#11851 |
EMI: Exiting from Knutting Atoll lead to dead lock in the island map
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#9951 |
MOHAWK: Riven: It is impossible to approach the sea animals closely. Jungle Island.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10596 |
MOHAWK: Myst ME - Do not play fullscreen Myst Island flyby
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#4118 |
AGI: No reloading after you die
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#4347 |
ITE compressed voices don't play.
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4544 |
drascula: scumm crashes crashing cementary window
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#5389 |
HOYLE3: Unable to start a game of dominoes.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5393 |
SQ1VGA: Crashes after first cinematic
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5553 |
LB2: Frequent Speech Stuttering
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5607 |
SCI: QFG1EGA: Audio stops working after a while.
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5768 |
TOUCHE Spanish: Crash to enter kitchen
|
bluegr
|
defect
|
normal
|
Engine: Touche
|
|
#5857 |
NIPPON: no sound in dos version
|
bluegr
|
defect
|
normal
|
Engine: Parallaction
|
|
#6215 |
SCI: Castle of Dr Brain Spanish - crash in the robot room
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#9746 |
SCI: Shivers: Wood Ixupi theme just wont stop
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#9987 |
SCI: SQ5: Spacebar Pathing Issues
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|
#11050 |
SCI: RAMA - Demo Unsupported
|
bluegr
|
feature request
|
normal
|
Engine: SCI
|
|
#11473 |
ZVISION: ZGI Crashes Using Vacuum
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#11493 |
debug mode crashes scummvm
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#11722 |
ZVISION: NEMESIS: Crash when looking at safe
|
bluegr
|
defect
|
normal
|
Engine: ZVision
|
|
#12359 |
ScummVM Crash trying to play SpyFox 1 and PajamaSam 2
|
bluegr
|
defect
|
normal
|
--Unset--
|
gsoc
|
#13191 |
BURIED: Incorrect Score
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13362 |
SCI: Shivers palette is wrong during the elevator puzzles
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#13597 |
CHEWY: Gamebreaking - Can't give ring to taxi driver
|
bluegr
|
defect
|
blocker
|
Engine: Chewy
|
|
#13649 |
CHEWY: Missing subtitles on F5
|
bluegr
|
defect
|
normal
|
Engine: Chewy
|
|
#6343 |
INDY3 (AMIGA): Random Crashes in Catacombs
|
bonki
|
defect
|
normal
|
Engine: SCUMM
|
|
#7706 |
Make loading of soundfonts faster
|
bonki
|
feature request
|
normal
|
Audio
|
|
#10537 |
GUI: Ability to resize window
|
bonki
|
defect
|
normal
|
GUI
|
|
#5848 |
ANDROID: Can't "hold" left mouse button
|
ccawley2011
|
defect
|
normal
|
Port: Android
|
|
#10717 |
Any way to make game run in win native resolution fullscreen?
|
criezy
|
feature request
|
normal
|
Engine: Sword1
|
|
#11554 |
BACKENDS: MacOSX - Adding EcoQuest 1 (CD-ROM) to daily build - exception crash
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#6087 |
PS2: scummvm.ini gets corrupted
|
csnover
|
defect
|
normal
|
Port: PS2
|
|
#7079 |
MIDI doesn't work (Dragon History, Linux).
|
csnover
|
defect
|
normal
|
Engine: Draci
|
|
#7158 |
MI1: Crashes at Circus Tent
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#9550 |
Discworld game won't run
|
csnover
|
defect
|
normal
|
Engine: Tinsel
|
|
#9659 |
BASEBALL: crashes on 'play ball'
|
csnover
|
defect
|
blocker
|
Engine: SCUMM
|
|
#9748 |
SCI: SQ6: Random lockups
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9768 |
SCI: GK1: Gabriel walks through desk/Grace
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#9784 |
SCI: GK1: Command Line Warning on start up
|
csnover
|
defect
|
low
|
Engine: SCI
|
|
#10085 |
SCI: LSL7: Drawing order issue during while winning bowling competition
|
csnover
|
defect
|
normal
|
Engine: SCI
|
|
#6185 |
ANDROID: Crash when (un)plug keyboard on Asus Transformer
|
dafioram
|
defect
|
blocker
|
Port: Android
|
|
#6230 |
BASS: ANDROID, game freezes at a specific point
|
dafioram
|
defect
|
normal
|
Engine: Sky
|
|
#7147 |
MOHAWK: Myst/Riven on android, drag controls very very drifty
|
dafioram
|
defect
|
normal
|
Engine: Mohawk
|
|
#10565 |
ZVISION: ZGI: Soft-lock when igniting figurine
|
dafioram
|
defect
|
normal
|
Engine: ZVision
|
|
#4629 |
WII: sword1 & dig crashes when ogg compression used
|
dhewg
|
defect
|
normal
|
Port: Wii
|
|
#5776 |
Android: No right-click menu in FT
|
dhewg
|
defect
|
normal
|
Engine: SCUMM
|
|
#5391 |
LSL5: Control Room B - Random Password
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6169 |
DREAMWEB: Game state corruption on reload in Crane's room.
|
digitall
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6177 |
SCUMM: ZAK - Can't Control Dolphin with Blue Stone
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#6699 |
FOTAQ: Graphical Glitch on Hotel Room Door
|
digitall
|
defect
|
normal
|
Engine: Queen
|
|
#9719 |
Crashes and no sound in fullscreen mode
|
digitall
|
defect
|
normal
|
--Other--
|
|
#10307 |
CGE: Bug with pig in game "Sołtys"
|
digitall
|
defect
|
normal
|
Engine: CGE
|
|
#10609 |
Simon the Sorcerer 2 Crash
|
digitall
|
defect
|
normal
|
Engine: AGOS
|
|
#12733 |
Queryable API for n games supported?
|
digitall
|
feature request
|
normal
|
--Other--
|
|
#13164 |
SCI: Lighthouse - Can't Put Umbrella in Gate Hole
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#6899 |
SHERLOCK: disappearing info boxes
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6906 |
SHERLOCK: the foolscap glitch
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6910 |
SHERLOCK: wrong dialogue at Cleopatra's Needle
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#6962 |
SHERLOCK: Crash In Tobacco Shop
|
dreammaster
|
defect
|
low
|
Engine: Sherlock
|
|
#6991 |
AMAZON: GofE Chap 8 : Jason cannot move across cabin
|
dreammaster
|
defect
|
high
|
Engine: Access
|
|
#9721 |
Android version crashes on laboratory bench with German version
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#9887 |
TITANIC: Incorrect MaitreD animation at distance
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10091 |
TITANIC: Mouse interaction bug during introduction sequence
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10130 |
TITANIC: Prod'ing the MaitreD takes too long
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10279 |
TITANIC: Ambient music does not start playback after leaving Titania's room
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#10840 |
GLK: FROTZ: ZORK1: Could not load data file
|
dreammaster
|
defect
|
normal
|
Engine: GLK
|
|
#11068 |
XEEN: Some beds in Sandcaster are not searchable
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#11310 |
ScummVM and Xeen - Talkie Recognition
|
dreammaster
|
defect
|
normal
|
--Unset--
|
|
#11751 |
XEEN: Error starting with OpenGL
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#12061 |
LURE: Lure of the Temptress & ScummVM 2.2.1 pre123
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#12258 |
AGS: Buffer overflow in AdLib driver at the start of Black Cauldron
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12308 |
Ultima IV: VGA graphics setting crashes
|
dreammaster
|
defect
|
normal
|
Engine: Ultima
|
|
#12516 |
AGS: Whispers of a Machine starts with "ERROR! Failed to create user.cfg!"
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12836 |
AGS: Segfault when starting up Dead Dimension
|
dreammaster
|
defect
|
normal
|
Engine: AGS
|
|
#12991 |
LURE: Lure of the Temptress lure.dat version
|
dreammaster
|
defect
|
normal
|
Engine: Lure
|
|
#13175 |
TITANIC: Can't get Bar Bot to add the Vodka
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#14909 |
Orion Burger crashes in the Intro in the German version
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14942 |
Orion Burger: Soft Lock in test 3 labyrinth
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#14973 |
Orion Burger: First start of game behavior
|
dreammaster
|
defect
|
low
|
Engine: M4
|
|
#731 |
DIG: Tram to Tomb not coming
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#1230 |
SWORD2: text colouring is incorrect
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1374 |
DIG: Doors at Nexus cant be unlocked
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2042 |
SAM: Unable to see Frog Rock
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2059 |
BS1: Speech doesnt play for some items near end game
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2082 |
MI 2: Dog wont jump in pile
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2127 |
FOA: Compadability Not Acknowledged
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2488 |
DIG: stuck in crypt?
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#3598 |
COMI: Crash in ship-to-ship combat
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#6114 |
AGOS: Feeble Files - Can't go left in Interrogation
|
eriktorbjorn
|
defect
|
high
|
Engine: AGOS
|
|
#11953 |
SCUMM: DOTT-DE: Gamespeed too fast
|
eriktorbjorn
|
defect
|
normal
|
Port: Mac OS X
|
|
#331 |
DOTT: Can't get teeth
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#368 |
MI2: Bug with dancing skeletons
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#384 |
MI1CD: Incorrectly aborted cutscene (no verbs!)
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#414 |
ZAK256: squirrel cave, entering 1st time
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#417 |
MI: House of Mojo mouth problems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#522 |
FOA: Script error at diggingsite
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#546 |
DIG: SFX cut off
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#566 |
DIG: Statue in grave doesn't apear
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#575 |
DIG: Graphics problems
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#592 |
GFX : weird lines while screen changes
|
fingolfin
|
defect
|
normal
|
Graphics: Scalers
|
|