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Results (101 - 200 of 1098)

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Ticket Summary Owner Type Priority Component Version
#6652 WME: white chamber - bot flickers when changing directions somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling somaen defect normal Engine: Wintermute
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6716 Implement descriptive error message on save failure feature request normal --Other--
#6721 WME: The Kite - Overlapping bug lolbot-iichan defect low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6804 SWORD25: add option to choose language speech feature request normal Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy defect low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#7054 MADS: Flickering Doors defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD feature request normal Audio: MT32
#7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM
#7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob
#7527 Recognize zipped savegame when no Zlib was compiled sev- feature request normal --Other--
#7535 Move special debug flags init to plugin API feature request normal --Other--
#7546 DS: Action GUI agent-q feature request normal Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music DrMcCoy feature request normal Engine: Gob
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA
#7602 Expose game hotspots to backend feature request normal --Other--
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#7605 Different game description according to language feature request normal GUI
#7647 KYRA3: add subtitles in VQA videos feature request low Engine: Kyra
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7720 GUI: default option sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio feature request low Audio
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7818 LOL: Support subtitles in "Lore of the Lands" feature request low Engine: Kyra
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music defect normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists defect normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#9710 GOB: LIT - Palette corruption defect normal Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing defect low Engine: Sky
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