#3838 |
GOB: LIT - palette issue with sprites
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4129 |
SCUMM: MI2 - Waterfall sound breaks up
|
|
defect
|
low
|
Engine: SCUMM
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6131 |
BACKENDS: iOS (> v7) - Cursor disappearing in landscape mode
|
|
defect
|
low
|
Port: iOS
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
|
defect
|
low
|
Engine: Sword1
|
|
#6710 |
SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
|
defect
|
low
|
Engine: SCUMM
|
|
#6721 |
WME: The Kite - Overlapping bug
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#6777 |
LOL: The interactive CD demo version is not supported
|
athrxx
|
enhancement
|
low
|
Engine: Kyra
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
|
defect
|
low
|
Engine: Access
|
|
#7124 |
GUI: Buttons don't highlight when mouse press is released over them
|
|
defect
|
low
|
GUI
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
|
enhancement
|
low
|
Audio
|
|
#7455 |
MI1 Amiga: choose actor palette
|
|
enhancement
|
low
|
Engine: SCUMM
|
|
#7462 |
SCUMM: Sega CD Monkey Island has not start button
|
|
enhancement
|
low
|
Engine: SCUMM
|
|
#7477 |
SCALERS : 2XPM
|
|
enhancement
|
low
|
Graphics: Scalers
|
|
#7513 |
SYMBIAN: keyboard shortcuts
|
anotherguest
|
enhancement
|
low
|
Port: Symbian
|
|
#7529 |
PSP: scummvm.ini should be in the same dir as the EBOOT-file
|
joostp
|
enhancement
|
low
|
Port: PSP
|
|
#7576 |
ScummVM for UMPC/Tablet PC
|
|
enhancement
|
low
|
Ports
|
|
#7583 |
KYRA1: Add support for Korean/DOS version
|
|
enhancement
|
low
|
Engine: Kyra
|
|
#7645 |
Hi res vector graphics mixed with scaled bitmaps?
|
|
enhancement
|
low
|
Graphics
|
|
#7646 |
Scalers cleanup
|
|
enhancement
|
low
|
Graphics: Scalers
|
|
#7647 |
KYRA3: add subtitles in VQA videos
|
|
enhancement
|
low
|
Engine: Kyra
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
|
enhancement
|
low
|
Audio
|
|
#7773 |
KYRA1: Add support for Czech fan tranlsation
|
|
enhancement
|
low
|
Engine: Kyra
|
|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
|
enhancement
|
low
|
Engine: Kyra
|
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
|
patch
|
low
|
Ports
|
|
#9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
|
|
defect
|
low
|
Engine: SCI
|
|
#9682 |
GOB: Goblins Quest 3 - graphic issue on first level
|
|
defect
|
low
|
Engine: Gob
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
|
defect
|
low
|
Ports
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: inventory/see object screen
|
|
enhancement
|
low
|
Engine: AGI
|
|
#9813 |
SCI: SQ4: Button audio for fast repeated click missing
|
|
defect
|
low
|
Engine: SCI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
|
defect
|
low
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
|
defect
|
low
|
Engine: SCI
|
|
#9853 |
SCI: PQ4: Repeated speech talking to barbie
|
|
defect
|
low
|
Engine: SCI
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
|
|
enhancement
|
low
|
Engine: Prince
|
|
#9872 |
BASS: Add saved game details
|
|
enhancement
|
low
|
Engine: Sky
|
|
#9944 |
SCI: KQ5: Crispin Area Pathfinding Loop
|
|
defect
|
low
|
Engine: SCI
|
|
#9987 |
SCI: SQ5: Spacebar Pathing Issues
|
|
defect
|
low
|
Engine: SCI
|
|
#9988 |
SCI: SQ5: Weird Glitch on Kiz
|
|
defect
|
low
|
Engine: SCI
|
|
#10013 |
IHNM: Benny eating the child shouldn't be good
|
|
enhancement
|
low
|
Engine: SAGA
|
|
#10044 |
MOHAWK: Riven: Excessive delay before cursor appears after movie ends.
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10198 |
SCUMM: INDY4: Explored rooms in maze have question marks appear briefly
|
|
defect
|
low
|
Engine: SCUMM
|
|
#10224 |
SCI: Lighthouse: Hitting Roost bird with rock has bad sound
|
|
defect
|
low
|
Engine: SCI
|
|
#10226 |
SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe
|
|
defect
|
low
|
Engine: SCI
|
|
#10231 |
SCI: Lighthouse: Poor sound effect when train is stopping on it on
|
|
defect
|
low
|
Engine: SCI
|
|
#10232 |
SCI: Lighthouse: Bad sound effect when clipping train rails
|
|
defect
|
low
|
Engine: SCI
|
|
#10237 |
SCI: Lighthouse: Sound issues when fixing train junction box
|
|
defect
|
low
|
Engine: SCI
|
|
#10238 |
SCI: Lighthouse: Sound repeating when raising/lowering train platform
|
|
defect
|
low
|
Engine: SCI
|
|
#10256 |
SCI: PQ3: Clicking too high on door causes ego to go somewhere else
|
|
defect
|
low
|
Engine: SCI
|
|
#10265 |
SCI: Lighthouse: Missing birds when turning right
|
|
defect
|
low
|
Engine: SCI
|
|
#10310 |
AGOS: Waxworks: Pressing M doesn't mute music
|
|
defect
|
low
|
Engine: AGOS
|
gsoc
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
enhancement
|
low
|
Engine: AGOS
|
|
#10363 |
Feature Request: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
|
enhancement
|
low
|
GUI
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
|
defect
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
|
defect
|
low
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
|
defect
|
low
|
Engine: Gob
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
|
defect
|
low
|
Engine: Fullpipe
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
|
defect
|
low
|
Engine: Sky
|
|
#10523 |
TITANIC: SGT Room Transition video has black spots
|
|
defect
|
low
|
Engine: Titanic
|
|
#10547 |
XEEN: Hanging notes in AdLib music
|
|
defect
|
low
|
Engine: Xeen
|
|
#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10578 |
MOHAWK: MYST: Matches and Held pages
|
|
defect
|
low
|
Engine: Mohawk
|
|
#10646 |
Previously identified KQ3 version now wrongly identified as fangame
|
|
enhancement
|
low
|
Engine: AGI
|
|
#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10658 |
TINSEL: DW1: ACT3 Guard floating equals
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
|
|
defect
|
low
|
Engine: Tinsel
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
|
defect
|
low
|
Engine: SCI
|
|
#10784 |
SCI: QFG4 (CD) - Berries item, desc knows bush's name before hero does
|
|
defect
|
low
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
|
defect
|
low
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
|
defect
|
low
|
Engine: SCI
|
|
#10816 |
New BASS demo for the demo collection.
|
|
patch
|
low
|
Web
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
|
defect
|
low
|
Engine: SCI
|
|
#10901 |
Make appdata strings translatable
|
|
enhancement
|
low
|
GUI: Translations
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
|
|
defect
|
low
|
Engine: Tinsel
|
|
#11200 |
Unknown game variant for AGOS
|
|
enhancement
|
low
|
Engine: AGOS
|
|
#11202 |
Unknown game variant for MADE
|
|
enhancement
|
low
|
Engine: MADE
|
|
#11281 |
Expose Humongous ini settings in game options
|
|
enhancement
|
low
|
Engine: SCUMM
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
|
defect
|
low
|
Engine: Wintermute
|
|
#11339 |
BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
|
|
defect
|
low
|
Engine: Bladerunner
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
enhancement
|
low
|
Engine: Tinsel
|
|
#11372 |
FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird
|
|
defect
|
low
|
Audio
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
|
defect
|
low
|
Engine: SCI
|
|
#11501 |
LURE: Unsupported demo version
|
|
enhancement
|
low
|
Engine: Lure
|
|
#11550 |
TTS Language is wrong for unsupported game warning
|
|
defect
|
low
|
--Unset--
|
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
|
defect
|
low
|
GUI
|
|
#11690 |
Blazing Dragons: F5 for game menu
|
|
enhancement
|
low
|
Engine: Dragons
|
|
#11693 |
Blazing Dragons: dust cloud in library
|
|
defect
|
low
|
Engine: Dragons
|
|
#11694 |
Blazing Dragons: pre tournament cutscene few frames too long
|
|
defect
|
low
|
Engine: Dragons
|
|
#11695 |
Blazing Dragons: Flicker misplaced after bunny game
|
|
defect
|
low
|
Engine: Dragons
|
|
#11713 |
Unknown game variant for SAGA [ITE, IHNM]
|
|
enhancement
|
low
|
Engine: SAGA
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
|
defect
|
low
|
Engine: Sword25
|
|
#11756 |
ZVISION: ZGI: Mac-only CD version detected as Windows CD version.
|
|
defect
|
low
|
Engine: ZVision
|
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
|
defect
|
low
|
Engine: Grim
|
|