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Results (101 - 200 of 1111)

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Ticket Summary Owner Type Priority Component Version
#6653 WME: white chamber - slow scrolling somaen defect normal Engine: Wintermute
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6721 WME: The Kite - Overlapping bug lolbot-iichan defect low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy defect low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#7054 MADS: Flickering Doors defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music defect normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists defect normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#9710 GOB: LIT - Palette corruption defect normal Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing defect low Engine: Sky
#10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. defect low Engine: Mohawk
#10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10382 GOB: LIT: Loading save in boat closet shows wrong palette defect low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area defect low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game defect low Engine: NGI
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other--
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time defect low Engine: Sky
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS
#10523 TITANIC: SGT Room Transition video has black spots defect low Engine: Titanic
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending defect normal Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android
#10547 MM: XEEN: Hanging notes in AdLib music defect low Engine: MM: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom defect low Engine: Mohawk
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages defect low Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon defect low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals defect low Engine: Tinsel
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