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Ticket Summary Status Owner Priority Component Version
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp low Engine: Sky
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new normal Engine: SCUMM
#3401 GOB3: double sprite glitch in the queen level new DrMcCoy high Engine: Gob
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy low Engine: Gob
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new low Engine: SCUMM
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#4480 SAGA: ITE - Graphics glitches in rat cave new normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something new DrMcCoy normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite new DrMcCoy normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air new DrMcCoy normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala new normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room new DrMcCoy normal Engine: Gob
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases new athrxx normal Port: Mac OS X
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy low Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club new normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab new Strangerke normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off new normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg new fuzzie normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level new DrMcCoy normal Engine: Gob
#5828 SAGA: IHNM - Character selection animations often miss a frame new normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres low Engine: Parallaction
#5884 SCUMM/HE: Blue's Clues Art Time Glitches new normal Engine: SCUMM
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk new DrMcCoy normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly new vinterstum normal Port: iOS
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke normal Engine: Hugo
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall normal Engine: TeenAgent
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM
#6203 WME: Dirty Split - Dialog coming out of wrong character new lolbot-iichan normal Engine: Wintermute
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new normal Engine: Toltecs
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie normal Engine: Mohawk
#6271 TINSEL: DW1 - Can't take custard book new bluegr normal Engine: Tinsel
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#6310 HOPKINS: Credits roll flickering new low Engine: Hopkins
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie normal Engine: Tony
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben normal Engine: AGOS
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie normal Engine: Mohawk
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new normal Engine: Tinsel
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben normal Engine: AGOS
#6431 MADE: RTZ demo freezes new normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original new normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy normal Engine: Gob
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" new normal Engine: SCUMM
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#7054 MADS: Flickering Doors new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#9710 GOB: LIT - Palette corruption new normal Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new normal Engine: SAGA
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new low Engine: Mohawk
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game new low Engine: NGI
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new low Engine: Sky
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10523 TITANIC: SGT Room Transition video has black spots new low Engine: Titanic
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new normal Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#10547 MM: XEEN: Hanging notes in AdLib music new low Engine: MM: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new low Engine: Mohawk
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages new low Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new low Engine: Tinsel
#10659 TINSEL: DW1: Act4 hidden city guards crash new normal Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new low Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new low Engine: SCI
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#10831 SCI: QFG3 - Harami escape speed uncapped new low Engine: SCI
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#10957 TINSEL: DW1 - Psy office event not triggered new low Engine: Tinsel
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new normal Engine: Composer
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new normal Engine: SCUMM
#11240 CRYO: Misuse of packed structs new normal Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new normal Engine: Neverhood
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#11369 GNAP: Can't move car new normal Engine: GNAP
#11373 SCI: Quest for Glory 3 game script bugs new low Engine: SCI
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new normal Ports
#11414 WEB: Bug Tracker - Can't log out new normal Web
#11419 SCI: QfG3 - losing local money with the money exchanger new normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new normal Engine: SCI
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new normal Engine: Gob
#11479 NEVERHOOD: Game crashes at certain scene pending sev- normal Engine: Neverhood
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11487 ULTIMA6: German patch version is not in German language new normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new normal Engine: Gob
#11558 TITANIC: Missing QSound Positional Audio new normal Engine: Titanic
#11560 ADL: Unknown game variant for Ulyssey new normal Engine: ADL
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#11598 GOB3: French version works incorrectly new normal Engine: Gob
#11629 DRAGONS: Wrong aspect ratio new normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new low GUI
#11644 DRAGONS: Splash screen font background too visible new normal Engine: Dragons
#11645 GUI: "New save" button still enabled when all save locations are used new low GUI
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11693 DRAGONS: dust cloud in library new low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new low Engine: Dragons
#11697 MM: XEEN: Wrong sounds played new normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#11719 ULTIMA: Galloping in Combat new normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new normal Engine: Ultima
#11724 SWORD25: Slow video and out of synch audio on old Android devices new low Engine: Sword25
#11729 GLK: Wrong colors and missing color changes new normal Engine: GLK
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new normal GUI
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new normal Engine: MM: Xeen
#11766 GRIM: EMI - french version shows english subtitles new low Engine: Grim
#11773 CINE: OS (Atari ST) - Incorrect intro speed new normal Engine: Cine
#11775 MYST3: Autosave does not work new normal Engine: Myst3
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new normal Engine: Grim
#11790 EMI: Some text is split incorrectly new low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new low Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new low Engine: Grim
#11799 EMI: PS2, the menu has no background new normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new low Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new normal Engine: Grim
#11804 GRIM: Issue with Toto new low Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new normal Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new low Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new low Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new low Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. new normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11877 MYST3: Easter Eggs issue new normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11881 MYST3: wrong texts on letters in Polish version new low Engine: Myst3
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new normal Engine: Grim
#11884 MYST3: Jnanin lift descending sound is early new normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11889 STARK: No dedicated "listKnowledges" command new low Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new low Engine: Stark
#11895 MYST3: Invisible font on save/load screen/book new normal Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new normal Engine: Myst3
#11949 ULTIMA: Missing/incorrect graphics in the main menu new normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new normal Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new normal Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new normal Engine: Gob
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new low Engine: Sword2
#12019 ULTIMA8: Bentic talks to himself during conversation new low Engine: Ultima
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#12059 GRIM: Grim Fandango always overrides savegame path new low Engine: Grim
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek low Engine: Petka
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new normal Engine: Mohawk
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new low Engine: Grim
#12185 MADS: Rex Nebular intro not playing animations new normal Engine: MADS
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#12302 ULTIMA4: Moongate remains on screen new low Engine: Ultima
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster low Engine: Ultima
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#12366 ULTIMA6: segfault during gc in Ultima 6 new normal Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#12480 ULTIMA4:: sound FX loops new low Engine: Ultima
#12481 ULTIMA4: Text Colorization does not work new low Engine: Ultima
#12484 ULTIMA4: Dungeon Combat always skips the first character new low Engine: Ultima
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe normal Port: Android
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new normal Engine: Ultima
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#12554 SCUMM: MM Amiga: Volume not changeable new low Engine: SCUMM
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new low Engine: Mohawk
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new normal Engine: Hugo
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new normal Engine: Trecision
#12674 CGE: Soltys demos are missing new low Engine: CGE
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new normal Port: Wii
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug new normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new normal Engine: Director
#12875 TWINE: rendering issues on the left side in 1920x1200 new low Engine: TwinE
#12882 WII: scummvm always returns to system menu on exit new normal Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new normal Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 new normal Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#12929 TOON: Idle animations do not loop new low Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new normal Engine: Myst3
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new low Engine: Stark
#12969 GRIM: Rendering difference with OpenGL with shaders new low Engine: Grim
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new low Engine: Stark
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new normal Port: Mac OS X
#13031 GRIM: Cutscene cut off at the end in German version new normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new normal Port: Mac OS X
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new low Port: Android
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new normal Engine: Prince
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new low Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied new normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new low Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new low Engine: Grim
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new low Engine: Grim
#13153 SCI Games begin lagging either at launch or after moving about outside of window new normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new normal Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13216 WEB: "Other" screenshots page is broken new normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new normal Engine: Toltecs
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting new normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp normal Engine: SCUMM
#13279 ULTIMA: Skull of Quakes doesn't reveal entrance new low Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add new normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add new normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. new normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) new normal Engine: Director
#13301 DIRECTOR: Unknown game variant for director - Kings of the Ice new jamie-marchant normal Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting new normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue new normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) new normal Engine: Director
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new low Engine: SCUMM
#13376 MYST3: Save Glitch new normal Engine: Myst3
#13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly new normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new normal Engine: Myst3
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13422 Bug tracker's main page has obsolete instructions and link new normal Web
#13423 PORTS: Tests do not compile with Visual Studio new normal Port: Win64
#13424 PETKA: Crashes on PSP new normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects new low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new normal Port: Mac OS X
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) new normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on new normal Engine: Grim
#13461 SDL: Stretched in full screen new normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#13521 CHEWY: Drone selection menu very hard to control new normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new normal Engine: Grim
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new normal Engine: SCUMM
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new normal Engine: Toon
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new normal Engine: AGS
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new normal Engine: Director
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new low Engine: TwinE
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new normal Engine: Groovie
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new normal Engine: Pegasus
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new normal Ports
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13594 CHEWY: Dialog canceled by subtitles pending bluegr high Engine: Chewy
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new normal Engine: Parallaction
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new normal Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new normal Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr low Engine: Chewy
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new normal Port: Wii
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new normal Port: Wii
#13662 GUI: Default font is limited in language support new normal GUI
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new low Engine: Chewy
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new normal Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new normal Engine: TwinE
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new low Engine: TwinE
#13680 CHEWY: Cinema mode buggy new low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new low Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new low Engine: Chewy
#13686 CHEWY: Music during many videos missing new low Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music new low Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new normal Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new low Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new normal Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new normal Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new low Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new low Engine: Chewy
#13697 CHEWY: Menu hotkey new low Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new normal Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new low Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new normal Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new normal Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#13731 TWINE: The movement of the meca penguin is different from dos version new normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new normal Engine: Director
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new normal Graphics
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer normal Engine: Hypno
#13782 MADE: ScummVM closes unexpectedly after playing first audio new high Engine: MADE
#13785 REMORSE: mouse rotation doesn't work new normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new normal Engine: Director
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new normal Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor new normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new normal Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 normal Engine: AGS
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new low Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) new low Engine: TwinE
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new normal Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness new normal --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13851 ULTIMA8: Middle click navigation isn't very smart new normal Engine: Ultima
#13859 PINK: Can't use the mirror on the sun at stonehedge new normal Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13870 GRIM: Can't load saved game new normal Engine: Grim
#13872 TWINE: minor wording issue - german translation (original bug) new low Engine: TwinE
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new normal Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new normal Engine: AGS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new normal Port: Android
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new normal Engine: SCUMM
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer normal Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new normal Engine: Ultima
#14047 FTA2: No skipping dialogs new normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new low Engine: SCUMM
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start new normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new normal Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return new normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new normal Common
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages new normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new high Engine: Mohawk
#14417 GUI: Only default icons in grid view new normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14450 Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new high Port: PSP
#14505 MYST3: Endian issue on graphics new normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new normal Port: Android
#14563 MYST3: DVD Version Fails To Detect new normal Engine: Myst3
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) new AndywinXp normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new normal Engine: SCUMM
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#14630 BACKENDS: 3DS: No text visible in any UI elements new high Port: 3DS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new high Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new high Port: PS3
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#14660 MD5: Unknown game variant for buried new high Engine: Buried
#14669 TWINE: Multiple track issues new normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 normal Engine: AGS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE normal Engine: Gob
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new high Engine: Tetraedge
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14758 Unknown game variant for director new normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch new normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new low Engine: SCI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#14778 TWINE: Some in-game options are being translated to ??? new normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new normal Port: Win64
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new normal Engine: TwinE
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new low Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new normal Engine: Pink
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new normal Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new normal Port: Android
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer high Engine: Hypno
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits new low Engine: Director
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer normal Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks new normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new normal Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump new normal Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new normal Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new normal Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new normal Engine: Director
#14857 GOB: Version from main menu shows nothing for GOG version new low Engine: Gob
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new normal Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new normal Port: Android
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx high Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore new normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 new normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new normal Engine: SCI
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new low Engine: SCI
#14919 Orion Burger: Footstep Soundeffect missing new dreammaster low Engine: M4
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota normal Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#14960 The nuvie feature 'Use Custom Actor Tiles' is non functional new normal Engine: Ultima
#14963 TeenAgent Czech Language support not working new normal Engine: TeenAgent
#14964 Nancy Drew Haunted Mansion- Force closing new high Engine: Nancy
#14970 Orion Burger: Volume not correctly adjusted new low Engine: M4
#14981 Unknown game variant for tinsel pending dreammaster normal Engine: Tinsel
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14987 GRIM: Manny gets frozen after opening the security door new blocker Engine: Grim
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14992 Application window GUI not resized on Linux new normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#14997 Orion Burger: Potential memory leak still existing new low Engine: M4
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new low Engine: AGS
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#15019 Extra path gets deleted from settings new normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new normal Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors new normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany new normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new normal Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new normal Engine: Mohawk
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer high Engine: Freescape
#15044 FREESCAPE: C64 releases are not supported new neuromancer high Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) new low Port: Mac OS X
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#15054 SCI: Unable to Detect Colonel's Bequest Game new low Engine: SCI
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#15068 Unknown game variant for glk new dreammaster normal Engine: GLK: Glulxe
#15070 TWP: Dialogue behavior is incorrect in (at least) two occasions new scemino normal Engine: TWP
#15071 TWP: Recap/hints when changing characters are not shown new scemino low Engine: TWP
#15074 LOL: Game Crash after getting Paulson's key in Mines l.4 pending athrxx normal Engine: Kyra
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15078 Unknown game variant for director new normal --Unset--
#15079 World of xeen new normal Engine: MM: Xeen
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.