Custom Query (1114 matches)

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Ticket Summary Owner Type Priority Component Version
#11949 ULTIMA: Missing/incorrect graphics in the main menu defect normal Engine: Ultima
#11955 ULTIMA: falling down is not happening defect normal Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered defect normal Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout defect normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support defect normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume defect normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts defect normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. defect normal Engine: Gob
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? defect low Engine: Sword2
#12019 ULTIMA8: Bentic talks to himself during conversation defect low Engine: Ultima
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version tag2015 defect normal Engine: Mohawk
#12059 GRIM: Grim Fandango always overrides savegame path defect low Engine: Grim
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments defect normal Audio: MT32
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) defect normal Engine: Mohawk
#12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely defect low Engine: Grim
#12185 MADS: Rex Nebular intro not playing animations defect normal Engine: MADS
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase defect normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version defect normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem defect normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues defect normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music defect normal Engine: GLK: Hugo
#12302 ULTIMA4: Moongate remains on screen defect low Engine: Ultima
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members dreammaster defect low Engine: Ultima
#12345 BASE: The detection plugin is almost always loaded in memory defect normal Common
#12366 ULTIMA6: segfault during gc in Ultima 6 defect normal Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. defect normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` defect normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM defect normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue defect normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF defect normal Graphics
#12480 ULTIMA4:: sound FX loops defect low Engine: Ultima
#12481 ULTIMA4: Text Colorization does not work defect low Engine: Ultima
#12484 ULTIMA4: Dungeon Combat always skips the first character defect low Engine: Ultima
#12493 GLK: ZCODE: Misrendered menu in Unforgotten defect normal Engine: GLK: ZCode
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen defect normal Engine: Ultima
#12554 SCUMM: MM Amiga: Volume not changeable defect low Engine: SCUMM
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes defect low Engine: Mohawk
#12599 BLADERUNNER: Restored Content bugs defect normal Engine: Bladerunner
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues defect low Engine: AGS
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should defect normal Engine: Hugo
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout defect normal Engine: Trecision
#12674 CGE: Soltys demos are missing defect low Engine: CGE
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre defect normal Port: Wii
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear defect normal Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog defect normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing defect normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. defect normal Port: Mac OS X
#12809 MM: XEEN: Original German crossword puzzle bug defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows defect normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup defect normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM defect normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) defect normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette defect normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found defect normal Engine: Director
#12875 TWINE: rendering issues on the left side in 1920x1200 defect low Engine: TwinE
#12882 WII: scummvm always returns to system menu on exit defect normal Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) defect normal Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 defect normal Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game defect normal Engine: AGS
#12929 TOON: Idle animations do not loop defect low Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition defect normal Engine: Myst3
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene defect low Engine: Stark
#12969 GRIM: Rendering difference with OpenGL with shaders defect low Engine: Grim
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) defect normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing defect low Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap defect normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate defect normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't defect normal Audio: MT32
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there defect low Engine: AGS
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled defect normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys defect normal Port: Mac OS X
#13031 GRIM: Cutscene cut off at the end in German version defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation defect normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 defect normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts defect normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. defect normal Port: Mac OS X
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