#14963 |
TeenAgent Czech Language support not working
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defect
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normal
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Engine: TeenAgent
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#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
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defect
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normal
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Engine: SCUMM
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#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
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defect
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normal
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Graphics: Scalers
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#14992 |
Application window GUI not resized on Linux
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defect
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normal
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Port: Linux
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#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
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defect
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normal
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GUI
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#15007 |
Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation)
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patch
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normal
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Engine: Cruise
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#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
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defect
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normal
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Port: Win64
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#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
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defect
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normal
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Common
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#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
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defect
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normal
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Audio: MT32
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|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
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defect
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normal
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--Unset--
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#15019 |
Extra path gets deleted from settings
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defect
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normal
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GUI
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#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
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defect
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normal
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Port: PS3
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#15021 |
Macintosh sound only available on MAC OS X with SCI engine
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defect
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normal
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Engine: SCI
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#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
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defect
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normal
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Engine: Plumbers
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#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
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defect
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normal
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Engine: Mohawk
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#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
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defect
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normal
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Engine: SCUMM
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#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
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defect
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normal
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Engine: SCUMM
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#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
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defect
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normal
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Engine: SCUMM
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#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
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defect
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normal
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Engine: Director
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#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
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defect
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normal
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Engine: SCUMM
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#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
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defect
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normal
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Engine: SAGA
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#15036 |
SCUMM: Re-enable the missing answering machine message in Sam&Max
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feature request
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normal
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Engine: SCUMM
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#15038 |
ULTIMA4: Title screen not displaying correctly
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defect
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normal
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Engine: Ultima
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#15039 |
TOOLS: Build fails with strict-aliasing violations
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defect
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normal
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Tools
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#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
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defect
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normal
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Engine: SCUMM
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#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
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defect
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normal
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Engine: AGS
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#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
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defect
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normal
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Engine: Mohawk
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#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
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neuromancer
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defect
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normal
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Engine: Freescape
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#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
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defect
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normal
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Engine: SCUMM
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#15049 |
FREESCAPE: DOS/CGA render mode need work
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neuromancer
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defect
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normal
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Engine: Freescape
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#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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defect
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normal
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Engine: Ultima
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#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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defect
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normal
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Port: Win64
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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defect
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normal
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Port: AmigaOS4
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#15055 |
Flatpak version keeps setting preferred device to FluidSynth
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defect
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normal
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Audio
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#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
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feature request
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normal
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Engine: Tetraedge
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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defect
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normal
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Port: Mac OS X
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#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
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defect
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normal
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Engine: SCUMM
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#15064 |
SCUMM: DIG: Muscle flex Easter egg inaccessible
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defect
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normal
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Engine: SCUMM
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#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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feature request
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normal
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Engine: SCUMM
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#15068 |
Unknown game variant for glk
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dreammaster
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defect
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normal
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Engine: GLK: Glulxe
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#15070 |
TWP: Dialogue behavior is incorrect in (at least) two occasions
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scemino
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defect
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normal
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Engine: TWP
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#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
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defect
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normal
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Engine: Director
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#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
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defect
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normal
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Engine: Tetraedge
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#15078 |
Unknown game variant for director
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defect
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normal
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--Unset--
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#15079 |
World of xeen
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defect
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normal
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Engine: MM: Xeen
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#15081 |
AGS The Legend of Skye
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defect
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normal
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Engine: AGS
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#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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defect
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low
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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joostp
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defect
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low
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Engine: Sky
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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defect
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low
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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defect
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low
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Engine: SCUMM
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#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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defect
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low
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Engine: AGOS
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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DrMcCoy
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defect
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low
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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DrMcCoy
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defect
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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DrMcCoy
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defect
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low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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DrMcCoy
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defect
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low
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Engine: Gob
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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defect
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low
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Engine: SCUMM
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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DrMcCoy
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defect
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low
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Engine: Gob
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#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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DrMcCoy
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defect
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low
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Engine: Gob
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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peres
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defect
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low
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Engine: Parallaction
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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Kirben
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defect
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low
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Engine: AGOS
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#6310 |
HOPKINS: Credits roll flickering
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defect
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low
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Engine: Hopkins
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#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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defect
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low
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Engine: Sword1
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#6721 |
WME: The Kite - Overlapping bug
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lolbot-iichan
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defect
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low
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Engine: Wintermute
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|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
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DrMcCoy
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defect
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low
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Engine: Gob
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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defect
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low
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Engine: Access
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#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
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feature request
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low
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Audio
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#7455 |
MI1 Amiga: choose actor palette
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feature request
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low
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Engine: SCUMM
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#7647 |
KYRA3: add subtitles in VQA videos
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feature request
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low
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Engine: Kyra
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#7762 |
OPL: Real OPL support for AdLib audio
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feature request
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low
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Audio
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#7818 |
LOL: Support subtitles in "Lore of the Lands"
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feature request
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low
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Engine: Kyra
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#9013 |
Enforce aspect ratio in fullscreen SDL
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|
patch
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low
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Ports
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|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
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defect
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low
|
Ports
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#9725 |
AGI IIgs: shift key commands don't work
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m-kiewitz
|
defect
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low
|
Engine: AGI
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#9726 |
AGI IIgs: implement inventory/see object screen
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defect
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low
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Engine: AGI
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#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
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defect
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low
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Engine: SCI
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#9852 |
SCI: PQ4: Repeated speech outside of morgue
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defect
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low
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Engine: SCI
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#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
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defect
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low
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Engine: Prince
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#9872 |
SKY: BASS - Save game MetaInfo is missing
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defect
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low
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Engine: Sky
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#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
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defect
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low
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Engine: Mohawk
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|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
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|
feature request
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low
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Engine: AGOS
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#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
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feature request
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low
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GUI
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#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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|
defect
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low
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Engine: Gob
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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|
defect
|
low
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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|
defect
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low
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Engine: Gob
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|
#10397 |
FULLPIPE: Memory leak when loading a saved game
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|
defect
|
low
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Engine: NGI
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|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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|
defect
|
low
|
Engine: Sky
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
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|
defect
|
low
|
Engine: Titanic
|
|
#10547 |
MM: XEEN: Hanging notes in AdLib music
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|
defect
|
low
|
Engine: MM: Xeen
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|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
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|
defect
|
low
|
Engine: Mohawk
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#10578 |
MOHAWK: MYST: Matches and Held pages
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|
defect
|
low
|
Engine: Mohawk
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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|
defect
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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|
defect
|
low
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
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|
defect
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
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|
defect
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
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|
defect
|
low
|
Engine: SCI
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
|
defect
|
low
|
Engine: SCI
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
|
defect
|
low
|
Engine: Tinsel
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
|
defect
|
low
|
Engine: Wintermute
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
|