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Results (101 - 200 of 776)

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Ticket Summary Owner Type Priority Component Version
#7931 Windows GDI port SF/ender patch high Port: Win32
#7957 Timidity Patch for new MidiDriver SF/ender patch normal --Other--
#8367 new edge3x scaler implemented, diff attached SF/ender patch normal Graphics: Scalers
#2118 ITE: Rope is not visible after game load SF/h00ligan defect normal Engine: SAGA
#8277 MT-32 pitchbend range patch SF/jamieson630 patch normal Audio: MT32
#499 FULL THROTTLE crashes when starting SF/khalek defect normal Engine: SCUMM
#506 FT Overlapping sounds (Todd's radio) SF/khalek defect normal Engine: SCUMM
#507 FT: Text in game cursor not centered SF/khalek defect normal Engine: SCUMM
#657 MI1: Black Background at gamestart SF/khalek defect normal Engine: SCUMM
#696 INDY3: Game does not load (bad id found in directory) SF/khalek defect normal Engine: SCUMM
#704 MI1: Meat reappears in Scumm Bar kitchen SF/khalek defect normal Engine: SCUMM
#710 MI1: Strange sound SF/khalek defect normal Engine: SCUMM
#737 FT:Overlapping Spooled Music SF/khalek defect normal Engine: SCUMM
#759 FOA: robot arm description missing SF/khalek defect low Engine: SCUMM
#835 MI2: Monkey Island 2 "Lite" Edition on CD SF/khalek defect normal Engine: SCUMM
#847 Intro credits ripped cd music incorrect SF/khalek defect normal Engine: SCUMM
#852 COMI dies during intro SF/khalek defect normal Engine: SCUMM
#910 BEOS: Cursor problem SF/khalek defect normal Port: BeOS
#945 COMI: f1 menu crashes SF/khalek defect normal Engine: SCUMM
#1125 ALL: Adlib default is broken SF/khalek defect normal Audio
#1126 COMI: strings not processed properly SF/khalek defect normal Engine: SCUMM
#1127 COMI: SmushPlayer error SF/khalek defect blocker Engine: SCUMM
#1151 MONKEYVGA: Game Uncompletable using Mac ScummVM 0.5.1 SF/khalek defect high Engine: SCUMM
#1153 MI1: No music with Mac Monkey 1 CD SF/khalek defect normal Engine: SCUMM
#1206 LOOMCD: Voice problems SF/khalek defect normal Engine: SCUMM
#7274 Configure script options SF/khalek feature request normal Port: BeOS
#7285 display through opengl SF/khalek feature request normal Graphics
#7304 Goblins and Woodruff support SF/khalek feature request normal Engine: Gob
#7308 Add demo support to Maniac Mansion (Enchanced) SF/khalek feature request low Engine: SCUMM
#7353 Add support for multiple monitors SF/khalek feature request normal Port: Win32
#7370 FMTOWNS: Remove those 40 useless lines SF/khalek feature request normal Engine: SCUMM
#7419 F5 menu from the original games SF/khalek feature request normal GUI
#8199 SKY: Possible fix for crash when changing scaler SF/khalek patch normal Engine: Sky
#2941 WINCE: Assertion failed on HPC2000 SF/knakos defect low Port: WinCE
#3262 WINCE: orientation cannot be detected in ASUS A696 SF/knakos defect low Port: WinCE
#3354 WINCE: FT: Videos slow to start SF/knakos defect normal Engine: SCUMM
#3786 WINCE: CRUISE engine can not be compiled SF/knakos defect normal Port: WinCE
#4055 WINCE: fullscreen doesnt work SF/knakos defect normal Port: WinCE
#4061 WINCE: keyboard not working in HTC touch pro SF/knakos defect normal Port: WinCE
#4087 WINCE: Hard to move pointer to top edge of screen SF/knakos defect normal Engine: Sky
#4322 WINCE: FLAC audio bug SF/knakos defect normal Port: WinCE
#4328 WinCE: Simon1: Scene outfading very slow on VGA device SF/knakos defect normal Engine: AGOS
#4413 WINCE : Simon 1&2 and Drascula run slow on VGA device SF/knakos defect normal Port: WinCE
#4973 CASTLEBRAIN demo: No music SF/mthreepwood defect normal Engine: SCI
#4978 ECOQUEST demo: Missing music SF/mthreepwood defect normal Engine: SCI
#6156 PEGASUS: Can't transport to enemy ship in Mars mission SF/mthreepwood defect normal Engine: Pegasus
#6157 PEGASUS: Blowing up Poseidon robot in NORAD results in hang SF/mthreepwood defect normal Engine: Pegasus
#7503 BASS: Quick jumping to next scene in BASS SF/olki feature request normal Engine: Sky
#49 Weird AdLib->MIDI instrument mappings SF/strigeus defect normal Engine: SCUMM
#50 Unbalanced crosshair cursor SF/strigeus defect normal --Other--
#10749 QFG4: Voice delayed when asking the innkeeper about the shop Vhati defect low Engine: SCI
#13651 CHEWY: cutscenes not playing/easily get skipped afreickmann defect normal Engine: Chewy
#7650 DS: Add support for "swap space" to support COMI etc. agent-q feature request normal Port: NDS
#8883 UI Options on Nintendo DS agent-q patch normal Port: NDS
#8952 NDS: Cleanup of the file I/O code agent-q patch normal Port: NDS
#13143 ASYLUM: A strange apparition alxpnv defect normal Engine: Asylum
#721 DIG: Crash in tram movie aquadran defect normal Engine: SCUMM
#1189 DIG: Alternate ending bug. aquadran defect normal Engine: SCUMM
#1750 COMI: CD swapping and savegames? aquadran defect high Engine: SCUMM
#2489 FT: invalid seek request aquadran defect normal Engine: SCUMM
#8538 residual: improve handling of repeated key presss/releases aquadran patch normal ResidualVM
#11772 GRIM: Grim Fandango (German) - Missing md5sum aquadran defect low Engine: Grim
#11925 AGI: Unknown game variant for agi aquadran defect normal Engine: AGI
#13380 GRIM: Unknown game variant for grim aquadran defect normal Engine: Grim
#13783 BASE/GFX: VSYNC setting doesn't works for GRIM engine and FPS always hardcoded to 60. aquadran defect normal Engine: Grim
#13787 Graphical glitches with 3D Software Renderer aquadran defect normal Engine: Stark
#14158 GRIM: Please add another german version CRCs aquadran feature request normal Engine: Grim
#6757 Eye of the Beholder 1 (mouse pointer in inventory) athrxx defect normal Engine: Kyra
#6758 Eye of the Beholder 1: no "silver key" in the beginning of the Level 2 athrxx defect normal Engine: Kyra
#10674 KYRA: Animation of characters is greatly accelerated after a mouse click athrxx feature request low Engine: Kyra
#11957 Eye of the Beholder - Add Amiga Ending to DOS version athrxx feature request normal Engine: Kyra
#13732 SCUMM: MI2 - Guybrush standing next to Elaine at hole athrxx defect normal Engine: SCUMM
#7895 Myst ME (Spanish fan made translation) bgK feature request normal Engine: Mohawk
#9935 MOHAWK: Riven: Loud Gate at Beginning bgK feature request low Engine: Mohawk
#9941 MOHAWK: Riven: Adding Riven to ScummVM again doesn't create separate saves bgK defect low Engine: Mohawk
#9981 MOHAWK: Riven: Button on station pedestal doesn't animate when pressed. bgK defect normal Engine: Mohawk
#9982 MOHAWK: Riven: Disabled water effect inside Temple Island's Golden Dome. bgK defect low Engine: Mohawk
#10054 MOHAWK: MYST: Selentic Maze skip transitions when transitions are not enabled bgK feature request low Engine: Mohawk
#10082 MOHAWK: Riven: Game's console cannot be activated bgK defect low Engine: Mohawk
#10140 MOHAWK: Myst: Moving sliders in observatory cuts out background music bgK feature request normal Engine: Mohawk
#10380 MOHAWK: Riven: no in game console bgK defect normal Engine: Mohawk
#10522 MOHAWK: Riven: Prison Island dome button doesn't depress bgK feature request low Engine: Mohawk
#10562 MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect state from specific screen bgK defect normal Engine: Mohawk
#10564 MOHAWK: RIVEN: CD: Cage lowering video in Gehn's lair has playback issues bgK defect low Engine: Mohawk
#10597 Myst: Black/frozen graphic at the start of Myst flyby animation bgK defect normal Engine: Mohawk
#10608 Myst: Myst Island: Log Cabin's main-floor boiler gauge label alternates between "PS" and "PSI" during needle movement bgK feature request low Engine: Mohawk
#10639 MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending differences bgK defect low Engine: Mohawk
#9204 Add Land Of Lore Control Mode for PSP Port bluddy patch normal Port: PSP
#3196 SQ1: Double arrows on keypad input screen bluegr defect normal Engine: AGI
#3201 BASS: Frozen Live Flesh improperly registered as dead flesh bluegr defect normal Engine: Sky
#3884 DRASCULA: Cross bug bluegr defect normal Engine: Drascula
#4300 IHNM: Game freezes when playing as Benny bluegr defect normal Engine: SAGA
#4474 DRASCULA: Spanish speech in English version bluegr defect normal Engine: Drascula
#4513 ITE: High CPU usage bluegr defect normal Engine: SAGA
#4843 ITE: intro - wrong line spoken bluegr defect normal Engine: SAGA
#4960 SQ4CD: Sequel Police shoot too quickly bluegr defect normal Engine: SCI
#5027 LB2CD: Missing audio entry bluegr defect normal Engine: SCI
#5032 SQ1VGA: Timing issues with drinking water on Kerona bluegr defect normal Engine: SCI
#5136 ECOQUEST1: Colour problems during scene changes bluegr defect normal Engine: SCI
#5185 KQ5: Crash after defeating Mordack bluegr defect low Engine: SCI
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