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Ticket Summary Owner Type Priority Component Version
#13718 Add support for '.bf' based cryo games. feature request normal Engine: Cryo
#11932 Android TV support feature request normal Port: Android
#14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel
#14992 Application window GUI not resized on Linux defect normal Port: Linux
#11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports
#14630 BACKENDS: 3DS: No text visible in any UI elements defect high Port: 3DS
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? defect normal Port: AmigaOS4
#14441 BACKENDS: Add abstraction for read/write locks feature request low Ports
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck defect normal Port: Linux
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games defect normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash defect normal Port: Dreamcast
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" defect normal Engine: SCUMM
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games defect normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder defect normal Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. defect normal Port: Mac OS X
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus defect normal Ports
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. defect normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet defect normal Port: Mac OS X
#13960 BACKENDS: PS3 and physical CD issues defect normal Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS defect high Port: PS3
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden defect normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) defect normal Port: PSP Vita
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita
#13814 BACKENDS: PSP: Common::array allocation error on PSP defect normal Port: PSP
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game defect normal Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect normal Graphics
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other--
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot defect normal Graphics
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens defect normal Port: NDS
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count defect normal Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES defect normal Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect normal Port: iOS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
#12345 BASE: The detection plugin is almost always loaded in memory defect normal Common
#14359 BASE: Window resolution setting via command line is broken defect normal Common
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery defect normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs defect normal Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue defect normal Engine: Bladerunner
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 defect normal Port: Wii
#11295 BLADERUNNER: save games may not work on macOS Catalina defect normal Engine: Bladerunner
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X
#12935 BURIED: Windows hotkeys are used on macOS defect normal Engine: Buried
#12774 Better notes about residualvm merge feature request normal Web
#11632 Blazing Dragons: Subtitles are cropped feature request normal Engine: Dragons
#11643 Blazing Dragons: Thumbwrestling too easy feature request normal Engine: Dragons
#14889 Broken Sword 1 Subtitles AddOn patch normal Engine: Sword1
#13422 Bug tracker's main page has obsolete instructions and link defect normal Web
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' defect normal Engine: AGS
#13467 Built in Point & Click Support for GRIM Games feature request normal Engine: Grim
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar defect normal Engine: CGE2
#12674 CGE: Soltys demos are missing defect low Engine: CGE
#14629 CGE: Soltys freezes when pressing F1 in the intro defect low Engine: CGE
#13670 CHEWY: Autosave will be overwritten when loaded from inside game defect normal Engine: Chewy
#13668 CHEWY: Cell air duct highlighted when switching full screen to window defect low Engine: Chewy
#13680 CHEWY: Cinema mode buggy defect low Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable defect normal Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy defect low Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing defect normal Engine: Chewy
#13656 CHEWY: Double sprites for animations defect normal Engine: Chewy
#13521 CHEWY: Drone selection menu very hard to control defect normal Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving defect low Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations defect low Engine: Chewy
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file defect normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber defect normal Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music defect low Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 defect low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end defect low Engine: Chewy
#13693 CHEWY: Inventory behavior quick action defect low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item defect normal Engine: Chewy
#13697 CHEWY: Menu hotkey defect low Engine: Chewy
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