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Ticket Summary Owner Type Priority Component Version
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing defect normal Audio: MT32
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes defect low Engine: Mohawk
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access
#14296 ACCESS: Amazon - add support for Super VGA feature request normal Engine: Access
#11560 ADL: Unknown game variant for Ulyssey defect normal Engine: ADL
#9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI
#7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI
#7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues defect normal Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue m-kiewitz defect normal Engine: AGI
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 Kirben defect normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS
#11707 AGOS: Feeble - Background color change defect normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest defect normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog defect normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch Kirben defect low Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs defect normal Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist defect normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes bluegr defect normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave Kirben defect normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS
#3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) defect normal Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used Kirben defect normal Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting feature request low Engine: AGOS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues defect low Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name defect normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file defect normal Engine: AGS
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo defect low Engine: AGS
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) defect normal Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue defect normal Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) defect low Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking defect low Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) feature request normal Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent defect normal Engine: AGS
#14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file feature request normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues defect low Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games defect normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date defect low Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] defect low Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) feature request normal Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection defect normal Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game defect normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier defect low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save defect normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there defect low Engine: AGS
#7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio
#7649 ALL: visible warning when CD music missing bluegr feature request normal --Other--
#14675 ALSA MIDI devices only use show/use the first available port patch normal Audio
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 defect normal Port: Android
#14446 ANDROID: Add Chromecast support feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard feature request normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden defect normal Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs defect normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore defect normal Port: Android
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error defect normal Engine: Plumbers
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 defect normal Engine: Stark
#14422 ANDROID: Support more virtual keyboard language layouts feature request normal Port: Android
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games defect normal Engine: Tetraedge
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't defect normal Engine: Asylum
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont defect normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators defect normal Audio
#14267 AUDIO: Possible optimisations for the software mixer feature request normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 defect high Audio
#12537 AUDIO: Support hardware OPL on Windows feature request low Audio
#14075 AUDIO: Volume settings are not applied on startup defect normal Audio
#14000 Add Build for Windows on ARM64 feature request normal Port: Win64
#13386 Add a "clear" command to the general debugger feature request normal Tools
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. feature request normal Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context feature request normal Graphics
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