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Ticket Summary Owner Type Priority Component Version
#13024 MACOS: Can't map Command and Fn keys defect normal Port: Mac OS X
#13030 Option to Disable Status Window feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation defect normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 defect normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts defect normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. defect normal Port: Mac OS X
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud defect low Port: Android
#13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping defect normal Engine: Prince
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched defect low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) defect low Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 defect normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters defect normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag defect normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors defect low Engine: Grim
#13127 GRIM: Grim Fandango - change default controller keys feature request low Engine: Grim
#13128 GRIM: Grim Fandango Remastered - Steam MD5 feature request high Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side defect normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 defect normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground defect low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early defect low Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch defect normal Engine: Tinsel
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game defect low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency defect low Engine: Grim
#13153 SCI Games begin lagging either at launch or after moving about outside of window defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable defect normal Common
#13160 SHERLOCK: Glitch when loading savegame defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes defect normal Engine: Myst3
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent defect normal Engine: AGS
#13200 Separate Full Screen setting for GUI and Games feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode feature request normal GUI
#13216 WEB: "Other" screenshots page is broken defect normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) defect normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. defect normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all defect normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file defect normal Engine: Toltecs
#13232 Use scaler to mouse cursor feature request low Engine: Draci
#13239 ScummVM Classic Theme: Translation into other languages. feature request normal GUI: Translations
#13240 Improvement of subtitle visualization. feature request normal Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short defect normal Engine: Trecision
#13260 Support the composite palette for PC Engine feature request normal Engine: SCUMM
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS defect normal Engine: SCUMM
#13270 FULLPIPE: Left Handle vanishes on teleporting defect normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name defect normal Engine: AGS
#13279 ULTIMA: Skull of Quakes doesn't reveal entrance defect low Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add defect normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add defect normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add defect normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add defect normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. defect normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) defect normal Engine: Director
#13317 Update aspect ratio for new iPad Mini 6 2021 feature request normal Port: iOS
#13325 DIRECTOR: Explore Space - Mars (D5) not starting defect normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue defect normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) defect normal Engine: Director
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI feature request normal GUI
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging defect normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain defect normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup defect normal Port: Linux
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH feature request normal Engine: SCUMM
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin defect low Engine: SCUMM
#13376 MYST3: Save Glitch defect normal Engine: Myst3
#13386 Add a "clear" command to the general debugger feature request normal Tools
#13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly defect normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices defect normal Engine: Dragons
#13390 Please support The Magnetic Scrolls Compilation feature request normal Engine: GLK: Magnetic
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile defect normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves defect normal Engine: Myst3
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans feature request normal Engine: SCUMM
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier defect low Engine: AGS
#13418 Consider implementing auto-complete for individual games that can support it. feature request normal Common
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo defect normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view defect normal GUI
#13422 Bug tracker's main page has obsolete instructions and link defect normal Web
#13423 PORTS: Tests do not compile with Visual Studio defect normal Port: Win64
#13424 PETKA: Crashes on PSP defect normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene defect normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. defect normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot defect normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty defect normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects defect low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise defect normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting defect normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug defect normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug defect normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed defect normal Engine: Stark
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