Custom Query (1115 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (501 - 600 of 1115)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Owner Type Priority Component Version
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds defect normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem defect normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny defect normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world defect normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door defect normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head defect normal Engine: Grim
#11843 GRIM: Num Lock problem defect normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator defect normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness defect normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) defect normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly defect normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. defect normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer defect normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters defect normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws defect normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes defect normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge defect normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them defect normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction defect normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context feature request normal Graphics
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported defect normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village defect normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle defect normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching defect normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players defect normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle defect normal Engine: Stark
#11868 STARK: April marked as usable object defect normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp defect normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues defect normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair defect normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast defect normal Engine: Stark
#11877 MYST3: Easter Eggs issue defect normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly defect normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea defect normal Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors defect normal Engine: Grim
#11884 MYST3: Jnanin lift descending sound is early defect normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk defect normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress defect normal Engine: Grim
#11895 MYST3: Invisible font on save/load screen/book defect normal Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back defect normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers defect normal Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash defect normal Port: Dreamcast
#11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst feature request normal Engine: Mohawk
#11917 TEENAGENT: French Translation Support Patch feature request normal Engine: TeenAgent
#11920 GRIM: Characters disappear under the sea defect normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin defect normal Engine: Myst3
#11932 Android TV support feature request normal Port: Android
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. feature request normal Engine: Grim
#11949 ULTIMA: Missing/incorrect graphics in the main menu defect normal Engine: Ultima
#11955 ULTIMA: falling down is not happening defect normal Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered defect normal Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout defect normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support defect normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume defect normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts defect normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. defect normal Engine: Gob
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior feature request normal Engine: SCUMM
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version tag2015 defect normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments defect normal Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) defect normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations defect normal Engine: MADS
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase defect normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music defect normal Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory defect normal Common
#12366 ULTIMA6: segfault during gc in Ultima 6 defect normal Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. defect normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF defect normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten defect normal Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file feature request normal Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen defect normal Engine: Ultima
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs defect normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout defect normal Engine: Trecision
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear defect normal Engine: Ultima
#12774 Better notes about residualvm merge feature request normal Web
#12780 PARALLACTION: Nippon - Donna not disguised defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog defect normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing defect normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. defect normal Port: Mac OS X
#12800 Add option to pass parameters to SCUMMVM on Android feature request normal Port: Android
#12809 MM: XEEN: Original German crossword puzzle bug defect normal Engine: MM: Xeen
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.