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Ticket Summary Owner Type Priority Component Version
#3170 Lure: Unknown MD5 fingolfin defect normal Engine: Lure
#3171 Lure: Crash after intro fingolfin defect normal Engine: Lure
#3196 SQ1: Double arrows on keypad input screen bluegr defect normal Engine: AGI
#3198 FREDDI 1: DUTCH MAC version crashes on startup sev- defect normal Engine: SCUMM
#3201 BASS: Frozen Live Flesh improperly registered as dead flesh bluegr defect normal Engine: Sky
#3209 CINE: resource/memory leaks sev- defect normal Engine: Cine
#3245 OS X minimise button fingolfin defect normal Port: Mac OS X
#3251 BS1: Crash while loading saved games sev- defect normal Engine: Sword1
#3262 WINCE: orientation cannot be detected in ASUS A696 SF/knakos defect low Port: WinCE
#3268 Modern theme depends on current directory Kirben defect normal GUI
#3283 FRENCH version of Cruise for a corpse not detected fingolfin defect normal Engine: Cruise
#3354 WINCE: FT: Videos slow to start SF/knakos defect normal Engine: SCUMM
#3378 SIMON2: MD5s for Macintosh version Kirben defect normal Engine: AGOS
#3381 FF: Subtitles for looking at inventory out of screen Kirben defect normal Engine: AGOS
#3460 Iphone: Suspend Mode vinterstum defect normal Port: iOS
#3488 SCUMM: md5s for a fistful of italian fan translations sev- defect normal Engine: SCUMM
#3491 LURE: Butterfly media version MD5 Kirben defect normal Engine: Lure
#3508 Elvira 1, DOS, Spanish Fan Made Translation - MD5 Checksums Kirben defect normal Engine: AGOS
#3562 AGI: 2 Player Demo: Can not use the mouse sev- defect normal Engine: AGI
#3566 MI2 demo: from the demos page fails during intro sev- defect normal Engine: SCUMM
#3603 NIPPON: Spotlight in intro is intercepted by talk bubble peres defect normal Engine: Parallaction
#3641 DIG: text borders/shadows glitches (with 0.9.0 savegame) sev- defect high Engine: SCUMM
#3766 LOOM: Compressed audio seek takes really long sev- defect normal Engine: SCUMM
#3774 LOST IN TIME: black mouse cursor DrMcCoy defect normal Engine: Gob
#3786 WINCE: CRUISE engine can not be compiled SF/knakos defect normal Port: WinCE
#3819 PS2: makefile and path dependency sunmax defect normal Port: PS2
#3824 Unknown version of Kyrandia 3 defect normal Engine: Kyra
#3845 WOODRUFF : Endgame & tobozon (the weird phone) & Savegame DrMcCoy defect low Engine: Gob
#3847 WOODRUFF: All in-game animations skip DrMcCoy defect low Engine: Gob
#3858 MD5: Some SCUMM Hungarian Games fingolfin defect normal Engine: SCUMM
#3884 DRASCULA: Cross bug bluegr defect normal Engine: Drascula
#3940 FF: Problem reactivating background sound Kirben defect normal Engine: AGOS
#3952 SWORD2: Core on startup if no audio device csnover defect normal Engine: Sword2
#3972 DRASCULA: Spanish voices in English version defect normal Engine: Drascula
#4024 Full Throttle crashes when riding towards Mine Rd. 4 lordhoto defect normal Engine: SCUMM
#4055 WINCE: fullscreen doesnt work SF/knakos defect normal Port: WinCE
#4061 WINCE: keyboard not working in HTC touch pro SF/knakos defect normal Port: WinCE
#4065 goldrush: detected as agi-fanmade defect normal Engine: AGI
#4087 WINCE: Hard to move pointer to top edge of screen SF/knakos defect normal Engine: Sky
#4102 T7G: Library wall fade in/out spookypeanut defect normal Engine: Groovie
#4135 FOA: speech and subtitles do not match for streets name BenCastricum defect normal Engine: SCUMM
#4182 COMI: wrong subtitles color on older savegames sev- defect normal Engine: SCUMM
#4236 FBEAR: ActiveMark Error Kirben defect normal Engine: SCUMM
#4260 Build under Windows+cygwin+fluidsynth broken Kirben defect normal Port: Win32
#4289 Goblins 3 v1.00 (Macintosh/French/not cracked) DrMcCoy defect normal Engine: Gob
#4300 IHNM: Game freezes when playing as Benny bluegr defect normal Engine: SAGA
#4304 RTZ: Macintosh 1.1.1 version defect normal Engine: MADE
#4322 WINCE: FLAC audio bug SF/knakos defect normal Port: WinCE
#4327 RTZ: Mac version md5 johndoe123 defect normal Engine: MADE
#4328 WinCE: Simon1: Scene outfading very slow on VGA device SF/knakos defect normal Engine: AGOS
#4330 WinVista/Win7 UAC Path problems Kirben defect normal Port: Win32
#4333 Monkey Island version unknown sev- defect normal Engine: SCUMM
#4360 More checksums sev- defect normal Engine: SCI
#4395 DW1: Wrong voice dialog dreammaster defect normal Engine: Tinsel
#4413 WINCE : Simon 1&2 and Drascula run slow on VGA device SF/knakos defect normal Port: WinCE
#4415 SYMBIAN: COMI: Crashes after 3-5 minutes. sev- defect normal Engine: SCUMM
#4474 DRASCULA: Spanish speech in English version bluegr defect normal Engine: Drascula
#4483 SWORD2: Small graphics glitch eriktorbjorn defect normal Engine: Sword2
#4500 VISTA: SDL Audio layer DirectX problem sev- defect normal Port: Win32
#4513 ITE: High CPU usage bluegr defect normal Engine: SAGA
#4514 Broken Sword 1 onb vista fingolfin defect normal Engine: Sword1
#4527 DW: Animation Glitch? dreammaster defect normal Engine: Tinsel
#4545 DC: Full Throttle Crash zeldin defect normal Engine: SCUMM
#4563 AIRPORT/JUNGLE macintosh can't find resource fork Kirben defect normal Engine: SCUMM
#4566 GP2X WIZ: Full throttle Game crash sev- defect normal Engine: SCUMM
#4570 DOTT: Bernhard's head gets clipped eriktorbjorn defect normal Engine: SCUMM
#4632 SCI: Space Quest 4 (DOS, Russian, Floppy) fingolfin defect normal Engine: SCI
#4633 SCI: Space Quest 5 v1.03 (DOS, Russian, Floppy) fingolfin defect normal Engine: SCI
#4702 Unlisted MD5 Checksum for Gold Rush! sev- defect normal Engine: AGI
#4750 SWORD1: segfault with my game data files fingolfin defect normal Engine: Sword1
#4843 ITE: intro - wrong line spoken bluegr defect normal Engine: SAGA
#4864 Cannot Find File "samnmax.000" defect normal Engine: SCUMM
#4919 Humongous Entertainment Pajama Sam 1 Cursor not visible fingolfin defect normal Engine: SCUMM
#4960 SQ4CD: Sequel Police shoot too quickly bluegr defect normal Engine: SCI
#4973 CASTLEBRAIN demo: No music SF/mthreepwood defect normal Engine: SCI
#4978 ECOQUEST demo: Missing music SF/mthreepwood defect normal Engine: SCI
#5027 LB2CD: Missing audio entry bluegr defect normal Engine: SCI
#5032 SQ1VGA: Timing issues with drinking water on Kerona bluegr defect normal Engine: SCI
#5037 RTZ: Installed V1.2 MD5 sev- defect normal Engine: MADE
#5085 LSL2, LSL3, LSL5, LSL6 polish version detection m-kiewitz defect normal Engine: SCI
#5087 SQ4: Crash at the spaceport when entering timepod m-kiewitz defect normal Engine: SCI
#5136 ECOQUEST1: Colour problems during scene changes bluegr defect normal Engine: SCI
#5171 ECOQUEST: Can't return to a previous screen m-kiewitz defect normal Engine: SCI
#5184 The Neverhood defect normal Engine: Neverhood
#5185 KQ5: Crash after defeating Mordack bluegr defect low Engine: SCI
#5279 LSL5: Crash at airport ATM m-kiewitz defect normal Engine: SCI
#5352 DW: Polish translation support dreammaster defect normal Engine: Tinsel
#5375 MMC64: Can't Climb Man Eating Plant After Pepsi & Water sev- defect normal Engine: SCUMM
#5382 ITE: Merchant disappears after saving bluegr defect normal Engine: SAGA
#5392 LSL1VGA Spanish: Apple seller crashes bluegr defect normal Engine: SCI
#5421 TOON: Dialogue skipping works incorrectly sylvaintv defect normal Engine: Toon
#5454 SCI: unofficial SQ4 patch crashes bluegr defect normal Engine: SCI
#5510 TUCKER: Lola's carving the walls(?) cyxx defect normal Engine: Tucker
#5520 AGI FAN Bob the Farmboy: Background Priority problem bluegr defect normal Engine: AGI
#5521 AGI FAN Bob the Farmboy: Erroneous cumulation of score bluegr defect normal Engine: AGI
#5522 AGI FAN Bob the Farmboy: Endless loop in outhouse bluegr defect normal Engine: AGI
#5526 AGI FAN: Beyond the Titanic 2 - Priority Problem bluegr defect normal Engine: AGI
#5629 SQ3 Spanish: MD5 checksums bluegr defect normal Engine: SCI
#5630 No text in Laura Bow 2 CD bluegr defect normal Engine: SCI
#5633 SLATER & CHARLIE GO CAMPING: MD5 checksums bluegr defect normal Engine: SCI
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