 02:1 03:54 11:41 12:1 13:69 10:41 Chunk: FRME at 137f2 00:57 01:57 02:1 03:54 11:41 12:1 13:70 10:41 IMuseDigital::tracksStartSound(): sound 168 with priority 126 and group 0 Chunk: FRME at 16150 00:57 01:57 02:1 03:54 11:41 12:1 13:72 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 189ee 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:41 12:3 13:72 10:41 Chunk: FRME at 1b3fc 00:57 01:57 02:3 03:54 11:41 12:3 13:72 10:41 Chunk: FRME at 1e17a 00:57 01:57 02:3 03:54 11:41 12:3 13:72 10:41 Chunk: FRME at 20ac8 00:57 01:57 02:3 03:54 11:41 12:3 13:72 10:41 Chunk: FRME at 22fa6 00:57 01:57 02:3 03:54 11:41 12:3 13:72 10:41 Chunk: FRME at 25c94 00:57 01:57 02:4 03:54 11:41 12:3 13:72 10:41 Chunk: FRME at 28352 00:57 01:57 02:4 03:54 11:41 12:4 13:72 10:41 Chunk: FRME at 2ac00 00:57 01:57 02:1 03:54 11:41 12:4 13:72 10:41 Chunk: FRME at 2d34e IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:1 03:54 11:41 12:1 13:72 10:41 Chunk: FRME at 2fc5c IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:1 03:54 11:41 12:1 13:72 10:41 Chunk: FRME at 324ba IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:1 03:54 11:41 12:1 13:72 10:41 Chunk: FRME at 34e78 00:57 01:57 02:1 03:54 11:41 12:1 13:72 10:41 Chunk: FRME at 37bd6 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:41 12:1 13:72 10:41 Chunk: FRME at 3a574 00:57 01:57 02:3 03:54 11:40 12:1 13:72 10:40 Chunk: FRME at 3cb02 IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:1 13:52 10:39 IMuseDigital::diMUSEStopSound(): 168 IMuseDigital::diMUSEStopSound(): 168 Chunk: FRME at 3f820 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:54 11:39 12:1 13:53 10:1 Chunk: FRME at 41efe 00:57 01:57 02:3 03:54 11:1 12:1 13:53 10:1 Chunk: FRME at 4479c 00:57 01:57 02:4 03:54 11:1 12:1 13:54 10:1 Chunk: FRME at 46f3a 00:57 01:57 02:4 03:54 11:1 12:1 13:117 10:1 Chunk: FRME at 49898 00:57 01:57 02:1 03:54 11:1 12:1 13:69 10:1 Chunk: FRME at 4c0d6 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:69 10:39 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 4eab4 00:57 01:57 02:3 03:54 11:39 12:3 13:70 10:40 IMuseDigital::tracksStartSound(): sound 164 with priority 126 and group 0 Chunk: FRME at 518a2 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:3 13:52 10:41 IMuseDigital::diMUSEStopSound(): 164 IMuseDigital::diMUSEStopSound(): 164 Chunk: FRME at 585ac 00:57 01:57 02:3 03:54 11:41 12:3 13:53 10:41 Chunk: FRME at 5a9ba 00:57 01:57 02:3 03:54 11:41 12:3 13:53 10:41 Chunk: FRME at 5d668 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 5fd46 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 IMuseDigital::tracksStartSound(): sound 202 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 62634 00:57 01:57 02:1 03:52 11:40 12:4 13:54 10:40 Chunk: FRME at 64d62 00:57 01:57 02:1 03:53 11:40 12:4 13:54 10:39 Chunk: FRME at 676c0 00:57 01:57 02:1 03:53 11:39 12:1 13:117 10:1 Chunk: FRME at 69f5e 00:57 01:57 02:1 03:54 11:39 12:1 13:69 10:39 Chunk: FRME at 6c96c 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:69 10:40 Chunk: FRME at 6f6ea 00:57 01:57 02:3 03:54 11:40 12:1 13:70 10:41 IMuseDigital::tracksStartSound(): sound 163 with priority 126 and group 0 Chunk: FRME at 72038 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:41 12:1 13:52 10:41 IMuseDigital::diMUSEStopSound(): 163 IMuseDigital::diMUSEStopSound(): 163 Chunk: FRME at 74516 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 77204 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 798c2 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:40 Chunk: FRME at 7c170 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:39 Chunk: FRME at 7e8be 00:57 01:57 02:1 03:54 11:39 12:1 13:54 10:1 Chunk: FRME at 811cc 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:54 10:39 Chunk: FRME at 83a2a 00:57 01:57 02:3 03:54 11:39 12:1 13:54 10:40 Chunk: FRME at 863e8 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:1 13:52 10:41 Chunk: FRME at 89146 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 8bae4 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 8e072 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:40 Chunk: FRME at 90d90 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:39 Chunk: FRME at 9346e 00:57 01:57 02:1 03:54 11:39 12:1 13:54 10:1 Chunk: FRME at 95d0c 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:54 10:39 Chunk: FRME at 984aa 00:57 01:57 02:3 03:54 11:39 12:1 13:117 10:40 Chunk: FRME at 9ae08 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:40 12:1 13:52 10:41 Chunk: FRME at 9d646 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at a0024 00:57 01:57 02:3 03:54 11:40 12:1 13:53 10:40 Chunk: FRME at a2e12 00:57 01:57 02:4 03:54 11:40 12:1 13:54 10:39 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at a9b1c 00:57 01:57 02:4 03:54 11:39 12:3 13:54 10:1 Chunk: FRME at abf2a 00:57 01:57 02:1 03:54 11:55 12:3 13:54 10:55 Chunk: FRME at aebd8 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:55 12:3 13:54 10:56 Chunk: FRME at b12b6 00:57 01:57 02:3 03:54 11:56 12:3 13:54 10:57 Chunk: FRME at b3ba4 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:56 12:3 13:52 10:56 Chunk: FRME at b62d2 00:57 01:57 02:3 03:54 11:56 12:3 13:53 10:55 IMuseDigital::tracksStartSound(): sound 72 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at b8c30 00:57 01:57 02:3 03:52 11:55 12:4 13:53 10:1 Chunk: FRME at bb4ce 00:57 01:57 02:4 03:53 11:39 12:4 13:54 10:39 Chunk: FRME at bdedc IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:4 03:53 11:39 12:1 13:54 10:40 Chunk: FRME at c0c5a 00:57 01:57 02:1 03:54 11:40 12:1 13:54 10:41 Chunk: FRME at c35a8 00:57 01:57 02:1 03:54 11:41 12:1 13:54 10:41 Chunk: FRME at c5a86 00:57 01:57 02:1 03:54 11:41 12:1 13:54 10:41 Chunk: FRME at c8774 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:41 12:1 13:54 10:41 Chunk: FRME at cae32 00:57 01:57 02:3 03:54 11:41 12:1 13:54 10:41 Chunk: FRME at cd6e0 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:41 12:1 13:52 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at cfe2e IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:3 03:54 11:40 12:3 13:53 10:40 Chunk: FRME at d273c 00:57 01:57 02:3 03:54 11:40 12:3 13:53 10:39 Chunk: FRME at d4f9a 00:57 01:57 02:4 03:54 11:39 12:3 13:54 10:1 Chunk: FRME at d7958 00:57 01:57 02:4 03:54 11:39 12:3 13:54 10:39 Chunk: FRME at da6b6 IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:1 03:54 11:39 12:3 13:54 10:40 Chunk: FRME at dd054 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:3 13:54 10:41 IMuseDigital::tracksStartSound(): sound 72 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at df5e2 00:57 01:57 02:3 03:52 11:41 12:4 13:54 10:41 Chunk: FRME at e2300 00:57 01:57 02:3 03:53 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:41 12:4 13:52 10:41 Chunk: FRME at e49de IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:53 11:41 12:1 13:53 10:41 Chunk: FRME at e727c 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at e9a1a 00:57 01:57 02:4 03:54 11:40 12:3 13:54 10:40 Chunk: FRME at ec378 00:57 01:57 02:4 03:54 11:40 12:3 13:54 10:39 Chunk: FRME at eebb6 00:57 01:57 02:1 03:54 11:39 12:3 13:54 10:1 Chunk: FRME at f1594 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:55 12:3 13:54 10:55 Chunk: FRME at f4382 00:57 01:57 02:3 03:54 11:55 12:3 13:54 10:56 Chunk: FRME at fb08c 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:56 12:3 13:52 10:57 IMuseDigital::tracksStartSound(): sound 201 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at fd49a IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:52 11:56 12:4 13:53 10:56 Chunk: FRME at 100148 00:57 01:57 02:3 03:53 11:56 12:4 13:53 10:55 Chunk: FRME at 102826 00:57 01:57 02:4 03:53 11:55 12:1 13:54 10:1 Chunk: FRME at 105114 00:57 01:57 02:4 03:54 11:1 12:1 13:54 10:1 Chunk: FRME at 107842 00:57 01:57 02:1 03:54 11:39 12:1 13:54 10:39 Chunk: FRME at 10a1a0 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:54 10:40 Chunk: FRME at 10ca3e 00:57 01:57 02:3 03:54 11:40 12:1 13:54 10:41 Chunk: FRME at 10f44c 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:41 12:1 13:52 10:41 Chunk: FRME at 1121ca 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 Chunk: FRME at 114b18 00:57 01:57 02:3 03:54 11:41 12:1 13:53 10:41 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 Chunk: FRME at 116ff6 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 119ce4 00:57 01:57 02:4 03:54 11:41 12:3 13:54 10:41 Chunk: FRME at 11c3a2 IMuseDigital::diMUSEStopSound(): 70 00:57 01:57 02:1 03:54 11:40 12:3 13:54 10:40 Chunk: FRME at 11ec50 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:40 12:3 13:54 10:39 Chunk: FRME at 12139e 00:57 01:57 02:3 03:54 11:39 12:3 13:54 10:1 Chunk: FRME at 123cac 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:55 12:3 13:52 10:55 IMuseDigital::tracksStartSound(): sound 201 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 Chunk: FRME at 12650a IMuseDigital::tracksStartSound(): sound 70 with priority 40 and group 0 00:57 01:57 02:3 03:52 11:55 12:4 13:53 10:56 Chunk: FRME at 128ec8 00:57 01:57 02:3 03:53 11:56 12:4 13:53 10:57 Chunk: FRME at 12bc26 00:57 01:57 02:4 03:53 11:56 12:1 13:54 10:56 Chunk: FRME at 12e5c4 00:57 01:57 02:4 03:54 11:56 12:1 13:54 10:55 Chunk: FRME at 130b52 00:57 01:57 02:1 03:54 11:55 12:1 13:54 10:1 Chunk: FRME at 133870 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:39 12:1 13:54 10:39 Chunk: FRME at 135f4e 00:57 01:57 02:3 03:54 11:39 12:1 13:54 10:40 Chunk: FRME at 1387ec 00:57 01:57 02:3 03:54 IMuseDigital::tracksStartSound(): sound 73 with priority 126 and group 0 IMuseDigital::tracksStartSound(): sound 42 with priority 40 and group 0 11:36 12:36 13:52 10:36 IMuseDigital::tracksStartSound(): sound 71 with priority 40 and group 0 IMuseDigital::tracksStartSound(): sound 172 with priority 126 and group 0 Chunk: FRME at 13af8a 00:57 01:57 02:3 03:54 11:41 12:37 13:53 10:41 Chunk: FRME at 13d8e8 00:57 01:57 02:3 03:54 11:40 12:37 13:53 10:40 Chunk: FRME at 140126 00:57 01:57 02:4 03:54 11:40 12:37 13:54 10:39 Chunk: FRME at 142b04 00:57 01:57 02:4 03:54 11:39 12:37 13:54 10:1 Chunk: FRME at 1458f2 00:57 01:57 02:1 03:54 IMuseDigital::tracksStartSound(): sound 45 with priority 40 and group 0 11:1 12:37 13:54 10:1 File::open: opening 'rottflip.ogg' failed File::open: opening 'rottflip.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 IMuseDigital::diMUSEStopSound(): 64 IMuseDigital::diMUSEStopSound(): 65 IMuseDigital::diMUSEStopSound(): 66 IMuseDigital::diMUSEStopSound(): 67 IMuseDigital::diMUSEStopSound(): 68 IMuseDigital::diMUSEStopSound(): 70 IMuseDigital::diMUSEStopSound(): 62 Chunk: FRME at 6380 Chunk: FRME at 941e Chunk: FRME at c1fc Chunk: FRME at 10976 Chunk: FRME at 142b2 Chunk: FRME at 1775e Chunk: FRME at 1c2ca Chunk: FRME at 21d46 Chunk: FRME at 269b2 Chunk: FRME at 2abc0 Chunk: FRME at 2e93c Chunk: FRME at 33f7c Chunk: FRME at 3853c Chunk: FRME at 3c6cc Chunk: FRME at 415b6 Chunk: FRME at 45750 Chunk: FRME at 496fc Chunk: FRME at 4ea8e Chunk: FRME at 52a8a Chunk: FRME at 54c20 Chunk: FRME at 58eae Chunk: FRME at 5aadc Chunk: FRME at 5e262 Chunk: FRME at 64092 Chunk: FRME at 66640 Chunk: FRME at 6901e Chunk: FRME at 6b5cc Chunk: FRME at 6db7a Chunk: FRME at 70128 IMuseDigital::diMUSEStopAllSounds() IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 File::open: opening 'bc.trs' failed File::open: opening 'bc.ogg' failed File::open: opening 'bc.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at c38a Chunk: FRME at fcba Chunk: FRME at 135ea Chunk: FRME at 16f1a Chunk: FRME at 1a84a Chunk: FRME at 1d97a Chunk: FRME at 20aaa Chunk: FRME at 23bda Chunk: FRME at 26d0a Chunk: FRME at 29e3a Chunk: FRME at 2cf6a Chunk: FRME at 3009a Chunk: FRME at 331ca Chunk: FRME at 3637a Chunk: FRME at 394aa Chunk: FRME at 3c5da Chunk: FRME at 3f70a Chunk: FRME at 4283a Chunk: FRME at 4596a Chunk: FRME at 48a9a Chunk: FRME at 4bbca Chunk: FRME at 4ecfa Chunk: FRME at 51e8a Chunk: FRME at 5520a Chunk: FRME at 5847a Chunk: FRME at 5b76a Chunk: FRME at 5ea2a Chunk: FRME at 61d3a Chunk: FRME at 64fba Chunk: FRME at 682ea Chunk: FRME at 6b68a Chunk: FRME at 6ed3a Chunk: FRME at 71ed4 Chunk: FRME at 75886 Chunk: FRME at 79e78 Chunk: FRME at 7f26a Chunk: FRME at 83c7c DEBUG: exit room 1 DEBUG: build-shadow-palettes DEBUG: exit room 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: exit room 1 DEBUG: build-shadow-palettes File::open: opening 'dazed.ogg' failed File::open: opening 'dazed.mp3' failed Chunk: AHDR at 10 Chunk: FRME at 332 Chunk: FRME at 1672 Chunk: FRME at 3e4c NutRenderer::loadFont('scummfnt.nut') - decodedLength = 11781 NutRenderer::loadFont('scummfnt.nut') - compressedLength = 4202 (2 bpp) Chunk: FRME at 7334 Chunk: FRME at a31c Chunk: FRME at c9a4 Chunk: FRME at ed5a Chunk: FRME at 11a10 Chunk: FRME at 14b72 Chunk: FRME at 17cd4 Chunk: FRME at 1ae36 Chunk: FRME at 1db98 Chunk: FRME at 208fa Chunk: FRME at 2325c Chunk: FRME at 26fd2 Chunk: FRME at 2c158 Chunk: FRME at 2fece Chunk: FRME at 350a4 Chunk: FRME at 38e1a Chunk: FRME at 3c790 Chunk: FRME at 41516 Chunk: FRME at 44e8c Chunk: FRME at 492f2 Chunk: FRME at 4f69c Chunk: FRME at 548a0 Chunk: FRME at 58b7c Chunk: FRME at 5d008 Chunk: FRME at 60d44 Chunk: FRME at 64680 Chunk: FRME at 67fbc Chunk: FRME at 6b03a Chunk: FRME at 6f76a Chunk: FRME at 73132 Chunk: FRME at 75ed6 Chunk: FRME at 78c7a Chunk: FRME at 7ba38 Chunk: FRME at 7e3f6 Chunk: FRME at 80db4 Chunk: FRME at 83772 Chunk: FRME at 86130 Chunk: FRME at 88aee Chunk: FRME at 8b0bc Chunk: FRME at 8ca66 Chunk: FRME at 8e410 Chunk: FRME at 8fdba Chunk: FRME at 91764 Chunk: FRME at 9310e Chunk: FRME at 94702 Chunk: FRME at 9505e Chunk: FRME at 959ba Chunk: FRME at 96316 Chunk: FRME at 96c72 IMuseDigital::setFtMusicSequence(): Sequence music: seqBenWakes IMuseDigital::tracksStartSound(): sound 646 with priority 126 and group 2 IMuseDigital::scriptSetCuePoint(): Cue point sequence: 1 IMuseDigital::playFtMusic(): NULL transition, ignored DEBUG: exit room 1 DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 542 with priority 64 and group 0 IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateMoesInside, moshop IMuseDigital::diMUSEStopSound(): 216 DEBUG: build-shadow-palettes IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 126 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 122 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 111 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 107 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 103 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 92 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 88 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 84 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 73 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 69 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 65 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 61 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 50 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 46 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 42 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 31 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 27 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 23 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 12 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 8 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 4 IMuseDigiFadesHandler::loop(): running fade for sound 646 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 646 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 108 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 Adding object 108 from room 17 into inventory DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 369 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 369 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 5 cur-noun1 106 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 106 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 9 cur-noun1 106 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 10 cur-noun1 106 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 111 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 39 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 40 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 8 cur-noun1 111 DEBUG: exit room 1 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::setFtMusicSequence(): Sequence music: seqPicture IMuseDigital::tracksStartSound(): sound 665 with priority 126 and group 2 DEBUG: build-shadow-palettes IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL IMuseDigital::tracksStartSound(): sound 663 with priority 126 and group 2 DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateMoesInside, moshop IMuseDigital::diMUSEStopSound(): 216 DEBUG: build-shadow-palettes IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 206 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 105 IMuseDigital::tracksStartSound(): sound 29 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 205 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 28 with priority 63 and group 0 DEBUG: try an idle DEBUG: exit room 1 IMuseDigital::setFtMusicState(): State music: stateMoesOutside, melcut IMuseDigital::tracksStartSound(): sound 216 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 220 with priority 64 and group 0 DEBUG: build-shadow-palettes IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: try an idle DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 218 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 218 with priority 64 and group 0 DEBUG: try an idle DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 223 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 223 with priority 64 and group 0 DEBUG: dialog-build IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 DEBUG: try an idle IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::tracksStartSound(): sound 223 with priority 64 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 211 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 211 with priority 64 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 220 with priority 64 and group 0 IMuseDigital::pause(): pausing... IMuseDigital::pause(): resuming... IMuseDigital::pause(): pausing... State saved as 'ft.s01' IMuseDigital::pause(): resuming... IMuseDigital::pause(): pausing... IMuseDigital::pause(): resuming... IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: sentence script cur-verb 11 cur-noun1 116 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 DEBUG: try an idle IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 223 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 IMuseDigital::diMUSEStopSound(): 39 IMuseDigital::diMUSEStopSound(): 40 DEBUG: miranda is leaving IMuseDigital::setFtMusicSequence(): Sequence music: seqPhotoScram IMuseDigital::tracksStartSound(): sound 634 with priority 126 and group 2 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 508 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 89 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 84 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 79 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 74 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 69 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 64 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 59 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 54 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 40 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 35 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 30 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 25 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 20 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 15 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 10 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 5 IMuseDigiFadesHandler::loop(): running fade for sound 508 with id 0, currently at volume 0 IMuseDigital::diMUSEStopSound(): 508 IMuseDigital::tracksStartSound(): sound 209 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 223 with priority 64 and group 0 IMuseDigital::tracksStartSound(): sound 210 with priority 64 and group 0 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 124 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 114 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 103 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 93 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 82 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 72 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 61 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 51 IMuseDigiFadesHandler::loop(): running fade for sound 210 with id 0, currently at volume 40 IMuseDigital::tracksStartSound(): sound 18 with priority 63 and group 0 IMuseDigital::tracksStartSound(): sound 17 with priority 63 and group 0 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::tracksStartSound(): sound 10000 with priority 127 and group 1 IMuseDigital::diMUSEStopSound(): 10000 IMuseDigital::setFtMusicSequence(): Sequence music: SEQ_NULL Segmentation fault (core dumped)