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Ticket Summary Owner Type Priority Component Version
#12800 Add option to pass parameters to SCUMMVM on Android feature request normal Port: Android
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud defect low Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 defect normal Port: Android
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard feature request normal Port: Android
#14446 ANDROID: Add Chromecast support feature request normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs defect normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden defect normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore defect normal Port: Android
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games defect normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash defect normal Port: Dreamcast
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) defect normal Port: GameCube
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup defect normal Port: Linux
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck defect normal Port: Linux
#14992 Application window GUI not resized on Linux defect normal Port: Linux
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. defect normal Port: Mac OS X
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet defect normal Port: Mac OS X
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder defect normal Port: Mac OS X
#11428 macOS: Change default savegame location for macOS feature request normal Port: Mac OS X
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. defect normal Port: Mac OS X
#13024 MACOS: Can't map Command and Fn keys defect normal Port: Mac OS X
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. defect normal Port: Mac OS X
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. defect normal Port: Mac OS X
#14074 MACOS: ScummVM Fails To Start defect normal Port: Mac OS X
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting jamie-marchant defect normal Port: Mac OS X
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode defect normal Port: Mac OS X
#15052 can not compile scummvm source gcc version: 14.0.1 20240326 (experimental) defect low Port: Mac OS X
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura defect normal Port: Mac OS X
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens defect normal Port: NDS
#13960 BACKENDS: PS3 and physical CD issues defect normal Port: PS3
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS defect high Port: PS3
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#13814 BACKENDS: PSP: Common::array allocation error on PSP defect normal Port: PSP
#14391 PSP 2.7.0 black screen on startup defect normal Port: PSP
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm defect normal Port: PSP Vita
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden defect normal Port: PSP Vita
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) defect normal Port: PSP Vita
#13229 PSP: PS Vita Ultima 8: controls don´t work at all defect normal Port: PSP Vita
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac defect normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices defect normal Port: RISC OS
#13938 RISCOS: Investigate support for building with EABI toolchains? feature request low Port: RISC OS
#7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 defect normal Port: Wii
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre defect normal Port: Wii
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES defect normal Port: Wii
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that defect normal Port: Wii
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count defect normal Port: Wii
#14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect normal Port: Wii
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP defect normal Port: Win32
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64
#13423 PORTS: Tests do not compile with Visual Studio defect normal Port: Win64
#14000 Add Build for Windows on ARM64 feature request normal Port: Win64
#14789 Win64 - ini file got reset shortly after using v2.8.0 defect normal Port: Win64
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini defect normal Port: Win64
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename defect normal Port: Win64
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect normal Port: iOS
#7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS
#11462 IOS: Apple Magic Keyboard support feature request normal Port: iOS
#11633 ULTIMA: iOS needs better mouse control defect normal Port: iOS
#13317 Update aspect ratio for new iPad Mini 6 2021 feature request normal Port: iOS
#14350 iOS Pencil Support feature request normal Port: iOS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS
#14782 Freescape games need a specific iOS control config as default defect normal Port: iOS
#14785 iOS: Allow engines to place on-screen buttons in specific locations feature request normal Port: iOS
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports
#11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game defect normal Ports
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap defect normal Ports
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection defect normal Ports
#14171 PLUGINS: ELF loader doesn't support multiple segments defect normal Ports
#14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports
#14441 BACKENDS: Add abstraction for read/write locks feature request low Ports
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus defect normal Ports
#13463 SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page feature request normal Screenshots
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