#10243 |
SQ4 PC98 : SJIS font bugs
|
m-kiewitz
|
defect
|
low
|
Engine: SCI
|
|
#14362 |
SWORD1: Missing detection entry (unknown french version)
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#11891 |
SWORD1: PlayStation version crashes ScummVM
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14511 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14560 |
SWORD1: Unknown game variant for sword1
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#14562 |
SWORD2: Fail To Detect Game in GOG Version
|
antoniou79
|
feature request
|
normal
|
Engine: Sword2
|
|
#4170 |
SWORD2: No free slot in FX queue
|
wjp
|
defect
|
normal
|
Engine: Sword2
|
|
#1230 |
SWORD2: text colouring is incorrect
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#7568 |
SYMBIAN - Does not scale up to take up 320x200 pixels
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#3299 |
SYMBIAN UIQ3: FotAQ does not start
|
anotherguest
|
defect
|
normal
|
Engine: Queen
|
|
#7561 |
SYMBIAN: Assign default button to middle.
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#4123 |
SYMBIAN: Cursor doesn't move in startup GUI [N96]
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#7511 |
SYMBIAN: E61 S60 3.0 (S60 3rd Edition) / Symbian OS 9.1
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#3107 |
SYMBIAN: Menu button does not exist in opened mode
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#2712 |
SYMBIAN: Problems (?) S60 Version 3 (Nokia N80)
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#4062 |
SYMBIAN: Random crash in The Dig
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#230 |
Sam & Max out of memory on Linux
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#13547 |
Screenshot directory
|
sev-
|
feature request
|
normal
|
Screenshots
|
|
#12359 |
ScummVM Crash trying to play SpyFox 1 and PajamaSam 2
|
bluegr
|
defect
|
normal
|
--Unset--
|
gsoc
|
#11310 |
ScummVM and Xeen - Talkie Recognition
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#61 |
ScummVM dies near end of Indy4
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
#843 |
ScummVM fails to load (mac os x)
|
fingolfin
|
defect
|
normal
|
Port: Mac OS X
|
|
#124 |
Severe fullscreen problems with DOTT CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#10609 |
Simon the Sorcerer 2 Crash
|
digitall
|
defect
|
normal
|
Engine: AGOS
|
|
#11540 |
Speed control
|
sev-
|
feature request
|
normal
|
Engine: Cruise
|
|
#6024 |
TINSEL: DW1 Static instead of correct SFX running on OSX
|
|
defect
|
blocker
|
Engine: Tinsel
|
|
#10279 |
TITANIC: Ambient music does not start playback after leaving Titania's room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#13175 |
TITANIC: Can't get Bar Bot to add the Vodka
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9887 |
TITANIC: Incorrect MaitreD animation at distance
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10091 |
TITANIC: Mouse interaction bug during introduction sequence
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10130 |
TITANIC: Prod'ing the MaitreD takes too long
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#7267 |
TOOLS: Add support for German DOTT to Rescumm
|
fingolfin
|
feature request
|
normal
|
Tools
|
|
#1969 |
TOOLS: compress_scumm_bun crashes on COMI
|
aquadran
|
defect
|
normal
|
Tools
|
|
#12300 |
TOON: Unknown game variant
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|
#5768 |
TOUCHE Spanish: Crash to enter kitchen
|
bluegr
|
defect
|
normal
|
Engine: Touche
|
|
#4548 |
The Dig Rat Trap error in ScummVM release .13.1
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#12308 |
Ultima IV: VGA graphics setting crashes
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#11363 |
Unknown game variant for Toonstruck
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|
#14079 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#14028 |
Unknown game variant for hypno
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
|
#6187 |
WEBOS: Touch Input Issues in "Curse of Monkey Island"
|
kayahr
|
defect
|
normal
|
Engine: SCUMM
|
|
#4645 |
WEEN: Inconsistant item-pickup sound
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4629 |
WII: sword1 & dig crashes when ogg compression used
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#3658 |
WINCE: Delayed sound effects and voice
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#4146 |
WINCE: FEEBLE: Game would not load - loadVGAVideoFile:Failed
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#2754 |
WINCE: FT crash (due to lack of memory?)
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3294 |
WINCE: Halt on Dell Axim x50v
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2164 |
WINCE: Key mapping
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#3303 |
WINCE: The Dig crashes just after the press conference
|
SF/knakos
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3593 |
WINCE: Zak McKracken shuts down when displaying bottom panel
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#3811 |
WINCE: build does not run on CE 5.2 (WM 6.1)
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2817 |
WINCE: crash on VGA screen with 2x scaler - ScummVM 0.9.0a
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#6206 |
WME: Chivalry - Crash when loading a savegame
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#13006 |
Web: Provide different games for different engines in the issue tracker
|
sev-
|
defect
|
normal
|
Web
|
|
#1697 |
X11: Keyboard/mouse locked after screensaver is activated
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#1698 |
X11: Screensaver don't detect ScummVM mouse events
|
fingolfin
|
defect
|
normal
|
Port: Linux
|
|
#11751 |
XEEN: Error starting with OpenGL
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11068 |
XEEN: Some beds in Sandcaster are not searchable
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#3844 |
ZAK - Crash when entering the Ankh room
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1038 |
ZAK German: Inventory invisible after saving game
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1337 |
ZAK256: Bum in Miami won't start dancing!
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#923 |
ZAK256: Charset setting not saved
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#782 |
ZAK256: Only Limited Mode on Linux
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#414 |
ZAK256: squirrel cave, entering 1st time
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2274 |
ZAK: Graphics look corrupted in some airports
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2279 |
ZAKV1 Stewardess stuck if called after egg-explosion
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#11722 |
ZVISION: NEMESIS: Crash when looking at safe
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11473 |
ZVISION: ZGI Crashes Using Vacuum
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#10565 |
ZVISION: ZGI: Soft-lock when igniting figurine
|
dafioram
|
defect
|
normal
|
Engine: ZVision
|
|
#11493 |
debug mode crashes scummvm
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#4544 |
drascula: scumm crashes crashing cementary window
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#800 |
inventory problem in MI2!
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#11010 |
md5sum missing for Blade Runner - Italian version.
|
peterkohaut
|
patch
|
normal
|
Engine: Bladerunner
|
|
#167 |
midi crash
|
SF/ender
|
defect
|
normal
|
Audio: MT32
|
|
#11041 |
pack_bladerunner doesn't actually write HDFRAMES.DAT to disk
|
antoniou79
|
defect
|
normal
|
Tools
|
|
#684 |
scummvmgl.exe doesnt go fullscreen
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#531 |
simon1win craches and hangs
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#10434 |
sword25: ERROR: IDAT: chunk data is too large!
|
sev-
|
defect
|
normal
|
Engine: Sword25
|
|
#14658 |
toonstruck: french version not recognized
|
montjoie
|
defect
|
normal
|
Engine: Toon
|
|
#160 |
wont run
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|