#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
|
defect
|
normal
|
Cloud
|
|
#12890 |
CLOUD: NextCloud Support
|
|
feature request
|
low
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
|
defect
|
normal
|
Cloud
|
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
|
defect
|
normal
|
Engine: Cine
|
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13685 |
CHEWY: Videos are glitching in and out
|
|
defect
|
low
|
Engine: Chewy
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
|
#13609 |
CHEWY: Set game speed in ScummVM menu
|
|
feature request
|
normal
|
Engine: Chewy
|
|
#13689 |
CHEWY: No machine noise in hidden base
|
|
defect
|
low
|
Engine: Chewy
|
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13686 |
CHEWY: Music during many videos missing
|
|
defect
|
low
|
Engine: Chewy
|
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13697 |
CHEWY: Menu hotkey
|
|
defect
|
low
|
Engine: Chewy
|
|
#13692 |
CHEWY: Inventory behavior quick select item
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13693 |
CHEWY: Inventory behavior quick action
|
|
defect
|
low
|
Engine: Chewy
|
|
#13681 |
CHEWY: Intro is missing black screen at end
|
|
defect
|
low
|
Engine: Chewy
|
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
|
defect
|
low
|
Engine: Chewy
|
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
|
defect
|
low
|
Engine: Chewy
|
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
|
defect
|
low
|
Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
|
defect
|
low
|
Engine: Chewy
|
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13656 |
CHEWY: Double sprites for animations
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13704 |
CHEWY: Detailed secondary comments missing
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
|
defect
|
low
|
Engine: Chewy
|
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
|
defect
|
normal
|
Engine: Chewy
|
|
#13680 |
CHEWY: Cinema mode buggy
|
|
defect
|
low
|
Engine: Chewy
|
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
|
defect
|
low
|
Engine: Chewy
|
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
|
defect
|
normal
|
Engine: Chewy
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
|
defect
|
low
|
Engine: CGE
|
|
#12674 |
CGE: Soltys demos are missing
|
|
defect
|
low
|
Engine: CGE
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
|
defect
|
normal
|
Engine: CGE2
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
|
defect
|
high
|
Engine: CGE2
|
|
#13467 |
Built in Point & Click Support for GRIM Games
|
|
feature request
|
normal
|
Engine: Grim
|
|
#14609 |
Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32'
|
|
defect
|
normal
|
Engine: AGS
|
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
|
defect
|
normal
|
Web
|
|
#14889 |
Broken Sword 1 Subtitles AddOn
|
|
patch
|
normal
|
Engine: Sword1
|
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
|
feature request
|
normal
|
Engine: Dragons
|
|
#12774 |
Better notes about residualvm merge
|
|
feature request
|
normal
|
Web
|
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
|
defect
|
normal
|
Engine: Buried
|
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
|
defect
|
normal
|
Port: Wii
|
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#12599 |
BLADERUNNER: Restored Content bugs
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
|
defect
|
normal
|
Engine: Bladerunner
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
|
defect
|
normal
|
Common
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
|
defect
|
normal
|
Common
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
|
defect
|
normal
|
--Other--
|
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
|
defect
|
normal
|
Port: iOS
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
|
feature request
|
normal
|
Port: Win64
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
|
defect
|
normal
|
Port: Wii
|
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
|
defect
|
normal
|
Port: Wii
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
digitall
|
defect
|
normal
|
Port: Wii
|
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
|
defect
|
normal
|
Port: Wii
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
|
defect
|
normal
|
Ports
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
|
defect
|
normal
|
Ports
|
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
|
defect
|
normal
|
Port: NDS
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
|
defect
|
normal
|
Graphics
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
|
defect
|
normal
|
Graphics
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
|
defect
|
normal
|
Ports
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
defect
|
normal
|
--Other--
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
|
defect
|
normal
|
GUI
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
|
defect
|
normal
|
Graphics
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
|
defect
|
normal
|
GUI
|
|
#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
|
|
defect
|
low
|
Ports
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
|
defect
|
normal
|
Ports
|
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
|
defect
|
high
|
Port: PSP
|
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
|
defect
|
normal
|
Port: PSP
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#11525 |
BACKENDS: PSP VITA - Discworld II crash in university garden
|
|
defect
|
normal
|
Port: PSP Vita
|
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
|
defect
|
high
|
Port: PS3
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
|
defect
|
normal
|
Port: PS3
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
|
defect
|
normal
|
Port: PS3
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
|
defect
|
normal
|
Ports
|
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
|
defect
|
normal
|
Port: Linux
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
|
defect
|
normal
|
Ports
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
|
defect
|
normal
|
Port: IRIX
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#11075 |
BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend
|
|
feature request
|
normal
|
Graphics
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
|
defect
|
normal
|
Port: Dreamcast
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
defect
|
normal
|
Engine: AGOS
|
|