#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
|
defect
|
normal
|
Engine: Stark
|
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
|
feature request
|
normal
|
Engine: GLK
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
|
feature request
|
normal
|
Audio
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
|
defect
|
normal
|
Common
|
|
#13457 |
GOB: Unknown game variant for gob (Playtoons: Far West, German big box)
|
|
defect
|
normal
|
Engine: Gob
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
|
defect
|
normal
|
Engine: Grim
|
|
#13461 |
SDL: Stretched in full screen
|
|
defect
|
normal
|
Graphics
|
|
#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
|
|
feature request
|
normal
|
Screenshots
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
|
defect
|
normal
|
Graphics
|
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
|
feature request
|
normal
|
Engine: Queen
|
|
#13467 |
Built in Point & Click Support for GRIM Games
|
|
feature request
|
normal
|
Engine: Grim
|
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
|
defect
|
normal
|
Engine: Tucker
|
|
#13495 |
TEENAGENT: Spanish patch support
|
|
feature request
|
normal
|
Engine: TeenAgent
|
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
|
defect
|
normal
|
Engine: Toon
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
|
defect
|
normal
|
GUI
|
|
#13504 |
SWORD25: wrong shading in library
|
|
defect
|
normal
|
Engine: Sword25
|
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
|
defect
|
normal
|
Engine: Grim
|
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
|
defect
|
normal
|
Cloud
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
|
defect
|
normal
|
Engine: Toon
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
|
defect
|
normal
|
Engine: AGS
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
|
defect
|
normal
|
Engine: Director
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13565 |
DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading
|
|
defect
|
normal
|
Engine: Director
|
|
#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
|
|
defect
|
low
|
Engine: TwinE
|
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
|
defect
|
normal
|
Engine: Groovie
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
|
defect
|
normal
|
Engine: Asylum
|
|
#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
|
|
feature request
|
normal
|
GUI
|
|
#13580 |
GUI: File browser should start from selected path
|
|
feature request
|
normal
|
GUI
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
|
defect
|
normal
|
Port: NDS
|
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
|
defect
|
normal
|
Engine: Pegasus
|
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
|
defect
|
normal
|
Ports
|
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13609 |
CHEWY: Set game speed in ScummVM menu
|
|
feature request
|
normal
|
Engine: Chewy
|
|
#13611 |
Retrowave is not enabled on 2.6 Windows Build
|
|
feature request
|
low
|
Audio
|
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
|
defect
|
normal
|
Port: RISC OS
|
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
|
defect
|
normal
|
Port: RISC OS
|
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
|
|
feature request
|
low
|
Engine: SCUMM
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
|
defect
|
normal
|
Engine: Groovie
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
|
defect
|
normal
|
Port: Wii
|
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13656 |
CHEWY: Double sprites for animations
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
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|
defect
|
normal
|
Engine: AGS
|
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
|
defect
|
normal
|
Port: Wii
|
|
#13662 |
GUI: Default font is limited in language support
|
|
defect
|
normal
|
GUI
|
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
|
defect
|
low
|
Engine: Chewy
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
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|
defect
|
normal
|
Engine: TwinE
|
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
|
defect
|
low
|
Engine: TwinE
|
|
#13680 |
CHEWY: Cinema mode buggy
|
|
defect
|
low
|
Engine: Chewy
|
|
#13681 |
CHEWY: Intro is missing black screen at end
|
|
defect
|
low
|
Engine: Chewy
|
|
#13685 |
CHEWY: Videos are glitching in and out
|
|
defect
|
low
|
Engine: Chewy
|
|
#13686 |
CHEWY: Music during many videos missing
|
|
defect
|
low
|
Engine: Chewy
|
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
|
defect
|
low
|
Engine: Chewy
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13689 |
CHEWY: No machine noise in hidden base
|
|
defect
|
low
|
Engine: Chewy
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
|
defect
|
low
|
Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13693 |
CHEWY: Inventory behavior quick action
|
|
defect
|
low
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
|
defect
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
|
defect
|
low
|
Engine: Chewy
|
|
#13697 |
CHEWY: Menu hotkey
|
|
defect
|
low
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
|
defect
|
low
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
|
defect
|
normal
|
Engine: SLUDGE
|
|
#13718 |
Add support for '.bf' based cryo games.
|
|
feature request
|
normal
|
Engine: Cryo
|
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
|
defect
|
normal
|
Engine: TwinE
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
|
defect
|
normal
|
Engine: Grim
|
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
|
defect
|
normal
|
Engine: SCI
|
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
|
feature request
|
low
|
Web
|
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
|
defect
|
normal
|
Engine: SCI
|
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
|
defect
|
normal
|
Engine: SCI
|
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
|
defect
|
normal
|
GUI
|
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
|
defect
|
normal
|
Engine: Director
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
|
defect
|
normal
|
Graphics
|
|
#13771 |
French translation variant for asylum
|
|
patch
|
high
|
Engine: Asylum
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
|
defect
|
high
|
Engine: MADE
|
|
#13785 |
REMORSE: mouse rotation doesn't work
|
|
defect
|
normal
|
Engine: Ultima
|
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
|
defect
|
normal
|
Engine: Director
|
|
#13793 |
STARK: Background image overlapping text and icons
|
|
defect
|
normal
|
Engine: Stark
|
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
|
defect
|
normal
|
Engine: SCI
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
|
defect
|
normal
|
Common
|
|