#14380 |
WEB: Adding SEO to scummvm.org pages
|
|
defect
|
normal
|
Web
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
|
defect
|
normal
|
Engine: SCI
|
|
#14391 |
PSP 2.7.0 black screen on startup
|
|
defect
|
normal
|
Port: PSP
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
|
defect
|
normal
|
Engine: Lure
|
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
|
defect
|
high
|
Engine: Mohawk
|
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
|
feature request
|
normal
|
Port: 3DS
|
|
#14417 |
GUI: Only default icons in grid view
|
|
defect
|
normal
|
GUI
|
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
|
feature request
|
normal
|
Port: Android
|
|
#14423 |
ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard
|
|
feature request
|
normal
|
Port: Android
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
|
defect
|
normal
|
Engine: Sherlock
|
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
|
defect
|
normal
|
Engine: Director
|
|
#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
|
defect
|
normal
|
Ports
|
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
|
feature request
|
low
|
Ports
|
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
|
defect
|
normal
|
Graphics
|
gsoc
|
#14446 |
ANDROID: Add Chromecast support
|
|
feature request
|
normal
|
Port: Android
|
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
|
defect
|
normal
|
Engine: Myst3
|
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
|
defect
|
normal
|
Engine: AGI
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
|
defect
|
high
|
Engine: Grim
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
|
defect
|
normal
|
GUI
|
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
|
defect
|
normal
|
Web
|
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
|
defect
|
normal
|
Engine: Director
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
|
defect
|
normal
|
Engine: AGOS
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14505 |
MYST3: Endian issue on graphics
|
|
defect
|
normal
|
Engine: Myst3
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
|
defect
|
normal
|
Engine: Hugo
|
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
|
feature request
|
normal
|
GUI
|
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
|
defect
|
normal
|
Graphics
|
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
|
defect
|
normal
|
GUI
|
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
|
defect
|
normal
|
Engine: Tetraedge
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
|
defect
|
normal
|
Engine: Sword1
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
|
defect
|
normal
|
Engine: AGI
|
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
|
defect
|
normal
|
Engine: Director
|
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
|
defect
|
normal
|
Engine: SCI
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
|
defect
|
normal
|
Port: Android
|
|
#14563 |
MYST3: DVD Version Fails To Detect
|
|
defect
|
normal
|
Engine: Myst3
|
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
|
defect
|
normal
|
Engine: SCI
|
|
#14586 |
STARK: Sound buggy on Linux
|
|
defect
|
normal
|
Engine: Stark
|
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
|
defect
|
normal
|
Engine: SCI
|
|
#14590 |
Korean translate for sword2
|
|
patch
|
high
|
Engine: Sword2
|
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
|
defect
|
normal
|
Engine: SCI
|
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
|
defect
|
normal
|
Engine: Tony
|
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
|
defect
|
normal
|
Engine: Sword1
|
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14609 |
Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32'
|
|
defect
|
normal
|
Engine: AGS
|
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
|
defect
|
normal
|
Port: iOS
|
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
|
defect
|
low
|
Engine: CGE
|
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
|
defect
|
high
|
Port: 3DS
|
|
#14631 |
ANDROID: I need a storage function that can be backed up in an Android environment
|
|
feature request
|
normal
|
Port: Android
|
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
|
defect
|
high
|
Engine: GLK: Adrift
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
|
defect
|
normal
|
Engine: AGS
|
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
|
defect
|
high
|
Port: PS3
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
defect
|
high
|
Engine: CGE2
|
|
#14660 |
MD5: Unknown game variant for buried
|
|
defect
|
high
|
Engine: Buried
|
|
#14669 |
TWINE: Multiple track issues
|
|
defect
|
normal
|
Engine: TwinE
|
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
|
patch
|
normal
|
Audio
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
|
defect
|
normal
|
Engine: CGE2
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
|
defect
|
normal
|
Documentation
|
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
|
defect
|
normal
|
Engine: MM: MM1
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
|
defect
|
normal
|
Cloud
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
|
defect
|
low
|
Engine: SCI
|
|
#14695 |
ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime
|
|
feature request
|
normal
|
Port: Android
|
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
|
defect
|
normal
|
Port: iOS
|
|
#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
|
|
feature request
|
normal
|
GUI
|
|
#14715 |
TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one)
|
|
feature request
|
normal
|
Engine: Tinsel
|
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
|
feature request
|
normal
|
Common
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14737 |
SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included)
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
|
defect
|
normal
|
Engine: AGS
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
|
defect
|
high
|
Engine: Tetraedge
|
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
|
feature request
|
normal
|
Engine: Kyra
|
|
#14751 |
Peggy's Party Special Edition
|
|
feature request
|
high
|
Engine: Director
|
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
|
defect
|
normal
|
Engine: Director
|
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
|
defect
|
normal
|
Engine: Director
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
|
defect
|
normal
|
Engine: AGS
|
|
#14758 |
Unknown game variant for director
|
|
defect
|
normal
|
Engine: Director
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
|
defect
|
low
|
Engine: SCUMM
|
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
|
defect
|
normal
|
Engine: Kyra
|
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
|
defect
|
normal
|
Engine: SCI
|
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
|
defect
|
normal
|
Engine: Director
|
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
|
defect
|
low
|
Engine: SCI
|
|