#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
|
defect
|
normal
|
--Other--
|
|
#6819 |
AGOS: StS - Music Issue
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
|
defect
|
normal
|
Engine: Tony
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6856 |
BACKENDS: Android - Touchscreen Hover Function Malfunction
|
|
defect
|
normal
|
Port: Android
|
|
#6857 |
SCUMM: FT, song on Todd's radio restarts when walking between rooms
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
|
defect
|
normal
|
Engine: Toon
|
|
#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
|
defect
|
normal
|
Engine: Toon
|
|
#6872 |
SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6944 |
GUI: UI mangles dead keys
|
|
defect
|
normal
|
GUI
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
|
defect
|
normal
|
Port: Android
|
|
#6948 |
GUI: Allow text selection
|
|
enhancement
|
normal
|
GUI
|
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
|
defect
|
normal
|
Engine: Touche
|
|
#6956 |
GUI: LAUNCHER: ScummVM returned with unfreed signals (AmigaOS4)
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6957 |
BACKENDS: ARM - ARM ASM sound code causes distorted audio on 32 bit armv6
|
|
defect
|
normal
|
Ports
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
|
defect
|
normal
|
Engine: Toon
|
|
#7012 |
SHERLOCK: volume settings don't work
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#7032 |
AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it
|
|
defect
|
normal
|
Engine: AGI
|
|
#7043 |
SCI: PHARKAS Mac ScummVM font different than native font.
|
|
defect
|
normal
|
Engine: SCI
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
|
defect
|
normal
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
|
defect
|
normal
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
|
defect
|
normal
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
|
defect
|
normal
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
|
defect
|
normal
|
Engine: MADS
|
|
#7063 |
SWORD25: Intro (video) gets stuck (while music and text is fine)
|
|
defect
|
normal
|
Engine: Sword25
|
|
#7066 |
MOHAWK: LB - Error at start of Just Grandma and Me (German)
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#7072 |
ACCESS: Amazon - Spanish version doesn't start
|
|
defect
|
normal
|
Engine: Access
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
|
defect
|
normal
|
Engine: TsAGE
|
|
#7090 |
SHERLOCK: Watson isn't animated while talking
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#7098 |
LURE: Adlib support broken/incomplete
|
|
defect
|
normal
|
Engine: Lure
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
|
defect
|
normal
|
GUI
|
|
#7130 |
SHERLOCK: Rose Tattoo - cleopatras needle, cannot end the case
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#7133 |
SCI: QFG3: Fighter / Paladin Zap spell training
|
|
defect
|
normal
|
Engine: SCI
|
|
#7136 |
NEVERHOOD: Black screen upon launch (unplayable)
|
|
defect
|
normal
|
Engine: Neverhood
|
|
#7137 |
BACKENDS: iOS - rotation doesn't catch up when switching apps.
|
|
defect
|
normal
|
Port: iOS
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
|
defect
|
normal
|
Engine: SCI
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#7150 |
SCUMM (possibly HE-only): Issues when playing multiple sound effects
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
|
defect
|
normal
|
Engine: SCI
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
|
defect
|
normal
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
|
defect
|
normal
|
Engine: Lure
|
|
#7301 |
AUDIO: Improve music in the Mac version of MI1
|
|
enhancement
|
normal
|
Engine: SCUMM
|
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
zeldin
|
enhancement
|
normal
|
Port: Dreamcast
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
enhancement
|
normal
|
Audio: MT32
|
|
#7334 |
HQ4x Scaler
|
SF/ender
|
enhancement
|
normal
|
Graphics: Scalers
|
|
#7354 |
DC: Add PAL60 support for ScummVM
|
zeldin
|
enhancement
|
normal
|
Port: Dreamcast
|
|
#7389 |
GUI does not reflect command line config overrides
|
|
defect
|
normal
|
GUI
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
enhancement
|
normal
|
Audio: MT32
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
|
enhancement
|
normal
|
Engine: Gob
|
|
#7493 |
savepath includes homedir statically
|
|
enhancement
|
normal
|
--Other--
|
|
#7502 |
ALL: Check for presence and validity of external data files
|
|
enhancement
|
normal
|
--Other--
|
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
sev-
|
enhancement
|
normal
|
--Other--
|
|
#7535 |
Move special debug flags init to plugin API
|
|
enhancement
|
normal
|
--Other--
|
|
#7546 |
DS: Action GUI
|
agent-q
|
enhancement
|
normal
|
Port: NDS
|
|
#7554 |
Gob2 (Mac): Add support for Mac music
|
DrMcCoy
|
enhancement
|
normal
|
Engine: Gob
|
|
#7558 |
SDL: mouse emulation through cursor keys
|
|
enhancement
|
normal
|
Ports
|
|
#7560 |
DC: Map "." to a free button
|
zeldin
|
enhancement
|
normal
|
Port: Dreamcast
|
|
#7564 |
FOTAQ code modifications (mostly for greek translation)
|
|
enhancement
|
normal
|
Engine: Queen
|
|
#7569 |
AGI: Add the function keys to the keymap
|
|
enhancement
|
normal
|
Engine: AGI
|
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
sev-
|
enhancement
|
normal
|
Engine: SAGA
|
|
#7599 |
Stream non-compressed sound directly from files
|
|
enhancement
|
normal
|
Audio
|
|
#7602 |
Expose game hotspots to backend
|
|
enhancement
|
normal
|
--Other--
|
|
#7603 |
iPhone: Pie menu for keyboard input?
|
vinterstum
|
enhancement
|
normal
|
Port: iOS
|
|
#7604 |
GUI: Game selection through pictures instead of text
|
|
enhancement
|
normal
|
GUI
|
|
#7605 |
Different game description according to language
|
|
enhancement
|
normal
|
GUI
|
|
#7610 |
DIG details are missing
|
|
enhancement
|
normal
|
Engine: SCUMM
|
|
#7611 |
BS1 details are missing
|
|
enhancement
|
normal
|
Engine: Sword1
|
|
#7612 |
BS2 details are missing
|
|
enhancement
|
normal
|
Engine: Sword2
|
|
#7614 |
Implementing a 4x and 5x scaler
|
|
enhancement
|
normal
|
Graphics: Scalers
|
|
#7621 |
PSP: Analog movement resetting full brightness to screen
|
joostp
|
enhancement
|
normal
|
Port: PSP
|
|
#7624 |
PS2: HDD Partition, QUIT button and misc.
|
sunmax
|
enhancement
|
normal
|
Port: PS2
|
|
#7625 |
PS2 Port: Screen Centering
|
sunmax
|
enhancement
|
normal
|
Port: PS2
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
enhancement
|
normal
|
--Other--
|
|
#7658 |
PS2: Map R2 button as dot key and turn of interlacing
|
sunmax
|
enhancement
|
normal
|
Port: PS2
|
|
#7659 |
PS2: Add stamp to savegame names
|
sunmax
|
enhancement
|
normal
|
Port: PS2
|
|
#7660 |
PC: Button assignments (ie. Mouse 3 for "." - skip dialogue)
|
|
enhancement
|
normal
|
--Other--
|
|
#7661 |
PC-ALL: Brightness, Contrast, Gamma, maybe even Saturation.
|
|
enhancement
|
normal
|
--Other--
|
|
#7664 |
PS2: Wavetable MIDI support
|
|
enhancement
|
normal
|
Port: PS2
|
|
#7666 |
KYRA2: Add support for Polish floppy version
|
athrxx
|
enhancement
|
normal
|
Engine: Kyra
|
|
#7678 |
KYRA2: Add support for Spanish floppy version
|
athrxx
|
enhancement
|
normal
|
Engine: Kyra
|
|
#7683 |
Key Mapper
|
|
enhancement
|
normal
|
Engine: AGOS
|
|
#7684 |
DS: Change options dialog to use popup widget for zoom level
|
agent-q
|
enhancement
|
normal
|
Port: NDS
|
|
#7685 |
SYMBIAN: Port to UIQ 2.1
|
anotherguest
|
enhancement
|
normal
|
Port: Symbian
|
|
#7686 |
ALL: Display errors in graphic display before exiting
|
|
enhancement
|
normal
|
--Other--
|
|
#7687 |
SCUMM: Smooth Scrolling
|
|
enhancement
|
normal
|
Engine: SCUMM
|
|
#7688 |
GUI: Scrolling TextWidget for displaying Help texts etc.
|
|
enhancement
|
normal
|
GUI
|
|
#7690 |
Use enviroment variables in scummvm.ini
|
|
enhancement
|
normal
|
--Other--
|
|
#7700 |
Wii: Support Sound Settings
|
dhewg
|
enhancement
|
normal
|
Port: Wii
|
|
#7702 |
Wii: Support keymapper
|
dhewg
|
enhancement
|
normal
|
Port: Wii
|
|
#7704 |
DC: Add game chooser when more than one game detected
|
zeldin
|
enhancement
|
normal
|
Port: Dreamcast
|
|
#7705 |
DC: Simon Puzzle Pack support?
|
|
enhancement
|
normal
|
Port: Dreamcast
|
|
#7708 |
KYRA3: Support for Russian fan translation
|
|
enhancement
|
normal
|
Engine: Kyra
|
|
#7714 |
DC: Game Listing Utility
|
zeldin
|
enhancement
|
normal
|
Port: Dreamcast
|
|