#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
defect
|
normal
|
Port: Mac OS X
|
14 years
|
4 years
|
Monkey Island 1
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
defect
|
normal
|
Engine: AGOS
|
14 years
|
4 years
|
Elvira 2
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
defect
|
normal
|
Tools
|
14 years
|
4 years
|
Monkey Island 1
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Gobliins 2
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
4 years
|
Monkey Island 2
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
defect
|
normal
|
Engine: SAGA
|
15 years
|
4 years
|
Inherit the Earth
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
defect
|
normal
|
Engine: AGOS
|
15 years
|
4 years
|
Simon the Sorcerer 2
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
4 years
|
Lost in Time
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
defect
|
low
|
Engine: SCUMM
|
16 years
|
4 years
|
Zak McKracken
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
defect
|
low
|
Engine: SCUMM
|
17 years
|
4 years
|
Maniac Mansion
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
defect
|
low
|
Engine: Sky
|
19 years
|
4 years
|
Beneath a Steel Sky
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
defect
|
low
|
Engine: SCUMM
|
19 years
|
4 years
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
defect
|
normal
|
Port: PSP Vita
|
5 years
|
4 years
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
new
|
defect
|
low
|
Engine: Tinsel
|
5 years
|
4 years
|
Discworld
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
defect
|
low
|
Engine: SCI
|
5 years
|
4 years
|
Quest for Glory 3
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
defect
|
normal
|
Engine: ZVision
|
5 years
|
4 years
|
Zork Grand Inquisitor
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
defect
|
low
|
Engine: SCI
|
5 years
|
4 years
|
Quest for Glory 4
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
defect
|
low
|
Engine: SCI
|
5 years
|
4 years
|
Quest for Glory 4
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
defect
|
low
|
Engine: SCI
|
5 years
|
4 years
|
Quest for Glory 4
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
defect
|
low
|
Engine: Sky
|
6 years
|
4 years
|
Beneath a Steel Sky
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
defect
|
normal
|
Engine: TsAGE
|
6 years
|
4 years
|
Return to Ringworld
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
defect
|
normal
|
Port: Mac OS X
|
6 years
|
4 years
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
defect
|
normal
|
Port: Wii
|
6 years
|
4 years
|
Discworld
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
defect
|
normal
|
GUI
|
7 years
|
4 years
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
defect
|
normal
|
Engine: Tinsel
|
7 years
|
4 years
|
Discworld II
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
defect
|
normal
|
Engine: SAGA
|
7 years
|
4 years
|
I Have No Mouth
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
defect
|
normal
|
Engine: SAGA
|
7 years
|
4 years
|
I Have No Mouth
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
defect
|
normal
|
Engine: SCUMM
|
8 years
|
4 years
|
Sam and Max
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
defect
|
low
|
Engine: Gob
|
8 years
|
4 years
|
Gobliins 2
|
#6716 |
Implement descriptive error message on save failure
|
new
|
feature request
|
normal
|
--Other--
|
10 years
|
4 years
|
|
#6804 |
SWORD25: add option to choose language speech
|
new
|
feature request
|
normal
|
Engine: Sword25
|
9 years
|
4 years
|
Broken Sword 2.5
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
defect
|
normal
|
Engine: AGOS
|
11 years
|
4 years
|
Simon the Sorcerer 1
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
defect
|
normal
|
Engine: Tony
|
11 years
|
4 years
|
Tony Tough
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
defect
|
normal
|
Engine: Gob
|
4 years
|
4 years
|
Goblins 3
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
defect
|
normal
|
Engine: Gob
|
4 years
|
4 years
|
Goblins 3
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
defect
|
normal
|
Engine: Tinsel
|
11 years
|
4 years
|
Discworld
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
defect
|
normal
|
Engine: Wintermute
|
5 years
|
4 years
|
Wintermute
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
feature request
|
normal
|
Engine: AGI
|
17 years
|
4 years
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
defect
|
normal
|
Engine: SCI
|
4 years
|
4 years
|
Gabriel Knight 2
|
#11369 |
GNAP: Can't move car
|
new
|
defect
|
normal
|
Engine: GNAP
|
4 years
|
4 years
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
defect
|
normal
|
Engine: Bladerunner
|
4 years
|
4 years
|
Blade Runner
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
defect
|
low
|
Engine: Wintermute
|
4 years
|
4 years
|
Wintermute
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
defect
|
normal
|
Cloud
|
4 years
|
4 years
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
defect
|
low
|
Engine: Sword1
|
10 years
|
4 years
|
Broken Sword 1
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
defect
|
normal
|
Cloud
|
4 years
|
4 years
|
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
defect
|
normal
|
Engine: Cryo
|
4 years
|
4 years
|
Lost Eden
|
#7649 |
ALL: visible warning when CD music missing
|
new
|
feature request
|
normal
|
--Other--
|
16 years
|
5 years
|
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
new
|
feature request
|
normal
|
Audio
|
5 years
|
5 years
|
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
new
|
feature request
|
normal
|
Audio: MT32
|
5 years
|
5 years
|
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
5 years
|
Wintermute
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
new
|
feature request
|
normal
|
Graphics
|
5 years
|
5 years
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
defect
|
low
|
Engine: Wintermute
|
10 years
|
5 years
|
Wintermute
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
new
|
defect
|
normal
|
Engine: Composer
|
5 years
|
5 years
|
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
new
|
feature request
|
normal
|
Engine: Titanic
|
5 years
|
5 years
|
Starship Titanic
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
defect
|
normal
|
Engine: SCI
|
8 years
|
5 years
|
Quest for Glory 3
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
defect
|
normal
|
Engine: SCUMM
|
9 years
|
5 years
|
|
#10867 |
GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
defect
|
normal
|
Engine: GLK
|
5 years
|
5 years
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
defect
|
normal
|
Engine: AGOS
|
6 years
|
5 years
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
defect
|
normal
|
Engine: SCI
|
8 years
|
5 years
|
Space Quest 5
|
#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
feature request
|
low
|
Engine: Kyra
|
16 years
|
5 years
|
Kyrandia 3
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
|
feature request
|
low
|
Engine: Kyra
|
13 years
|
5 years
|
Lands of Lore
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
defect
|
normal
|
Engine: Tony
|
9 years
|
5 years
|
Tony Tough
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
defect
|
normal
|
Video
|
10 years
|
5 years
|
Wintermute
|
#7602 |
Expose game hotspots to backend
|
new
|
feature request
|
normal
|
--Other--
|
16 years
|
5 years
|
|
#7535 |
Move special debug flags init to plugin API
|
new
|
feature request
|
normal
|
--Other--
|
17 years
|
5 years
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
feature request
|
low
|
Audio
|
14 years
|
5 years
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
feature request
|
normal
|
Audio: MT32
|
19 years
|
5 years
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
feature request
|
normal
|
Audio: MT32
|
21 years
|
5 years
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
feature request
|
low
|
Audio
|
21 years
|
5 years
|
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
patch
|
normal
|
Engine: SCUMM
|
15 years
|
5 years
|
Indiana Jones 4
|
#7605 |
Different game description according to language
|
new
|
feature request
|
normal
|
GUI
|
16 years
|
5 years
|
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
patch
|
low
|
Ports
|
15 years
|
5 years
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
patch
|
normal
|
Engine: AGI
|
6 years
|
6 years
|
|
#7813 |
Dreamcast SD card support
|
new
|
feature request
|
normal
|
Port: Dreamcast
|
13 years
|
6 years
|
|
#7700 |
Wii: Support Sound Settings
|
new
|
feature request
|
normal
|
Port: Wii
|
15 years
|
6 years
|
|
#7603 |
iPhone: Pie menu for keyboard input?
|
new
|
feature request
|
normal
|
Port: iOS
|
16 years
|
6 years
|
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
feature request
|
normal
|
Port: Dreamcast
|
21 years
|
6 years
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
defect
|
normal
|
Engine: SCI
|
7 years
|
6 years
|
Space Quest 6
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
defect
|
low
|
Engine: Access
|
8 years
|
6 years
|
Amazon: Guardians of Eden
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
defect
|
low
|
Engine: Gob
|
16 years
|
6 years
|
Woodruff
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
6 years
|
Wintermute
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
defect
|
normal
|
Engine: Sherlock
|
6 years
|
6 years
|
Sherlock Holmes: Case of the Serrated Scalpel
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
defect
|
normal
|
GUI
|
6 years
|
6 years
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
new
|
defect
|
low
|
Engine: Mohawk
|
6 years
|
6 years
|
Myst
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
defect
|
normal
|
Engine: Mohawk
|
6 years
|
6 years
|
Myst
|
#10404 |
SCI: LSL7: parser behavior improvement
|
new
|
feature request
|
normal
|
Engine: SCI
|
6 years
|
6 years
|
Leisure Suit Larry 7
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
defect
|
normal
|
Engine: Mohawk
|
6 years
|
6 years
|
Myst
|
#9203 |
SDL: Avoiding pathological screen updates
|
new
|
patch
|
normal
|
--Other--
|
14 years
|
6 years
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
new
|
defect
|
low
|
Engine: Tinsel
|
6 years
|
6 years
|
Discworld
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
defect
|
normal
|
Engine: Tinsel
|
6 years
|
6 years
|
Discworld
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
new
|
defect
|
low
|
Engine: Tinsel
|
6 years
|
6 years
|
Discworld
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
new
|
defect
|
low
|
Engine: Tinsel
|
6 years
|
6 years
|
Discworld
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
defect
|
low
|
Engine: AGOS
|
12 years
|
6 years
|
Simon the Sorcerer 1
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
defect
|
normal
|
Engine: Mohawk
|
6 years
|
6 years
|
Riven
|