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Ticket Summary Owner Type Priority Component Created
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision 5 years ago
#6798 HUGO: SCRIPT.FON not closed on RTL defect normal Engine: Hugo 5 years ago
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available defect normal Port: Android 5 years ago
#6804 SWORD25: add option to choose language speech defect normal Engine: Sword25 5 years ago
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision 5 years ago
#6809 FSNode's getParent()->getName() is inconsistent. defect normal --Other-- 5 years ago
#6811 ANDROID: kyra.dat error on loading EOB defect normal Port: Android 5 years ago
#6812 KYRA1: Segfault on openpandora djwillis defect normal Engine: Kyra 5 years ago
#6819 Simon the Sorcerer Original Talkie - Music Issue defect normal Engine: AGOS 5 years ago
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS 5 years ago
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony 5 years ago
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS 5 years ago
#6855 FULL THROTTLE: music stops defect normal Engine: SCUMM 4 years ago
#6856 ANDROID: Touchscreen Hover Function Malfunction defect normal Port: Android 4 years ago
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms defect normal Engine: SCUMM 4 years ago
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon 4 years ago
#6868 LURE: Roland MT-32 music and sound defect normal Engine: Lure 4 years ago
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon 4 years ago
#6872 SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports Kirben defect normal Engine: SCUMM 4 years ago
#6941 GUI: Performance issues in higher resolutions defect normal GUI 4 years ago
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM 4 years ago
#6944 UI mangles dead keys defect normal GUI 4 years ago
#6945 Android: SCUMM: Subtitle speed settings being disregarded defect normal Port: Android 4 years ago
#6948 GUI: Allow text selection enhancement normal GUI 4 years ago
#6949 General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche 4 years ago
#6956 AMIGAOS4: Launcher - ScummVM returned with unfreed signals defect normal Port: AmigaOS4 4 years ago
#6988 AMIGAOS4: --enable-c++11 breaks compilation of commandline.cpp defect normal Port: AmigaOS4 4 years ago
#6994 LAB: Can skip intro sequence early and with no fadeout defect normal Engine: Lab 4 years ago
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon 4 years ago
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock 4 years ago
#7013 DOTT: Stuck in Dialog At Lab When Talking To Tentacles defect normal Engine: SCUMM 4 years ago
#7015 LAB: Scene 80 resets music defect normal Engine: Lab 4 years ago
#7027 ZGI: Mass Add picks wrong directory to add defect normal Engine: ZVision 4 years ago
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it defect normal Engine: AGI 4 years ago
#7043 SCI: PHARKAS Mac ScummVM font different than native font. defect normal Engine: SCI 4 years ago
#7045 KQ1AGI: Graham Facing Away from King after Bowing m-kiewitz defect normal Engine: AGI 4 years ago
#7047 DW: Graphic Glitch when opening inventory defect normal Engine: Tinsel 4 years ago
#7048 RTZ: Second menu on rotten meat for vultures. defect normal Engine: MADE 4 years ago
#7049 KQ2: Bell Sound for PC Speaker Is Off defect normal Engine: AGI 4 years ago
#7054 MADS: Flickering Doors defect normal Engine: MADS 4 years ago
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS 4 years ago
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS 4 years ago
#7063 SWORD25: BS25 - Intro stuck defect normal Engine: Sword25 4 years ago
#7066 LB: Error at start of Just Grandma and Me (German) defect normal Engine: Mohawk 4 years ago
#7072 AMAZON: Spanish version doesn't start defect normal Engine: Access 4 years ago
#7073 KQ6-CD: Savegame that cannot be resumed defect normal Engine: SCI 4 years ago
#7075 SCI: Music does not play correctly. defect normal Engine: SCI 4 years ago
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE 4 years ago
#7081 ScummVM 1.7.0 Ubuntu package do not contain AppStream compatible metadata defect normal Port: Linux 4 years ago
#7090 SHERLOCK: Watson isn't animated while talking defect normal Engine: Sherlock 4 years ago
#7097 MOHAWK: Myst the game runs instead of The Making of Myst movie bgK defect normal Engine: Mohawk 4 years ago
#7098 LURE: Adlib support broken/incomplete defect normal Engine: Lure 4 years ago
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI 4 years ago
#7107 TOLTECS: Wrong "Cancel" behaviour defect normal Engine: Toltecs 4 years ago
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct defect normal Engine: SCUMM 3 years ago
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing defect normal GUI 3 years ago
#7130 HOLMES2: cleopatras needle, cannot end the case defect normal Engine: Sherlock 3 years ago
#7133 SCI: QFG3: Fighter / Paladin Zap spell training defect normal Engine: SCI 3 years ago
#7136 NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood 3 years ago
#7137 iOS-rotation doesn't catch up when switching apps. defect normal Port: iOS 3 years ago
#7138 RTZ/MADE: Sound issue (wind fx at 1st location broken) for any newer ScummVM than git1668-g365f06d defect normal Engine: MADE 3 years ago
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI 3 years ago
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk 3 years ago
#7150 SCUMM (possibly HE-only): Issues when playing multiple sound effects defect normal Engine: SCUMM 3 years ago
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI 3 years ago
#7170 PRINCE: Casting away const-ness without an explicit const_cast defect normal Engine: Prince 3 years ago
#7175 SAM: Wrong music cue at bigfoot party defect normal Engine: SCUMM 3 years ago
#7176 Zork Nemesis: missing temple fountain sound effects defect normal Engine: ZVision 3 years ago
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche 3 years ago
#7182 Lure of Temptress (DOS/ITALIAN): stuck characters defect normal Engine: Lure 3 years ago
#7232 AUDIO: SFX/Music from Amiga files (SCUMM) Kirben enhancement normal Engine: SCUMM 17 years ago
#7301 AUDIO: Improve music in the Mac version of MI1 enhancement normal Engine: SCUMM 16 years ago
#7307 DC: Possibility to select a specific VMU for saving zeldin enhancement normal Port: Dreamcast 16 years ago
#7331 MIDI: Percussive Organ pitch correction with GM output enhancement normal Audio: MT32 16 years ago
#7354 DC: Add PAL60 support for ScummVM zeldin enhancement normal Port: Dreamcast 16 years ago
#7389 GUI does not reflect command line config overrides defect normal GUI 15 years ago
#7420 MT-32: Write "Memory Timbres" names to LCD enhancement normal Audio: MT32 15 years ago
#7457 GOBLIIINS: Atari ST version color palette enhancement normal Engine: Gob 14 years ago
#7493 savepath includes homedir statically enhancement normal --Other-- 13 years ago
#7502 ALL: Check for presence and validity of external data files enhancement normal --Other-- 13 years ago
#7527 Recognize zipped savegame when no Zlib was compiled sev- enhancement normal --Other-- 13 years ago
#7535 Move special debug flags init to plugin API enhancement normal --Other-- 13 years ago
#7546 DS: Action GUI agent-q enhancement normal Port: NDS 13 years ago
#7554 Gob2 (Mac): Add support for Mac music DrMcCoy enhancement normal Engine: Gob 13 years ago
#7558 SDL: mouse emulation through cursor keys enhancement normal Ports 13 years ago
#7560 DC: Map "." to a free button zeldin enhancement normal Port: Dreamcast 13 years ago
#7564 FOTAQ code modifications (mostly for greek translation) enhancement normal Engine: Queen 12 years ago
#7569 WINCE: AGI games function keys enhancement normal Port: WinCE 12 years ago
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- enhancement normal Engine: SAGA 12 years ago
#7599 Stream non-compressed sound directly from files enhancement normal Audio 12 years ago
#7602 Expose game hotspots to backend enhancement normal --Other-- 12 years ago
#7603 iPhone: Pie menu for keyboard input? vinterstum enhancement normal Port: iOS 12 years ago
#7604 GUI: Game selection through pictures instead of text enhancement normal GUI 12 years ago
#7605 Different game description according to language enhancement normal GUI 12 years ago
#7610 DIG details are missing enhancement normal Engine: SCUMM 12 years ago
#7611 BS1 details are missing enhancement normal Engine: Sword1 12 years ago
#7612 BS2 details are missing enhancement normal Engine: Sword2 12 years ago
#7614 Implementing a 4x and 5x scaler enhancement normal Graphics: Scalers 12 years ago
#7621 PSP: Analog movement resetting full brightness to screen joostp enhancement normal Port: PSP 12 years ago
#7622 WINCE: Disable mouse, menu, keyboard enhancement normal Port: WinCE 12 years ago
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