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Ticket Summary Owner Type Priority Component Version
#14846 ULTIMA8: No landing sound when finishing a jump defect normal Engine: Ultima
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode defect normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground defect normal Engine: Ultima
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence defect normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation defect normal Engine: Ultima
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air defect normal Engine: Ultima
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack defect normal Engine: Ultima
#14960 The nuvie feature 'Use Custom Actor Tiles' is non functional defect normal Engine: Ultima
#15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima
#15050 ULTIMA: Can't transfer a character in Ultima VI defect normal Engine: Ultima
#15065 Unknown game variant for ultima, its actually Crusader: No remorse defect low Engine: Ultima
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD elasota defect normal Engine: V-Cruise
#11496 VOYEUR: lock screen doesn't show last play time defect normal Engine: Voyeur
#6203 WME: Dirty Split - Dialog coming out of wrong character lolbot-iichan defect normal Engine: Wintermute
#6453 WME: Rosemary - Text glitch somaen defect normal Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro defect normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling somaen defect normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug lolbot-iichan defect low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute
#11287 WME: Some games are using same fonts for selected and normal text defect low Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches defect normal Engine: Wintermute
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue defect low Engine: Wintermute
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') defect normal Engine: ZVision
#11181 ZVISION Audio is clipping defect normal Engine: ZVision
#11483 ZVISION: ZGI: Music broke defect high Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts defect normal Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. defect normal Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add defect normal Engine: ZVision
#14022 MTROPOLIS: Obsidian music, transitions, and exiting defect low Engine: mTropolis
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7605 Different game description according to language feature request normal GUI
#7720 GUI: default option sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard feature request low GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. defect low GUI
#11645 GUI: "New save" button still enabled when all save locations are used defect low GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode defect normal GUI
#12316 Configurable quick buttons for the Android and IOS ports feature request low GUI
#13200 Separate Full Screen setting for GUI and Games feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode feature request normal GUI
#13241 GUI: Interface requires improvements for small resolutions. defect normal GUI
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI feature request normal GUI
#13421 GUI: Version info should be right-aligned in list view defect normal GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view defect normal GUI
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games feature request normal GUI
#13580 GUI: File browser should start from selected path feature request normal GUI
#13662 GUI: Default font is limited in language support defect normal GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games defect normal GUI
#13995 Feature request: options could show *which* <default> is actually chosen for given game feature request normal GUI
#14071 The ability to mass remove games feature request normal GUI
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view feature request normal GUI
#14417 GUI: Only default icons in grid view defect normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout defect normal GUI
#14515 GUI: "Ask for confirmation on exit" option applies only to games feature request normal GUI
#14530 BACKENDS: SDL2: Regression with software mode defect normal GUI
#14709 GUI: Please add a feature to filter by language to the mass add widget. feature request normal GUI
#14774 GUI: Full Title + version requires at least 748px wide window defect normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI
#15019 Extra path gets deleted from settings defect normal GUI
#13239 ScummVM Classic Theme: Translation into other languages. feature request normal GUI: Translations
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect normal Graphics
#11860 Add information to the dumped (mostly OpenGL) context feature request normal Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF defect normal Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot defect normal Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. defect normal Graphics
#13461 SDL: Stretched in full screen defect normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems defect normal Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input defect normal Graphics
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL feature request normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR defect normal Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video defect normal Graphics gsoc
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode defect normal Graphics
#14961 TINYGL: glScissor is not implemented in TinyGL feature request normal Graphics
#13240 Improvement of subtitle visualization. feature request normal Graphics: Scalers
#14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS
#14630 BACKENDS: 3DS: No text visible in any UI elements defect high Port: 3DS
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? defect normal Port: AmigaOS4
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android
#11932 Android TV support feature request normal Port: Android
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