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Results (1001 - 1100 of 1115)

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Ticket Summary Owner Type Priority Component Version
#14842 ULTIMA8: Paperdoll gump does not remember postion defect normal Engine: Ultima
#14843 MacResManager: don't look for files outside game folder defect normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music defect normal Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump defect normal Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items defect normal Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode defect normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground defect normal Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression defect normal Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" defect normal Engine: Director
#14856 LOL: Add more hotkeys to cast spells in Lands of Lore feature request normal Engine: Kyra
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence defect normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey dreammaster defect normal Engine: GLK: Glulxe
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) defect normal Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence defect normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation defect normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP defect normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air defect normal Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches defect normal Common
#14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) feature request normal Engine: SCUMM
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden defect normal Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist defect normal Engine: AGOS
#14889 Broken Sword 1 Subtitles AddOn patch normal Engine: Sword1
#14890 ANDROID: Monkey Island 3 doesn't work anymore defect normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus defect normal Ports
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) feature request normal Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save defect normal Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 defect normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) defect normal Engine: SCI
#14915 ScummVM Tools: Mohawk Bitmaps feature request normal Engine: Mohawk
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD elasota defect normal Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode defect normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems defect normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack defect normal Engine: Ultima
#14960 The nuvie feature 'Use Custom Actor Tiles' is non functional defect normal Engine: Ultima
#14961 TINYGL: glScissor is not implemented in TinyGL feature request normal Graphics
#14963 TeenAgent Czech Language support not working defect normal Engine: TeenAgent
#14984 SCUMM/HE: Backyard Football Online softlocks regularly defect normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers
#14992 Application window GUI not resized on Linux defect normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) patch normal Engine: Cruise
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up defect normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing defect normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" defect normal --Unset--
#15019 GUI: Extra path gets deleted from settings defect normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine defect normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error defect normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) defect normal Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors defect normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos defect normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) defect normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga defect normal Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max feature request normal Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows defect normal Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) defect normal Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) defect normal Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override defect normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work neuromancer defect normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI defect normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename defect normal Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? defect normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth defect normal Audio
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box feature request normal Engine: Tetraedge
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura defect normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used defect normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible defect normal Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected feature request normal Engine: SCUMM
#15068 Unknown game variant for glk dreammaster defect normal Engine: GLK: Glulxe
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change defect normal Engine: Tetraedge
#15078 Unknown game variant for director defect normal --Unset--
#15079 MM: XEEN: Can't start World of Xeen from commandline defect normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection defect normal Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes defect normal Engine: Groovie
#15087 Unknown game variant for nancy defect normal --Unset--
#15088 Unknown game variant for nancy defect normal --Unset--
#3401 GOB3: double sprite glitch in the queen level DrMcCoy defect high Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#13128 GRIM: Grim Fandango Remastered - Steam MD5 feature request high Engine: Grim
#13771 French translation variant for asylum patch high Engine: Asylum
#13782 MADE: ScummVM closes unexpectedly after playing first audio defect high Engine: MADE
#13939 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports
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