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Results (701 - 800 of 1042)

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Ticket Summary Owner Type Priority Component Version
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs defect normal Engine: Grim
#11784 EMI: When opening the bank vault from the inside, the sword is placed wrongly. defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach defect normal Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar defect normal Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible defect normal Engine: Grim
#11799 EMI: PS2, the menu has no background defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen defect normal Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to defect normal Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low defect normal Engine: Grim
#11811 EMI: Monkey doesn't join monkey combat defect normal Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk defect normal Engine: Grim
#11815 GRIM: Lua error when opening locked door in year 3 defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane defect normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder defect normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft defect normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door defect normal Engine: Grim
#11821 EMI DEMO: ALT+Enter to toggle fullscreen causes broken textures defect normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates defect normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs defect normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues defect normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window defect normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original defect normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original defect normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned defect normal Engine: Grim
#11832 EMI: Some lines are not spoken defect normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run defect normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row defect normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory defect normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem defect normal Engine: Grim
#11838 BACKENDS: Symbian - The list of languages and platforms is not fully displayed on the screen. defect normal Port: Symbian
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world defect normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head defect normal Engine: Grim
#11843 GRIM: Num Lock problem defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator defect normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) defect normal Engine: Grim
#11848 EMI: Crash after weeding at Lava Pool during sequence defect normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly defect normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. defect normal Engine: Myst3
#11851 EMI: Exiting from Knutting Atoll lead to dead lock in the island map defect normal Engine: Grim
#11852 GRIM: Characters showing through sets with OpenGL renderer defect normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters defect normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws defect normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes defect normal Engine: Grim
#11856 BACKENDS: Symbian - Lines on the edges of the screen. defect normal Port: Symbian
#11857 GRIM: Elevator glitch in the High Roller Lounge defect normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them defect normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction defect normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context enhancement normal Graphics
#11861 EMI: Chess game makes EMI not respond defect normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported defect normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village defect normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle defect normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching defect normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players defect normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle defect normal Engine: Stark
#11868 STARK: April marked as usable object defect normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp defect normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues defect normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair defect normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast defect normal Engine: Stark
#11877 MYST3: Easter Eggs issue defect normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly defect normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea defect normal Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors defect normal Engine: Grim
#11883 STARK: Unsupported variant, which seems to be an even older demo enhancement normal Engine: Stark
#11884 MYST3: Jnanin lift descending sound is early defect normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk defect normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress defect normal Engine: Grim
#11889 STARK: No dedicated "listKnowledges" command defect normal Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths defect normal Engine: Stark
#11894 GRIM: OpenGL renderer doesn't honor stretch mode in fullscreen defect normal Engine: Grim
#11895 MYST3: Invisible font on save/load screen/book defect normal Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back defect normal Engine: Grim
#11897 GRIM: Black window/screen on mode switch using SDL1 defect normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws almost all subtitles in the upper left corner defect normal Engine: Grim
#11899 BACKENDS: Symbian - Distorted voices and intros (any scene) in Discworld II defect normal Port: Symbian
#11900 Add more Graphics modes. enhancement normal Port: Symbian
#11901 Add the support to control the volume directly from the device. enhancement normal Port: Symbian
#11902 Display the letters on the virtual keyboard according to the orientation of the phone. enhancement normal Port: Symbian
#11903 BACKENDS: Symbian - Error when using the dedicated key to load game quickly. defect normal Port: Symbian
#11905 BACKENDS: Symbian - Different sizes of ScummVM Main Menu. defect normal Port: Symbian
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