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Ticket Summary Owner Type Priority Component Version
#14380 WEB: Adding SEO to scummvm.org pages defect normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding defect normal Engine: SCI
#14391 PSP 2.7.0 black screen on startup defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk
#14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS
#14417 GUI: Only default icons in grid view defect normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around defect normal Engine: Tetraedge
#14422 ANDROID: Support more virtual keyboard language layouts feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard feature request normal Port: Android
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching defect normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode defect normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 defect normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports
#14441 BACKENDS: Add abstraction for read/write locks feature request low Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background defect normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video defect normal Graphics gsoc
#14446 ANDROID: Add Chromecast support feature request normal Port: Android
#14450 Mass add duplicates languages in myst 3 dvd defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout defect normal GUI
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP
#14501 SCUMM: MANIAC: Support for the V1 built in demo. feature request normal Engine: SCUMM
#14505 MYST3: Endian issue on graphics defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options defect normal Engine: SCUMM
#14515 GUI: "Ask for confirmation on exit" option applies only to games feature request normal GUI
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#14539 TETRAEDGE: Slight glitch around hotspot markers defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 defect normal Engine: Sword1
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop defect normal Engine: Director
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14563 MYST3: DVD Version Fails To Detect defect normal Engine: Myst3
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version defect normal Engine: SCI
#14590 Korean translate for sword2 patch high Engine: Sword2
#14591 SCI: LSL6: ?-cursor in hi-res does not appear defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS defect normal Engine: Tony
#14600 SWORD1: intro.dxa not supported for non-english versions defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. defect normal Engine: SCUMM
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo defect normal Engine: Tinsel
#14629 CGE: Soltys freezes when pressing F1 in the intro defect low Engine: CGE
#14630 BACKENDS: 3DS: No text visible in any UI elements defect high Port: 3DS
#14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android
#14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants defect high Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS defect high Port: PS3
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried defect high Engine: Buried
#14669 TWINE: Multiple track issues defect normal Engine: TwinE
#14675 ALSA MIDI devices only use show/use the first available port patch normal Audio
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page defect normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 defect low Engine: SCI
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS
#14709 GUI: Please add a feature to filter by language to the mass add widget. feature request normal GUI
#14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) feature request normal Engine: Tinsel
#14722 XEEN: Fix inconsistencies with WoX Cloudside locations feature request normal Engine: MM: Xeen
#14729 Newer updated signatures get games blocked until a new ScummVM is released feature request normal Common
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom defect normal Engine: SCUMM
#14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) feature request normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" defect normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge
#14750 KYRA: Kyra1: Add support for hungarian translation feature request normal Engine: Kyra
#14751 Peggy's Party Special Edition feature request high Engine: Director
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS
#14758 Unknown game variant for director defect normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions defect low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues defect normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur defect low Engine: SCI
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