#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
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AndywinXp
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defect
|
normal
|
Engine: SCUMM
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|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
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defect
|
normal
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Engine: SCUMM
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|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
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defect
|
normal
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Engine: SCUMM
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|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
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defect
|
normal
|
Engine: SCUMM
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|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
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defect
|
normal
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Engine: SCUMM
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|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
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defect
|
low
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Engine: SCUMM
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|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
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|
defect
|
normal
|
Engine: SCUMM
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|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
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|
defect
|
normal
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Engine: SCUMM
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
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defect
|
normal
|
Engine: SCUMM
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|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
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defect
|
normal
|
Engine: SCUMM
|
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
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|
defect
|
normal
|
Engine: SCUMM
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
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defect
|
normal
|
Engine: SCUMM
|
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
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|
feature request
|
normal
|
Engine: SCUMM
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
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defect
|
normal
|
Engine: SCUMM
|
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
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feature request
|
normal
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Engine: SCUMM
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|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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|
defect
|
low
|
Engine: SCUMM
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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defect
|
normal
|
Engine: SCUMM
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
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|
defect
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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defect
|
low
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
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defect
|
normal
|
Engine: SCUMM
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#2538 |
SCUMM: MM (NES) - Sound glitches
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defect
|
normal
|
Engine: SCUMM
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#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
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defect
|
normal
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Engine: SCUMM
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|
#12554 |
SCUMM: MM Amiga: Volume not changeable
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defect
|
low
|
Engine: SCUMM
|
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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feature request
|
normal
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Engine: SCUMM
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|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
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|
defect
|
normal
|
Engine: SCUMM
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|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
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|
defect
|
normal
|
Audio: MT32
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|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
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|
feature request
|
low
|
Engine: SCUMM
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
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|
defect
|
normal
|
Engine: SCUMM
|
|
#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
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|
defect
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
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|
defect
|
normal
|
Engine: SCUMM
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13737 |
SCUMM: Re-enable lines in DOTT
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feature request
|
normal
|
Engine: SCUMM
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|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
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|
feature request
|
normal
|
Engine: SCUMM
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
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|
defect
|
normal
|
Engine: SCUMM
|
|
#12996 |
SCUMM: Restore unused item animation frames?
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feature request
|
normal
|
Engine: SCUMM
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
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|
defect
|
low
|
Engine: SCUMM
|
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
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feature request
|
normal
|
Engine: SCUMM
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
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|
defect
|
normal
|
Engine: SCUMM
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
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|
defect
|
normal
|
Engine: SCUMM
|
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
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|
defect
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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|
defect
|
low
|
Engine: SCUMM
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
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|
defect
|
normal
|
Audio
|
|
#9203 |
SDL: Avoiding pathological screen updates
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|
patch
|
normal
|
--Other--
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#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
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|
defect
|
normal
|
Graphics
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
|
defect
|
normal
|
Common
|
|
#13461 |
SDL: Stretched in full screen
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|
defect
|
normal
|
Graphics
|
|
#13160 |
SHERLOCK: Glitch when loading savegame
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|
defect
|
normal
|
Engine: Sherlock
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
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|
defect
|
normal
|
Engine: Sherlock
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
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|
defect
|
normal
|
Engine: Sherlock
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
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|
defect
|
normal
|
Engine: Sherlock
|
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
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|
defect
|
normal
|
Engine: Sherlock
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
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|
defect
|
normal
|
Engine: Sherlock
|
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
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|
defect
|
normal
|
Engine: Sherlock
|
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
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|
defect
|
normal
|
Engine: Sherlock
|
|
#7012 |
SHERLOCK: volume settings don't work
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
joostp
|
defect
|
low
|
Engine: Sky
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
|
defect
|
low
|
Engine: Sky
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
|
defect
|
low
|
Engine: Sky
|
|
#13711 |
SLUDGE: NSC Crashes in opening credits
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|
defect
|
normal
|
Engine: SLUDGE
|
|
#11876 |
STARK/TLJ: Camera pans too fast
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|
defect
|
normal
|
Engine: Stark
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|
#11880 |
STARK: April floating on the raft is not in sync with background sea
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|
defect
|
normal
|
Engine: Stark
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|
#11863 |
STARK: April looking in the wrong direction at mole people village
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|
defect
|
normal
|
Engine: Stark
|
|
#11868 |
STARK: April marked as usable object
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|
defect
|
normal
|
Engine: Stark
|
|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
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|
defect
|
low
|
Engine: Stark
|
|
#11864 |
STARK: April standing over void at Roper Klacks castle
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|
defect
|
normal
|
Engine: Stark
|
|
#13793 |
STARK: Background image overlapping text and icons
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|
defect
|
normal
|
Engine: Stark
|
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
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|
defect
|
normal
|
Engine: Stark
|
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
|
defect
|
low
|
Engine: Stark
|
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
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|
defect
|
normal
|
Engine: Stark
|
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
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|
defect
|
normal
|
Engine: Stark
|
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
|
defect
|
low
|
Engine: Stark
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#14586 |
STARK: Sound buggy on Linux
|
|
defect
|
normal
|
Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
|
defect
|
normal
|
Engine: Stark
|
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
|
defect
|
normal
|
Engine: Stark
|
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
|
defect
|
low
|
Engine: Stark
|
|
#12713 |
STARTREK enable alternative path for voc files
|
|
feature request
|
normal
|
Engine: Startrek
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
|
defect
|
low
|
Engine: Sword1
|
|
#15092 |
SWORD1: Persistent Audio Issues Across Multiple Scenes
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
|
defect
|
normal
|
Engine: Sword1
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
|
defect
|
normal
|
Engine: Sword1
|
|
#15089 |
SWORD1: Unknown game variant
|
|
defect
|
normal
|
Engine: Sword1
|
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
|
defect
|
normal
|
Engine: Sword1
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
|
defect
|
low
|
Engine: Sword25
|
|
#6804 |
SWORD25: add option to choose language speech
|
|
feature request
|
normal
|
Engine: Sword25
|
|
#13504 |
SWORD25: wrong shading in library
|
|
defect
|
normal
|
Engine: Sword25
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
|
defect
|
normal
|
Engine: Sword2
|
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
|
defect
|
low
|
Engine: Sword2
|
|
#11520 |
ScummGlk has no text configuration options
|
|
feature request
|
normal
|
Engine: GLK
|
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
|
feature request
|
normal
|
GUI: Translations
|
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
|
feature request
|
normal
|
Engine: Mohawk
|
|
#13200 |
Separate Full Screen setting for GUI and Games
|
|
feature request
|
normal
|
GUI
|
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14175 |
Support for Atari ST mono rendering
|
|
feature request
|
normal
|
Engine: SCUMM
|
|