#13040 |
GRIME: Menu Cursor Bug
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|
defect
|
normal
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Engine: Grim
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#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
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defect
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normal
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Engine: Grim
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#13051 |
GRIM: Can't type German Umlauts
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|
defect
|
normal
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Engine: Grim
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|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
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defect
|
normal
|
Port: Mac OS X
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|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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|
defect
|
normal
|
Graphics
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|
#13074 |
PRINCE: Timing issue / Scene skipping
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defect
|
normal
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Engine: Prince
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|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
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defect
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normal
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Engine: Director
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|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
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|
defect
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normal
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Engine: SCUMM
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#13116 |
TWINE: slowdown when grid mask is applied
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|
defect
|
normal
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Engine: TwinE
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|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
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defect
|
normal
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Engine: Grim
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#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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|
defect
|
normal
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Engine: GLK: Quest
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|
#13122 |
TITANIC: Starship Titanic Animations Lag
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|
defect
|
normal
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Engine: Titanic
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#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
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defect
|
normal
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Engine: TwinE
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#13139 |
GRIM: Grim Fandango - model glitch year 3
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|
defect
|
normal
|
Engine: Grim
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#13146 |
TINSEL: Discworld intro graphical glitch
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|
defect
|
normal
|
Engine: Tinsel
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|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
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|
defect
|
normal
|
Engine: SCI
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#13157 |
COMMON: EventManager's getMousePos() is not always reliable
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|
defect
|
normal
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Common
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#13160 |
SHERLOCK: Glitch when loading savegame
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defect
|
normal
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Engine: Sherlock
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#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
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|
defect
|
normal
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Engine: SCI
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#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
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|
defect
|
normal
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Engine: Myst3
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#13177 |
TWINE: Tank is stuck
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mgerhardy
|
defect
|
normal
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Engine: TwinE
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#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
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|
defect
|
normal
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Engine: GLK: Adrift
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#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
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|
defect
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normal
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Engine: AGS
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#13200 |
Separate Full Screen setting for GUI and Games
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|
feature request
|
normal
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GUI
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#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
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|
feature request
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normal
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GUI
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|
#13216 |
WEB: "Other" screenshots page is broken
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defect
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normal
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Web
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|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
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defect
|
normal
|
Engine: SCUMM
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#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
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|
defect
|
normal
|
Engine: SCI
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|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
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|
defect
|
normal
|
Port: PSP Vita
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|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
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|
defect
|
normal
|
Engine: Toltecs
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|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
|
feature request
|
normal
|
GUI: Translations
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|
#13240 |
Improvement of subtitle visualization.
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|
feature request
|
normal
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Graphics: Scalers
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|
#13241 |
GUI: Interface requires improvements for small resolutions.
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|
defect
|
normal
|
GUI
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|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
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|
defect
|
normal
|
Engine: Toon
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#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
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|
defect
|
normal
|
Engine: Trecision
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#13260 |
Support the composite palette for PC Engine
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|
feature request
|
normal
|
Engine: SCUMM
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#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
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|
defect
|
normal
|
Engine: SCUMM
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#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
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neuromancer
|
defect
|
normal
|
Engine: Hypno
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|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
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|
defect
|
normal
|
Engine: NGI
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
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|
defect
|
normal
|
Engine: AGS
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#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
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AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
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|
defect
|
normal
|
Engine: Ultima
|
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
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|
defect
|
normal
|
Engine: Mortevielle
|
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#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
|
defect
|
normal
|
Engine: Toon
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|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
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|
defect
|
normal
|
Engine: ZVision
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#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
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|
defect
|
normal
|
Engine: Prince
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|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
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|
defect
|
normal
|
Engine: Director
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|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
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jamie-marchant
|
defect
|
normal
|
Engine: Director
|
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
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|
feature request
|
normal
|
Port: iOS
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|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
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|
defect
|
normal
|
Engine: Director
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#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
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|
defect
|
normal
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Engine: Director
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#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
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|
defect
|
normal
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Engine: Director
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#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
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|
feature request
|
normal
|
GUI
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#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
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|
defect
|
normal
|
Engine: Sherlock
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#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
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|
defect
|
normal
|
Engine: Sherlock
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#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
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|
defect
|
normal
|
Port: Linux
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|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
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|
feature request
|
normal
|
Engine: SCUMM
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|
#13376 |
MYST3: Save Glitch
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|
defect
|
normal
|
Engine: Myst3
|
|
#13386 |
Add a "clear" command to the general debugger
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|
feature request
|
normal
|
Tools
|
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
|
defect
|
normal
|
Engine: Dragons
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|
#13390 |
Please support The Magnetic Scrolls Compilation
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|
feature request
|
normal
|
Engine: GLK: Magnetic
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|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
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|
defect
|
normal
|
Documentation
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|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
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|
defect
|
normal
|
Engine: Myst3
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#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
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|
feature request
|
normal
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Engine: SCUMM
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|
#13418 |
Consider implementing auto-complete for individual games that can support it.
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|
feature request
|
normal
|
Common
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|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
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|
defect
|
normal
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Engine: SCUMM
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|
#13421 |
GUI: Version info should be right-aligned in list view
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|
defect
|
normal
|
GUI
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#13422 |
Bug tracker's main page has obsolete instructions and link
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|
defect
|
normal
|
Web
|
|
#13423 |
PORTS: Tests do not compile with Visual Studio
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|
defect
|
normal
|
Port: Win64
|
|
#13424 |
PETKA: Crashes on PSP
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|
defect
|
normal
|
Engine: Petka
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
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|
defect
|
normal
|
Engine: SCUMM
|
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
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|
defect
|
normal
|
Graphics
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
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|
defect
|
normal
|
Common
|
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
|
defect
|
normal
|
Engine: Parallaction
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|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
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|
defect
|
normal
|
Engine: Parallaction
|
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
|
defect
|
normal
|
Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
|
defect
|
normal
|
Engine: Stark
|
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
|
feature request
|
normal
|
Engine: GLK
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
|
feature request
|
normal
|
Audio
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
|
defect
|
normal
|
Common
|
|
#13457 |
GOB: Unknown game variant for gob (Playtoons: Far West, German big box)
|
|
defect
|
normal
|
Engine: Gob
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
|
defect
|
normal
|
Engine: Grim
|
|
#13461 |
SDL: Stretched in full screen
|
|
defect
|
normal
|
Graphics
|
|
#13463 |
SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page
|
|
feature request
|
normal
|
Screenshots
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
|
defect
|
normal
|
Graphics
|
|
#13465 |
QUEEN: Support fanmade Amiga CD releases
|
|
feature request
|
normal
|
Engine: Queen
|
|
#13467 |
Built in Point & Click Support for GRIM Games
|
|
feature request
|
normal
|
Engine: Grim
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#13480 |
AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
|
defect
|
normal
|
Engine: Tucker
|
|
#13495 |
TEENAGENT: Spanish patch support
|
|
feature request
|
normal
|
Engine: TeenAgent
|
|