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Ticket Summary Owner Type Priority Component Version
#13959 SCUMM: MI1 (Floppy) Broken door sound effect defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues defect normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators defect normal Audio
#13970 SCUMM/HE: Tactics not flipping in Backyard Football defect normal Engine: SCUMM
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] defect low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL neuromancer defect normal Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK defect normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting defect low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change defect normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps defect normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes defect normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage defect normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly defect normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack defect normal Engine: Ultima
#14047 FTA2: No skipping dialogs defect normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos defect low Engine: SCUMM
#14073 FREESCAPE: several types of rendering artifacts are visible neuromancer defect normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start defect normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup defect normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed defect normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations defect low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu defect normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments defect normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend lephilousophe defect normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM defect normal Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return defect normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo defect low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting jamie-marchant defect normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly defect normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone defect low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL defect normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR defect normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken defect normal Common
#14360 TETRAEDGE: German umlauts are not displayed defect normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count defect normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter defect normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages defect normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding defect normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect normal Port: Wii
#14391 PSP 2.7.0 black screen on startup defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14417 GUI: Only default icons in grid view defect normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around defect normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching defect normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode defect normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 defect normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background defect normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video defect normal Graphics gsoc
#14450 Mass add duplicates languages in myst 3 dvd defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout defect normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14505 MYST3: Endian issue on graphics defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options defect normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#14535 WETLANDS: missing korean text in the localized release neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable BJNFNE defect normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop defect normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14563 MYST3: DVD Version Fails To Detect defect normal Engine: Myst3
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS defect normal Engine: Tony
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