by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098e) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098e) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098e) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098e) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098e) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098d) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098a) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098a) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098a) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098a) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098a) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098c) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098c) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098c) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098c) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098c) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098b) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0995) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0992) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0990) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:098f) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0994) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0991) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0993) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0987) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0987) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0987) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0987) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0987) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0996) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0996) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0996) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0996) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0996) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0997) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0997) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0997) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0997) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitRight::handleEvent(0011:0997) by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a50) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0995) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0994) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098b) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098b) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098b) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098b) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098b) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0992) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0010 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound2::play(0000:0072, 0000:0000) by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a32) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a32) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a32) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23090 - rm23v090::init() by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000) by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026 9: script 64989 - sound1::play(0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound1::client (in [0001:1fc7]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000) by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound1:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0000 Break on sound2::client (in [0001:1ffd]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23090 - rm23v090::newRoom(0000:5a3c) by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026 9: script 64989 - sound2::play(0000:0005, 0000:0010) by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031 Write to selector (sound2:client): change 0000:0000 to 0000:0010 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:017c sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:017c sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:095f) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098f) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0991) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0990) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:098e) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64994 - SHIVERS::newRoom(0000:5a14) by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f 4: script 0 - SHIVERS::startRoom(0000:5a14) by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019 5: script 64994 - Game::startRoom(0000:5a14) by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e 6: script 23060 - rm23v060::init() by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000) by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023 8: script 64989 - sound3::play(0000:0020, 0000:0000) by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c Write to selector (sound3:client): change 0000:0000 to 0000:0000 Break on sound3::client (in [0001:2033]) Call stack (current base: 0x0): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64996 - User::doit() by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f 4: script 64996 - User::handleEvent(0013:04e7) by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7) by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019 6: script 0 - efExitLeft::handleEvent(0011:0990) by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020 7: script 23060 - rm23v060::newRoom(0000:5a1e) by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000) by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000) by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033 Write to selector (sound3:client): change 0000:0000 to 0000:0000 lookupSelector: Attempt to send to non-object or invalid script. Address 0000:0010, method sound2::check (room 23050, script 64989, localCall ffffffff)! Debugger entered, please switch to this console for input. debug> backtrace Call stack (current base: 0x5): 0: script 0 - SHIVERS::replay() obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001 1: script 0 - SHIVERS::doit() by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008 2: script 64994 - Game::doit() by 1 obj@0001:215d pc=0005:06c2 sp=ST:000e fp=ST:000b argp:ST:000a 3: script 64999 - SoundManager::eachElementDo(0000:00f8) by 2 obj@0003:09f0 pc=0006:048d sp=ST:0013 fp=ST:0011 argp:ST:000f 4:[3] kListEachElementDo(0016:0015, 0000:00f8) by 3 obj@0000:0000 pc:none argp:ST:0014 5: script 64989 - sound2::check() by 4 obj@0001:1ffd pc=000a:0266 sp=ST:001c fp=ST:0019 argp:ST:0018 debug>