#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
|
defect
|
normal
|
Engine: SCI
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
|
defect
|
normal
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
|
defect
|
normal
|
Engine: Lure
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
|
feature request
|
low
|
Audio
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
feature request
|
normal
|
Audio: MT32
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
feature request
|
normal
|
Audio: MT32
|
|
#7455 |
MI1 Amiga: choose actor palette
|
|
feature request
|
low
|
Engine: SCUMM
|
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
|
feature request
|
normal
|
Engine: Gob
|
|
#7535 |
Move special debug flags init to plugin API
|
|
feature request
|
normal
|
--Other--
|
|
#7602 |
Expose game hotspots to backend
|
|
feature request
|
normal
|
--Other--
|
|
#7605 |
Different game description according to language
|
|
feature request
|
normal
|
GUI
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
defect
|
normal
|
Engine: AGOS
|
|
#7722 |
GUI: volume and subtitles speed sliders
|
|
feature request
|
normal
|
GUI
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
|
feature request
|
low
|
Audio
|
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
|
feature request
|
normal
|
GUI
|
|
#7793 |
AGI: Better mapping for mouse buttons
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7813 |
Dreamcast SD card support
|
|
feature request
|
normal
|
Port: Dreamcast
|
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
|
feature request
|
normal
|
Engine: Cruise
|
|
#9058 |
Using more than one FM_OPL object (experimental)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#9203 |
SDL: Avoiding pathological screen updates
|
|
patch
|
normal
|
--Other--
|
|
#7569 |
AGI: Add the function keys to the keymap
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7647 |
KYRA3: add subtitles in VQA videos
|
|
feature request
|
low
|
Engine: Kyra
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
|
defect
|
normal
|
Engine: TeenAgent
|
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
|
feature request
|
low
|
Engine: Kyra
|
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
|
patch
|
low
|
Ports
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
|
defect
|
normal
|
Engine: SCI
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
|
defect
|
normal
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
|
defect
|
normal
|
Engine: SCI
|
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
|
feature request
|
normal
|
Port: Win64
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
|
defect
|
normal
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
|
defect
|
low
|
Ports
|
|
#9710 |
GOB: LIT - Palette corruption
|
|
defect
|
normal
|
Engine: Gob
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
|
defect
|
high
|
Engine: Wintermute
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
|
defect
|
low
|
Engine: AGI
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
|
defect
|
normal
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
|
defect
|
normal
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
|
defect
|
normal
|
Engine: SCI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
|
defect
|
low
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
|
defect
|
low
|
Engine: SCI
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
|
defect
|
low
|
Engine: Prince
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
|
defect
|
low
|
Engine: Sky
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
|
defect
|
normal
|
Engine: SAGA
|
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
defect
|
normal
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
|
defect
|
normal
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
|
defect
|
normal
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
feature request
|
low
|
Engine: AGOS
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
|
defect
|
normal
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
|
feature request
|
low
|
GUI
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
|
defect
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
|
defect
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
|
defect
|
low
|
Engine: Gob
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
|
defect
|
low
|
Engine: NGI
|
|
#10404 |
SCI: LSL7: parser behavior improvement
|
|
feature request
|
normal
|
Engine: SCI
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
|
defect
|
normal
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
|
defect
|
normal
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
defect
|
normal
|
--Other--
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
|
defect
|
low
|
Engine: Sky
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
|
defect
|
normal
|
GUI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
|
patch
|
normal
|
Engine: AGI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
|
defect
|
low
|
Engine: Titanic
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
|
defect
|
normal
|
Port: Android
|
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
|
|
defect
|
low
|
Engine: MM: Xeen
|
|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
|
defect
|
normal
|
Port: Linux
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
|
defect
|
normal
|
Engine: Gob
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
|
defect
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
|
defect
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
|
defect
|
low
|
Engine: SCI
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
|
defect
|
low
|
Engine: SCI
|
|
#10867 |
GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail
|
|
defect
|
normal
|
Engine: GLK
|
|