#6716 |
Implement descriptive error message on save failure
|
|
feature request
|
normal
|
--Other--
|
|
#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
|
defect
|
normal
|
--Other--
|
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
sev-
|
feature request
|
normal
|
--Other--
|
|
#7535 |
Move special debug flags init to plugin API
|
|
feature request
|
normal
|
--Other--
|
|
#7602 |
Expose game hotspots to backend
|
|
feature request
|
normal
|
--Other--
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
feature request
|
normal
|
--Other--
|
|
#9203 |
SDL: Avoiding pathological screen updates
|
|
patch
|
normal
|
--Other--
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
|
defect
|
normal
|
--Other--
|
|
#13840 |
GameID's should be unique per game version + color bitness
|
|
defect
|
normal
|
--Other--
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
|
defect
|
normal
|
--Other--
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
|
defect
|
normal
|
--Unset--
|
|
#15078 |
Unknown game variant for director
|
|
defect
|
normal
|
--Unset--
|
|
#15087 |
Unknown game variant for nancy
|
|
defect
|
normal
|
--Unset--
|
|
#15088 |
Unknown game variant for nancy
|
|
defect
|
normal
|
--Unset--
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
|
feature request
|
low
|
Audio
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
|
feature request
|
low
|
Audio
|
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
|
feature request
|
normal
|
Audio
|
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
|
feature request
|
normal
|
Audio
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
|
defect
|
normal
|
Audio
|
|
#12537 |
AUDIO: Support hardware OPL on Windows
|
|
feature request
|
low
|
Audio
|
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
|
feature request
|
normal
|
Audio
|
|
#13611 |
Retrowave is not enabled on 2.6 Windows Build
|
|
feature request
|
low
|
Audio
|
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
|
defect
|
normal
|
Audio
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
|
defect
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
|
defect
|
normal
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
|
defect
|
normal
|
Audio
|
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
|
feature request
|
normal
|
Audio
|
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
|
patch
|
normal
|
Audio
|
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
|
feature request
|
normal
|
Audio
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
|
defect
|
normal
|
Audio
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
|
defect
|
normal
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
|
defect
|
high
|
Audio
|
|
#15092 |
SWORD1: Persistent Audio Issues Across Multiple Scenes
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
|
feature request
|
normal
|
Audio: MT32
|
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
|
feature request
|
normal
|
Audio: MT32
|
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
|
feature request
|
normal
|
Audio: MT32
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
|
defect
|
normal
|
Audio: MT32
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
|
defect
|
normal
|
Audio: MT32
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
|
defect
|
normal
|
Audio: MT32
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
|
defect
|
normal
|
Audio: MT32
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
|
defect
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
|
defect
|
normal
|
Cloud
|
|
#12890 |
CLOUD: NextCloud Support
|
|
feature request
|
low
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
|
defect
|
normal
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
|
defect
|
normal
|
Cloud
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
|
defect
|
normal
|
Common
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
|
defect
|
normal
|
Common
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
|
defect
|
normal
|
Common
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
|
defect
|
normal
|
Common
|
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
|
feature request
|
normal
|
Common
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
|
defect
|
normal
|
Common
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
|
defect
|
normal
|
Common
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
|
defect
|
normal
|
Common
|
|
#13911 |
Gracefully handle multiple controllers
|
|
feature request
|
normal
|
Common
|
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
|
feature request
|
low
|
Common
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
lephilousophe
|
defect
|
normal
|
Common
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
|
defect
|
normal
|
Common
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
|
feature request
|
normal
|
Common
|
|
#14816 |
Cleanup feature
|
|
feature request
|
normal
|
Common
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
|
defect
|
normal
|
Common
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
|
defect
|
normal
|
Common
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
|
defect
|
normal
|
Common
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
|
defect
|
normal
|
Common
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
|
defect
|
normal
|
Documentation
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
|
defect
|
normal
|
Documentation
|
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
|
defect
|
normal
|
Engine: ADL
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
|
defect
|
high
|
Engine: ADL
|
|
#4388 |
AGI: Incorrect CGA palette
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
|
defect
|
normal
|
Engine: AGI
|
|
#7569 |
AGI: Add the function keys to the keymap
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7793 |
AGI: Better mapping for mouse buttons
|
|
feature request
|
normal
|
Engine: AGI
|
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
|
feature request
|
normal
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
|
defect
|
low
|
Engine: AGI
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
|
defect
|
normal
|
Engine: AGI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
|
patch
|
normal
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
|
defect
|
normal
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
|
defect
|
normal
|
Engine: AGI
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
|
defect
|
normal
|
Engine: AGI
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
|
defect
|
low
|
Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
|
defect
|
normal
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
|
defect
|
normal
|
Engine: AGOS
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
|
defect
|
normal
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
|
feature request
|
low
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
|
defect
|
normal
|
Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
|
defect
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
|
defect
|
normal
|
Engine: AGOS
|
|