#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
defect
|
normal
|
Port: PSP Vita
|
2 years
|
23 months
|
Ultima VIII: Pagan
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
defect
|
normal
|
GUI
|
2 years
|
23 months
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
23 months
|
Loom
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
defect
|
normal
|
Port: Linux
|
2 years
|
23 months
|
|
#13376 |
MYST3: Save Glitch
|
new
|
defect
|
normal
|
Engine: Myst3
|
2 years
|
23 months
|
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
23 months
|
Backyard Baseball
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
defect
|
normal
|
Engine: Myst3
|
2 years
|
23 months
|
Myst 3: Exile
|
#13424 |
PETKA: Crashes on PSP
|
new
|
defect
|
normal
|
Engine: Petka
|
2 years
|
23 months
|
Petka 1
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
defect
|
normal
|
Engine: Stark
|
2 years
|
23 months
|
The Longest Journey
|
#13461 |
SDL: Stretched in full screen
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
23 months
|
Escape from Monkey Island
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
defect
|
normal
|
GUI
|
2 years
|
23 months
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
23 months
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
defect
|
normal
|
Engine: Ultima
|
2 years
|
23 months
|
Crusader: No Regret
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
defect
|
normal
|
Engine: Hypno
|
2 years
|
23 months
|
Wetlands
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
defect
|
normal
|
Engine: Wintermute
|
23 months
|
23 months
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
defect
|
normal
|
Cloud
|
23 months
|
23 months
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
defect
|
normal
|
Common
|
3 years
|
23 months
|
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
2 years
|
23 months
|
The Dig
|
#12996 |
SCUMM: Restore unused item animation frames?
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
3 years
|
23 months
|
Monkey Island 3
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
defect
|
normal
|
Common
|
3 years
|
23 months
|
|
#13504 |
SWORD25: wrong shading in library
|
new
|
defect
|
normal
|
Engine: Sword25
|
2 years
|
2 years
|
Broken Sword 2.5
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
defect
|
normal
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
defect
|
normal
|
Engine: Mortevielle
|
2 years
|
2 years
|
Mortville Manor
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
defect
|
normal
|
Engine: Toon
|
2 years
|
2 years
|
Toonstruck
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
defect
|
normal
|
Engine: ZVision
|
2 years
|
2 years
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
defect
|
normal
|
Engine: SCUMM
|
4 years
|
2 years
|
Putt-Putt Enters the Race
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Pajama Sam 1
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
defect
|
normal
|
Engine: Tucker
|
2 years
|
2 years
|
Bud Tucker
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
defect
|
normal
|
Engine: Prince
|
2 years
|
2 years
|
|
#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
|
new
|
feature request
|
normal
|
Screenshots
|
2 years
|
2 years
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
defect
|
normal
|
Engine: SCI
|
8 years
|
2 years
|
Leisure Suit Larry 5
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
feature request
|
low
|
Engine: SCUMM
|
18 years
|
2 years
|
Monkey Island 1
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
defect
|
normal
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
defect
|
normal
|
Engine: Stark
|
2 years
|
2 years
|
The Longest Journey
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
defect
|
normal
|
Port: Mac OS X
|
2 years
|
2 years
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
defect
|
normal
|
Port: Mac OS X
|
2 years
|
2 years
|
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
new
|
feature request
|
normal
|
Engine: GLK
|
2 years
|
2 years
|
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
defect
|
normal
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
defect
|
low
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
defect
|
normal
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
defect
|
normal
|
Engine: Parallaction
|
2 years
|
2 years
|
Nippon Safes
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
defect
|
normal
|
Graphics
|
2 years
|
2 years
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
defect
|
normal
|
Port: Win64
|
2 years
|
2 years
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
defect
|
normal
|
GUI
|
2 years
|
2 years
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
2 years
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
defect
|
normal
|
Engine: SCUMM
|
10 years
|
2 years
|
Putt-Putt Goes to the Moon
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
defect
|
normal
|
Engine: SCUMM
|
3 years
|
2 years
|
Backyard Baseball
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
defect
|
normal
|
Documentation
|
2 years
|
2 years
|
|
#13390 |
Please support The Magnetic Scrolls Compilation
|
new
|
feature request
|
normal
|
Engine: GLK: Magnetic
|
2 years
|
2 years
|
|
#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
defect
|
normal
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
defect
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Loom
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
defect
|
low
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima VIII: Pagan
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
defect
|
normal
|
Engine: SCUMM
|
3 years
|
2 years
|
Loom
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
defect
|
normal
|
Engine: Titanic
|
2 years
|
2 years
|
Starship Titanic
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
2 years
|
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
defect
|
normal
|
Engine: Director
|
3 years
|
2 years
|
L-ZONE
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
defect
|
normal
|
Engine: Director
|
2 years
|
2 years
|
Spaceship Warlock
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Rose Tattoo
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Rose Tattoo
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
defect
|
normal
|
Engine: Titanic
|
4 years
|
2 years
|
Starship Titanic
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
defect
|
normal
|
Engine: Groovie
|
4 years
|
2 years
|
7th Guest
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
defect
|
normal
|
Engine: Toon
|
2 years
|
2 years
|
Toonstruck
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
defect
|
normal
|
Engine: Hypno
|
2 years
|
2 years
|
Marvel Comics Spider-Man: The Sinister Six
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
defect
|
normal
|
Engine: NGI
|
2 years
|
2 years
|
Full Pipe
|
#13260 |
Support the composite palette for PC Engine
|
new
|
feature request
|
normal
|
Engine: SCUMM
|
2 years
|
2 years
|
Loom
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
defect
|
normal
|
Engine: Trecision
|
2 years
|
2 years
|
Nightlong: Union City Conspiracy
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
feature request
|
normal
|
GUI: Translations
|
2 years
|
2 years
|
|
#13240 |
Improvement of subtitle visualization.
|
new
|
feature request
|
normal
|
Graphics: Scalers
|
2 years
|
2 years
|
|
#13232 |
Use scaler to mouse cursor
|
new
|
feature request
|
low
|
Engine: Draci
|
2 years
|
2 years
|
Dragon History
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Escape from Monkey Island
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 3
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 1
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
defect
|
normal
|
Web
|
2 years
|
2 years
|
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
feature request
|
normal
|
GUI
|
2 years
|
2 years
|
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Crusader: No Remorse
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
defect
|
normal
|
Engine: Buried
|
3 years
|
2 years
|
Journeyman Project 2: Buried in Time
|
#11775 |
MYST3: Autosave does not work
|
new
|
defect
|
normal
|
Engine: Myst3
|
4 years
|
2 years
|
Myst 3: Exile
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
defect
|
low
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
defect
|
low
|
Engine: Stark
|
4 years
|
2 years
|
The Longest Journey
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
defect
|
normal
|
Engine: Sherlock
|
2 years
|
2 years
|
Sherlock Holmes: Case of the Serrated Scalpel
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
defect
|
normal
|
Engine: SCI
|
2 years
|
2 years
|
Quest for Glory 1
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
defect
|
normal
|
Common
|
2 years
|
2 years
|
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
defect
|
normal
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
defect
|
normal
|
Engine: Tinsel
|
2 years
|
2 years
|
Discworld
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
defect
|
normal
|
Engine: Asylum
|
2 years
|
2 years
|
Sanitarium
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
defect
|
normal
|
Engine: TwinE
|
2 years
|
2 years
|
Little Big Adventure
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
defect
|
low
|
Engine: Grim
|
3 years
|
2 years
|
Grim Fandango
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
defect
|
normal
|
Engine: Grim
|
4 years
|
2 years
|
Grim Fandango
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
defect
|
low
|
Engine: Grim
|
2 years
|
2 years
|
Grim Fandango
|