#14846 |
ULTIMA8: No landing sound when finishing a jump
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
|
defect
|
normal
|
Engine: Ultima
|
|
#14960 |
The nuvie feature 'Use Custom Actor Tiles' is non functional
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
|
defect
|
normal
|
Engine: Ultima
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
|
defect
|
low
|
Engine: Ultima
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
elasota
|
defect
|
normal
|
Engine: V-Cruise
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
|
defect
|
normal
|
Engine: Voyeur
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6453 |
WME: Rosemary - Text glitch
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#6722 |
WME: The Kite - Script runtime errors
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
|
defect
|
high
|
Engine: Wintermute
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
|
defect
|
low
|
Engine: Wintermute
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
|
defect
|
low
|
Engine: Wintermute
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
|
defect
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
|
defect
|
normal
|
Engine: ZVision
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
|
defect
|
normal
|
Engine: ZVision
|
|
#11181 |
ZVISION Audio is clipping
|
|
defect
|
normal
|
Engine: ZVision
|
|
#11483 |
ZVISION: ZGI: Music broke
|
|
defect
|
high
|
Engine: ZVision
|
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
|
defect
|
normal
|
Engine: ZVision
|
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
|
defect
|
normal
|
Engine: ZVision
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
|
defect
|
normal
|
Engine: ZVision
|
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
|
defect
|
low
|
Engine: mTropolis
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
|
defect
|
normal
|
GUI
|
|
#7605 |
Different game description according to language
|
|
feature request
|
normal
|
GUI
|
|
#7720 |
GUI: default option
|
sev-
|
feature request
|
normal
|
GUI
|
|
#7722 |
GUI: volume and subtitles speed sliders
|
|
feature request
|
normal
|
GUI
|
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
|
feature request
|
normal
|
GUI
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
defect
|
normal
|
GUI
|
|
#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
|
|
feature request
|
low
|
GUI
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
|
defect
|
normal
|
GUI
|
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
|
defect
|
low
|
GUI
|
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
|
defect
|
low
|
GUI
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
|
defect
|
normal
|
GUI
|
|
#12316 |
Configurable quick buttons for the Android and IOS ports
|
|
feature request
|
low
|
GUI
|
|
#13200 |
Separate Full Screen setting for GUI and Games
|
|
feature request
|
normal
|
GUI
|
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
|
feature request
|
normal
|
GUI
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
|
defect
|
normal
|
GUI
|
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
|
feature request
|
normal
|
GUI
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
|
defect
|
normal
|
GUI
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
|
defect
|
normal
|
GUI
|
|
#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
|
|
feature request
|
normal
|
GUI
|
|
#13580 |
GUI: File browser should start from selected path
|
|
feature request
|
normal
|
GUI
|
|
#13662 |
GUI: Default font is limited in language support
|
|
defect
|
normal
|
GUI
|
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
|
defect
|
normal
|
GUI
|
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
|
feature request
|
normal
|
GUI
|
|
#14071 |
The ability to mass remove games
|
|
feature request
|
normal
|
GUI
|
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
|
feature request
|
normal
|
GUI
|
|
#14417 |
GUI: Only default icons in grid view
|
|
defect
|
normal
|
GUI
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
|
defect
|
normal
|
GUI
|
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
|
feature request
|
normal
|
GUI
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
|
defect
|
normal
|
GUI
|
|
#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
|
|
feature request
|
normal
|
GUI
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
|
defect
|
normal
|
GUI
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
|
defect
|
normal
|
GUI
|
|
#15019 |
Extra path gets deleted from settings
|
|
defect
|
normal
|
GUI
|
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
|
feature request
|
normal
|
GUI: Translations
|
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
|
feature request
|
normal
|
Graphics
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
|
defect
|
normal
|
Graphics
|
|
#11860 |
Add information to the dumped (mostly OpenGL) context
|
|
feature request
|
normal
|
Graphics
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
|
defect
|
normal
|
Graphics
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
|
defect
|
normal
|
Graphics
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
|
defect
|
normal
|
Graphics
|
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
|
defect
|
normal
|
Graphics
|
|
#13461 |
SDL: Stretched in full screen
|
|
defect
|
normal
|
Graphics
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
|
defect
|
normal
|
Graphics
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
|
defect
|
normal
|
Graphics
|
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
|
feature request
|
normal
|
Graphics
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
|
defect
|
normal
|
Graphics
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
|
defect
|
normal
|
Graphics
|
gsoc
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
|
defect
|
normal
|
Graphics
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
|
defect
|
normal
|
Graphics
|
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
|
feature request
|
normal
|
Graphics
|
|
#13240 |
Improvement of subtitle visualization.
|
|
feature request
|
normal
|
Graphics: Scalers
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
|
defect
|
normal
|
Graphics: Scalers
|
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
|
defect
|
normal
|
Port: 3DS
|
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
|
feature request
|
normal
|
Port: 3DS
|
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
|
defect
|
high
|
Port: 3DS
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
|
defect
|
normal
|
Port: Android
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
|
defect
|
normal
|
Port: Android
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
|
defect
|
normal
|
Port: Android
|
|
#11932 |
Android TV support
|
|
feature request
|
normal
|
Port: Android
|
|