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Results (301 - 380 of 380)

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Ticket Summary Owner Type Priority Component Version
#10243 SQ4 PC98 : SJIS font bugs m-kiewitz defect low Engine: SCI
#14362 SWORD1: Missing detection entry (unknown french version) sev- defect high Engine: Sword1
#11891 SWORD1: PlayStation version crashes ScummVM sev- defect high Engine: Sword1
#14511 SWORD1: Unknown game variant for sword1 sev- defect high Engine: Sword1
#14560 SWORD1: Unknown game variant for sword1 sev- defect high Engine: Sword1
#14562 SWORD2: Fail To Detect Game in GOG Version antoniou79 feature request normal Engine: Sword2
#4170 SWORD2: No free slot in FX queue wjp defect normal Engine: Sword2
#1230 SWORD2: text colouring is incorrect eriktorbjorn defect normal Engine: Sword2
#7568 SYMBIAN - Does not scale up to take up 320x200 pixels anotherguest feature request normal Port: Symbian
#3299 SYMBIAN UIQ3: FotAQ does not start anotherguest defect normal Engine: Queen
#7561 SYMBIAN: Assign default button to middle. anotherguest feature request normal Port: Symbian
#4123 SYMBIAN: Cursor doesn't move in startup GUI [N96] anotherguest defect normal Port: Symbian
#7511 SYMBIAN: E61 S60 3.0 (S60 3rd Edition) / Symbian OS 9.1 anotherguest feature request normal Port: Symbian
#3107 SYMBIAN: Menu button does not exist in opened mode anotherguest defect normal Port: Symbian
#2712 SYMBIAN: Problems (?) S60 Version 3 (Nokia N80) anotherguest defect normal Engine: SCUMM
#4062 SYMBIAN: Random crash in The Dig anotherguest defect normal Engine: SCUMM
#230 Sam & Max out of memory on Linux SF/ender defect normal Engine: SCUMM
#13547 Screenshot directory sev- feature request normal Screenshots
#12359 ScummVM Crash trying to play SpyFox 1 and PajamaSam 2 bluegr defect normal --Unset-- gsoc
#11310 ScummVM and Xeen - Talkie Recognition dreammaster defect normal --Unset--
#61 ScummVM dies near end of Indy4 vincenthamm defect normal Engine: SCUMM
#843 ScummVM fails to load (mac os x) fingolfin defect normal Port: Mac OS X
#124 Severe fullscreen problems with DOTT CD SF/ender defect normal Engine: SCUMM
#10609 Simon the Sorcerer 2 Crash digitall defect normal Engine: AGOS
#11540 Speed control sev- feature request normal Engine: Cruise
#6024 TINSEL: DW1 Static instead of correct SFX running on OSX defect blocker Engine: Tinsel
#10279 TITANIC: Ambient music does not start playback after leaving Titania's room dreammaster defect normal Engine: Titanic
#13175 TITANIC: Can't get Bar Bot to add the Vodka dreammaster defect normal Engine: Titanic
#9887 TITANIC: Incorrect MaitreD animation at distance dreammaster defect normal Engine: Titanic
#10091 TITANIC: Mouse interaction bug during introduction sequence dreammaster defect normal Engine: Titanic
#10130 TITANIC: Prod'ing the MaitreD takes too long dreammaster defect normal Engine: Titanic
#7267 TOOLS: Add support for German DOTT to Rescumm fingolfin feature request normal Tools
#1969 TOOLS: compress_scumm_bun crashes on COMI aquadran defect normal Tools
#12300 TOON: Unknown game variant sev- feature request normal Engine: Toon
#5768 TOUCHE Spanish: Crash to enter kitchen bluegr defect normal Engine: Touche
#4548 The Dig Rat Trap error in ScummVM release .13.1 lordhoto defect normal Engine: SCUMM
#12308 Ultima IV: VGA graphics setting crashes dreammaster defect normal Engine: Ultima
#11363 Unknown game variant for Toonstruck sev- feature request normal Engine: Toon
#14079 Unknown game variant for director tag2015 defect normal Engine: Director
#14028 Unknown game variant for hypno neuromancer defect normal Engine: Hypno
#6187 WEBOS: Touch Input Issues in "Curse of Monkey Island" kayahr defect normal Engine: SCUMM
#4645 WEEN: Inconsistant item-pickup sound DrMcCoy defect normal Engine: Gob
#4629 WII: sword1 & dig crashes when ogg compression used dhewg defect normal Port: Wii
#3658 WINCE: Delayed sound effects and voice SF/knakos defect high Port: WinCE
#4146 WINCE: FEEBLE: Game would not load - loadVGAVideoFile:Failed SF/knakos defect normal Engine: AGOS
#2754 WINCE: FT crash (due to lack of memory?) SF/knakos defect normal Engine: SCUMM
#3294 WINCE: Halt on Dell Axim x50v SF/knakos defect normal Port: WinCE
#2164 WINCE: Key mapping SF/arisme defect normal Port: WinCE
#3303 WINCE: The Dig crashes just after the press conference SF/knakos defect blocker Engine: SCUMM
#3593 WINCE: Zak McKracken shuts down when displaying bottom panel SF/knakos defect low Engine: SCUMM
#3811 WINCE: build does not run on CE 5.2 (WM 6.1) SF/knakos defect high Port: WinCE
#2817 WINCE: crash on VGA screen with 2x scaler - ScummVM 0.9.0a SF/knakos defect normal Port: WinCE
#6206 WME: Chivalry - Crash when loading a savegame somaen defect normal Engine: Wintermute
#13006 Web: Provide different games for different engines in the issue tracker sev- defect normal Web
#1697 X11: Keyboard/mouse locked after screensaver is activated fingolfin defect normal Port: Linux
#1698 X11: Screensaver don't detect ScummVM mouse events fingolfin defect normal Port: Linux
#11751 XEEN: Error starting with OpenGL dreammaster defect normal Engine: MM: Xeen
#11068 XEEN: Some beds in Sandcaster are not searchable dreammaster defect normal Engine: MM: Xeen
#3844 ZAK - Crash when entering the Ankh room sev- defect normal Engine: SCUMM
#1038 ZAK German: Inventory invisible after saving game fingolfin defect normal Engine: SCUMM
#1337 ZAK256: Bum in Miami won't start dancing! SF/ender defect normal Engine: SCUMM
#923 ZAK256: Charset setting not saved fingolfin defect normal Engine: SCUMM
#782 ZAK256: Only Limited Mode on Linux fingolfin defect normal Engine: SCUMM
#414 ZAK256: squirrel cave, entering 1st time fingolfin defect normal Engine: SCUMM
#2274 ZAK: Graphics look corrupted in some airports sev- defect normal Engine: SCUMM
#2279 ZAKV1 Stewardess stuck if called after egg-explosion fingolfin defect normal Engine: SCUMM
#11722 ZVISION: NEMESIS: Crash when looking at safe bluegr defect normal Engine: ZVision
#11473 ZVISION: ZGI Crashes Using Vacuum bluegr defect normal Engine: ZVision
#10565 ZVISION: ZGI: Soft-lock when igniting figurine dafioram defect normal Engine: ZVision
#11493 debug mode crashes scummvm bluegr defect normal Engine: SCUMM
#4544 drascula: scumm crashes crashing cementary window bluegr defect normal Engine: Drascula
#800 inventory problem in MI2! fingolfin defect normal Engine: SCUMM
#11010 md5sum missing for Blade Runner - Italian version. peterkohaut patch normal Engine: Bladerunner
#167 midi crash SF/ender defect normal Audio: MT32
#11041 pack_bladerunner doesn't actually write HDFRAMES.DAT to disk antoniou79 defect normal Tools
#684 scummvmgl.exe doesnt go fullscreen SF/khalek defect normal Engine: SCUMM
#531 simon1win craches and hangs SF/olki defect normal Engine: AGOS
#10434 sword25: ERROR: IDAT: chunk data is too large! sev- defect normal Engine: Sword25
#14658 toonstruck: french version not recognized montjoie defect normal Engine: Toon
#160 wont run SF/ender defect normal Engine: SCUMM
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