#9872 |
SKY: BASS - Save game MetaInfo is missing
|
|
defect
|
low
|
Engine: Sky
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
defect
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
|
defect
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
|
defect
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
feature request
|
low
|
Engine: AGOS
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
|
defect
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
|
feature request
|
low
|
GUI
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
|
defect
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
|
defect
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
|
defect
|
low
|
Engine: Gob
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
|
defect
|
low
|
Engine: NGI
|
|
#10404 |
SCI: LSL7: parser behavior improvement
|
|
feature request
|
normal
|
Engine: SCI
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
|
defect
|
normal
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
|
defect
|
normal
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
defect
|
normal
|
--Other--
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
|
defect
|
low
|
Engine: Sky
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
|
defect
|
normal
|
GUI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
|
patch
|
normal
|
Engine: AGI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
|
defect
|
low
|
Engine: Titanic
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
|
defect
|
normal
|
Port: Android
|
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
|
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
|
defect
|
normal
|
Port: Linux
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
|
defect
|
normal
|
Engine: Gob
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
|
defect
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
|
defect
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
|
defect
|
low
|
Engine: SCI
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
|
defect
|
low
|
Engine: SCI
|
|
#10867 |
GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail
|
|
defect
|
normal
|
Engine: GLK
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
|
defect
|
normal
|
Port: Android
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
|
feature request
|
normal
|
Engine: Titanic
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
|
defect
|
normal
|
Engine: Composer
|
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
|
feature request
|
normal
|
Graphics
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
|
defect
|
normal
|
Graphics
|
|
#11181 |
ZVISION Audio is clipping
|
|
defect
|
normal
|
Engine: ZVision
|
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
|
feature request
|
normal
|
Audio: MT32
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
|
defect
|
normal
|
Ports
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
|
feature request
|
normal
|
Audio
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11240 |
CRYO: Misuse of packed structs
|
|
defect
|
normal
|
Engine: Cryo
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
|
defect
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
|
defect
|
normal
|
Cloud
|
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
|
defect
|
normal
|
Engine: Toltecs
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
sev-
|
defect
|
normal
|
Engine: SCI
|
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
|
defect
|
normal
|
Engine: Neverhood
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
|
defect
|
low
|
Engine: Wintermute
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
|
defect
|
normal
|
Engine: MADE
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
|
defect
|
normal
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
|
defect
|
normal
|
Engine: SCI
|
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
|
defect
|
normal
|
Engine: Parallaction
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
|
defect
|
normal
|
Engine: SCI
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
|
defect
|
normal
|
Ports
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
|
#11369 |
GNAP: Can't move car
|
|
defect
|
normal
|
Engine: GNAP
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
|
defect
|
low
|
Engine: SCI
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
|
defect
|
normal
|
Port: Wii
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
|
defect
|
normal
|
Ports
|
|
#11414 |
WEB: Bug Tracker - Can't log out
|
|
defect
|
normal
|
Web
|
|
#11418 |
SCI: QfG3 - enhance game with keyboard shortcuts
|
|
feature request
|
normal
|
Engine: SCI
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
|
defect
|
normal
|
Engine: SCI
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11428 |
macOS: Change default savegame location for macOS
|
|
feature request
|
normal
|
Port: Mac OS X
|
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
|
defect
|
normal
|
Engine: SCI
|
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
|
feature request
|
normal
|
Audio
|
|