#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
low
|
Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
low
|
Engine: Sky
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
low
|
Engine: SCUMM
|
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
high
|
Engine: Gob
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
low
|
Engine: SCUMM
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
low
|
Engine: AGOS
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
low
|
Engine: SCUMM
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
normal
|
Engine: AGI
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
normal
|
Engine: SAGA
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
normal
|
Engine: SAGA
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
normal
|
Engine: Parallaction
|
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
normal
|
Tools
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
normal
|
Port: Mac OS X
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
normal
|
Engine: Gob
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
normal
|
Engine: SAGA
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
normal
|
Engine: Hugo
|
|
#5724 |
MOHAWK: LB - Unaccounted for game: arg
|
new
|
fuzzie
|
normal
|
Engine: Mohawk
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
normal
|
Engine: AGI
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
normal
|
Port: Dreamcast
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
normal
|
Engine: SAGA
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
normal
|
Engine: SAGA
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
normal
|
Engine: AGOS
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
low
|
Engine: Parallaction
|
|
#5884 |
SCUMM/HE: Blue's Clues Art Time Glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
normal
|
Port: iOS
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
normal
|
Engine: Tinsel
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
|
normal
|
Ports
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
low
|
Engine: AGOS
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
normal
|
Engine: Hugo
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
digitall
|
normal
|
Engine: TeenAgent
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character
|
new
|
lolbot-iichan
|
normal
|
Engine: Wintermute
|
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
normal
|
Engine: Toltecs
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
normal
|
Engine: Mohawk
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
normal
|
Engine: Tinsel
|
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
normal
|
Engine: Toon
|
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
low
|
Engine: Hopkins
|
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
|
normal
|
Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
normal
|
Engine: Gob
|
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
normal
|
Engine: Gob
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
normal
|
Engine: Tony
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
normal
|
Engine: Mohawk
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
normal
|
Engine: Tinsel
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
normal
|
Engine: Draci
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
normal
|
Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
normal
|
Engine: MADE
|
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
normal
|
Engine: Groovie
|
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
somaen
|
normal
|
Video
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
normal
|
Engine: Touche
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
normal
|
Engine: TsAGE
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
normal
|
Port: IRIX
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
low
|
Engine: Sword1
|
|
#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
|
new
|
|
normal
|
Engine: Gob
|
|
#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
|
normal
|
Engine: Gob
|
|
#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
normal
|
Engine: Gob
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
normal
|
Engine: ZVision
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
normal
|
--Other--
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
normal
|
Engine: MADS
|
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
normal
|
Engine: Tony
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
normal
|
Engine: AGOS
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
normal
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
normal
|
Engine: Toon
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
normal
|
Port: Android
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
normal
|
Engine: Touche
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
low
|
Engine: Access
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
normal
|
Engine: Toon
|
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
normal
|
Engine: Sherlock
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
normal
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
normal
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
normal
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
normal
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
normal
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
normal
|
Engine: MADS
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
normal
|
Engine: TsAGE
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
normal
|
GUI
|
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
normal
|
Engine: Neverhood
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
normal
|
Engine: SCI
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
normal
|
Engine: Mohawk
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
normal
|
Engine: SCI
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
normal
|
Engine: SCUMM
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
normal
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
normal
|
Engine: Lure
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
normal
|
Engine: AGOS
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
normal
|
Engine: SCI
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
normal
|
Engine: Sherlock
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
normal
|
Engine: SCI
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
normal
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
normal
|
Engine: Wintermute
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
new
|
|
low
|
Ports
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
normal
|
Engine: Gob
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
high
|
Engine: Wintermute
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
low
|
Engine: AGI
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
normal
|
Engine: SCI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
low
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
|
low
|
Engine: SCI
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
new
|
|
low
|
Engine: Prince
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
low
|
Engine: Sky
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
normal
|
Engine: SAGA
|
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
new
|
|
low
|
Engine: Mohawk
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
normal
|
Engine: TsAGE
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
new
|
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
|
low
|
Engine: Gob
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
|
low
|
Engine: NGI
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
normal
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
normal
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
--Other--
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
|
low
|
Engine: Sky
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
|
normal
|
GUI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
new
|
|
low
|
Engine: Titanic
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
normal
|
Engine: SCUMM
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
normal
|
Port: Android
|
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
|
new
|
|
low
|
Engine: MM: Xeen
|
|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
|
new
|
|
low
|
Engine: Mohawk
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
|
normal
|
Engine: ZVision
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
|
normal
|
Engine: Mohawk
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
new
|
|
low
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
|
normal
|
Engine: Mohawk
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
new
|
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
new
|
|
low
|
Engine: Tinsel
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
normal
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
new
|
|
low
|
Engine: Tinsel
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
normal
|
Engine: Groovie
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
normal
|
Port: Linux
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
normal
|
Engine: Gob
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
|
normal
|
Engine: Mohawk
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
|
low
|
Engine: SCI
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
normal
|
Engine: AGOS
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
normal
|
Engine: ZVision
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
|
low
|
Engine: SCI
|
|
#10867 |
GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
normal
|
Engine: GLK
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
normal
|
Port: Android
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
normal
|
Engine: AGOS
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
|
low
|
Engine: Tinsel
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
normal
|
Engine: Wintermute
|
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
new
|
|
normal
|
Engine: Composer
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
normal
|
Graphics
|
|
#11181 |
ZVISION Audio is clipping
|
new
|
|
normal
|
Engine: ZVision
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
new
|
|
normal
|
Ports
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
|
normal
|
Engine: Cryo
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
normal
|
Cloud
|
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
normal
|
Engine: Toltecs
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
normal
|
Engine: SCI
|
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
new
|
|
normal
|
Engine: Neverhood
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
|
low
|
Engine: Wintermute
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
|
normal
|
Engine: MADE
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
|
normal
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
|
normal
|
Engine: SCI
|
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
|
normal
|
Engine: Parallaction
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
|
normal
|
Engine: SCI
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
normal
|
Ports
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11369 |
GNAP: Can't move car
|
new
|
|
normal
|
Engine: GNAP
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
|
low
|
Engine: SCI
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
|
normal
|
Port: Wii
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
normal
|
Ports
|
|
#11414 |
WEB: Bug Tracker - Can't log out
|
new
|
|
normal
|
Web
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
normal
|
Engine: SCI
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
normal
|
Port: Mac OS X
|
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
normal
|
Engine: SCI
|
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
new
|
|
normal
|
Engine: MADE
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
normal
|
Engine: Gob
|
|
#11479 |
NEVERHOOD: Game crashes at certain scene
|
pending
|
sev-
|
normal
|
Engine: Neverhood
|
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
high
|
Engine: ZVision
|
|
#11487 |
ULTIMA6: German patch version is not in German language
|
new
|
|
normal
|
Engine: Ultima
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
normal
|
Engine: Voyeur
|
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
|
normal
|
Engine: Groovie
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
normal
|
Engine: AGI
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
normal
|
Engine: GLK: ZCode
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
new
|
|
normal
|
Engine: GLK
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
normal
|
Engine: Cruise
|
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
normal
|
Port: PSP Vita
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
normal
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
normal
|
Engine: Gob
|
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
|
normal
|
Engine: Titanic
|
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
|
normal
|
Engine: ADL
|
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
new
|
|
normal
|
Engine: GLK: AGT
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#11598 |
GOB3: French version works incorrectly
|
new
|
|
normal
|
Engine: Gob
|
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
normal
|
Engine: Dragons
|
|
#11633 |
ULTIMA: iOS needs better mouse control
|
new
|
|
normal
|
Port: iOS
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
normal
|
Engine: Illusions
|
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
new
|
|
low
|
GUI
|
|
#11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
normal
|
Engine: Dragons
|
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
new
|
|
low
|
GUI
|
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
|
normal
|
Engine: Ultima
|
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
normal
|
Engine: GLK: JACL
|
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
|
normal
|
Engine: Ultima
|
|
#11675 |
PRINCE: Overlapping text (English translation)
|
new
|
|
normal
|
Engine: Prince
|
|
#11677 |
PRINCE: Text missing when using examine (english translation)
|
new
|
|
normal
|
Engine: Prince
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
normal
|
Engine: AGOS
|
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
|
low
|
Engine: Dragons
|
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
|
low
|
Engine: Dragons
|
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
low
|
Engine: Dragons
|
|
#11697 |
MM: XEEN: Wrong sounds played
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
normal
|
Engine: AGOS
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
|
normal
|
Audio
|
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
|
normal
|
Engine: Ultima
|
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
|
normal
|
Engine: Ultima
|
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
|
normal
|
Engine: Ultima
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
|
|
low
|
Engine: Sword25
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
normal
|
Engine: GLK
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
new
|
|
normal
|
GUI
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
#11765 |
MM: XEEN: English names in German Clouds intro
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
low
|
Engine: Grim
|
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
new
|
|
normal
|
Engine: Cine
|
|
#11775 |
MYST3: Autosave does not work
|
new
|
|
normal
|
Engine: Myst3
|
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
normal
|
Engine: Grim
|
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
normal
|
Engine: Grim
|
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
normal
|
Engine: Grim
|
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
normal
|
Engine: Grim
|
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
normal
|
Engine: Grim
|
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
normal
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
normal
|
Engine: Grim
|
|
#11790 |
EMI: Some text is split incorrectly
|
new
|
|
low
|
Engine: Grim
|
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
normal
|
Engine: Grim
|
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
normal
|
Engine: Grim
|
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
normal
|
Engine: Grim
|
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
low
|
Engine: Grim
|
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
normal
|
Engine: Grim
|
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
normal
|
Engine: Grim
|
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
normal
|
Engine: Grim
|
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
low
|
Engine: Grim
|
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
normal
|
Engine: Grim
|
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
normal
|
Engine: Grim
|
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
low
|
Engine: Grim
|
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
normal
|
Engine: Grim
|
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
normal
|
Engine: Grim
|
|
#11804 |
GRIM: Issue with Toto
|
new
|
|
low
|
Engine: Grim
|
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
normal
|
Engine: Grim
|
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
normal
|
Engine: Grim
|
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
normal
|
Engine: Grim
|
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
normal
|
Engine: Grim
|
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
low
|
Engine: Grim
|
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
normal
|
Engine: Grim
|
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
normal
|
Engine: Grim
|
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
normal
|
Engine: Grim
|
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
normal
|
Engine: Grim
|
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
normal
|
Engine: Grim
|
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
normal
|
Engine: Grim
|
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
normal
|
Engine: Grim
|
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
normal
|
Engine: Grim
|
|
#11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
low
|
Engine: Grim
|
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
normal
|
Engine: Grim
|
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
normal
|
Engine: Grim
|
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
|
normal
|
Engine: Grim
|
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
normal
|
Engine: Grim
|
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
normal
|
Engine: Grim
|
|
#11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
low
|
Engine: Grim
|
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
normal
|
Engine: Grim
|
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
normal
|
Engine: Grim
|
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
normal
|
Engine: Grim
|
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
normal
|
Engine: Grim
|
|
#11833 |
EMI: Only left shift makes guybrush run
|
new
|
|
normal
|
Engine: Grim
|
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
normal
|
Engine: Grim
|
|
#11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
normal
|
Engine: Grim
|
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
normal
|
Engine: Grim
|
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
normal
|
Engine: Grim
|
|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
normal
|
Engine: Grim
|
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
normal
|
Engine: Grim
|
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
|
normal
|
Engine: Grim
|
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
normal
|
Engine: Grim
|
|
#11843 |
GRIM: Num Lock problem
|
new
|
|
normal
|
Engine: Grim
|
|
#11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
normal
|
Engine: Grim
|
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
normal
|
Engine: Grim
|
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
normal
|
Engine: Grim
|
|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
|
new
|
|
low
|
Engine: Grim
|
|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
normal
|
Engine: Grim
|
|
#11850 |
MYST3: Unable to use space key to interact.
|
new
|
|
normal
|
Engine: Myst3
|
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
normal
|
Engine: Grim
|
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
normal
|
Engine: Grim
|
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
normal
|
Engine: Grim
|
|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
normal
|
Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
normal
|
Engine: Grim
|
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
|
normal
|
Engine: Grim
|
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
normal
|
Engine: Grim
|
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
normal
|
Engine: Grim
|
|
#11863 |
STARK: April looking in the wrong direction at mole people village
|
new
|
|
normal
|
Engine: Stark
|
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
|
Engine: Grim
|
|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
#11868 |
STARK: April marked as usable object
|
new
|
|
normal
|
Engine: Stark
|
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
normal
|
Engine: Stark
|
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
|
Engine: Grim
|
|
#11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
normal
|
Engine: Stark
|
|
#11877 |
MYST3: Easter Eggs issue
|
new
|
|
normal
|
Engine: Myst3
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
normal
|
Engine: Grim
|
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
normal
|
Engine: Stark
|
|
#11881 |
MYST3: wrong texts on letters in Polish version
|
new
|
|
low
|
Engine: Myst3
|
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
|
normal
|
Engine: Grim
|
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
normal
|
Engine: Myst3
|
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
normal
|
Engine: Stark
|
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
normal
|
Engine: Grim
|
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
low
|
Engine: Stark
|
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
low
|
Engine: Stark
|
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
new
|
|
normal
|
Engine: Myst3
|
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
normal
|
Engine: Grim
|
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
normal
|
Engine: Grim
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
normal
|
Engine: Grim
|
|
#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
normal
|
Engine: Myst3
|
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
normal
|
Engine: Ultima
|
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
normal
|
Engine: Ultima
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#11986 |
MM: XEEN: Chinese version support
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
normal
|
Engine: TwinE
|
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
normal
|
Engine: ZVision
|
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
|
normal
|
Engine: Gob
|
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
low
|
Engine: Sword2
|
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
|
low
|
Engine: Ultima
|
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
normal
|
Engine: Mohawk
|
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
|
low
|
Engine: Grim
|
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
low
|
Engine: Petka
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
normal
|
Audio: MT32
|
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
low
|
Engine: Grim
|
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
normal
|
Engine: MADS
|
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
normal
|
Engine: GLK: Hugo
|
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
|
low
|
Engine: Ultima
|
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
low
|
Engine: Ultima
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
normal
|
Common
|
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
|
normal
|
Engine: Ultima
|
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
|
new
|
|
normal
|
Web
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
normal
|
Common
|
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
normal
|
Engine: SAGA
|
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
normal
|
Graphics
|
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
|
low
|
Engine: Ultima
|
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
|
low
|
Engine: Ultima
|
|
#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
|
|
low
|
Engine: Ultima
|
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
normal
|
Engine: Ultima
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
normal
|
Engine: SCUMM
|
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
low
|
Engine: SCUMM
|
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
|
new
|
|
low
|
Engine: Mohawk
|
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
low
|
Engine: AGS
|
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
normal
|
Engine: Ultima
|
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
normal
|
Engine: Titanic
|
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
normal
|
Engine: Hugo
|
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
normal
|
Engine: Trecision
|
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
low
|
Engine: CGE
|
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
normal
|
Port: Wii
|
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
normal
|
Engine: Illusions
|
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
normal
|
Engine: Ultima
|
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
|
normal
|
Engine: Ultima
|
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
|
normal
|
Engine: Ultima
|
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
|
normal
|
Engine: Ultima
|
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
|
normal
|
Engine: Ultima
|
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
|
normal
|
Engine: Parallaction
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
normal
|
Engine: AGOS
|
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
|
normal
|
Engine: Ultima
|
|
#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
new
|
|
normal
|
Engine: Composer
|
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
new
|
|
normal
|
Engine: Mohawk
|
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
normal
|
Engine: Director
|
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
|
normal
|
Engine: Director
|
|
#12841 |
DIRECTOR: Mylk Mac crashes on startup
|
new
|
|
normal
|
Engine: Director
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
normal
|
Graphics
|
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
normal
|
Engine: Griffon
|
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
|
normal
|
Engine: Griffon
|
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
new
|
|
normal
|
Engine: Director
|
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
|
normal
|
Engine: Director
|
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
|
low
|
Engine: TwinE
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
normal
|
Common
|
|
#12899 |
MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK)
|
new
|
|
normal
|
Engine: Director
|
|
#12915 |
SCUMM/HE: Backyard Football 2002
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
normal
|
Engine: AGS
|
|
#12929 |
TOON: Idle animations do not loop
|
new
|
|
low
|
Engine: Toon
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
normal
|
Engine: Grim
|
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
normal
|
Engine: Buried
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
normal
|
Engine: Gob
|
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
normal
|
Engine: Titanic
|
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
|
normal
|
Engine: Myst3
|
|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
|
new
|
|
low
|
Engine: Stark
|
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
low
|
Engine: Grim
|
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
normal
|
Port: GameCube
|
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
low
|
Engine: Stark
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
normal
|
Common
|
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
|
normal
|
Ports
|
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
normal
|
Audio: MT32
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
low
|
Engine: AGS
|
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
normal
|
Engine: ZVision
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13024 |
MACOS: Can't map Command and Fn keys
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
normal
|
Engine: Grim
|
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
normal
|
Engine: Grim
|
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
normal
|
Engine: Grim
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
normal
|
Engine: Grim
|
|
#13039 |
MYST3: Unknown game variant for myst3
|
new
|
|
normal
|
Engine: Myst3
|
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
normal
|
Engine: Grim
|
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
normal
|
Engine: Grim
|
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
normal
|
Engine: Grim
|
|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
|
low
|
Port: Android
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
normal
|
Graphics
|
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
|
normal
|
Engine: Prince
|
|
#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
|
new
|
|
low
|
Engine: Grim
|
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
low
|
Engine: Grim
|
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
normal
|
Engine: Director
|
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
normal
|
Engine: TwinE
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
normal
|
Engine: Grim
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
normal
|
Engine: Titanic
|
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
low
|
Engine: Grim
|
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
normal
|
Engine: TwinE
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
normal
|
Engine: Grim
|
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
low
|
Engine: Grim
|
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
|
low
|
Engine: Grim
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
normal
|
Engine: Tinsel
|
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
|
low
|
Engine: Grim
|
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
low
|
Engine: Grim
|
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
normal
|
Engine: SCI
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
normal
|
Common
|
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
normal
|
Engine: SCI
|
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
normal
|
Engine: Myst3
|
|
#13177 |
TWINE: Tank is stuck
|
new
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
normal
|
Engine: GLK: Adrift
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
normal
|
Engine: AGS
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
normal
|
Web
|
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
normal
|
Engine: SCI
|
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
normal
|
Port: PSP Vita
|
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
normal
|
Engine: Toltecs
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
normal
|
GUI
|
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
normal
|
Engine: Toon
|
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
normal
|
Engine: Trecision
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
normal
|
Engine: NGI
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
|
low
|
Engine: Ultima
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
normal
|
Engine: Ultima
|
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
normal
|
Engine: Mortevielle
|
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
normal
|
Engine: Toon
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
normal
|
Engine: ZVision
|
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
normal
|
Engine: Prince
|
|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
|
new
|
|
normal
|
Engine: Director
|
|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
|
new
|
jamie-marchant
|
normal
|
Engine: Director
|
|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
|
new
|
|
normal
|
Engine: Director
|
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
new
|
|
normal
|
Engine: Director
|
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
|
normal
|
Engine: Director
|
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
normal
|
Port: Linux
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
|
low
|
Engine: SCUMM
|
|
#13376 |
MYST3: Save Glitch
|
new
|
|
normal
|
Engine: Myst3
|
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
normal
|
Engine: Dragons
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
normal
|
Documentation
|
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
normal
|
Engine: Myst3
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
low
|
Engine: AGS
|
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
|
normal
|
GUI
|
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
|
|
normal
|
Web
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
|
normal
|
Port: Win64
|
|
#13424 |
PETKA: Crashes on PSP
|
new
|
|
normal
|
Engine: Petka
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
normal
|
Graphics
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
normal
|
Common
|
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
|
low
|
Engine: Parallaction
|
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
normal
|
Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
normal
|
Engine: Stark
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
normal
|
Port: Mac OS X
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
normal
|
Common
|
|
#13457 |
GOB: Unknown game variant for gob (Playtoons: Far West, German big box)
|
new
|
|
normal
|
Engine: Gob
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
normal
|
Engine: Grim
|
|
#13461 |
SDL: Stretched in full screen
|
new
|
|
normal
|
Graphics
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
|
normal
|
Graphics
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
normal
|
Engine: Tucker
|
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
normal
|
Engine: Toon
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
normal
|
GUI
|
|
#13504 |
SWORD25: wrong shading in library
|
new
|
|
normal
|
Engine: Sword25
|
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
new
|
|
normal
|
Engine: Chewy
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
normal
|
Engine: Grim
|
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
normal
|
Cloud
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
normal
|
Engine: Wintermute
|
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
normal
|
Engine: Toon
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
normal
|
Engine: AGS
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
normal
|
Engine: Chewy
|
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
|
normal
|
Engine: Director
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
normal
|
Engine: Chewy
|
|
#13565 |
DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading
|
new
|
|
normal
|
Engine: Director
|
|
#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
|
new
|
|
low
|
Engine: TwinE
|
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
new
|
|
normal
|
Engine: Groovie
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
|
normal
|
Port: NDS
|
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
new
|
|
normal
|
Engine: Pegasus
|
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
new
|
|
normal
|
Ports
|
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
low
|
Engine: Hypno
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
high
|
Engine: Chewy
|
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
new
|
|
normal
|
Engine: Parallaction
|
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
new
|
|
normal
|
Port: RISC OS
|
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
new
|
|
normal
|
Port: RISC OS
|
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
normal
|
Engine: Groovie
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
low
|
Engine: Chewy
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
|
normal
|
Port: Wii
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
normal
|
Engine: Chewy
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
normal
|
Port: Wii
|
|
#13662 |
GUI: Default font is limited in language support
|
new
|
|
normal
|
GUI
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
new
|
|
low
|
Engine: Chewy
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
normal
|
Engine: Chewy
|
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
normal
|
Engine: TwinE
|
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
|
low
|
Engine: TwinE
|
|
#13680 |
CHEWY: Cinema mode buggy
|
new
|
|
low
|
Engine: Chewy
|
|
#13681 |
CHEWY: Intro is missing black screen at end
|
new
|
|
low
|
Engine: Chewy
|
|
#13685 |
CHEWY: Videos are glitching in and out
|
new
|
|
low
|
Engine: Chewy
|
|
#13686 |
CHEWY: Music during many videos missing
|
new
|
|
low
|
Engine: Chewy
|
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
new
|
|
low
|
Engine: Chewy
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
normal
|
Engine: Chewy
|
|
#13689 |
CHEWY: No machine noise in hidden base
|
new
|
|
low
|
Engine: Chewy
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
normal
|
Engine: Chewy
|
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
new
|
|
low
|
Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
normal
|
Engine: Chewy
|
|
#13693 |
CHEWY: Inventory behavior quick action
|
new
|
|
low
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
new
|
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
|
low
|
Engine: Chewy
|
|
#13697 |
CHEWY: Menu hotkey
|
new
|
|
low
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
normal
|
Engine: Chewy
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
normal
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
new
|
|
low
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
normal
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
normal
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
normal
|
Engine: Chewy
|
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
normal
|
Engine: SLUDGE
|
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
normal
|
Engine: TwinE
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
normal
|
Engine: Grim
|
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
normal
|
Engine: SCI
|
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
normal
|
Engine: SCI
|
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
normal
|
Engine: SCI
|
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
normal
|
GUI
|
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
|
normal
|
Engine: Director
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
normal
|
Graphics
|
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
normal
|
Engine: Stark
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
high
|
Engine: MADE
|
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
normal
|
Engine: Ultima
|
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
normal
|
Engine: Director
|
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
normal
|
Engine: Stark
|
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
normal
|
Engine: SCI
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
normal
|
Audio: MT32
|
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
normal
|
Port: PSP
|
|
#13816 |
AGS: Donna Avenger of Blood doesn't start because of a avi video without extension
|
new
|
tag2015
|
normal
|
Engine: AGS
|
|
#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
|
new
|
|
low
|
Engine: TwinE
|
|
#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
|
new
|
|
low
|
Engine: TwinE
|
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
normal
|
Engine: SCI
|
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
normal
|
Engine: SCI
|
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
normal
|
Engine: SCI
|
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
normal
|
Engine: SCI
|
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
normal
|
Engine: Director
|
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
|
normal
|
Engine: Toltecs
|
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
normal
|
--Other--
|
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
normal
|
Audio
|
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
normal
|
Engine: Ultima
|
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
new
|
|
normal
|
Engine: Pink
|
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
normal
|
Engine: Grim
|
|
#13872 |
TWINE: minor wording issue - german translation (original bug)
|
new
|
|
low
|
Engine: TwinE
|
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
normal
|
Engine: Ultima
|
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
normal
|
Engine: SAGA
|
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
normal
|
Engine: Director
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
|
normal
|
Audio
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
high
|
Engine: ADL
|
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
normal
|
Engine: Director
|
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
normal
|
Engine: AGS
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
|
low
|
Engine: Wintermute
|
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
normal
|
Port: Android
|
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
normal
|
Port: PS3
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#13970 |
SCUMM/HE: Tactics not flipping in Backyard Football
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
low
|
Engine: AGS
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
low
|
Engine: AGS
|
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
|
low
|
Engine: mTropolis
|
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
normal
|
Engine: Ultima
|
|
#14032 |
ULTIMA8: Death Speak does not immediately close gumps
|
new
|
|
normal
|
Engine: Ultima
|
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
new
|
|
normal
|
Engine: Ultima
|
|
#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
normal
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
|
normal
|
Engine: Ultima
|
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
normal
|
Engine: SAGA2
|
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
|
low
|
Engine: SCUMM
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
normal
|
Engine: Director
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
high
|
Port: Android
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
high
|
Engine: Grim
|
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
low
|
Engine: Grim
|
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
normal
|
Engine: Draci
|
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
new
|
|
normal
|
Ports
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#14257 |
GLK: SCOTT: fatal() and GlkExit() do return
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
|
low
|
Engine: AGS
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
normal
|
Port: Mac OS X
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
|
high
|
Engine: Tinsel
|
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
normal
|
Video
|
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
normal
|
Engine: GLK: Adrift
|
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
|
|
low
|
Engine: Tetraedge
|
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
|
low
|
Engine: Ultima
|
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
|
normal
|
Engine: SAGA
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
normal
|
Engine: GLK: Archetype
|
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
normal
|
Graphics
|
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
high
|
Engine: Tetraedge
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
normal
|
Common
|
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
normal
|
Port: 3DS
|
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
normal
|
Port: Wii
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
normal
|
--Other--
|
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
|
normal
|
Web
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
normal
|
Engine: SCI
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
normal
|
Port: Wii
|
|
#14391 |
PSP 2.7.0 black screen on startup
|
new
|
|
normal
|
Port: PSP
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
normal
|
Engine: Lure
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
high
|
Engine: Mohawk
|
|
#14417 |
GUI: Only default icons in grid view
|
new
|
|
normal
|
GUI
|
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
normal
|
Engine: Director
|
|
#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
new
|
|
normal
|
Ports
|
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
normal
|
Graphics
|
gsoc
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
new
|
|
normal
|
Engine: Myst3
|
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
|
normal
|
Engine: AGI
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
high
|
Engine: Grim
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
normal
|
GUI
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
high
|
Engine: Stark
|
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
|
normal
|
Web
|
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
new
|
|
normal
|
Engine: Director
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
normal
|
Engine: AGOS
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
high
|
Port: PSP
|
|
#14505 |
MYST3: Endian issue on graphics
|
new
|
|
normal
|
Engine: Myst3
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
normal
|
Engine: Hugo
|
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
|
normal
|
Graphics
|
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
|
normal
|
GUI
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
new
|
|
normal
|
Engine: Sword1
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
normal
|
Engine: AGI
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
normal
|
Engine: Gob
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
high
|
Ports
|
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
new
|
|
normal
|
Engine: Director
|
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
normal
|
Engine: SCI
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
normal
|
Port: Android
|
|
#14563 |
MYST3: DVD Version Fails To Detect
|
new
|
|
normal
|
Engine: Myst3
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
normal
|
Engine: Gob
|
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
normal
|
Engine: SCI
|
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
normal
|
Engine: Stark
|
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
normal
|
Engine: SCI
|
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
normal
|
Engine: SCI
|
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
normal
|
Engine: Tony
|
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola)
|
new
|
AndywinXp
|
normal
|
Engine: Director
|
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
new
|
|
normal
|
Engine: Sword1
|
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14609 |
Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32'
|
new
|
|
normal
|
Engine: AGS
|
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
normal
|
Port: iOS
|
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
low
|
Engine: CGE
|
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
new
|
|
high
|
Port: 3DS
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
high
|
Engine: AGS
|
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
high
|
Engine: GLK: Adrift
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
normal
|
Engine: AGS
|
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
new
|
|
high
|
Port: PS3
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
high
|
Engine: CGE2
|
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
high
|
Engine: Buried
|
|
#14669 |
TWINE: Multiple track issues
|
new
|
|
normal
|
Engine: TwinE
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
normal
|
Engine: CGE2
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
normal
|
Documentation
|
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
normal
|
Engine: MM: MM1
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
normal
|
Cloud
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
low
|
Engine: SCI
|
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
new
|
|
normal
|
Port: iOS
|
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
pending
|
tag2015
|
normal
|
Engine: AGS
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
normal
|
Engine: Gob
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
normal
|
Engine: AGS
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
high
|
Engine: Tetraedge
|
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
normal
|
Engine: Director
|
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
normal
|
Engine: Director
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
normal
|
Engine: AGS
|
|
#14758 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
low
|
Engine: SCUMM
|
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
normal
|
Engine: Kyra
|
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
normal
|
Engine: SCI
|
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
normal
|
Engine: Director
|
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
low
|
Engine: SCI
|
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
normal
|
Engine: M4
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
|
normal
|
GUI
|
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
|
normal
|
Engine: TwinE
|
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
|
normal
|
Port: iOS
|
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
|
normal
|
Port: Win64
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
normal
|
Audio
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
normal
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
normal
|
Engine: SCI
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
normal
|
Engine: Sword2
|
|
#14805 |
TWINE: black screen after snow lift cutscene
|
new
|
|
normal
|
Engine: TwinE
|
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
new
|
|
normal
|
Engine: TwinE
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
low
|
Engine: SCI
|
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
|
normal
|
Engine: Pink
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
normal
|
Port: Win64
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
normal
|
Engine: Stark
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
normal
|
Engine: SCI
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
normal
|
Port: Android
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
high
|
Engine: Hypno
|
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
normal
|
Engine: Ultima
|
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
|
low
|
Engine: Director
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
normal
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
normal
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
normal
|
Engine: Ultima
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
|
normal
|
Common
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
normal
|
Engine: SCI
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
normal
|
Engine: Ultima
|
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
normal
|
Engine: Ultima
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
normal
|
Common
|
|
#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
|
new
|
|
normal
|
Engine: Director
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
|
low
|
Engine: Gob
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
normal
|
Engine: SCI
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
high
|
Engine: Sword2
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
new
|
|
normal
|
Engine: Sword1
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
normal
|
Engine: Ultima
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
|
normal
|
Port: Win32
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
|
normal
|
Engine: Ultima
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
low
|
Engine: AGS
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
normal
|
Common
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
normal
|
Port: Android
|
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
athrxx
|
high
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
normal
|
Engine: AGOS
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
normal
|
Port: Android
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
|
normal
|
Ports
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
|
Engine: AGS
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
|
normal
|
Engine: SCI
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
|
normal
|
Engine: SCI
|
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
|
low
|
Engine: SCI
|
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
|
low
|
Engine: SCI
|
|
#14919 |
Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
low
|
Engine: M4
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
normal
|
Engine: V-Cruise
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
|
normal
|
Engine: Ultima
|
|
#14960 |
The nuvie feature 'Use Custom Actor Tiles' is non functional
|
new
|
|
normal
|
Engine: Ultima
|
|
#14963 |
TeenAgent Czech Language support not working
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#14964 |
Nancy Drew Haunted Mansion- Force closing
|
new
|
|
high
|
Engine: Nancy
|
|
#14970 |
Orion Burger: Volume not correctly adjusted
|
new
|
|
low
|
Engine: M4
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
normal
|
Engine: Tinsel
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
|
blocker
|
Engine: Grim
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
|
normal
|
Port: Linux
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
normal
|
GUI
|
|
#14997 |
Orion Burger: Potential memory leak still existing
|
new
|
|
low
|
Engine: M4
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
low
|
Engine: AGS
|
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
|
low
|
Engine: AGS
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
normal
|
Port: Win64
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
normal
|
--Unset--
|
|
#15019 |
Extra path gets deleted from settings
|
new
|
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
|
normal
|
Engine: SAGA
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
new
|
|
normal
|
Tools
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
|
normal
|
Engine: AGS
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
|
normal
|
Port: Win64
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
|
low
|
Port: Mac OS X
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
|
|
low
|
Engine: SCI
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
|
normal
|
Audio
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
new
|
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#15068 |
Unknown game variant for glk
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#15070 |
TWP: Dialogue behavior is incorrect in (at least) two occasions
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
|
scemino
|
low
|
Engine: TWP
|
|
#15074 |
LOL: Game Crash after getting Paulson's key in Mines l.4
|
pending
|
athrxx
|
normal
|
Engine: Kyra
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
new
|
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
new
|
|
normal
|
--Unset--
|
|
#15079 |
World of xeen
|
new
|
|
normal
|
Engine: MM: Xeen
|
|