#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
|
defect
|
normal
|
Common
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
|
defect
|
normal
|
Engine: SCI
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
|
defect
|
normal
|
Common
|
|
#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
|
|
defect
|
normal
|
Engine: Director
|
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
|
feature request
|
normal
|
Engine: Kyra
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
|
defect
|
normal
|
Engine: SCI
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
|
defect
|
normal
|
Engine: Sword1
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
|
defect
|
normal
|
Port: Win32
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
|
defect
|
normal
|
Common
|
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
|
defect
|
normal
|
Port: Android
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14889 |
Broken Sword 1 Subtitles AddOn
|
|
patch
|
normal
|
Engine: Sword1
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
|
defect
|
normal
|
Port: Android
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
|
defect
|
normal
|
Ports
|
|
#14893 |
AGS: Implement AGSBMFontRenderer plugin (used for Asian translations)
|
|
feature request
|
normal
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
|
defect
|
normal
|
Engine: AGS
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
|
defect
|
normal
|
Engine: SCI
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
|
defect
|
normal
|
Engine: SCI
|
|
#14915 |
ScummVM Tools: Mohawk Bitmaps
|
|
feature request
|
normal
|
Engine: Mohawk
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
|
defect
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14960 |
The nuvie feature 'Use Custom Actor Tiles' is non functional
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
|
feature request
|
normal
|
Graphics
|
|
#14963 |
TeenAgent Czech Language support not working
|
|
defect
|
normal
|
Engine: TeenAgent
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#14992 |
Application window GUI not resized on Linux
|
|
defect
|
normal
|
Port: Linux
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
|
defect
|
normal
|
GUI
|
|
#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
|
|
patch
|
normal
|
Engine: Cruise
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
|
defect
|
normal
|
Port: Win64
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
|
defect
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
|
defect
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
|
defect
|
normal
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
|
defect
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
|
defect
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
|
defect
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
|
defect
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
|
defect
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
|
defect
|
normal
|
Engine: SAGA
|
|
#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15039 |
TOOLS: Build fails with strict-aliasing violations
|
|
defect
|
normal
|
Tools
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
|
defect
|
normal
|
Engine: AGS
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
|
defect
|
normal
|
Engine: Mohawk
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15049 |
FREESCAPE: DOS/CGA render mode need work
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
|
defect
|
normal
|
Port: Win64
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
|
defect
|
normal
|
Audio
|
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
|
feature request
|
normal
|
Engine: Tetraedge
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#15068 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
|
|
defect
|
normal
|
Engine: Director
|
|
#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#15078 |
Unknown game variant for director
|
|
defect
|
normal
|
--Unset--
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#15081 |
AGS: The Legend of Skye missing steam detection
|
|
defect
|
normal
|
Engine: AGS
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
|
defect
|
normal
|
Engine: Groovie
|
|
#15087 |
Unknown game variant for nancy
|
|
defect
|
normal
|
--Unset--
|
|
#15088 |
Unknown game variant for nancy
|
|
defect
|
normal
|
--Unset--
|
|
#3401 |
GOB3: double sprite glitch in the queen level
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
|
defect
|
high
|
Engine: Wintermute
|
|
#11483 |
ZVISION: ZGI: Music broke
|
|
defect
|
high
|
Engine: ZVision
|
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
|
feature request
|
high
|
Engine: Grim
|
|
#13771 |
French translation variant for asylum
|
|
patch
|
high
|
Engine: Asylum
|
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
|
defect
|
high
|
Engine: MADE
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
|
defect
|
high
|
Engine: ADL
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
|
defect
|
high
|
Port: Android
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
|
defect
|
high
|
Engine: Grim
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
|
defect
|
high
|
Engine: Tinsel
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
|
defect
|
high
|
Engine: Grim
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
sev-
|
defect
|
high
|
Ports
|
|