#4645 |
WEEN: Inconsistant item-pickup sound
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#328 |
SIMON: Barbarian overdrawn
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#647 |
SIMON2: Hat & Porridge
|
Kirben
|
defect
|
high
|
Engine: AGOS
|
|
#712 |
SAM: Crashes computer
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#989 |
LOOM: Stoke keeps moving his mouth while you respond
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1370 |
MANIAC: Can't water man-eating plant
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1666 |
INDY3/TOWNS - cannot open package
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1768 |
FOA: Game Crashes Upon Examining Lost Dialogue/Archae. Mag.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1800 |
INDY3: Crash at FM Towns Version into
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2898 |
SIMON1: Pause at Puddle
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4738 |
SIMON1: Music does not loop automatically
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#14579 |
Reah: Face the Unknown - Early game crash
|
Pheener
|
defect
|
normal
|
Engine: V-Cruise
|
|
#1597 |
MANIAC: crashes on start (PocketPC only)
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#2164 |
WINCE: Key mapping
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#4484 |
AGI: KQ1: Jumping knight
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#65 |
MI2 (German): Meeting Largo La Grande
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#67 |
DOTT Music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#68 |
Monkey Island Bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#70 |
Crash
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
#78 |
MI2: Captain Dread's Map
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#89 |
MI2 Bugs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#111 |
Indy4: incorrect Ubermann text
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#124 |
Severe fullscreen problems with DOTT CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#151 |
Indy 4 - Music
|
SF/ender
|
defect
|
low
|
Engine: SCUMM
|
|
#158 |
FOA: Vanishing verbs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#160 |
wont run
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#167 |
midi crash
|
SF/ender
|
defect
|
normal
|
Audio: MT32
|
|
#168 |
Crash on Snuckeys (German/Floppy)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#203 |
Crash in Loom
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#204 |
Linux midi
|
SF/ender
|
defect
|
low
|
Port: Linux
|
|
#219 |
No screen updating
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#230 |
Sam & Max out of memory on Linux
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#252 |
Music Tempo: again...
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#295 |
Dreamcast SCUMMVM - Save Problem
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#418 |
MI2/PocketPC: Error displaying load/save box
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#477 |
Crash when wrong path used in config file
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#503 |
MI1VGA: Crashes when entering the room
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#525 |
DIG: Crash during conversation
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#526 |
SAM: Game crashes (x not in room)
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#553 |
MI1 (Mac): Crashes when entering bar
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#577 |
FOA: Sub won't enter Atlantis
|
SF/ender
|
defect
|
high
|
Engine: SCUMM
|
|
#1278 |
ALL: General protection fault on startup
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#1337 |
ZAK256: Bum in Miami won't start dancing!
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1421 |
FT: Ben doesn't always move his lips
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1428 |
BS1: Puzzle not working correct.
|
SF/ender
|
defect
|
normal
|
Engine: Sword1
|
|
#1475 |
COMI: Conversation subtitle gets stuck talking to Murray
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1509 |
COMI: Crash on start of Act 4
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#1578 |
DOTT: Crash with hoagie using stamp on contract
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#706 |
MI2: Music overlap / don't stop
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#780 |
SAM: Two music problems.
|
SF/jamieson630
|
defect
|
low
|
Engine: SCUMM
|
|
#653 |
DOTT: Garbage when entering wrong code
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#659 |
SAM: Eggplant switch with hair piece in bumpusville
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#660 |
INDY4: Talking to Sophia at Costa's house
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#684 |
scummvmgl.exe doesnt go fullscreen
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#717 |
Ballon Journey Crashes FOA
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#2754 |
WINCE: FT crash (due to lack of memory?)
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#2817 |
WINCE: crash on VGA screen with 2x scaler - ScummVM 0.9.0a
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3294 |
WINCE: Halt on Dell Axim x50v
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3303 |
WINCE: The Dig crashes just after the press conference
|
SF/knakos
|
defect
|
blocker
|
Engine: SCUMM
|
|
#3593 |
WINCE: Zak McKracken shuts down when displaying bottom panel
|
SF/knakos
|
defect
|
low
|
Engine: SCUMM
|
|
#3658 |
WINCE: Delayed sound effects and voice
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3811 |
WINCE: build does not run on CE 5.2 (WM 6.1)
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#4013 |
COMI: Random out-of-memory crashes in WindowsCE version
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#4146 |
WINCE: FEEBLE: Game would not load - loadVGAVideoFile:Failed
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#531 |
simon1win craches and hangs
|
SF/olki
|
defect
|
normal
|
Engine: AGOS
|
|
#43 |
DOTT:Crash at the talk with T. Jefferson
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#71 |
DOTT: CD-talkie (english version) news-flash
|
SF/strigeus
|
defect
|
high
|
Engine: SCUMM
|
|
#6096 |
SCUMM/HE: PUTTRACE - Missing an animation during musical
|
Thunderforge
|
defect
|
normal
|
Engine: SCUMM
|
|
#12837 |
DIRECTOR: Crash during Spaceship Warlock demo 1.1.1
|
Thunderforge
|
defect
|
normal
|
Engine: Director
|
|
#13589 |
SCUMM/HE: Teleporter pad puzzle skips straight to the end (putttime)
|
Thunderforge
|
defect
|
high
|
Engine: SCUMM
|
|
#6165 |
SCI: Pepper: Hanging note with GM or MT32 emu
|
ZvikaZ
|
defect
|
normal
|
Engine: SCI
|
|
#7797 |
Add option to disable in-game cursor
|
ZvikaZ
|
feature request
|
normal
|
Engine: AGI
|
|
#10887 |
AGI: FANMADE: Biri Quest crashes after startup if mouse support enabled
|
ZvikaZ
|
defect
|
normal
|
Engine: AGI
|
|
#11337 |
King Quest VI CD and Roland MT-32 emulation with external Munt
|
ZvikaZ
|
defect
|
low
|
Audio: MT32
|
|
#5813 |
NDS: Sound Lagging
|
agent-q
|
defect
|
normal
|
Port: NDS
|
|
#2712 |
SYMBIAN: Problems (?) S60 Version 3 (Nokia N80)
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#3107 |
SYMBIAN: Menu button does not exist in opened mode
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#3299 |
SYMBIAN UIQ3: FotAQ does not start
|
anotherguest
|
defect
|
normal
|
Engine: Queen
|
|
#4062 |
SYMBIAN: Random crash in The Dig
|
anotherguest
|
defect
|
normal
|
Engine: SCUMM
|
|
#4123 |
SYMBIAN: Cursor doesn't move in startup GUI [N96]
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#7511 |
SYMBIAN: E61 S60 3.0 (S60 3rd Edition) / Symbian OS 9.1
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7561 |
SYMBIAN: Assign default button to middle.
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#7568 |
SYMBIAN - Does not scale up to take up 320x200 pixels
|
anotherguest
|
feature request
|
normal
|
Port: Symbian
|
|
#11041 |
pack_bladerunner doesn't actually write HDFRAMES.DAT to disk
|
antoniou79
|
defect
|
normal
|
Tools
|
|
#11995 |
BACKENDS: ANDROID: Starship Titanic 1.00.42b crashes on Android 10
|
antoniou79
|
defect
|
blocker
|
Port: Android
|
|
#14562 |
SWORD2: Fail To Detect Game in GOG Version
|
antoniou79
|
feature request
|
normal
|
Engine: Sword2
|
|
#745 |
DIG: Asteroid Lander on the Pen Ultimate buggy
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1497 |
COMI: Asynchronization in Attacking Fort cutscene
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1499 |
COMI: Broken subtitles
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1525 |
DIG: Crash when Maggie is going to be kidnapped
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1621 |
COMI: Crash at Chapter IV Splash Screen
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1639 |
FT: Sounds gets truncated at end of SMUSH movie
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1763 |
COMI: talking to Bartender about Dead Aunt (German)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1969 |
TOOLS: compress_scumm_bun crashes on COMI
|
aquadran
|
defect
|
normal
|
Tools
|
|
#3632 |
RESIDUAL/MACOSX: Grim Fandango locks up on every keystroke
|
aquadran
|
defect
|
normal
|
ResidualVM
|
|
#11784 |
EMI: When opening the bank vault from the inside, the sword is placed wrongly.
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11808 |
EMI: Freeze in the overworld after leaving Lava Pool puzzle. Cannot load menu or save game afterwards
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11811 |
EMI: Monkey doesn't join monkey combat
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11821 |
EMI DEMO: ALT+Enter to toggle fullscreen causes broken textures
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11848 |
EMI: Crash after weeding at Lava Pool during sequence
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|