Custom Query (1114 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (901 - 1000 of 1114)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Owner Type Priority Component Version
#14963 TeenAgent Czech Language support not working defect normal Engine: TeenAgent
#14984 SCUMM/HE: Backyard Football Online softlocks regularly defect normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers
#14992 Application window GUI not resized on Linux defect normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI
#15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) patch normal Engine: Cruise
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up defect normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing defect normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" defect normal --Unset--
#15019 Extra path gets deleted from settings defect normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont defect normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine defect normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error defect normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) defect normal Engine: Mohawk
#15025 SCUMM: DIG: Sentence Line font has wrong colors defect normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos defect normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany defect normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) defect normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented defect normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga defect normal Engine: SAGA
#15036 SCUMM: Re-enable the missing answering machine message in Sam&Max feature request normal Engine: SCUMM
#15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations defect normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows defect normal Engine: SCUMM
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) defect normal Engine: AGS
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) defect normal Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer defect normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override defect normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work neuromancer defect normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI defect normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename defect normal Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? defect normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth defect normal Audio
#15056 TETRAEDGE: Add ScummVM option to hide empty inventory box feature request normal Engine: Tetraedge
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura defect normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used defect normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible defect normal Engine: SCUMM
#15066 SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected feature request normal Engine: SCUMM
#15068 Unknown game variant for glk dreammaster defect normal Engine: GLK: Glulxe
#15070 TWP: Dialogue behavior is incorrect in (at least) two occasions scemino defect normal Engine: TWP
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes defect normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change defect normal Engine: Tetraedge
#15078 Unknown game variant for director defect normal --Unset--
#15079 World of xeen defect normal Engine: MM: Xeen
#15081 AGS The Legend of Skye defect normal Engine: AGS
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" joostp defect low Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches DrMcCoy defect low Engine: Gob
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up defect low Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" DrMcCoy defect low Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall peres defect low Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch Kirben defect low Engine: AGOS
#6310 HOPKINS: Credits roll flickering defect low Engine: Hopkins
#6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1
#6721 WME: The Kite - Overlapping bug lolbot-iichan defect low Engine: Wintermute
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy defect low Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM
#7647 KYRA3: add subtitles in VQA videos feature request low Engine: Kyra
#7762 OPL: Real OPL support for AdLib audio feature request low Audio
#7818 LOL: Support subtitles in "Lore of the Lands" feature request low Engine: Kyra
#9013 Enforce aspect ratio in fullscreen SDL patch low Ports
#9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car defect low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue defect low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) defect low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing defect low Engine: Sky
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. defect low Engine: Mohawk
#10311 AGOS: Waxworks: Add hotkey for switching to fighting feature request low Engine: AGOS
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard feature request low GUI
#10382 GOB: LIT: Loading save in boat closet shows wrong palette defect low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area defect low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game defect low Engine: NGI
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time defect low Engine: Sky
#10523 TITANIC: SGT Room Transition video has black spots defect low Engine: Titanic
#10547 MM: XEEN: Hanging notes in AdLib music defect low Engine: MM: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom defect low Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages defect low Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon defect low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals defect low Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue defect low Engine: Tinsel
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar defect low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong defect low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor defect low Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped defect low Engine: SCI
#10957 TINSEL: DW1 - Psy office event not triggered defect low Engine: Tinsel
#11287 WME: Some games are using same fonts for selected and normal text defect low Engine: Wintermute
#11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) dreammaster feature request low Engine: Tinsel
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.