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Ticket Summary Owner Type Priority Component Version
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM
#3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up defect low Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM
#4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks defect normal Tools
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off defect normal Engine: SAGA
#5828 SAGA: IHNM - Character selection animations often miss a frame defect normal Engine: SAGA
#5884 SCUMM/HE: Blue's Clues Art Time Glitches defect normal Engine: SCUMM
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS
#6149 SCUMM/HE: Blue's Clues Art Time is not completable defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches defect normal Engine: SCUMM
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more defect normal Engine: Toltecs
#6310 HOPKINS: Credits roll flickering defect low Engine: Hopkins
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles defect normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard defect normal Engine: Gob
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard defect normal Engine: Gob
#6392 TSAGE: BF - Animation jitter after entering police station defect normal Engine: TsAGE
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit defect normal Engine: Tinsel
#6431 MADE: RTZ demo freezes defect normal Engine: MADE
#6442 MADE: RTZ - Video A/V sync broken defect normal Engine: MADE
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio defect normal Engine: Groovie
#6466 TSAGE: Ringworld2 - In-game menu different from the original defect normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off defect normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong defect normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro defect normal Engine: Wintermute
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair defect normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing defect normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly defect normal Engine: TsAGE
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX
#6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click defect normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots defect normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" defect normal Engine: SCUMM
#6716 Implement descriptive error message on save failure feature request normal --Other--
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision
#6804 SWORD25: add option to choose language speech feature request normal Engine: Sword25
#6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other--
#6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#7054 MADS: Flickering Doors defect normal Engine: MADS
#7055 MADS: Intro: Annoying sond defect normal Engine: MADS
#7056 MADS: Console: warnigs SFX defect normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD feature request normal Audio: MT32
#7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM
#7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob
#7535 Move special debug flags init to plugin API feature request normal --Other--
#7602 Expose game hotspots to backend feature request normal --Other--
#7605 Different game description according to language feature request normal GUI
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS
#7722 GUI: volume and subtitles speed sliders feature request normal GUI
#7762 OPL: Real OPL support for AdLib audio feature request low Audio
#7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#7813 Dreamcast SD card support feature request normal Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates patch normal --Other--
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast
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