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Ticket Summary Owner Type Priority Component Created
#4502 ScummVM won't quit if error() is called in a timer callback eriktorbjorn defect normal --Other-- 11 years ago
#6716 Implement descriptive error message on save failure defect normal --Other-- 6 years ago
#6809 FSNode's getParent()->getName() is inconsistent. defect normal --Other-- 5 years ago
#7493 savepath includes homedir statically enhancement normal --Other-- 14 years ago
#7502 ALL: Check for presence and validity of external data files enhancement normal --Other-- 14 years ago
#7527 Recognize zipped savegame when no Zlib was compiled sev- enhancement normal --Other-- 14 years ago
#7535 Move special debug flags init to plugin API enhancement normal --Other-- 13 years ago
#7602 Expose game hotspots to backend enhancement normal --Other-- 13 years ago
#7649 ALL: visible warning when CD music missing bluegr enhancement normal --Other-- 12 years ago
#7660 PC: Button assignments (ie. Mouse 3 for "." - skip dialogue) enhancement normal --Other-- 12 years ago
#7661 PC-ALL: Brightness, Contrast, Gamma, maybe even Saturation. enhancement normal --Other-- 12 years ago
#7686 ALL: Display errors in graphic display before exiting enhancement normal --Other-- 11 years ago
#7690 Use enviroment variables in scummvm.ini enhancement normal --Other-- 11 years ago
#7726 Allow user defined path for screenshots enhancement normal --Other-- 11 years ago
#7815 Allow to specify log location enhancement normal --Other-- 9 years ago
#7826 OpenGL doesn't snap to window edges enhancement normal --Other-- 9 years ago
#7829 Mouseclick on release of touchscreen option? enhancement normal --Other-- 9 years ago
#7833 CONFIGURE: Support new style DWARF2 debug info for i386 assembly enhancement normal --Other-- 9 years ago
#7840 Add on-the-fly translation support for games enhancement normal --Other-- 8 years ago
#7863 Accessibility for Blind Gamers enhancement normal --Other-- 7 years ago
#9203 SDL: Avoiding pathological screen updates patch normal --Other-- 10 years ago
#10134 SCUMMVM: Please add a 'Prompt to Save' feature to games. enhancement normal --Other-- 3 years ago
#10411 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other-- 2 years ago
#10467 Renewal of the CLI parameter --list-games enhancement normal --Other-- 2 years ago
#10652 Errors defect normal --Other-- 2 years ago
#11187 Must load entire Engine implementation to access the corresponding MetaEngine defect normal --Other-- 9 months ago
#11259 configure unable to find sdl2-config if it can also be found via /usr/sbin defect normal --Other-- 8 months ago
#11325 LAUNCHER: EventRecorder crashes app defect normal --Other-- 6 months ago
#11382 [Improvement] Evolution of ScummVm enhancement normal --Other-- 4 months ago
#11528 DUCKMAN: Crash after option menu "times out" defect high --Other-- 9 days ago
#11322 ALL: cannot give Hebrew names (maybe even any Unicode char?) to saved games defect normal --Unset-- 6 months ago
#11393 ScummVM engaging Windows Surround Sound plugins defect normal --Unset-- 3 months ago
#11494 Possible usage of invalid iterators defect low --Unset-- 5 weeks ago
#11511 [Documentation] Please update the status of the Ultima games, in regards to scummvm supporting any of it defect normal --Unset-- 3 weeks ago
#11520 ScummGlk has no text configuration options enhancement normal --Unset-- 2 weeks ago
#11534 Blade Runner Balcony crash defect normal --Unset-- 68 minutes ago
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! defect normal Audio 11 years ago
#6278 AUDIO: adpcm decoder very slow fuzzie defect normal Audio 7 years ago
#7283 ALL: Favor Adlib over MT32 for SFX tracks enhancement low Audio 17 years ago
#7599 Stream non-compressed sound directly from files enhancement normal Audio 13 years ago
#7762 OPL: Real OPL support for AdLib audio enhancement low Audio 10 years ago
#7884 Update MAME OPL to actual version. enhancement normal Audio 4 years ago
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully enhancement normal Audio 9 months ago
#11372 FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird defect low Audio 4 months ago
#11405 Raspberry Pi 3/4+PulseAudio: hoarse sound on any game defect normal Audio 3 months ago
#11439 Ultimate Kings Quest 4 with Amiga sounds and Munt Support defect normal Audio 3 months ago
#11443 "Audio device initialization failed" on any game on Windows if third-party application VoiceMeeter is running defect normal Audio 3 months ago
#11468 AUDIO: Enhanced Soundtracks Selectable as Music Device enhancement normal Audio 2 months ago
#7331 MIDI: Percussive Organ pitch correction with GM output enhancement normal Audio: MT32 17 years ago
#7420 MT-32: Write "Memory Timbres" names to LCD enhancement normal Audio: MT32 15 years ago
#7850 Option suggestion: stereo channel swap for MT32 emulation... enhancement normal Audio: MT32 8 years ago
#7864 MT-32 Hardware Advanced Track Selection enhancement normal Audio: MT32 7 years ago
#11182 GUI Dialog for missing Roland MT-32 support enhancement normal Audio: MT32 10 months ago
#11244 CLOUD: Crash when loading a save from the launcher defect normal Cloud 8 months ago
#11245 CLOUD: Saves sync triggered twice in a row after saving defect normal Cloud 8 months ago
#11257 CLOUD: Issue with case sensitive filesystems defect normal Cloud 8 months ago
#10962 COMPILER: Configuring with -flto errors out on finding a suitable compiler (AmigaOS4) defect normal Common 14 months ago
#10986 Asset override enhancement normal Common 13 months ago
#11217 BUILD: --enable-release enables updates even on unsupported systems defect high Common 9 months ago
#11359 PLUGINS: loadAllPlugins exists defect normal Common 5 months ago
#11386 Using SCUMMVM for calculating MD5 enhancement normal Common 4 months ago
#10535 DOCS: Update style guide for naming of functions and template types enhancement normal Documentation 2 years ago
#11232 1980 Mystery House official French version. defect high Engine: ADL 8 months ago
#4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI 11 years ago
#5730 AGI: Winnie: Color flood fill issue m-kiewitz defect high Engine: AGI 9 years ago
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it defect normal Engine: AGI 4 years ago
#7045 KQ1AGI: Graham Facing Away from King after Bowing m-kiewitz defect normal Engine: AGI 4 years ago
#7049 KQ2: Bell Sound for PC Speaker Is Off defect normal Engine: AGI 4 years ago
#7569 AGI: Add the function keys to the keymap enhancement normal Engine: AGI 13 years ago
#7793 AGI Mouse-behaviour enhancement normal Engine: AGI 10 years ago
#7839 Three voice MIDI with AGI games. enhancement normal Engine: AGI 8 years ago
#9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI 3 years ago
#9726 AGI IIgs: inventory/see object screen enhancement low Engine: AGI 3 years ago
#9829 SQX: The Lost Chapter No sound defect normal Engine: AGI 3 years ago
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI 2 years ago
#10433 Gold Rush! not detected in nightly build defect normal Engine: AGI 2 years ago
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI 2 years ago
#10646 Previously identified KQ3 version now wrongly identified as fangame enhancement low Engine: AGI 2 years ago
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start defect normal Engine: AGI 21 months ago
#10737 AGI: DG: The AGIMouse Adventure (Fan Game) freeze defect normal Engine: AGI 21 months ago
#10872 SQ1 - AGI - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts defect normal Engine: AGI 18 months ago
#10887 AGI: FANMADE: Biri Quest exits at startup defect normal Engine: AGI 17 months ago
#11015 Unknown game variant for AGI preAGI + v2 + v3 enhancement normal Engine: AGI 12 months ago
#11209 minor IIgs Black Cauldron save/restore bug defect low Engine: AGI 9 months ago
#11210 possible issue with Mixed-Up Mother Goose IIgs and other AGI games defect low Engine: AGI 9 months ago
#11509 AGI: KQ4: Apple IIgs dwarf music doesn't loop in house defect normal Engine: AGI 3 weeks ago
#11513 frame/audio sync issues with SQ2 on 2gs defect normal Engine: AGI 3 weeks ago
#3757 SIMON1: Bad sync Iin Italian CD version defect normal Engine: AGOS 12 years ago
#4078 SIMON2: Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS 12 years ago
#4935 ELVIRA2: Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS 10 years ago
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes defect normal Engine: AGOS 9 years ago
#5862 AGOS: Deadlock when quitting Waxworks demo Mataniko defect high Engine: AGOS 9 years ago
#6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS 8 years ago
#6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS 8 years ago
#6051 AGOS: SIMON1DOS French Text Glitch Kirben defect low Engine: AGOS 8 years ago
#6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS 8 years ago
#6220 SIMON2DOS French: SIGBUS with an early dialog on mips64el defect normal Engine: AGOS 8 years ago
#6243 AGOS: The Feeble Files PL - wrong file used Kirben defect high Engine: AGOS 7 years ago
#6356 AGOS: Simon1 Crash in Dwarf Cave Kirben defect normal Engine: AGOS 7 years ago
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 Kirben defect normal Engine: AGOS 7 years ago
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