Custom Query (1098 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (301 - 400 of 1098)

1 2 3 4 5 6 7 8 9 10 11
Ticket Summary Owner Type Priority Component Version
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#7605 Different game description according to language feature request normal GUI
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7720 GUI: default option sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music defect normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists defect normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9710 GOB: LIT - Palette corruption defect normal Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10404 SCI: LSL7: parser behavior improvement feature request normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending defect normal Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash defect normal Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game digitall defect normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast defect normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong defect normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') defect normal Engine: ZVision
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail defect normal Engine: GLK
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) defect normal Engine: AGOS
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games feature request normal Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game defect normal Engine: Composer
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect normal Graphics
#11181 ZVISION Audio is clipping defect normal Engine: ZVision
#11182 GUI Dialog for missing Roland MT-32 support feature request normal Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. defect normal Port: Mac OS X
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully feature request normal Audio
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly defect normal Engine: SCUMM
#11240 CRYO: Misuse of packed structs defect normal Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? defect normal Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports defect normal Engine: SCUMM
#11369 GNAP: Can't move car defect normal Engine: GNAP
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet defect normal Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 defect normal Port: Wii
1 2 3 4 5 6 7 8 9 10 11
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.