#5102 |
QG3: Importing does not seem to work (MacOS- related?)
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5140 |
LAURABOW: CTRL-key shortcuts does not work
|
|
defect
|
normal
|
Engine: SCI
|
|
#5150 |
KQ4 Late: Delayed sound effect
|
m-kiewitz
|
defect
|
normal
|
Engine: SCI
|
|
#5180 |
SCI: CAMELOT: Game hangs with second boar at forest perilous
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#5370 |
MANIACNES: Bottom of Inventory Not Accessible In Full Screen
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#5389 |
HOYLE3: Unable to start a game of dominoes.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5391 |
LSL5: Control Room B - Random Password
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#5393 |
SQ1VGA: Crashes after first cinematic
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5541 |
AGI: SQ2: Shuttle gets stuck
|
|
defect
|
normal
|
Engine: AGI
|
|
#5553 |
LB2: Frequent Speech Stuttering
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5607 |
SCI: QFG1EGA: Audio stops working after a while.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5768 |
TOUCHE Spanish: Crash to enter kitchen
|
bluegr
|
defect
|
normal
|
Engine: Touche
|
|
#5776 |
Android: No right-click menu in FT
|
dhewg
|
defect
|
normal
|
Engine: SCUMM
|
|
#5813 |
NDS: Sound Lagging
|
agent-q
|
defect
|
normal
|
Port: NDS
|
|
#5835 |
SJIS.FNT not detected in SVN versions
|
wjp
|
defect
|
normal
|
Tools
|
|
#5848 |
ANDROID: Can't "hold" left mouse button
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#5857 |
NIPPON: no sound in dos version
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#5860 |
LB: Missing Animations
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6007 |
IPHONE: SCI FREDDY Cursor Not Responsive at start of Act 3
|
|
defect
|
normal
|
Engine: SCI
|
|
#6031 |
SCI: LSL5 - Segfault picking up phone in limo as Patti
|
|
defect
|
normal
|
Engine: SCI
|
|
#6087 |
PS2: scummvm.ini gets corrupted
|
csnover
|
defect
|
normal
|
Port: PS2
|
|
#6096 |
SCUMM/HE: PUTTRACE - Missing an animation during musical
|
Thunderforge
|
defect
|
normal
|
Engine: SCUMM
|
|
#6098 |
SCUMM: Baseball03 Opening video low quality audio
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6125 |
SCI: SQ4: Save game is ruined in game's launch
|
|
defect
|
normal
|
Engine: SCI
|
|
#6165 |
SCI: Pepper: Hanging note with GM or MT32 emu
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#6169 |
DREAMWEB: Game state corruption on reload in Crane's room.
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6177 |
SCUMM: ZAK - Can't Control Dolphin with Blue Stone
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#6187 |
WEBOS: Touch Input Issues in "Curse of Monkey Island"
|
kayahr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6206 |
WME: Chivalry - Crash when loading a savegame
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
|
#6215 |
SCI: Castle of Dr Brain Spanish - crash in the robot room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#6230 |
BASS: ANDROID, game freezes at a specific point
|
dafioram
|
defect
|
normal
|
Engine: Sky
|
|
#6343 |
INDY3 (AMIGA): Random Crashes in Catacombs
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#6363 |
KYRA: Kyra2 HoF hangs after intro on Android
|
|
defect
|
normal
|
Engine: Kyra
|
|
#6408 |
SCI QFG1 Android: d&d prevents from winning Mage's Maze
|
|
defect
|
normal
|
Engine: SCI
|
|
#6463 |
Missing engines/plugins_table.h
|
wjp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6524 |
SCUMM: CoMI engine abort with missing musdisk1.bun
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6687 |
SCI: Quitting while MIDI plays causes hanging notes
|
raziel-
|
defect
|
normal
|
Engine: SCI
|
|
#6699 |
FOTAQ: Graphical Glitch on Hotel Room Door
|
digitall
|
defect
|
normal
|
Engine: Queen
|
|
#6899 |
SHERLOCK: disappearing info boxes
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6906 |
SHERLOCK: the foolscap glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6910 |
SHERLOCK: wrong dialogue at Cleopatra's Needle
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6989 |
INDY4: Crashes when looking at breastplate of statue in Atlantis
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#7079 |
MIDI doesn't work (Dragon History, Linux).
|
csnover
|
defect
|
normal
|
Engine: Draci
|
|
#7147 |
MOHAWK: Myst/Riven on android, drag controls very very drifty
|
dafioram
|
defect
|
normal
|
Engine: Mohawk
|
|
#7158 |
MI1: Crashes at Circus Tent
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#7267 |
TOOLS: Add support for German DOTT to Rescumm
|
fingolfin
|
feature request
|
normal
|
Tools
|
|
#7511 |
SYMBIAN: E61 S60 3.0 (S60 3rd Edition) / Symbian OS 9.1
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7561 |
SYMBIAN: Assign default button to middle.
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7568 |
SYMBIAN - Does not scale up to take up 320x200 pixels
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7621 |
PSP: Analog movement resetting full brightness to screen
|
sev-
|
feature request
|
normal
|
Port: PSP
|
|
#7706 |
Make loading of soundfonts faster
|
bonki
|
feature request
|
normal
|
Audio
|
|
#7712 |
DW2: 'unknown' English version
|
|
feature request
|
normal
|
Engine: Tinsel
|
|
#7797 |
Add option to disable in-game cursor
|
ZvikaZ
|
feature request
|
normal
|
Engine: AGI
|
|
#9550 |
Discworld game won't run
|
csnover
|
defect
|
normal
|
Engine: Tinsel
|
|
#9647 |
CINE: FW - Mouse requires long/multiple clicks to register
|
karisal
|
defect
|
normal
|
Engine: Cine
|
|
#9719 |
Crashes and no sound in fullscreen mode
|
digitall
|
defect
|
normal
|
--Other--
|
|
#9721 |
Android version crashes on laboratory bench with German version
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9746 |
SCI: Shivers: Wood Ixupi theme just wont stop
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9748 |
SCI: SQ6: Random lockups
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9768 |
SCI: GK1: Gabriel walks through desk/Grace
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9887 |
TITANIC: Incorrect MaitreD animation at distance
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#9951 |
MOHAWK: Riven: It is impossible to approach the sea animals closely. Jungle Island.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10085 |
SCI: LSL7: Drawing order issue during while winning bowling competition
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#10091 |
TITANIC: Mouse interaction bug during introduction sequence
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10130 |
TITANIC: Prod'ing the MaitreD takes too long
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10279 |
TITANIC: Ambient music does not start playback after leaving Titania's room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10307 |
CGE: Bug with pig in game "Sołtys"
|
digitall
|
defect
|
normal
|
Engine: CGE
|
|
#10434 |
sword25: ERROR: IDAT: chunk data is too large!
|
sev-
|
defect
|
normal
|
Engine: Sword25
|
|
#10537 |
GUI: Ability to resize window
|
bonki
|
defect
|
normal
|
GUI
|
|
#10565 |
ZVISION: ZGI: Soft-lock when igniting figurine
|
dafioram
|
defect
|
normal
|
Engine: ZVision
|
|
#10596 |
MOHAWK: Myst ME - Do not play fullscreen Myst Island flyby
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10609 |
Simon the Sorcerer 2 Crash
|
digitall
|
defect
|
normal
|
Engine: AGOS
|
|
#10717 |
Any way to make game run in win native resolution fullscreen?
|
criezy
|
feature request
|
normal
|
Engine: Sword1
|
|
#10840 |
GLK: FROTZ: ZORK1: Could not load data file
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#10887 |
AGI: FANMADE: Biri Quest crashes after startup if mouse support enabled
|
ZvikaZ
|
defect
|
normal
|
Engine: AGI
|
|
#11010 |
md5sum missing for Blade Runner - Italian version.
|
peterkohaut
|
patch
|
normal
|
Engine: Bladerunner
|
|
#11041 |
pack_bladerunner doesn't actually write HDFRAMES.DAT to disk
|
antoniou79
|
defect
|
normal
|
Tools
|
|
#11050 |
SCI: RAMA - Demo Unsupported
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#11068 |
XEEN: Some beds in Sandcaster are not searchable
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11310 |
ScummVM and Xeen - Talkie Recognition
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#11363 |
Unknown game variant for Toonstruck
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|
#11473 |
ZVISION: ZGI Crashes Using Vacuum
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11493 |
debug mode crashes scummvm
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#11500 |
GUI: Pressing escape in the GTK file chooser sometimes closes ScummVM
|
lotharsm
|
defect
|
normal
|
GUI
|
|
#11534 |
BACKENDS: Switch - Balcony crash (Bladerunner)
|
sev-
|
defect
|
normal
|
Ports
|
|
#11540 |
Speed control
|
sev-
|
feature request
|
normal
|
Engine: Cruise
|
|
#11554 |
BACKENDS: MacOSX - Adding EcoQuest 1 (CD-ROM) to daily build - exception crash
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#11722 |
ZVISION: NEMESIS: Crash when looking at safe
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11751 |
XEEN: Error starting with OpenGL
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11784 |
EMI: When opening the bank vault from the inside, the sword is placed wrongly.
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11808 |
EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11811 |
EMI: Monkey doesn't join monkey combat
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11821 |
EMI DEMO: ALT+Enter to toggle fullscreen causes broken textures
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11848 |
EMI: Crash after weeding at Lava Pool during sequence
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11851 |
EMI: Exiting from Knutting Atoll lead to dead lock in the island map
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11953 |
SCUMM: DOTT-DE: Gamespeed too fast
|
eriktorbjorn
|
defect
|
normal
|
Port: Mac OS X
|
|
#12061 |
LURE: Lure of the Temptress & ScummVM 2.2.1 pre123
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#12258 |
AGS: Buffer overflow in AdLib driver at the start of Black Cauldron
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12280 |
GLK: Request for Apogee Text Adventures / Softporn Adventure PC versions
|
sev-
|
feature request
|
normal
|
Engine: GLK
|
|
#12300 |
TOON: Unknown game variant
|
sev-
|
feature request
|
normal
|
Engine: Toon
|
|