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Results (501 - 600 of 1114)

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Ticket Summary Owner Type Priority Component Version
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud defect low Port: Android
#13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping defect normal Engine: Prince
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched defect low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) defect low Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 defect normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters defect normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag defect normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors defect low Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side defect normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 defect normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground defect low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early defect low Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch defect normal Engine: Tinsel
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game defect low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency defect low Engine: Grim
#13153 SCI Games begin lagging either at launch or after moving about outside of window defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable defect normal Common
#13160 SHERLOCK: Glitch when loading savegame defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes defect normal Engine: Myst3
#13177 TWINE: Tank is stuck mgerhardy defect normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported defect normal Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent defect normal Engine: AGS
#13216 WEB: "Other" screenshots page is broken defect normal Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) defect normal Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. defect normal Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all defect normal Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file defect normal Engine: Toltecs
#13241 GUI: Interface requires improvements for small resolutions. defect normal GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom defect normal Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short defect normal Engine: Trecision
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS defect normal Engine: SCUMM
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) neuromancer defect normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished neuromancer defect normal Engine: Hypno
#13270 FULLPIPE: Left Handle vanishes on teleporting defect normal Engine: NGI
#13276 AGS: Cannot open files with non-ASCII characters in their name defect normal Engine: AGS
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound AndywinXp defect normal Engine: SCUMM
#13279 ULTIMA: Skull of Quakes doesn't reveal entrance defect low Engine: Ultima
#13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add defect normal Engine: Ultima
#13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add defect normal Engine: Mortevielle
#13287 TOON: Toonstruck is added twice by the launcher with mass add defect normal Engine: Toon
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add defect normal Engine: ZVision
#13294 PRINCE: Galador translation only being picked up in the game directory when adding game. defect normal Engine: Prince
#13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) defect normal Engine: Director
#13301 DIRECTOR: Unknown game variant for director - Kings of the Ice jamie-marchant defect normal Engine: Director
#13325 DIRECTOR: Explore Space - Mars (D5) not starting defect normal Engine: Director
#13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue defect normal Engine: Director
#13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) defect normal Engine: Director
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging defect normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain defect normal Engine: Sherlock
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup defect normal Port: Linux
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin defect low Engine: SCUMM
#13376 MYST3: Save Glitch defect normal Engine: Myst3
#13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly defect normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices defect normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile defect normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves defect normal Engine: Myst3
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier defect low Engine: AGS
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo defect normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view defect normal GUI
#13422 Bug tracker's main page has obsolete instructions and link defect normal Web
#13423 PORTS: Tests do not compile with Visual Studio defect normal Port: Win64
#13424 PETKA: Crashes on PSP defect normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene defect normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. defect normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot defect normal Common
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty defect normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects defect low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise defect normal Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting defect normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug defect normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug defect normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed defect normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring defect normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. defect normal Port: Mac OS X
#13456 SDL: No Mouse or Keyboard with SDL 2.20 defect normal Common
#13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) defect normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on defect normal Engine: Grim
#13461 SDL: Stretched in full screen defect normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems defect normal Graphics
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM neuromancer defect normal Engine: Hypno
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit defect normal Engine: Tucker
#13502 TOON: Demo is missing a short animation from first screen defect normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view defect normal GUI
#13504 SWORD25: wrong shading in library defect normal Engine: Sword25
#13521 CHEWY: Drone selection menu very hard to control defect normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) defect normal Engine: Grim
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 defect normal Engine: SCUMM
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up defect normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches defect normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet defect normal Engine: Toon
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games defect normal Engine: AGS
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file defect normal Engine: Chewy
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