id Summary Owner Type Priority Component Version 1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings defect low Engine: SCUMM 2226 "SKY: BASS - ""game frozen"" / ""actor stuck"" / ""Invalid Mode(16)""" joostp defect low Engine: Sky 2536 SCUMM: MM (NES) - Minor newgame sound glitch defect normal Engine: SCUMM 2538 SCUMM: MM (NES) - Sound glitches defect normal Engine: SCUMM 2693 SCUMM: Potential savegame incompatibility defect normal Engine: SCUMM 3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence defect low Engine: SCUMM 3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane defect normal Engine: SCUMM 3401 GOB3: double sprite glitch in the queen level DrMcCoy defect high Engine: Gob 3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly defect normal Engine: SCUMM 3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 defect low Engine: SCUMM 3757 AGOS: StS1 - Bad sync in Italian CD version defect low Engine: AGOS 3769 GOB: WOODRUFF - Pathfinding bug DrMcCoy defect low Engine: Gob 3838 GOB: LIT - palette issue with sprites DrMcCoy defect low Engine: Gob 3846 GOB: WOODRUFF - In-Game animation shifted(?) DrMcCoy defect low Engine: Gob 3848 GOB: WOODRUFF - Graphic glitches DrMcCoy defect low Engine: Gob 4078 AGOS: StS2 - Cat disappears and doesn't reappear Kirben defect normal Engine: AGOS 4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up defect low Engine: SCUMM 4388 AGI: Incorrect CGA palette sev- defect normal Engine: AGI 4480 SAGA: ITE - Graphics glitches in rat cave defect normal Engine: SAGA 4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes defect normal Engine: SCUMM 4535 SCUMM: MI (Amiga) - Voodoo lady palette glitches defect normal Engine: SCUMM 4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels Kirben defect normal Engine: SCUMM 4618 GOB: Goblins Quest 3 - Actor animation is stuck or something DrMcCoy defect normal Engine: Gob 4620 GOB: Goblins Quest 3 - Duplicate main character sprite DrMcCoy defect normal Engine: Gob 4647 GOB: Goblins Quest 3 - Ooya can walk in the air DrMcCoy defect normal Engine: Gob 4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared DrMcCoy defect normal Engine: Gob 4687 SAGA: ITE - Jail bug after speaking to Shiala defect normal Engine: SAGA 4719 SCUMM: MI2 Dancing Skeletons cause Game Loop defect normal Engine: SCUMM 4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head Kirben defect normal Engine: SCUMM 4775 GOB: Gobliins 2 - Machine hotspot disappears in armor room DrMcCoy defect normal Engine: Gob 4821 "PARALLACTION: Nippon - ""Push the button"" verb appears when it shouldn't" peres defect normal Engine: Parallaction 4926 "TOOLS: descumm ""} else {"" blocks" defect normal Tools 4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs Kirben defect normal Engine: AGOS 5320 BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases athrxx defect normal Port: Mac OS X 5380 "GOB: Goblins Quest 3 - Non-cinematic level ""introductions"" always play" DrMcCoy defect low Engine: Gob 5381 "GOB: Goblins Quest 3 - Flickering cursor in ""semi-cinematics""" DrMcCoy defect low Engine: Gob 5405 GOB: Woodruff - Can't Get Master's Powers DrMcCoy defect normal Engine: Gob 5406 GOB: Woodruff - Menu Graphics Glitch In High Morals Club defect normal Engine: Gob 5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode DrMcCoy defect normal Engine: Gob 5413 GOB: Woodruff - Possible lockup in the prison tower DrMcCoy defect normal Engine: Gob 5490 GOB: GOB3: Incorrect Name of Potion Object In Lab Strangerke defect normal Engine: Gob 5638 SAGA: IHNM - Animations speed/sequence is off defect normal Engine: SAGA 5667 HUGO: Whodunit? - Priority glitches in Main Hall Strangerke defect normal Engine: Hugo 5724 MOHAWK: LB - Unaccounted for game: arg fuzzie defect normal Engine: Mohawk 5730 AGI: Winnie: Color flood fill issue m-kiewitz defect normal Engine: AGI 5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error zeldin defect normal Port: Dreamcast 5745 SAGA: ITE (Floppy) - Audio loops and game stops responding sev- defect normal Engine: SAGA 5760 GOB: Goblins Quest 3 - Cannot move Blount in the Brain level DrMcCoy defect normal Engine: Gob 5828 SAGA: IHNM - Character selection animations often miss a frame defect normal Engine: SAGA 5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes bluegr defect normal Engine: AGOS 5866 PARALLACTION: Nippon - Credits are drawn behind wall peres defect low Engine: Parallaction 5884 SCUMM/HE: Blue's Clues Art Time Glitches defect normal Engine: SCUMM 5901 GOB: Woodruff - Priest doesn't prevent you from taking the disk DrMcCoy defect normal Engine: Gob 5950 BACKENDS: iOS - Airplay Mirroring not working correctly vinterstum defect normal Port: iOS 6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions defect normal Engine: Tinsel 6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable defect normal Ports 6046 AGOS: SIMON1DOS French Barman Animation Glitch defect normal Engine: AGOS 6050 AGOS: SIMON1 DOS French Animation glitch defect normal Engine: AGOS 6051 AGOS: SIMON1DOS French Text Glitch Kirben defect low Engine: AGOS 6054 HUGO: Whodunit? - Priority glitch with Parrot Strangerke defect normal Engine: Hugo 6143 AGOS: Simon 1 - Random Screen Fade Glitch defect normal Engine: AGOS 6144 TEENAGENT: Polish CD (Nowy) Version Issue digitall defect normal Engine: TeenAgent 6149 SCUMM/HE: Blue's Clues Art Time is not completable defect normal Engine: SCUMM 6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches defect normal Engine: SCUMM 6203 WME: Dirty Split - Dialog coming out of wrong character lolbot-iichan defect normal Engine: Wintermute 6236 "TOLTECS: Actor ""vanishes"" and won't be displayed any more" defect normal Engine: Toltecs 6243 AGOS: The Feeble Files PL - wrong file used Kirben defect normal Engine: AGOS 6266 MOHAWK: LB - Extended Characters in Living Books Outline File fuzzie defect normal Engine: Mohawk 6271 TINSEL: DW1 - Can't take custard book bluegr defect normal Engine: Tinsel 6293 TOON: Mouse isn't deactivated after being picked up sylvaintv defect normal Engine: Toon 6310 HOPKINS: Credits roll flickering defect low Engine: Hopkins 6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles defect normal Engine: Gob 6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard defect normal Engine: Gob 6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard defect normal Engine: Gob 6333 TONY: Flickering sprites at Shack's Door left of Lorenz fuzzie defect normal Engine: Tony 6356 AGOS: Simon1 Crash in Dwarf Cave Kirben defect normal Engine: AGOS 6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French fuzzie defect normal Engine: Mohawk 6392 TSAGE: BF - Animation jitter after entering police station defect normal Engine: TsAGE 6395 "TINSEL: Discworld (PSX) - ""Eye of Offla"" scene stays fully lit" defect normal Engine: Tinsel 6403 DRACI: Troll Scene Glitches with Mouth and Bird rspalek defect normal Engine: Draci 6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 Kirben defect normal Engine: AGOS 6431 MADE: RTZ demo freezes defect normal Engine: MADE 6442 MADE: RTZ - Video A/V sync broken defect normal Engine: MADE 6453 WME: Rosemary - Text glitch somaen defect normal Engine: Wintermute 6459 GROOVIE: T7G Enhanced Music Files Block CD Audio defect normal Engine: Groovie 6466 TSAGE: Ringworld2 - In-game menu different from the original defect normal Engine: TsAGE 6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off defect normal Engine: TsAGE 6495 "TSAGE: Ringworld2 - ""Meanwhile..."" intro screen looks wrong" defect normal Engine: TsAGE 6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld defect normal Engine: TsAGE 6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door defect normal Engine: TsAGE 6533 WME: Ghost in the Sheet - Freeze of final cutscenes defect normal Engine: Wintermute 6541 WME: Theora A/V Sync drifts somaen defect normal Video 6569 WME: Rhiannon - Animation freeze of the final outtro defect normal Engine: Wintermute 6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus DrMcCoy defect normal Engine: Gob 6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute defect normal Engine: TsAGE 6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off defect normal Engine: TsAGE 6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair defect normal Engine: TsAGE 6632 TOUCHE / IOS: Several Animations are missing defect normal Engine: Touche 6633 TSAGE: Ringworld2 - Cursor doesn't always update properly defect normal Engine: TsAGE 6649 WME: 5MA - wasps animation is too slow somaen defect normal Engine: Wintermute 6652 WME: white chamber - bot flickers when changing directions somaen defect normal Engine: Wintermute 6653 WME: white chamber - slow scrolling somaen defect normal Engine: Wintermute 6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler defect normal Port: IRIX 6674 SWORD1: Minor graphical glitch when knocked down by Goat defect low Engine: Sword1 6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click defect normal Engine: Gob 6701 GOB: WOODRUFF - Bug allows river crossing without boots defect normal Engine: Gob 6702 GOB: WOODRUFF - Double click to do fast scene change not implemented defect normal Engine: Gob 6712 "SCUMM/HE: SPYFOX3 - Text drawing glitch in ""Radioactive Trash Collector""" defect normal Engine: SCUMM 6713 "SCUMM/HE: SPYFOX3 - No transparency in ""Radioactive Trash Collector""" defect normal Engine: SCUMM 6716 Implement descriptive error message on save failure feature request normal --Other-- 6721 WME: The Kite - Overlapping bug lolbot-iichan defect low Engine: Wintermute 6722 WME: The Kite - Script runtime errors somaen defect normal Engine: Wintermute 6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM defect normal Engine: SCUMM 6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory defect normal Engine: ZVision 6797 ZVISION: Brief glitch after solving air puzzle (constellations) defect normal Engine: ZVision 6804 SWORD25: add option to choose language speech feature request normal Engine: Sword25 6808 ZVISION: Sound distortion in Zork Nemesis end credits defect normal Engine: ZVision 6809 BASE: FSNode's getParent()->getName() is inconsistent. defect normal --Other-- 6831 MADS: User Interface gradually gets corrupted from background animations dreammaster defect normal Engine: MADS 6836 TONY: Pathfinding bug/Tony walking in place defect normal Engine: Tony 6840 AGOS: SIMON2 - Dog Glitch on Save Loading defect normal Engine: AGOS 6867 TOON: Missing Flux animation when asking him to open cupboard defect normal Engine: Toon 6869 TOON: Wrong talk animation after Jim's gym demonstration defect normal Engine: Toon 6942 SCUMM: Game variants fail to match demos correctly defect normal Engine: SCUMM 6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded defect normal Port: Android 6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché defect normal Engine: Touche 6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! DrMcCoy defect low Engine: Gob 6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation defect low Engine: Access 7003 TOON: Flux Glitch (Lab) defect normal Engine: Toon 7012 SHERLOCK: volume settings don't work dreammaster defect normal Engine: Sherlock 7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles feature request normal Engine: SCUMM 7047 TINSEL: DW - Graphic Glitch when opening inventory defect normal Engine: Tinsel 7048 MADE: RTZ - Second menu on rotten meat for vultures. defect normal Engine: MADE 7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off defect normal Engine: AGI 7054 MADS: Flickering Doors defect normal Engine: MADS 7055 MADS: Intro: Annoying sond defect normal Engine: MADS 7056 MADS: Console: warnigs SFX defect normal Engine: MADS 7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) defect normal Engine: TsAGE 7103 GUI: GMM Options dialog doesn't adapt to changing resolutions defect normal GUI 7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) defect normal Engine: Neverhood 7140 SCI: QFG3 - Incorrect Keyboard Movement defect normal Engine: SCI 7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. defect normal Engine: Mohawk 7155 SCI: Differences in the pathfinding algorithm defect normal Engine: SCI 7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party defect normal Engine: SCUMM 7180 TOUCHE: Incorrect position of main character animation defect normal Engine: Touche 7182 LURE: DOS/ITALIAN - stuck characters defect normal Engine: Lure 7283 ALL: Favor Adlib over MT32 for SFX tracks feature request low Audio 7307 DC: Possibility to select a specific VMU for saving zeldin feature request normal Port: Dreamcast 7331 MIDI: Percussive Organ pitch correction with GM output feature request normal Audio: MT32 7420 "MT-32: Write ""Memory Timbres"" names to LCD" feature request normal Audio: MT32 7455 MI1 Amiga: choose actor palette feature request low Engine: SCUMM 7457 GOBLIIINS: Atari ST version color palette feature request normal Engine: Gob 7527 Recognize zipped savegame when no Zlib was compiled sev- feature request normal --Other-- 7535 Move special debug flags init to plugin API feature request normal --Other-- 7546 DS: Action GUI agent-q feature request normal Engine: SCUMM 7554 GOB: Gob2 (Mac): Add support for Mac music DrMcCoy feature request normal Engine: Gob 7569 AGI: Add the function keys to the keymap feature request normal Engine: AGI 7597 ITE: Add support for Inherit the Earth OS X bundle sev- feature request normal Engine: SAGA 7602 Expose game hotspots to backend feature request normal --Other-- 7603 iPhone: Pie menu for keyboard input? vinterstum feature request normal Port: iOS 7605 Different game description according to language feature request normal GUI 7647 KYRA3: add subtitles in VQA videos feature request low Engine: Kyra 7649 ALL: visible warning when CD music missing bluegr feature request normal --Other-- 7700 Wii: Support Sound Settings dhewg feature request normal Port: Wii 7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes defect normal Engine: AGOS 7720 GUI: default option sev- feature request normal GUI 7722 GUI: volume and subtitles speed sliders feature request normal GUI 7762 OPL: Real OPL support for AdLib audio feature request low Audio 7782 GUI: Game Sortation: Folders / Subfolders feature request normal GUI 7793 AGI: Better mapping for mouse buttons feature request normal Engine: AGI 7810 TEENAGENT: Polish Talkie has no voiceovers defect normal Engine: TeenAgent 7813 Dreamcast SD card support feature request normal Port: Dreamcast 7818 "LOL: Support subtitles in ""Lore of the Lands""" feature request low Engine: Kyra 7839 AGI: Add three voice MIDI with AGI games. feature request normal Engine: AGI 7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse feature request normal Engine: Cruise 9013 Enforce aspect ratio in fullscreen SDL patch low Ports 9058 Using more than one FM_OPL object (experimental) patch normal Engine: SCUMM 9203 SDL: Avoiding pathological screen updates patch normal --Other-- 9589 SCI: SQ6: Pathfinding failure allows clipping through scenery defect normal Engine: SCI 9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music defect normal Engine: SCUMM 9593 SCI: LSL5 (and others): port drawing issues defect normal Engine: SCI 9596 SHERLOCK: Music / Speech volume is not adjustable defect normal Engine: Sherlock 9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists defect normal Engine: SCUMM 9629 AGOS: StS - Hebrew version ignores subtitle speed setting defect normal Engine: AGOS 9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. defect normal Engine: SCI 9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) feature request normal Port: Win64 9671 FULLPIPE: Assorted graphical glitches defect normal Engine: NGI 9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute 9697 BACKENDS: RPi3 - mouse / desktop capture issue defect low Ports 9710 GOB: LIT - Palette corruption defect normal Engine: Gob 9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect high Engine: Wintermute 9725 AGI IIgs: shift key commands don't work m-kiewitz defect low Engine: AGI 9726 AGI IIgs: implement inventory/see object screen defect low Engine: AGI 9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI 9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI 9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI 9846 SCI: PQ4: Can't leave morgue by clicking on car defect low Engine: SCI 9852 SCI: PQ4: Repeated speech outside of morgue defect low Engine: SCI 9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) defect low Engine: Prince 9872 SKY: BASS - Save game MetaInfo is missing defect low Engine: Sky 10010 SAGA: IHNM (Ellen) - Anubis problems at end defect normal Engine: SAGA 10012 SAGA: IHNM - End game area easy to get stuck near beginning defect normal Engine: SAGA 10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. defect low Engine: Mohawk 10176 TINSEL: DW2 (German) - displaced pixels in Intro defect normal Engine: Tinsel 10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI 10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports 10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic 10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock 10311 AGOS: Waxworks: Add hotkey for switching to fighting feature request low Engine: AGOS 10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: NGI 10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock 10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE 10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard feature request low GUI 10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X 10382 GOB: LIT: Loading save in boat closet shows wrong palette defect low Engine: Gob 10383 GOB: LIT: Cursor flashes when talking to Dalia defect low Engine: Gob 10384 GOB: LIT: Bad palette around manor area defect low Engine: Gob 10397 FULLPIPE: Memory leak when loading a saved game defect low Engine: NGI 10404 SCI: LSL7: parser behavior improvement feature request normal Engine: SCI 10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii 10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI 10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty defect normal Port: Dreamcast 10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other-- 10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time defect low Engine: Sky 10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI 10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI 10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X 10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS 10523 TITANIC: SGT Room Transition video has black spots defect low Engine: Titanic 10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending defect normal Engine: SCUMM 10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android 10547 MM: XEEN: Hanging notes in AdLib music defect low Engine: MM: Xeen 10557 MOHAWK: MYST: Thumbnail has black top and bottom defect low Engine: Mohawk 10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision 10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk 10578 MOHAWK: MYST: Matches and Held pages defect low Engine: Mohawk 10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk 10657 TINSEL: DW1: Actor goes invisible when shooting dragon defect low Engine: Tinsel 10658 TINSEL: DW1: ACT3 Guard floating equals defect low Engine: Tinsel 10659 TINSEL: DW1: Act4 hidden city guards crash defect normal Engine: Tinsel 10661 TINSEL: DW1: Dark world barman can't leave via dialogue defect low Engine: Tinsel 10663 GROOVIE: T7G: Cannot finish game digitall defect normal Engine: Groovie 10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X 10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux 10714 GOB: Woodruff - Couldn't talk to the Beast defect normal Engine: Gob 10728 MOHAWK: MYST: ES: Marker instructions wrong defect normal Engine: Mohawk 10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar defect low Engine: SCI 10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong defect low Engine: SCI 10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor defect low Engine: SCI 10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs defect normal Engine: AGOS 10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') defect normal Engine: ZVision 10831 SCI: QFG3 - Harami escape speed uncapped defect low Engine: SCI 10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail defect normal Engine: GLK 10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android 10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) defect normal Engine: AGOS 10957 TINSEL: DW1 - Psy office event not triggered defect low Engine: Tinsel 10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games feature request normal Engine: Titanic 11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute 11022 COMPOSER: Gregory: Global main menu save files different from those made in-game defect normal Engine: Composer 11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend feature request normal Graphics 11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb defect normal Graphics 11181 ZVISION Audio is clipping defect normal Engine: ZVision 11182 GUI Dialog for missing Roland MT-32 support feature request normal Audio: MT32 11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting defect normal Ports 11201 "BACKENDS: PSP Vita (3.72) - ""add game"" (Duckman) freezes scummvm" defect normal Port: PSP Vita 11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. defect normal Port: Mac OS X 11223 Handle surround sound-encoded OGG and FLAC files more gracefully feature request normal Audio 11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly defect normal Engine: SCUMM 11240 CRYO: Misuse of packed structs defect normal Engine: Cryo 11245 CLOUD: Saves sync triggered twice in a row after saving defect normal Cloud 11257 CLOUD: Issue with case sensitive filesystems defect normal Cloud 11267 TOLTECS: Sprite residues left behind on ego walking defect normal Engine: Toltecs 11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game sev- defect normal Engine: SCI 11286 NEVERHOOD: Is the game running slower than it should? defect normal Engine: Neverhood 11287 WME: Some games are using same fonts for selected and normal text defect low Engine: Wintermute 11295 BLADERUNNER: save games may not work on macOS Catalina defect normal Engine: Bladerunner 11324 MADE: Return to Zork - ReelMagic / MPEG game variant defect normal Engine: MADE 11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery defect normal Engine: Bladerunner 11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS defect normal Engine: SCI 11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle defect normal Engine: SCI 11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset defect normal Engine: Parallaction 11356 SCI: LSL6 Mac (floppy) requires native Mac menubar defect normal Engine: SCI 11358 BACKENDS: 3DS - Blurry text in KQ6 defect normal Ports 11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) defect normal Engine: SCUMM 11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita defect normal Port: PSP Vita 11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports defect normal Engine: SCUMM 11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) dreammaster feature request low Engine: Tinsel 11369 GNAP: Can't move car defect normal Engine: GNAP 11373 SCI: Quest for Glory 3 game script bugs defect low Engine: SCI 11374 "BACKENDS: MacOSX - sound output does not follow ""active output"" selected from audio applet" defect normal Port: Mac OS X 11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 defect normal Port: Wii 11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game defect normal Ports 11414 WEB: Bug Tracker - Can't log out defect normal Web 11418 SCI: QfG3 - enhance game with keyboard shortcuts feature request normal Engine: SCI 11419 SCI: QfG3 - losing local money with the money exchanger defect normal Engine: SCI 11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder defect normal Port: Mac OS X 11428 macOS: Change default savegame location for macOS feature request normal Port: Mac OS X 11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference defect normal Engine: SCI 11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support feature request normal Audio 11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) defect normal Engine: MADE 11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game defect normal Engine: Gob 11462 IOS: Apple Magic Keyboard support feature request normal Port: iOS 11483 ZVISION: ZGI: Music broke defect high Engine: ZVision 11487 ULTIMA6: German patch version is not in German language defect normal Engine: Ultima 11496 VOYEUR: lock screen doesn't show last play time defect normal Engine: Voyeur 11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) defect normal Engine: Groovie 11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues defect normal Engine: AGI 11516 GLK: Glulxe - crash when loading Counterfeit Monkey dreammaster defect normal Engine: GLK: Glulxe 11517 GLK: ZCode - Layout errors in Z8 Anchorhead defect normal Engine: GLK: ZCode 11518 GLK: ZCode - status line has no left margin dreammaster defect normal Engine: GLK: ZCode 11519 GLK: text is low resolution on macOS retina display defect normal Engine: GLK 11520 ScummGlk has no text configuration options feature request normal Engine: GLK 11521 GLK: ZCode - loses scrollback from time to time defect normal Engine: GLK: ZCode 11525 BACKENDS: PSP VITA - Discworld II crash in university garden defect normal Port: PSP Vita 11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read defect normal Engine: Cruise 11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) defect normal Port: PSP Vita 11535 GOB: Goblin Quest 3 - Head of ego partly vanishes defect normal Engine: Gob 11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload defect normal Engine: Gob 11539 CRUISE: Add Amiga sound support feature request normal Engine: Cruise 11549 "TONY: Undetected German ""Shoe Box"" Version" feature request normal Engine: Tony 11558 TITANIC: Missing QSound Positional Audio defect normal Engine: Titanic 11560 ADL: Unknown game variant for Ulyssey defect normal Engine: ADL 11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX defect normal Engine: GLK: AGT 11584 GLK: GLULX - Unknown (crashing/erroring) game variants dreammaster defect normal Engine: GLK: Glulxe 11598 GOB3: French version works incorrectly defect normal Engine: Gob 11629 DRAGONS: Wrong aspect ratio defect normal Engine: Dragons 11632 Blazing Dragons: Subtitles are cropped feature request normal Engine: Dragons 11633 ULTIMA: iOS needs better mouse control defect normal Port: iOS 11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read sev- defect normal Engine: Illusions 11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. defect low GUI 11643 Blazing Dragons: Thumbwrestling too easy feature request normal Engine: Dragons 11644 DRAGONS: Splash screen font background too visible defect normal Engine: Dragons 11645 "GUI: ""New save"" button still enabled when all save locations are used" defect low GUI 11647 ULTIMA: some Nuvie settings do not carry over to ScummVM defect normal Engine: Ultima 11653 GLK: JACL: Problems with running older games defect normal Engine: GLK: JACL 11655 GLK: QUEST - Crashing games report defect normal Engine: GLK: Quest 11665 ULTIMA: Spell Sounds defect normal Engine: Ultima 11675 PRINCE: Overlapping text (English translation) defect normal Engine: Prince 11677 PRINCE: Text missing when using examine (english translation) defect normal Engine: Prince 11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest defect normal Engine: AGOS 11693 DRAGONS: dust cloud in library defect low Engine: Dragons 11694 DRAGONS: pre tournament cutscene few frames too long defect low Engine: Dragons 11695 DRAGONS: Flicker misplaced after bunny game defect low Engine: Dragons 11697 MM: XEEN: Wrong sounds played defect normal Engine: MM: Xeen 11707 AGOS: Feeble - Background color change defect normal Engine: AGOS 11715 AUDIO: Games crash on launch with FluidSynth and no soundfont defect normal Audio 11719 ULTIMA: Galloping in Combat defect normal Engine: Ultima 11720 ULTIMA: Fire fields aren't making damage sound defect normal Engine: Ultima 11721 ULTIMA: Galloping horse makes same noise as non-galloping horse defect normal Engine: Ultima 11724 SWORD25: Slow video and out of synch audio on old Android devices defect low Engine: Sword25 11729 GLK: Wrong colors and missing color changes defect normal Engine: GLK 11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode defect normal GUI 11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games defect normal Port: Dreamcast 11765 MM: XEEN: English names in German Clouds intro defect normal Engine: MM: Xeen 11766 GRIM: EMI - french version shows english subtitles defect low Engine: Grim 11773 CINE: OS (Atari ST) - Incorrect intro speed defect normal Engine: Cine 11775 MYST3: Autosave does not work defect normal Engine: Myst3 11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter defect normal Engine: Grim 11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs defect normal Engine: Grim 11785 EMI: When future guybrush comes through the locked gate he flickers defect normal Engine: Grim 11786 EMI: Guybrush rotates weirdly when talking to the catapult operator defect normal Engine: Grim 11787 EMI: Guybrush walks through the dart players defect normal Engine: Grim 11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island defect normal Engine: Grim 11789 EMI: Wrong footstep sounds on the Jambalaya beach defect normal Engine: Grim 11790 EMI: Some text is split incorrectly defect low Engine: Grim 11791 EMI: Hard to get across the bridge to meathook's house defect normal Engine: Grim 11792 EMI: Dart players in the Scumm Bar stop playing defect normal Engine: Grim 11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar defect normal Engine: Grim 11794 EMI: Lever of the stove in LUA bar misplaced defect low Engine: Grim 11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller defect normal Engine: Grim 11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown defect normal Engine: Grim 11797 EMI: PS2 options menu, the text speed bananas are not all visible defect normal Engine: Grim 11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line defect low Engine: Grim 11799 EMI: PS2, the menu has no background defect normal Engine: Grim 11800 EMI: PS2 controls don't work cross-screen defect normal Engine: Grim 11801 GRIM: Stuck in animaton - Second Year defect low Engine: Grim 11802 EMI: PS2 videos have flicker at the bottom defect normal Engine: Grim 11803 "EMI: PS2 ""no memory card""-message doesn't fit inside the box it's supposed to" defect normal Engine: Grim 11804 GRIM: Issue with Toto defect low Engine: Grim 11805 EMI: Memory-card support is missing from PS2-version defect normal Engine: Grim 11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo defect normal Engine: Grim 11807 EMI: The text in the scene tri is placed incorrectly defect normal Engine: Grim 11809 EMI: Some text is placed 1 pixel too low defect normal Engine: Grim 11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket defect low Engine: Grim 11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim defect normal Engine: Grim 11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone defect normal Engine: Grim 11814 EMI: The diving judges signs show through the desk defect normal Engine: Grim 11816 EMI: Actors are drawn through the port authority building on Lucre defect normal Engine: Grim 11817 EMI: Ozzie has odd pathing when getting his cane defect normal Engine: Grim 11818 GRIM: Manny turns orange when using the grinder defect normal Engine: Grim 11819 EMI: Guybrush rotates at a weird angle when getting on the raft defect normal Engine: Grim 11820 EMI: Guybrush is visible through the city hall door defect normal Engine: Grim 11822 EMI: Guybrush walks through tourist body defect low Engine: Grim 11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates defect normal Engine: Grim 11824 EMI: Issues with logs facing the wrong direction and going through other logs defect normal Engine: Grim 11825 GRIM DEMO: Running with numpad keys causes issues defect normal Engine: Grim 11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys defect normal Engine: Grim 11827 "GRIM: Head movement it too slow when entering ""do"" through window" defect normal Engine: Grim 11828 EMI: Missing subtitles by default in demo (french/german) defect low Engine: Grim 11829 GRIM: Elevator doors do not behave like in original defect normal Engine: Grim 11830 GRIM: Manny's neck does not bend like in original defect normal Engine: Grim 11831 EMI: Text in memory-card dialogue for PS2 is misaligned defect normal Engine: Grim 11832 EMI: Some lines are not spoken defect normal Engine: Grim 11833 EMI: Only left shift makes guybrush run defect normal Engine: Grim 11834 GRIM: Eva lifts her arms twice in a row defect normal Engine: Grim 11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory defect normal Engine: Grim 11836 GRIM: In-game 'videos' don't always blend in with backgrounds defect normal Engine: Grim 11837 GRIM: Maintenance demon's face shading problem defect normal Engine: Grim 11839 GRIM: Strange lighting on Meche's face when first talking to Manny defect normal Engine: Grim 11840 GRIM: Only a black screen at the edge of the world defect normal Engine: Grim 11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door defect normal Engine: Grim 11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head defect normal Engine: Grim 11843 GRIM: Num Lock problem defect normal Engine: Grim 11844 GRIM: graphic glitch - Manny in the elevator defect normal Engine: Grim 11845 GRIM DEMO: Videos are a bit off on the brightness defect normal Engine: Grim 11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) defect normal Engine: Grim 11847 "EMI: Animated sea surface texture looks clamped instead of repeated in set ""shi"" with TinyGL" defect low Engine: Grim 11849 EMI: When switching sets wrong setup is rendered breifly defect normal Engine: Grim 11850 MYST3: Unable to use space key to interact. defect normal Engine: Myst3 11852 GRIM: Characters showing through sets with OpenGL renderer defect normal Engine: Grim 11853 GRIM: Pidgeon flies through wall in LSA headquarters defect normal Engine: Grim 11854 GRIM: Wheelbarrow missing from tr_pmpws defect normal Engine: Grim 11855 GRIM: Mannys arm reaches out to the ladder and vanishes defect normal Engine: Grim 11857 GRIM: Elevator glitch in the High Roller Lounge defect normal Engine: Grim 11858 EMI: Launcher sees the list of EMI saved games but crashes loading them defect normal Engine: Grim 11859 GRIM: Membrillo walking on spot and facing wrong direction defect normal Engine: Grim 11860 Add information to the dumped (mostly OpenGL) context feature request normal Graphics 11862 EMI: Dark lines in the intro with TinyGL, clamping not supported defect normal Engine: Grim 11863 STARK: April looking in the wrong direction at mole people village defect normal Engine: Stark 11864 STARK: April standing over void at Roper Klacks castle defect normal Engine: Stark 11865 EMI: PS2: Game stuck at bio-luminescent fish catching defect normal Engine: Grim 11866 EMI: PS2: Crash at scumm bar / darts players defect normal Engine: Grim 11867 STARK: Incorrect scene transition at Roper Klacks castle defect normal Engine: Stark 11868 STARK: April marked as usable object defect normal Engine: Stark 11869 STARK: Clothes line dissapears if you try to add it to the clamp defect normal Engine: Stark 11870 EMI: Sawdust Graphics Issues defect normal Engine: Grim 11873 EMI: Miss Rivers walks through Yannia's chair defect normal Engine: Grim 11876 STARK/TLJ: Camera pans too fast defect normal Engine: Stark 11877 MYST3: Easter Eggs issue defect normal Engine: Myst3 11879 GRIM: Conveyer belt doesn't render correctly defect normal Engine: Grim 11880 STARK: April floating on the raft is not in sync with background sea defect normal Engine: Stark 11881 MYST3: wrong texts on letters in Polish version defect low Engine: Myst3 11882 GRIM: [AMIGAOS4] Software renderer wrong colors defect normal Engine: Grim 11884 MYST3: Jnanin lift descending sound is early defect normal Engine: Myst3 11885 STARK: chapter 4 - Strange creature wont talk defect normal Engine: Stark 11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress defect normal Engine: Grim 11889 "STARK: No dedicated ""listKnowledges"" command" defect low Engine: Stark 11890 STARK: listLocations debug command should print actual location numbers, not file paths defect low Engine: Stark 11895 MYST3: Invisible font on save/load screen/book defect normal Engine: Myst3 11896 GRIM: Grinder gfx shift to the left when placed back defect normal Engine: Grim 11898 "GRIM: ""OpenGL with shaders"" draws subtitles differently than the other renderers" defect normal Engine: Grim 11907 BACKENDS: Dreamcast - forced autosave make games crash defect normal Port: Dreamcast 11913 MOHAWK: MYST: Include the Rime Age from the PSP port of Myst feature request normal Engine: Mohawk 11917 TEENAGENT: French Translation Support Patch feature request normal Engine: TeenAgent 11920 GRIM: Characters disappear under the sea defect normal Engine: Grim 11931 MYST3: Quiet sound in a room with a projector in J'nanin defect normal Engine: Myst3 11932 Android TV support feature request normal Port: Android 11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. feature request normal Engine: Grim 11949 ULTIMA: Missing/incorrect graphics in the main menu defect normal Engine: Ultima 11955 ULTIMA: falling down is not happening defect normal Engine: Ultima 11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered defect normal Engine: SCUMM 11980 GLK: engine does not support Russian keyboard layout defect normal Engine: GLK: ZCode 11986 MM: XEEN: Chinese version support defect normal Engine: MM: Xeen 11991 TWINE: Music volume control shouldn't affect CD audio volume defect normal Engine: TwinE 11992 ZVISION: Korean Nemesis Yes/No prompts defect normal Engine: ZVision 11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. defect normal Engine: Gob 12007 SWORD2DEMO: Missing songs in Spanish Windows demo? defect low Engine: Sword2 12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior feature request normal Engine: SCUMM 12019 ULTIMA8: Bentic talks to himself during conversation defect low Engine: Ultima 12059 GRIM: Grim Fandango always overrides savegame path defect low Engine: Grim 12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments defect normal Audio: MT32 12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) defect normal Engine: Mohawk 12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely defect low Engine: Grim 12185 MADS: Rex Nebular intro not playing animations defect normal Engine: MADS 12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version feature request normal Engine: SCUMM 12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase defect normal Engine: SCUMM 12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version defect normal Engine: SCUMM 12286 GLK: COMPREHEND: Second room in Oo-Topos problem defect normal Engine: GLK: Comprehend 12296 GLK: Quest compatibility issues defect normal Engine: GLK: Quest 12297 GLK: HUGO: compatibility issue with games using sound and/or music defect normal Engine: GLK: Hugo 12302 ULTIMA4: Moongate remains on screen defect low Engine: Ultima 12304 ULTIMA4: 2nd combat instance applies Quickness to all party members dreammaster defect low Engine: Ultima 12316 Configurable quick buttons for the Android and IOS ports feature request low GUI 12345 BASE: The detection plugin is almost always loaded in memory defect normal Common 12366 ULTIMA6: segfault during gc in Ultima 6 defect normal Engine: Ultima 12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. defect normal Port: Mac OS X 12396 WEB: Buildbot web pages are blank when viewed on older systems. defect normal Web 12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` defect normal Common 12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM defect normal Engine: SAGA 12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue defect normal Engine: Bladerunner 12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF defect normal Graphics 12480 ULTIMA4:: sound FX loops defect low Engine: Ultima 12481 ULTIMA4: Text Colorization does not work defect low Engine: Ultima 12484 ULTIMA4: Dungeon Combat always skips the first character defect low Engine: Ultima 12493 GLK: ZCODE: Misrendered menu in Unforgotten defect normal Engine: GLK: ZCode 12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file feature request normal Engine: AGS 12537 AUDIO: Support hardware OPL on Windows feature request low Audio 12540 ULTIMA6:: Great Light spell only illuminates part of the screen defect normal Engine: Ultima 12554 SCUMM: MM Amiga: Volume not changeable defect low Engine: SCUMM 12565 PRIVATE: Casebook inaccesible neuromancer feature request low Engine: Private 12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) defect normal Engine: Bladerunner 12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes defect low Engine: Mohawk 12599 BLADERUNNER: Restored Content bugs defect normal Engine: Bladerunner 12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues defect low Engine: AGS 12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog defect normal Engine: Ultima 12616 TITANIC: Glitch when loading game that was saved during conversation defect normal Engine: Titanic 12621 HUGO: Top menu doesn't close when it should defect normal Engine: Hugo 12623 TRECISION: œ (o+e ligature) missing from French subtitles Kurufinwe21 feature request normal Engine: Trecision 12637 TRECISION: Graphical glitch when entering dino exhibit from hideout defect normal Engine: Trecision 12674 CGE: Soltys demos are missing defect low Engine: CGE 12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre defect normal Port: Wii 12713 STARTREK enable alternative path for voc files feature request normal Engine: Startrek 12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene defect normal Engine: Illusions 12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 defect normal Engine: Ultima 12749 REMORSE: FMV difference: background should be faded to greyscale defect normal Engine: Ultima 12750 REMORSE: Enemy AI does not exactly match original defect normal Engine: Ultima 12751 REMORSE: Differences from original game when controlling Thresher cannon defect normal Engine: Ultima 12759 REMORSE: Rendering order issue - items sometimes disappear defect normal Engine: Ultima 12774 Better notes about residualvm merge feature request normal Web 12778 Crusader: No Remorse - Num Pad Keys do not change with capslock feature request low Engine: Ultima 12780 PARALLACTION: Nippon - Donna not disguised defect normal Engine: Parallaction 12788 AGOS: Frozen character animation when skipping dialog defect normal Engine: AGOS 12790 ULTIMA8: crash after intro when u8save.000 is missing defect normal Engine: Ultima 12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. defect normal Port: Mac OS X 12800 Add option to pass parameters to SCUMMVM on Android feature request normal Port: Android 12809 MM: XEEN: Original German crossword puzzle bug defect normal Engine: MM: Xeen 12818 COMPOSER: Magic Tales: The Princess and the Crab regression defect normal Engine: Composer 12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked defect normal Engine: Mohawk 12832 DIRECTOR: Missing music cue in Spaceship Warlock intro defect normal Engine: Director 12834 DIRECTOR: Cannot leave viewer room in Mylk Windows defect normal Engine: Director 12839 "DIRECTOR: Implement ""return to launcher"" feature for Director games" feature request normal Engine: Director 12841 DIRECTOR: Mylk Mac crashes on startup defect normal Engine: Director 12846 BACKENDS: Screenshot can contain OSD message from previous screenshot defect normal Graphics 12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM defect normal Engine: Griffon 12855 GRIFFON: Always return to launcher option not working defect normal Engine: Griffon 12866 GLK: Comprehend: Missing strings in Transylvania (V2) defect normal Engine: GLK: Comprehend 12872 DIRECTOR: L-ZONE Infocity logo wrong palette defect normal Engine: Director 12873 DIRECTOR: L-ZONE: Movie not found defect normal Engine: Director 12875 TWINE: rendering issues on the left side in 1920x1200 defect low Engine: TwinE 12882 WII: scummvm always returns to system menu on exit defect normal Common 12890 CLOUD: NextCloud Support feature request low Cloud 12899 DIRECTOR: Unknown game: Mumidalen DK defect normal Engine: Director 12915 SCUMM/HE: Backyard Football 2002 defect normal Engine: SCUMM 12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game defect normal Engine: AGS 12929 TOON: Idle animations do not loop defect low Engine: Toon 12931 GRIM: Grim Fandango invisible Manny near beginning of the game defect normal Engine: Grim 12935 BURIED: Windows hotkeys are used on macOS defect normal Engine: Buried 12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory defect normal Engine: Gob 12951 TITANIC: Error when moving an old savegame to make room for an autosave defect normal Engine: Titanic 12955 MYST3: Video speeds up after room transition defect normal Engine: Myst3 12966 STARK: April spins around on right side of Mercury Theatre entrance scene defect low Engine: Stark 12969 GRIM: Rendering difference with OpenGL with shaders defect low Engine: Grim 12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) defect normal Port: GameCube 12973 STARK: Dialogue line cut in half, stops reproducing defect low Engine: Stark 12978 KEYMAPPER: Separate the virtual mouse from the global keymap defect normal Ports 12984 SCUMM: LOOM: Mac version font centering is inaccurate defect normal Engine: SCUMM 12996 SCUMM: Restore unused item animation frames? feature request normal Engine: SCUMM 13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't defect normal Audio: MT32 13016 AGS: text appears in german Gemini Rue version that shouldn't be there defect low Engine: AGS 13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. defect normal Engine: ZVision 13022 SCUMM: Loom CD Talkie starts with subtitles disabled defect normal Engine: SCUMM 13024 MACOS: Can't map Command and Fn keys defect normal Port: Mac OS X 13030 Option to Disable Status Window feature request normal Tools 13031 GRIM: Cutscene cut off at the end in German version defect normal Engine: Grim 13032 GRIM: All objects turn invisible after returning Glotti's heart defect normal Engine: Grim 13035 GRIM: Olivia's smoking animation in the Blue Casket wrong defect normal Engine: Grim 13036 GRIM: Mabrillo's animations during conversation defect normal Engine: Grim 13039 MYST3: Unknown game variant for myst3 defect normal Engine: Myst3 13040 GRIME: Menu Cursor Bug defect normal Engine: Grim 13047 GRIM: Glottis' comments are too loud while talking to Nick defect normal Engine: Grim 13051 GRIM: Can't type German Umlauts defect normal Engine: Grim 13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. defect normal Port: Mac OS X 13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud defect low Port: Android 13073 BACKENDS: SDL: Strange initSizeHint() behavior defect normal Graphics 13074 PRINCE: Timing issue / Scene skipping defect normal Engine: Prince 13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched defect low Engine: Grim 13092 GRIM: Keybord shortcut 'A' for help not working (French version) defect low Engine: Grim 13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 defect normal Engine: Director 13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters defect normal Engine: SCUMM 13116 TWINE: slowdown when grid mask is applied defect normal Engine: TwinE 13117 GRIM: DiMUSE: Lighthouse music not played correctly defect normal Engine: Grim 13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood defect normal Engine: GLK: Quest 13122 TITANIC: Starship Titanic Animations Lag defect normal Engine: Titanic 13125 GRIM: Grim Fandango: opengl dialog transcript text errors defect low Engine: Grim 13127 GRIM: Grim Fandango - change default controller keys feature request low Engine: Grim 13128 GRIM: Grim Fandango Remastered - Steam MD5 feature request high Engine: Grim 13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side defect normal Engine: TwinE 13139 GRIM: Grim Fandango - model glitch year 3 defect normal Engine: Grim 13140 GRIM: Grim Fandango, year 3 chain foreground defect low Engine: Grim 13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early defect low Engine: Grim 13146 TINSEL: Discworld intro graphical glitch defect normal Engine: Tinsel 13148 GRIM: Grim Fandango _ after end game credits cannot exit the game defect low Engine: Grim 13149 GRIM: Grim Fandango % year 4 sewer transparency defect low Engine: Grim 13153 SCI Games begin lagging either at launch or after moving about outside of window defect normal Engine: SCI 13157 COMMON: EventManager's getMousePos() is not always reliable defect normal Common 13160 SHERLOCK: Glitch when loading savegame defect normal Engine: Sherlock 13165 SCI: QFG1-JP crash on long messages with Japanese subtitles defect normal Engine: SCI 13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes defect normal Engine: Myst3 13177 TWINE: Tank is stuck mgerhardy defect normal Engine: TwinE 13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported defect normal Engine: GLK: Adrift 13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent defect normal Engine: AGS 13200 Separate Full Screen setting for GUI and Games feature request normal GUI 13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode feature request normal GUI 13216 "WEB: ""Other"" screenshots page is broken" defect normal Web 13221 SCUMM: Monkey Island 2 Segfault (Midi related) defect normal Engine: SCUMM 13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. defect normal Engine: SCI 13229 PSP: PS Vita Ultima 8: controls don´t work at all defect normal Port: PSP Vita 13231 TOLTECS: Demo fails to load adlib timbre file defect normal Engine: Toltecs 13232 Use scaler to mouse cursor feature request low Engine: Draci 13239 ScummVM Classic Theme: Translation into other languages. feature request normal GUI: Translations 13240 Improvement of subtitle visualization. feature request normal Graphics: Scalers 13241 GUI: Interface requires improvements for small resolutions. defect normal GUI 13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom defect normal Engine: Toon 13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short defect normal Engine: Trecision 13260 Support the composite palette for PC Engine feature request normal Engine: SCUMM 13261 SCUMM: Scrolling scenes show at a larger width than on DOS defect normal Engine: SCUMM 13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) neuromancer defect normal Engine: Hypno 13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished neuromancer defect normal Engine: Hypno 13270 FULLPIPE: Left Handle vanishes on teleporting defect normal Engine: NGI 13276 AGS: Cannot open files with non-ASCII characters in their name defect normal Engine: AGS 13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound AndywinXp defect normal Engine: SCUMM 13279 ULTIMA: Skull of Quakes doesn't reveal entrance defect low Engine: Ultima 13281 ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add defect normal Engine: Ultima 13285 MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add defect normal Engine: Mortevielle 13287 TOON: Toonstruck is added twice by the launcher with mass add defect normal Engine: Toon 13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add defect normal Engine: ZVision 13294 PRINCE: Galador translation only being picked up in the game directory when adding game. defect normal Engine: Prince 13298 DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director) defect normal Engine: Director 13301 DIRECTOR: Unknown game variant for director - Kings of the Ice jamie-marchant defect normal Engine: Director 13317 Update aspect ratio for new iPad Mini 6 2021 feature request normal Port: iOS 13325 DIRECTOR: Explore Space - Mars (D5) not starting defect normal Engine: Director 13331 DIRECTOR: Safecracker 1997 (Director 5) loading issue defect normal Engine: Director 13353 DIRECTOR: Fore Lift loop in Spaceship Warlock (Win) defect normal Engine: Director 13355 "Options for ""Capture mouse"" and ""Screenshot Path"" in GUI" feature request normal GUI 13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging defect normal Engine: Sherlock 13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain defect normal Engine: Sherlock 13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup defect normal Port: Linux 13365 SCUMM: French version of The Dig has original audio issues in SMUSH feature request normal Engine: SCUMM 13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin defect low Engine: SCUMM 13376 MYST3: Save Glitch defect normal Engine: Myst3 13386 "Add a ""clear"" command to the general debugger" feature request normal Tools 13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly defect normal Engine: SCUMM 13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors defect normal Engine: SCUMM 13389 DRAGONS: Rendering is excessively slow on older devices defect normal Engine: Dragons 13390 Please support The Magnetic Scrolls Compilation feature request normal Engine: GLK: Magnetic 13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile defect normal Documentation 13396 MYST3: Gameplay duration issue with Myst III saves defect normal Engine: Myst3 13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans feature request normal Engine: SCUMM 13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier defect low Engine: AGS 13418 Consider implementing auto-complete for individual games that can support it. feature request normal Common 13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo defect normal Engine: SCUMM 13421 GUI: Version info should be right-aligned in list view defect normal GUI 13422 Bug tracker's main page has obsolete instructions and link defect normal Web 13423 PORTS: Tests do not compile with Visual Studio defect normal Port: Win64 13424 PETKA: Crashes on PSP defect normal Engine: Petka 13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene defect normal Engine: SCUMM 13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. defect normal Graphics 13432 GUI: Options dialog complains about non-existing saves in autosave slot defect normal Common 13440 "PARALLACTION: Nippon - ""Door keeper"" hotspot still interactable until dialogue tree is empty" defect normal Engine: Parallaction 13441 PARALLACTION: Nippon - Flickering objects defect low Engine: Parallaction 13442 PARALLACTION: Nippon - Donna vanishing when in disguise defect normal Engine: Parallaction 13443 PARALLACTION: Nippon - Dino vanishing after restarting defect normal Engine: Parallaction 13444 PARALLACTION: Nippon - Scene initialization bug defect normal Engine: Parallaction 13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state defect normal Engine: Parallaction 13446 PARALLACTION: Nippon - Hotspot bug defect normal Engine: Parallaction 13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed defect normal Engine: Stark 13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring defect normal Engine: Stark 13452 request to change background color of GLK text adventure games or make it adjustable feature request normal Engine: GLK 13453 "BACKENDS: MACOSX - Entering fullscreen from ""maximized"" mode leads to crash when running 3D games" defect normal Port: Mac OS X 13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. defect normal Port: Mac OS X 13455 DECODERS: migrate from 'libmad' to 'libmpg123' feature request normal Audio 13456 SDL: No Mouse or Keyboard with SDL 2.20 defect normal Common 13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) defect normal Engine: Gob 13459 EMI: Crashes during cutscenes with subtitles on defect normal Engine: Grim 13461 SDL: Stretched in full screen defect normal Graphics 13463 "SCREENSHOTS: ""Website screenshot"" mode for taking screenshots ready for our website's screenshots page" feature request normal Screenshots 13464 SDL: In-game menu for 3D games shows no cursor on some systems defect normal Graphics 13465 QUEEN: Support fanmade Amiga CD releases feature request normal Engine: Queen 13467 Built in Point & Click Support for GRIM Games feature request normal Engine: Grim 13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM neuromancer defect normal Engine: Hypno 13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) feature request normal Engine: AGS 13487 "TUCKER: In-game quit doesn't respect ""Ask for confirmation"" on exit/quit" defect normal Engine: Tucker 13495 TEENAGENT: Spanish patch support feature request normal Engine: TeenAgent 13502 TOON: Demo is missing a short animation from first screen defect normal Engine: Toon 13503 GUI: Add a way to delete saved games from the save/load game grid view defect normal GUI 13504 SWORD25: wrong shading in library defect normal Engine: Sword25 13521 CHEWY: Drone selection menu very hard to control defect normal Engine: Chewy 13528 GRIM: Grim Fandango crashes after loading a save (MAC) defect normal Engine: Grim 13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 defect normal Engine: SCUMM 13533 "CLOUD: Syncing breaks if ""Add Game"" dialogue comes up" defect normal Cloud 13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches defect normal Engine: Wintermute 13544 TOON: Flux does not stop dancing when used on Cabinet defect normal Engine: Toon 13557 "AGS: PS3: Fatal ""Unhandled 64-bit pointer result from plugin method call"" with some games" defect normal Engine: AGS 13559 CHEWY: German demo crashes looking for a non-existing det0.taf file defect normal Engine: Chewy 13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working defect normal Engine: Director 13564 CHEWY: Too slow auto scrolling in ventilation pit defect normal Engine: Chewy 13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading defect normal Engine: Director 13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) defect low Engine: TwinE 13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition defect normal Engine: SCUMM 13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login defect normal Engine: Groovie 13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't defect normal Engine: Asylum 13578 GUI: Show ESRB/PEGI ratings of ScummVM games feature request normal GUI 13580 GUI: File browser should start from selected path feature request normal GUI 13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens defect normal Port: NDS 13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney defect normal Engine: Pegasus 13585 PLUGINS: ELF memory manager doesn't work with dynamic detection defect normal Ports 13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) neuromancer defect low Engine: Hypno 13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items defect normal Engine: Parallaction 13609 CHEWY: Set game speed in ScummVM menu feature request normal Engine: Chewy 13611 Retrowave is not enabled on 2.6 Windows Build feature request low Audio 13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac defect normal Port: RISC OS 13614 RISC OS Scumm 2.6.0 abuses user choices defect normal Port: RISC OS 13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall defect normal Engine: SCUMM 13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC feature request low Engine: SCUMM 13623 GLK: SCOTT: Unicode characters not shown defect normal Engine: GLK: Scott 13635 "SCUMM/HE: Puttzoo - Debug console room change always produces the message ""AAAAAAAAAA! Help! No Room!""" defect low Engine: SCUMM 13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly defect normal Engine: Groovie 13637 CHEWY: Sprite of Chewy and Howard in train placed wrong bluegr defect low Engine: Chewy 13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES defect normal Port: Wii 13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture feature request normal Engine: SCUMM 13656 CHEWY: Double sprites for animations defect normal Engine: Chewy 13659 "AGS: Default ""Game language"" option in ScummVM does not override .cfg file" defect normal Engine: AGS 13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that defect normal Port: Wii 13662 GUI: Default font is limited in language support defect normal GUI 13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops neuromancer defect normal Engine: Hypno 13668 CHEWY: Cell air duct highlighted when switching full screen to window defect low Engine: Chewy 13670 CHEWY: Autosave will be overwritten when loaded from inside game defect normal Engine: Chewy 13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball defect normal Engine: TwinE 13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera defect low Engine: TwinE 13680 CHEWY: Cinema mode buggy defect low Engine: Chewy 13681 CHEWY: Intro is missing black screen at end defect low Engine: Chewy 13685 CHEWY: Videos are glitching in and out defect low Engine: Chewy 13686 CHEWY: Music during many videos missing defect low Engine: Chewy 13687 CHEWY: Harbour in Big City 2 not playing correct music defect low Engine: Chewy 13688 CHEWY: Missing dialogue between director and actress defect normal Engine: Chewy 13689 CHEWY: No machine noise in hidden base defect low Engine: Chewy 13690 CHEWY: Nichelle back after Kong attack defect normal Engine: Chewy 13691 CHEWY: Howard is missing his helmet in Big City 2 defect low Engine: Chewy 13692 CHEWY: Inventory behavior quick select item defect normal Engine: Chewy 13693 CHEWY: Inventory behavior quick action defect low Engine: Chewy 13695 CHEWY: Cyber-Crown hotspot already active before Surimy defect low Engine: Chewy 13696 CHEWY: Dugout race Chewy not moving defect low Engine: Chewy 13697 CHEWY: Menu hotkey defect low Engine: Chewy 13698 CHEWY: Getting the typing paper from Miss Hoggendobber defect normal Engine: Chewy 13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame feature request normal Engine: SCUMM 13700 CHEWY: novel hotspot missing in howards room defect normal Engine: Chewy 13702 CHEWY: Game gets unresponsive in certain situations defect low Engine: Chewy 13704 CHEWY: Detailed secondary comments missing defect normal Engine: Chewy 13705 CHEWY: Missing animation for manipulating artifact defect normal Engine: Chewy 13706 CHEWY: Cutscenes too easily skippable defect normal Engine: Chewy 13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) feature request normal Engine: SCUMM 13711 SLUDGE: NSC Crashes in opening credits defect normal Engine: SLUDGE 13718 Add support for '.bf' based cryo games. feature request normal Engine: Cryo 13731 TWINE: The movement of the meca penguin is different from dos version defect normal Engine: TwinE 13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM defect normal Engine: Grim 13737 SCUMM: Re-enable lines in DOTT feature request normal Engine: SCUMM 13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking defect normal Engine: SCI 13741 "[Homepage] Please add a sub-URL, called ""/statistics"" and/or ""/stats""" feature request low Web 13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support defect normal Engine: SCI 13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep defect normal Engine: SCI 13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games defect normal GUI 13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) defect normal Engine: Director 13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input defect normal Graphics 13771 French translation variant for asylum patch high Engine: Asylum 13773 HYPNO: Some sound/music is missing in Soldier Boyz neuromancer defect normal Engine: Hypno 13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz neuromancer defect normal Engine: Hypno 13782 MADE: ScummVM closes unexpectedly after playing first audio defect high Engine: MADE 13785 REMORSE: mouse rotation doesn't work defect normal Engine: Ultima 13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member defect normal Engine: Director 13793 STARK: Background image overlapping text and icons defect normal Engine: Stark 13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool defect normal Engine: SCUMM 13804 SCI: LSL6: Larry can walk out of bounds in locker room defect normal Engine: SCI 13805 OPENGL: Graphics filters not applied to mouse cursor defect normal Common 13806 RINGWORLD: No MT-32 music, sound popping defect normal Audio: MT32 13814 BACKENDS: PSP: Common::array allocation error on PSP defect normal Port: PSP 13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension tag2015 defect normal Engine: AGS 13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) defect low Engine: TwinE 13819 TWINE: FunFrock’s HQ Safe (original bug) defect low Engine: TwinE 13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword defect normal Engine: SCI 13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened defect normal Engine: SCI 13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate defect normal Engine: SCI 13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise defect normal Engine: SCI 13833 "DIRECTOR: Windows version of ""Me & My World"" (D4) fails with missing fonts message" defect normal Engine: Director 13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) defect normal Engine: Toltecs 13840 GameID's should be unique per game version + color bitness defect normal --Other-- 13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation defect normal Audio 13851 ULTIMA8: Middle click navigation isn't very smart defect normal Engine: Ultima 13855 XEEN: Support General Midi in Xeen games feature request normal Engine: MM: Xeen 13859 PINK: Can't use the mirror on the sun at stonehedge defect normal Engine: Pink 13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs defect normal Engine: SCUMM 13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly defect normal Engine: SCUMM 13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program defect normal Engine: SCUMM 13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations defect normal Engine: SCUMM 13870 GRIM: Can't load saved game defect normal Engine: Grim 13872 TWINE: minor wording issue - german translation (original bug) defect low Engine: TwinE 13876 ULTIMA8: smart navigation make avatar run in circles defect normal Engine: Ultima 13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. defect normal Engine: SAGA 13899 DIRECTOR: Opera Fatal gameplay issue update defect normal Engine: Director 13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. defect normal Audio 13904 BACKENDS: Can't change language / manage savegames on SteamDeck defect normal Port: Linux 13905 MOHAWK: Little Monster at School errors on page 16 defect normal Engine: Mohawk 13911 Gracefully handle multiple controllers feature request normal Common 13919 MOHAWK: LB - Missing shortcuts defect normal Engine: Mohawk 13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left defect normal Engine: SCUMM 13938 RISCOS: Investigate support for building with EABI toolchains? feature request low Port: RISC OS 13939 MD5: ADL: Unknown game variant for hires2 defect high Engine: ADL 13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets defect normal Engine: Director 13941 AGS: Heroine's Quest font rendering issue defect normal Engine: AGS 13949 WME3D: Limbo of the Lost - sprite color and transparency issue defect low Engine: Wintermute 13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 defect normal Port: Android 13959 SCUMM: MI1 (Floppy) Broken door sound effect defect normal Engine: SCUMM 13960 BACKENDS: PS3 and physical CD issues defect normal Port: PS3 13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators defect normal Audio 13970 SCUMM/HE: Tactics not flipping in Backyard Football defect normal Engine: SCUMM 13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] defect low Engine: AGS 13992 FREESCAPE: implement CGA/ZX colors using TinyGL neuromancer defect normal Engine: Freescape 13993 TINYGL: glPolygonStipple is not implemented in TinyGL feature request normal Graphics 13995 Feature request: options could show *which* is actually chosen for given game feature request normal GUI 14000 Add Build for Windows on ARM64 feature request normal Port: Win64 14006 SCUMM: Glitches with the bus in ZAK defect normal Engine: SCUMM 14011 ULTIMA8: Optional stacks automerging feature request normal Engine: Ultima 14018 AGS: Blackwell Legacy (old version & demo) issues defect low Engine: AGS 14022 MTROPOLIS: Obsidian music, transitions, and exiting defect low Engine: mTropolis 14030 ULTIMA8: Changelings don't change defect normal Engine: Ultima 14032 ULTIMA8: Death Speak does not immediately close gumps defect normal Engine: Ultima 14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes defect normal Engine: Ultima 14036 ULTIMA8: Avatar doesn't fall over when taking fall damage defect normal Engine: Ultima 14044 ULTIMA8: Getting attacked while asleep not working properly defect normal Engine: Ultima 14045 ULTIMA8: Item quantity slider not shown when moving out of backpack defect normal Engine: Ultima 14047 FTA2: No skipping dialogs defect normal Engine: SAGA2 14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos defect low Engine: SCUMM 14071 The ability to mass remove games feature request normal GUI 14073 FREESCAPE: several types of rendering artifacts are visible neuromancer defect normal Engine: Freescape 14074 MACOS: ScummVM Fails To Start defect normal Port: Mac OS X 14075 AUDIO: Volume settings are not applied on startup defect normal Audio 14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed defect normal Engine: Director 14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer defect high Port: Android 14159 GRIM: MD5 dialog can’t be cancelled defect high Engine: Grim 14160 GRIM: Patched installers are required even with pre-patched installations defect low Engine: Grim 14161 ENGINES: Allow running multi-CD games directly from the original discs feature request low Common 14169 DRACI: Down Mouse not opening icon menu defect normal Engine: Draci 14171 PLUGINS: ELF loader doesn't support multiple segments defect normal Ports 14173 SCI: Support Cinepak dithering with QuickTime videos feature request normal Engine: SCI 14174 "When installed via ""make dist-generic"", theme folder isn't automatically found unless supported by backend" lephilousophe defect normal Common 14175 Support for Atari ST mono rendering feature request normal Engine: SCUMM 14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM defect normal Engine: GLK: Scott 14257 GLK: SCOTT: fatal() and GlkExit() do return defect normal Engine: GLK: Scott 14258 AGS: Dreams in the Witch House: character briefly appearing after logo defect low Engine: AGS 14262 "OSXPPC: ScummVM fails to start without ""millions of colors"" setting" jamie-marchant defect normal Port: Mac OS X 14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon feature request normal Engine: SCUMM 14267 AUDIO: Possible optimisations for the software mixer feature request normal Audio 14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo defect high Engine: Tinsel 14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure defect normal Video 14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state defect normal Engine: Sherlock 14285 "GLK: ADRIFT: Core Dump when starting new title through ""Return to Launcher""" sev- defect normal Engine: GLK: Adrift 14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly defect normal Engine: TeenAgent 14296 ACCESS: Amazon - add support for Super VGA feature request normal Engine: Access 14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work defect low Engine: Tetraedge 14311 ULTIMA8: Disappearing Stepping Stone defect low Engine: Ultima 14314 ULTIMA8: Stacked sorcery reagents do not display number feature request low Engine: Ultima 14316 ULTIMA8: Enable cheater room teleport feature request low Engine: Ultima 14322 SAGA: ITE - FLAC compressed music does not play defect normal Engine: SAGA 14325 "GLK: ARCHETYPE: Typing ""help"" crashes Starship Solitaire" defect normal Engine: GLK: Archetype 14336 TETRAEDGE: Dialog text color not readable on TinyGL defect normal Engine: Tetraedge 14340 TETRAEDGE: Add ScummVM option to hide hotspots feature request normal Engine: Tetraedge 14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 feature request normal Engine: Tetraedge 14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen defect normal Engine: Tetraedge 14348 GFX: Flickering with enabled Gsync/VRR defect normal Graphics 14350 iOS Pencil Support feature request normal Port: iOS 14352 TETRAEDGE: No confirmation dialog when quitting from the main screen defect normal Engine: Tetraedge 14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts defect high Engine: Tetraedge 14359 BASE: Window resolution setting via command line is broken defect normal Common 14360 TETRAEDGE: German umlauts are not displayed defect normal Engine: Tetraedge 14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen defect normal Port: 3DS 14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count defect normal Port: Wii 14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view feature request normal GUI 14371 LAN: Server's IP interface is sometimes from a virtual adapter defect normal --Other-- 14380 WEB: Adding SEO to scummvm.org pages defect normal Web 14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding defect normal Engine: SCI 14390 BACKENDS: WII: Wii crashes on Daily Build digitall defect normal Port: Wii 14391 PSP 2.7.0 black screen on startup defect normal Port: PSP 14397 LURE: Pathfinding Broken in Lure of the Temptress defect normal Engine: Lure 14401 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk 14402 MD5: MOHAWK: Unknown game variant for mohawk defect high Engine: Mohawk 14407 3DS: make use of linear heap to make resource-intensive games playable feature request normal Port: 3DS 14417 GUI: Only default icons in grid view defect normal GUI 14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around defect normal Engine: Tetraedge 14422 ANDROID: Support more virtual keyboard language layouts feature request normal Port: Android 14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard feature request normal Port: Android 14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used defect normal Engine: Sherlock 14430 DIRECTOR: AmandaStories (D3) not launching defect normal Engine: Director 14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode defect normal Port: Mac OS X 14434 TETRAEDGE: Graphic glitch in Syberia 2 defect normal Engine: Tetraedge 14436 BACKENDS: LIBRETRO - Two gui issues defect normal Ports 14441 BACKENDS: Add abstraction for read/write locks feature request low Ports 14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background defect normal Engine: SCUMM 14445 GRAPHICS: libTAS crashes SCI with fullscreen video defect normal Graphics gsoc 14446 ANDROID: Add Chromecast support feature request normal Port: Android 14450 Mass add duplicates languages in myst 3 dvd defect normal Engine: Myst3 14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus defect normal Engine: Tetraedge 14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) defect normal Engine: AGI 14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking defect high Engine: Grim 14458 "GUI: Modern ""non-fancy"" themes do not take shading into account when building layout" defect normal GUI 14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode dwatteau defect high Engine: Stark 14481 Web: Fix wiki statement about not being able to import QFG4 to itself defect normal Web 14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 defect normal Engine: Director 14494 AGOS: SIMON1 subtitles not showing defect normal Engine: AGOS 14495 AGOS: SIMON1 crash when you trigger any text line twice defect normal Engine: AGOS 14497 BACKENDS: PSP: Crash on Start since 2.7.0 defect high Port: PSP 14501 SCUMM: MANIAC: Support for the V1 built in demo. feature request normal Engine: SCUMM 14505 MYST3: Endian issue on graphics defect normal Engine: Myst3 14506 GRAPHICS: Shaders broken(?) defect normal Graphics: Scalers 14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface defect normal Engine: Hugo 14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options defect normal Engine: SCUMM 14515 "GUI: ""Ask for confirmation on exit"" option applies only to games" feature request normal GUI 14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow defect normal Graphics 14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) defect normal Engine: SCUMM 14530 BACKENDS: SDL2: Regression with software mode defect normal GUI 14535 WETLANDS: missing korean text in the localized release neuromancer defect normal Engine: Hypno 14539 TETRAEDGE: Slight glitch around hotspot markers defect normal Engine: Tetraedge 14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 defect normal Engine: Sword1 14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) defect normal Engine: AGI 14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable BJNFNE defect normal Engine: Gob 14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code sev- defect high Ports 14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop defect normal Engine: Director 14557 HYPNO: Screen mode should change when cutscenes are playing neuromancer defect normal Engine: Hypno 14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games defect normal Engine: SCI 14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device defect normal Port: Android 14563 MYST3: DVD Version Fails To Detect defect normal Engine: Myst3 14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog defect normal Engine: SCI 14586 STARK: Sound buggy on Linux defect normal Engine: Stark 14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version defect normal Engine: SCI 14590 Korean translate for sword2 patch high Engine: Sword2 14591 SCI: LSL6: ?-cursor in hi-res does not appear defect normal Engine: SCI 14594 TONY: Tony Tough issues/crash on MacOS defect normal Engine: Tony 14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) AndywinXp defect normal Engine: Director 14600 SWORD1: intro.dxa not supported for non-english versions defect normal Engine: Sword1 14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. defect normal Engine: SCUMM 14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' defect normal Engine: AGS 14623 BACKENDS: iOS: Games and config being lost defect normal Port: iOS 14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo defect normal Engine: Tinsel 14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side neuromancer defect normal Engine: Freescape 14629 CGE: Soltys freezes when pressing F1 in the intro defect low Engine: CGE 14630 BACKENDS: 3DS: No text visible in any UI elements defect high Port: 3DS 14631 ANDROID: I need a storage function that can be backed up in an Android environment feature request normal Port: Android 14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds fracturehill defect high Engine: AGS 14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants defect high Engine: GLK: Adrift 14639 AGS: MIDI files prefered over music.vox defect normal Engine: AGS 14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS defect high Port: PS3 14645 CGE2: Sfinx crashes when talking to the tailor after the concert defect high Engine: CGE2 14660 MD5: Unknown game variant for buried defect high Engine: Buried 14669 TWINE: Multiple track issues defect normal Engine: TwinE 14675 ALSA MIDI devices only use show/use the first available port patch normal Audio 14678 "CGE2: Sfinx. No text dialog when speak the ""bar crook"" in the milk bar" defect normal Engine: CGE2 14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. defect normal Documentation 14686 MM: MM1: Still some inconsistency on QuickRef page defect normal Engine: MM: MM1 14691 WIN32: Google Cloud fails to sync on current master defect normal Cloud 14692 Android: Discworld volume settings don't affect sound, except mute all. defect normal Engine: Tinsel 14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 defect low Engine: SCI 14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime feature request normal Port: Android 14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake defect normal Engine: Tinsel 14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end defect normal Engine: Tinsel 14704 IOS: On Screen control can obstruct the global settings defect normal Port: iOS 14709 GUI: Please add a feature to filter by language to the mass add widget. feature request normal GUI 14711 FREESCAPE: implement C64 releases neuromancer feature request normal Engine: Freescape 14715 TINSEL: make discworld 1 cutscenes skippable with a mouse press\click (maybe a long one) feature request normal Engine: Tinsel 14722 XEEN: Fix inconsistencies with WoX Cloudside locations feature request normal Engine: MM: Xeen 14729 Newer updated signatures get games blocked until a new ScummVM is released feature request normal Common 14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom defect normal Engine: SCUMM 14737 SCUMM/HE: Blue's Birthday - Carrying over Red/Yellow CD savegames (fix included) feature request normal Engine: SCUMM 14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version defect normal Engine: SCUMM 14740 SCUMM: Incorrect special keyboard commands in Help dialog defect normal Engine: SCUMM 14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors defect normal Engine: AGS 14747 "BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing ""F5/F1"" to open the menu on ""Day of the Tentacle""" defect normal Engine: SCUMM 14749 TETRAEDGE: Use BlitImages in the TinyGL renderer defect high Engine: Tetraedge 14750 KYRA: Kyra1: Add support for hungarian translation feature request normal Engine: Kyra 14751 Peggy's Party Special Edition feature request high Engine: Director 14755 DIRECTOR: Alice - An Interactive Museum gameplay issues defect normal Engine: Director 14756 DIRECTOR: Two cursors in The Dark Eye defect normal Engine: Director 14757 AGS: QfG2AGDI: Caravan cutscene can be skipped defect normal Engine: AGS 14758 Unknown game variant for director defect normal Engine: Director 14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions defect low Engine: SCUMM 14760 Crash at Eye of the Beholder 2 Launch defect normal Engine: Kyra 14764 SCI: SQ1: Many Acid Drops Don't Affect Roger defect normal Engine: SCI 14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. defect normal Engine: SCUMM 14766 DIRECTOR: The Dark Eye - audio issues defect normal Engine: Director 14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur defect low Engine: SCI 14770 Update Nuked OPL3 emulator to lastest version. feature request normal Audio 14772 M4: Orion Burger - Gfx mesh and crash on BE target defect normal Engine: M4 14774 GUI: Full Title + version requires at least 748px wide window defect normal GUI 14778 TWINE: Some in-game options are being translated to ??? defect normal Engine: TwinE 14782 Freescape games need a specific iOS control config as default defect normal Port: iOS 14785 iOS: Allow engines to place on-screen buttons in specific locations feature request normal Port: iOS 14789 Win64 - ini file got reset shortly after using v2.8.0 defect normal Port: Win64 14790 ULTIMA1: Do not bundle ultima*.dat files with it feature request normal Engine: Ultima 14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL defect normal Audio 14796 SCI: LONGBOW: Game gets stuck when changing screens at fair defect normal Engine: SCI 14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save defect normal Engine: SCI 14803 SWORD2: Error during intro cutscene (Spanish Playstation version) defect normal Engine: Sword2 14805 TWINE: black screen after snow lift cutscene defect normal Engine: TwinE 14807 TWINE: TV screen in Principal Island house plays a second wrong video defect normal Engine: TwinE 14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate defect low Engine: SCI 14813 PINK: Broken cyrillic symbols in both pink panther games defect normal Engine: Pink 14815 "Turn the ""bad crack"" fix into an optional enhancement" feature request normal Engine: SCUMM 14816 Cleanup feature feature request normal Common 14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini defect normal Port: Win64 14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games defect normal Engine: Tetraedge 14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 defect normal Engine: Stark 14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die defect normal Engine: SCI 14827 ANDROID: Launcher GUI layout issues for Backend tabs defect normal Port: Android 14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks neuromancer defect high Engine: Hypno 14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses defect normal Engine: Ultima 14830 DIRECTOR: The Dark Eye - wrong palette on Credits defect low Engine: Director 14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet neuromancer defect normal Engine: Freescape 14839 ULTIMA8: Bad render order on barrel at docks defect normal Engine: Ultima 14840 ULTIMA8: Mordea needs animation reset before cutscene defect normal Engine: Ultima 14841 ULTIMA8: Missing blood spray on player damage defect normal Engine: Ultima 14842 ULTIMA8: Paperdoll gump does not remember postion defect normal Engine: Ultima 14843 MacResManager: don't look for files outside game folder defect normal Common 14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music defect normal Engine: SCI 14846 ULTIMA8: No landing sound when finishing a jump defect normal Engine: Ultima 14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items defect normal Engine: SCUMM 14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode defect normal Engine: Ultima 14850 ULTIMA8: Player appears to a blocker for items thrown from the ground defect normal Engine: Ultima 14853 COMMON: Rework path handling causes performance regression defect normal Common 14854 "MD5: DIRECTOR: New application ""Magician's Secrets""" defect normal Engine: Director 14856 LOL: Add more hotkeys to cast spells in Lands of Lore feature request normal Engine: Kyra 14857 GOB: Version from main menu shows nothing for GOG version defect low Engine: Gob 14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence defect normal Engine: SCI 14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey dreammaster defect normal Engine: GLK: Glulxe 14863 PRIVATE: use original cursors from the exe neuromancer feature request high Engine: Private 14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) defect normal Engine: Sword1 14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence defect normal Engine: Ultima 14867 ULTIMA8: NPCs keep moving during conversation defect normal Engine: Ultima 14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP defect normal Port: Win32 14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air defect normal Engine: Ultima 14873 AGS: Save games are always ordered by saveslot instead of last save date defect low Engine: AGS 14875 COMMON: Fallback detection of games happen even when there are exact matches defect normal Common 14880 Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games) feature request normal Engine: SCUMM 14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden defect normal Port: Android 14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file defect high Engine: AGOS 14888 AGOS: Simon 1 german, can not be added to gamelist defect normal Engine: AGOS 14889 Broken Sword 1 Subtitles AddOn patch normal Engine: Sword1 14890 ANDROID: Monkey Island 3 doesn't work anymore defect normal Port: Android 14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus defect normal Ports 14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) feature request normal Engine: AGS 14903 AGS: iOS: KQ2 AGDI loses voice when loading a save defect normal Engine: AGS 14907 SCI: KQ7: Crash on reaching chapter 4 defect normal Engine: SCI 14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) defect normal Engine: SCI 14911 SCI: QFG4: Brief Display and No Audio at Bushes defect low Engine: SCI 14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset defect low Engine: SCI 14915 ScummVM Tools: Mohawk Bitmaps feature request normal Engine: Mohawk 14919 Orion Burger: Footstep Soundeffect missing dreammaster defect low Engine: M4 14922 VCRUISE: Schizm: low performance when playing directly from the DVD elasota defect normal Engine: V-Cruise 14952 OpenGL darker colors depth (Contrast) defect normal Graphics 14954 TETRAEDGE: Syberia 2 - Texture Problems defect normal Engine: Tetraedge 14956 Unknown game variant for gob feature request normal Engine: Gob 14958 ULTIMA6: Move Item command doesn't prompt to split an item stack defect normal Engine: Ultima 14960 The nuvie feature 'Use Custom Actor Tiles' is non functional defect normal Engine: Ultima 14961 TINYGL: glScissor is not implemented in TinyGL feature request normal Graphics 14963 TeenAgent Czech Language support not working defect normal Engine: TeenAgent 14964 Nancy Drew Haunted Mansion- Force closing defect high Engine: Nancy 14970 Orion Burger: Volume not correctly adjusted defect low Engine: M4 14984 SCUMM/HE: Backyard Football Online softlocks regularly defect normal Engine: SCUMM 14987 GRIM: Manny gets frozen after opening the security door defect blocker Engine: Grim 14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font defect normal Graphics: Scalers 14992 Application window GUI not resized on Linux defect normal Port: Linux 14995 GUI: Cannot select MIDI / MT-32 device in Game Options override defect normal GUI 14997 Orion Burger: Potential memory leak still existing defect low Engine: M4 15007 Cruise for a Corpse RUSSIAN v1.0 (OLD-GAMES.RU fan translation) patch normal Engine: Cruise 15008 AGS: Heroine's Quest: Two achievements not unlocking defect low Engine: AGS 15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) defect low Engine: AGS 15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down defect normal Port: Win64 15013 COMMON: Invalid save path leads to crash/debugger coming up defect normal Common 15014 """MT32Emu: Init Error - Missing PCM ROM image"" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing" defect normal Audio: MT32 15016 "COMMON: macresman.cpp (i think) interferes with ""Mass Add""" defect normal --Unset-- 15017 PSP port does not start defect normal Port: PSP 15019 Extra path gets deleted from settings defect normal GUI 15020 FluidSynth fails to load/initialize soundfont on PS3 defect normal Port: PS3 15021 Scummvm 2.8.0 broke Macintosh-format SCI on OSX defect normal --Unset-- 15023 "ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) ""Could not initialize color format"" error" defect normal Engine: Plumbers 15024 Unknown game variant for mohawk defect normal Engine: Mohawk 15025 SCUMM: DIG: Sentence Line font has wrong colors defect normal Engine: SCUMM 15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos defect normal Engine: SCUMM 15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany defect normal Engine: SCUMM 15028 Unknown game variant for director defect low Engine: Director 15029 Unknown game variant for director defect normal Engine: Director 15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented defect normal Engine: SCUMM 15031 "SAGA: ITE - ScummVM 2.8.0 won't load compressed ""Inherit the Earth Voices.cmp"" created by compress_saga" defect normal Engine: SAGA 15036 SCUMM: Re-enable the missing answering machine message in Sam&Max feature request normal Engine: SCUMM 15038 ULTIMA4: Title screen not displaying correctly defect normal Engine: Ultima 15039 Build fails with strict-aliasing violations defect normal Tools 15040 LOOM TurboGrafx-16 does not handle text centering and font drop shadows accurately defect normal Engine: SCUMM 15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) defect normal Engine: AGS 15042 Unknown game variant for mohawk (Harry And the Haunted House - Living Books) defect normal Engine: Mohawk 15043 FREESCAPE: CPC sounds are not implemented neuromancer defect high Engine: Freescape 15044 FREESCAPE: C64 releases are not supported neuromancer defect high Engine: Freescape 15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse neuromancer defect normal Engine: Freescape