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Results (1 - 100 of 1017)

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Ticket Summary Owner Type Priority Component Version
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM
#2016 GUI: non-english chars in directory names not supported defect low GUI
#2062 SCUMM: SAM - Crash entering Frog Rock first time (Spanish version) defect low Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" joostp defect low Engine: Sky
#2377 SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach defect normal Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility defect normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane defect normal Engine: SCUMM
#3215 SCUMM: Zak McKracken - intro behavior + movement defect normal Engine: SCUMM
#3259 SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect defect low Engine: SCUMM
#3454 SCUMM: COMI - Part 5: Clickable sky behaves strangely defect normal Engine: SCUMM
#3467 SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly defect normal Engine: SCUMM
#3493 SCUMM: Dig - Rat Trap Puzzle Error defect normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation Kirben defect normal Engine: SCUMM
#3594 SCUMM: MM (NES) - Text artifacts defect normal Engine: SCUMM
#3709 SCUMM: SAM - text off screen in german version defect normal Engine: SCUMM
#3712 ALL: --savepath=PATH broken defect normal GUI
#3757 AGOS: StS1 - Bad sync in Italian CD version defect normal Engine: AGOS
#3769 GOB: WOODRUFF - Pathfinding bug DrMcCoy defect low Engine: Gob
#3838 GOB: LIT - palette issue with sprites DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches DrMcCoy defect low Engine: Gob
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#4111 SCUMM: MM - Meteor Police never arrives defect normal Engine: SCUMM
#4129 SCUMM: MI2 - Waterfall sound breaks up defect low Engine: SCUMM
#4144 GROOVIE: T7G - Starting Apparition out of sync spookypeanut defect normal Engine: Groovie
#4259 SCUMM: Dig - Cursor delays to appear after scene skip defect normal Engine: SCUMM
#4303 SCUMM: COMI - The menu doesn't work properly defect normal Engine: SCUMM
#4354 AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony! defect normal Audio
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#4410 SCUMM: Dig - Subtitles are sometimes not displayed defect normal Engine: SCUMM
#4424 SCUMM: COMI - Guybrush walks in place when examing certain objects defect normal Engine: SCUMM
#4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA
#4493 SCUMM: Indy3 (MAC) - Credits Overwritten defect normal Engine: SCUMM
#4494 SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games defect normal Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM
#4502 BASE: ScummVM won't quit if error() is called in a timer callback eriktorbjorn defect normal --Other--
#4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches defect normal Engine: SCUMM
#4562 SCUMM: Spy Fox: Cheese Chase - can't create new levels Kirben defect normal Engine: SCUMM
#4575 SCUMM: FT - Issue with subtitles in French version sylvaintv defect normal Engine: SCUMM
#4594 SCUMM: Zak McKracken - Zak keeps walk animation without moving defect normal Engine: SCUMM
#4601 SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking defect normal Engine: SCUMM
#4618 GOB: Goblins Quest 3 - Actor animation is stuck or something DrMcCoy defect normal Engine: Gob
#4620 GOB: Goblins Quest 3 - Duplicate main character sprite DrMcCoy defect normal Engine: Gob
#4647 GOB: Goblins Quest 3 - Ooya can walk in the air DrMcCoy defect normal Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy defect normal Engine: Gob
#4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head Kirben defect normal Engine: SCUMM
#4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room DrMcCoy defect normal Engine: Gob
#4776 SCUMM: FREDDI1 - Graphical Glitch in opening cutscene Kirben defect normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation Kirben defect normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck peres defect normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't peres defect normal Engine: Parallaction
#4872 BACKENDS: Symbian - Bud Tucker quits after a minute of play anotherguest defect normal Port: Symbian
#4876 BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode vinterstum defect normal Port: iOS
#4879 BACKENDS: iOS - iPad rotation lock not handled properly vinterstum defect normal Port: iOS
#4883 BACKENDS: Symbian - COMI ingame music sounds like static noise anotherguest defect normal Port: Symbian
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files defect normal Engine: SCUMM
#4911 SCUMM: COMI - crash on 1-st scene (Russian version) sev- defect normal Engine: SCUMM
#4926 TOOLS: descumm "} else {" blocks defect normal Tools
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS
#5307 SCI: PQ3: channel volumes are wrong when using Adlib defect normal Engine: SCI
#5312 SCUMM: MI1 - navigator pointing bug (related to actor faces actor) defect normal Engine: SCUMM
#5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X
#5368 SCUMM: MM (NES) - Character stuck after opening lab door defect normal Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play DrMcCoy defect low Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" DrMcCoy defect low Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy defect normal Engine: Gob
#5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode DrMcCoy defect normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower DrMcCoy defect normal Engine: Gob
#5490 GOB: GOB3: Incorrect Name of Potion Object In Lab Strangerke defect normal Engine: Gob
#5638 SAGA: IHNM - Animations speed/sequence is off defect normal Engine: SAGA
#5667 HUGO: Whodunit? - Priority glitches in Main Hall Strangerke defect normal Engine: Hugo
#5724 MOHAWK: LB - Unaccounted for game: arg fuzzie defect normal Engine: Mohawk
#5730 AGI: Winnie: Color flood fill issue m-kiewitz defect normal Engine: AGI
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding sev- defect normal Engine: SAGA
#5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level DrMcCoy defect normal Engine: Gob
#5802 BACKENDS: Symbian - Bad green colors on Nokia N73 Music Edition anotherguest defect normal Port: Symbian
#5809 BACKENDS: iOS - Fullscreen Mode Cropped vinterstum defect normal Port: iOS
#5828 SAGA: IHNM - Character selection animations often miss a frame defect normal Engine: SAGA
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes defect normal Engine: AGOS
#5862 AGOS: Deadlock when quitting Waxworks demo Mataniko defect normal Engine: AGOS
#5866 PARALLACTION: Nippon - Credits are drawn behind wall peres defect low Engine: Parallaction
#5884 SCUMM: Blue's Clues Art Time Glitches defect normal Engine: SCUMM
#5894 SCUMM: Dig - Audio pops between (in)scene changes defect normal Engine: SCUMM
#5897 BACKENDS: Symbian - KQ6 windows won't start anotherguest defect normal Port: Symbian
#5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk DrMcCoy defect normal Engine: Gob
#5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect normal Port: iOS
#6008 BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled zeldin defect normal Port: Dreamcast
#6011 SCUMM: Loom (EGA) - Minor glitches when restoring defect normal Engine: SCUMM
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions defect normal Engine: Tinsel
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS
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