#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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defect
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low
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Engine: SCUMM
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#2016 |
GUI: non-english chars in directory names not supported
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defect
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low
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GUI
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#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
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defect
|
low
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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joostp
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defect
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low
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Engine: Sky
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#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
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defect
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normal
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Engine: SCUMM
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#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
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defect
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normal
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Engine: SCUMM
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#2538 |
SCUMM: MM (NES) - Sound glitches
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defect
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normal
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Engine: SCUMM
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#2693 |
SCUMM: Potential savegame incompatibility
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defect
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normal
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Engine: SCUMM
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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defect
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low
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Engine: SCUMM
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#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
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defect
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normal
|
Engine: SCUMM
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|
#3215 |
SCUMM: Zak McKracken - intro behavior + movement
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defect
|
normal
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Engine: SCUMM
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#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
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defect
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low
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Engine: SCUMM
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#3454 |
SCUMM: COMI - Part 5: Clickable sky behaves strangely
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defect
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normal
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Engine: SCUMM
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#3467 |
SCUMM: MM - Feeding Meat Eating Plant doesn't work correctly
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defect
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normal
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Engine: SCUMM
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|
#3493 |
SCUMM: Dig - Rat Trap Puzzle Error
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defect
|
normal
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Engine: SCUMM
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|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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defect
|
low
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Engine: SCUMM
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#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
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Kirben
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defect
|
normal
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Engine: SCUMM
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#3594 |
SCUMM: MM (NES) - Text artifacts
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defect
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normal
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Engine: SCUMM
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#3709 |
SCUMM: SAM - text off screen in german version
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defect
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normal
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Engine: SCUMM
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|
#3712 |
ALL: --savepath=PATH broken
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defect
|
normal
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GUI
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|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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defect
|
normal
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Engine: AGOS
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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DrMcCoy
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defect
|
low
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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DrMcCoy
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defect
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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DrMcCoy
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defect
|
low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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DrMcCoy
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defect
|
low
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Engine: Gob
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#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
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Kirben
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defect
|
normal
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Engine: AGOS
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#4111 |
SCUMM: MM - Meteor Police never arrives
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defect
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normal
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Engine: SCUMM
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#4129 |
SCUMM: MI2 - Waterfall sound breaks up
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defect
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low
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Engine: SCUMM
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#4144 |
GROOVIE: T7G - Starting Apparition out of sync
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spookypeanut
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defect
|
normal
|
Engine: Groovie
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|
#4259 |
SCUMM: Dig - Cursor delays to appear after scene skip
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|
defect
|
normal
|
Engine: SCUMM
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#4303 |
SCUMM: COMI - The menu doesn't work properly
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|
defect
|
normal
|
Engine: SCUMM
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#4354 |
AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony!
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defect
|
normal
|
Audio
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#4388 |
AGI: Incorrect CGA palette
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sev-
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defect
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normal
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Engine: AGI
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#4410 |
SCUMM: Dig - Subtitles are sometimes not displayed
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defect
|
normal
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Engine: SCUMM
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#4424 |
SCUMM: COMI - Guybrush walks in place when examing certain objects
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defect
|
normal
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Engine: SCUMM
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#4480 |
SAGA: ITE - Graphics glitches in rat cave
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defect
|
normal
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Engine: SAGA
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#4493 |
SCUMM: Indy3 (MAC) - Credits Overwritten
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defect
|
normal
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Engine: SCUMM
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#4494 |
SCUMM: Indy3 (MAC) - Music Does Not Play When Loading Games
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defect
|
normal
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Engine: SCUMM
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#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
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defect
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normal
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Engine: SCUMM
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|
#4502 |
BASE: ScummVM won't quit if error() is called in a timer callback
|
eriktorbjorn
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defect
|
normal
|
--Other--
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#4535 |
SCUMM: MI (Amiga) - Voodoo lady palette glitches
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defect
|
normal
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Engine: SCUMM
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#4562 |
SCUMM: Spy Fox: Cheese Chase - can't create new levels
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
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|
#4575 |
SCUMM: FT - Issue with subtitles in French version
|
sylvaintv
|
defect
|
normal
|
Engine: SCUMM
|
|
#4594 |
SCUMM: Zak McKracken - Zak keeps walk animation without moving
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|
defect
|
normal
|
Engine: SCUMM
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#4601 |
SCUMM: Zak McKracken (FM-Towns) - shopkeeper keeps walking
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defect
|
normal
|
Engine: SCUMM
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#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
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#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
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#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
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|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
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|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
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|
defect
|
normal
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Engine: SAGA
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#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
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defect
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normal
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Engine: SCUMM
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#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
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Kirben
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defect
|
normal
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Engine: SCUMM
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#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
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#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
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Kirben
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defect
|
normal
|
Engine: SCUMM
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#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
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Kirben
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defect
|
normal
|
Engine: SCUMM
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#4815 |
PARALLACTION: Nippon - Explanation verbs stuck
|
peres
|
defect
|
normal
|
Engine: Parallaction
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#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4872 |
BACKENDS: Symbian - Bud Tucker quits after a minute of play
|
anotherguest
|
defect
|
normal
|
Port: Symbian
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|
#4876 |
BACKENDS: iOS - Skip gesture does not work in 'click-and-drag' mode
|
vinterstum
|
defect
|
normal
|
Port: iOS
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|
#4879 |
BACKENDS: iOS - iPad rotation lock not handled properly
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#4883 |
BACKENDS: Symbian - COMI ingame music sounds like static noise
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
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|
defect
|
normal
|
Engine: SCUMM
|
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#4926 |
TOOLS: descumm "} else {" blocks
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|
defect
|
normal
|
Tools
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5307 |
SCI: PQ3: channel volumes are wrong when using Adlib
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|
defect
|
normal
|
Engine: SCI
|
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#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
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|
defect
|
normal
|
Engine: SCUMM
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|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
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|
#5368 |
SCUMM: MM (NES) - Character stuck after opening lab door
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|
defect
|
normal
|
Engine: SCUMM
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
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|
defect
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5724 |
MOHAWK: LB - Unaccounted for game: arg
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5802 |
BACKENDS: Symbian - Bad green colors on Nokia N73 Music Edition
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#5809 |
BACKENDS: iOS - Fullscreen Mode Cropped
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
|
defect
|
normal
|
Engine: AGOS
|
|
#5862 |
AGOS: Deadlock when quitting Waxworks demo
|
Mataniko
|
defect
|
normal
|
Engine: AGOS
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#5884 |
SCUMM: Blue's Clues Art Time Glitches
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#5894 |
SCUMM: Dig - Audio pops between (in)scene changes
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#5897 |
BACKENDS: Symbian - KQ6 windows won't start
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
vinterstum
|
defect
|
normal
|
Port: iOS
|
|
#6008 |
BACKENDS: Dreamcast - FT/Dig: Crash when subtitles are enabled
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#6011 |
SCUMM: Loom (EGA) - Minor glitches when restoring
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
|
defect
|
normal
|
Ports
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|