#7931 |
Windows GDI port
|
SF/ender
|
patch
|
high
|
Port: Win32
|
|
#7957 |
Timidity Patch for new MidiDriver
|
SF/ender
|
patch
|
normal
|
--Other--
|
|
#8367 |
new edge3x scaler implemented, diff attached
|
SF/ender
|
patch
|
normal
|
Graphics: Scalers
|
|
#2118 |
ITE: Rope is not visible after game load
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#8277 |
MT-32 pitchbend range patch
|
SF/jamieson630
|
patch
|
normal
|
Audio: MT32
|
|
#499 |
FULL THROTTLE crashes when starting
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#506 |
FT Overlapping sounds (Todd's radio)
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#507 |
FT: Text in game cursor not centered
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#657 |
MI1: Black Background at gamestart
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#696 |
INDY3: Game does not load (bad id found in directory)
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#704 |
MI1: Meat reappears in Scumm Bar kitchen
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#710 |
MI1: Strange sound
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#737 |
FT:Overlapping Spooled Music
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#759 |
FOA: robot arm description missing
|
SF/khalek
|
defect
|
low
|
Engine: SCUMM
|
|
#835 |
MI2: Monkey Island 2 "Lite" Edition on CD
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#847 |
Intro credits ripped cd music incorrect
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#852 |
COMI dies during intro
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#910 |
BEOS: Cursor problem
|
SF/khalek
|
defect
|
normal
|
Port: BeOS
|
|
#945 |
COMI: f1 menu crashes
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1125 |
ALL: Adlib default is broken
|
SF/khalek
|
defect
|
normal
|
Audio
|
|
#1126 |
COMI: strings not processed properly
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1127 |
COMI: SmushPlayer error
|
SF/khalek
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1151 |
MONKEYVGA: Game Uncompletable using Mac ScummVM 0.5.1
|
SF/khalek
|
defect
|
high
|
Engine: SCUMM
|
|
#1153 |
MI1: No music with Mac Monkey 1 CD
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#1206 |
LOOMCD: Voice problems
|
SF/khalek
|
defect
|
normal
|
Engine: SCUMM
|
|
#7274 |
Configure script options
|
SF/khalek
|
feature request
|
normal
|
Port: BeOS
|
|
#7285 |
display through opengl
|
SF/khalek
|
feature request
|
normal
|
Graphics
|
|
#7304 |
Goblins and Woodruff support
|
SF/khalek
|
feature request
|
normal
|
Engine: Gob
|
|
#7308 |
Add demo support to Maniac Mansion (Enchanced)
|
SF/khalek
|
feature request
|
low
|
Engine: SCUMM
|
|
#7353 |
Add support for multiple monitors
|
SF/khalek
|
feature request
|
normal
|
Port: Win32
|
|
#7370 |
FMTOWNS: Remove those 40 useless lines
|
SF/khalek
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7419 |
F5 menu from the original games
|
SF/khalek
|
feature request
|
normal
|
GUI
|
|
#8199 |
SKY: Possible fix for crash when changing scaler
|
SF/khalek
|
patch
|
normal
|
Engine: Sky
|
|
#2941 |
WINCE: Assertion failed on HPC2000
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3262 |
WINCE: orientation cannot be detected in ASUS A696
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3354 |
WINCE: FT: Videos slow to start
|
SF/knakos
|
defect
|
normal
|
Engine: SCUMM
|
|
#3786 |
WINCE: CRUISE engine can not be compiled
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4055 |
WINCE: fullscreen doesnt work
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4061 |
WINCE: keyboard not working in HTC touch pro
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4087 |
WINCE: Hard to move pointer to top edge of screen
|
SF/knakos
|
defect
|
normal
|
Engine: Sky
|
|
#4322 |
WINCE: FLAC audio bug
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4328 |
WinCE: Simon1: Scene outfading very slow on VGA device
|
SF/knakos
|
defect
|
normal
|
Engine: AGOS
|
|
#4413 |
WINCE : Simon 1&2 and Drascula run slow on VGA device
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4973 |
CASTLEBRAIN demo: No music
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#4978 |
ECOQUEST demo: Missing music
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCI
|
|
#6156 |
PEGASUS: Can't transport to enemy ship in Mars mission
|
SF/mthreepwood
|
defect
|
normal
|
Engine: Pegasus
|
|
#6157 |
PEGASUS: Blowing up Poseidon robot in NORAD results in hang
|
SF/mthreepwood
|
defect
|
normal
|
Engine: Pegasus
|
|
#7503 |
BASS: Quick jumping to next scene in BASS
|
SF/olki
|
feature request
|
normal
|
Engine: Sky
|
|
#49 |
Weird AdLib->MIDI instrument mappings
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#50 |
Unbalanced crosshair cursor
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#10749 |
QFG4: Voice delayed when asking the innkeeper about the shop
|
Vhati
|
defect
|
low
|
Engine: SCI
|
|
#13651 |
CHEWY: cutscenes not playing/easily get skipped
|
afreickmann
|
defect
|
normal
|
Engine: Chewy
|
|
#7650 |
DS: Add support for "swap space" to support COMI etc.
|
agent-q
|
feature request
|
normal
|
Port: NDS
|
|
#8883 |
UI Options on Nintendo DS
|
agent-q
|
patch
|
normal
|
Port: NDS
|
|
#8952 |
NDS: Cleanup of the file I/O code
|
agent-q
|
patch
|
normal
|
Port: NDS
|
|
#13143 |
ASYLUM: A strange apparition
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#721 |
DIG: Crash in tram movie
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1189 |
DIG: Alternate ending bug.
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1750 |
COMI: CD swapping and savegames?
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2489 |
FT: invalid seek request
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#8538 |
residual: improve handling of repeated key presss/releases
|
aquadran
|
patch
|
normal
|
ResidualVM
|
|
#11772 |
GRIM: Grim Fandango (German) - Missing md5sum
|
aquadran
|
defect
|
low
|
Engine: Grim
|
|
#11925 |
AGI: Unknown game variant for agi
|
aquadran
|
defect
|
normal
|
Engine: AGI
|
|
#13380 |
GRIM: Unknown game variant for grim
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#13783 |
BASE/GFX: VSYNC setting doesn't works for GRIM engine and FPS always hardcoded to 60.
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#13787 |
Graphical glitches with 3D Software Renderer
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#14158 |
GRIM: Please add another german version CRCs
|
aquadran
|
feature request
|
normal
|
Engine: Grim
|
|
#6757 |
Eye of the Beholder 1 (mouse pointer in inventory)
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#6758 |
Eye of the Beholder 1: no "silver key" in the beginning of the Level 2
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#10674 |
KYRA: Animation of characters is greatly accelerated after a mouse click
|
athrxx
|
feature request
|
low
|
Engine: Kyra
|
|
#11957 |
Eye of the Beholder - Add Amiga Ending to DOS version
|
athrxx
|
feature request
|
normal
|
Engine: Kyra
|
|
#13732 |
SCUMM: MI2 - Guybrush standing next to Elaine at hole
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#7895 |
Myst ME (Spanish fan made translation)
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#9935 |
MOHAWK: Riven: Loud Gate at Beginning
|
bgK
|
feature request
|
low
|
Engine: Mohawk
|
|
#9941 |
MOHAWK: Riven: Adding Riven to ScummVM again doesn't create separate saves
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9981 |
MOHAWK: Riven: Button on station pedestal doesn't animate when pressed.
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#9982 |
MOHAWK: Riven: Disabled water effect inside Temple Island's Golden Dome.
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10054 |
MOHAWK: MYST: Selentic Maze skip transitions when transitions are not enabled
|
bgK
|
feature request
|
low
|
Engine: Mohawk
|
|
#10082 |
MOHAWK: Riven: Game's console cannot be activated
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10140 |
MOHAWK: Myst: Moving sliders in observatory cuts out background music
|
bgK
|
feature request
|
normal
|
Engine: Mohawk
|
|
#10380 |
MOHAWK: Riven: no in game console
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10522 |
MOHAWK: Riven: Prison Island dome button doesn't depress
|
bgK
|
feature request
|
low
|
Engine: Mohawk
|
|
#10562 |
MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect state from specific screen
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10564 |
MOHAWK: RIVEN: CD: Cage lowering video in Gehn's lair has playback issues
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#10597 |
Myst: Black/frozen graphic at the start of Myst flyby animation
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#10608 |
Myst: Myst Island: Log Cabin's main-floor boiler gauge label alternates between "PS" and "PSI" during needle movement
|
bgK
|
feature request
|
low
|
Engine: Mohawk
|
|
#10639 |
MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending differences
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
|
#9204 |
Add Land Of Lore Control Mode for PSP Port
|
bluddy
|
patch
|
normal
|
Port: PSP
|
|
#3196 |
SQ1: Double arrows on keypad input screen
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3201 |
BASS: Frozen Live Flesh improperly registered as dead flesh
|
bluegr
|
defect
|
normal
|
Engine: Sky
|
|
#3884 |
DRASCULA: Cross bug
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#4300 |
IHNM: Game freezes when playing as Benny
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4474 |
DRASCULA: Spanish speech in English version
|
bluegr
|
defect
|
normal
|
Engine: Drascula
|
|
#4513 |
ITE: High CPU usage
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4843 |
ITE: intro - wrong line spoken
|
bluegr
|
defect
|
normal
|
Engine: SAGA
|
|
#4960 |
SQ4CD: Sequel Police shoot too quickly
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5027 |
LB2CD: Missing audio entry
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5032 |
SQ1VGA: Timing issues with drinking water on Kerona
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5136 |
ECOQUEST1: Colour problems during scene changes
|
bluegr
|
defect
|
normal
|
Engine: SCI
|
|
#5185 |
KQ5: Crash after defeating Mordack
|
bluegr
|
defect
|
low
|
Engine: SCI
|
|